Fury, the PvP MMO from the land down under, has been live for one month now, and the folks at Auran have prepared the Fury Newsletter to mark the occasion.
When people talk about FURY, they often talk about POTENTIAL and that is what we're working on right now - unlocking that potential. We have learnt a lot in the first month since release, and obviously we need to make improvements. First of all we need to provide a game platform that is stable and performs well on more machines - we've made some big steps, but we have further to go. We need to provide an easier to understand and more enjoyable experience for new players. We need to work closely with our core community to deliver on our goal of making the Number One PvP game in the world. And we need to provide ongoing content and feature additions to keep the game fresh. This update will give you an outline of what we have learnt throughout Beta and the launch period and where we are going in the future.
FURY is designed around the concept that, win or lose, a closely fought match is more fun. To date, too many matches have been lop-sided and that's no fun for the winners or the losers. FURY requires critical mass: with a higher population, there are more people in the queue for a match. With a bigger pool to choose from, the matchmaker can create a much more evenly balanced match.
Read the Fury Newsletter here.