Tony Hilliam, CEO of Auran, has announced that they will soon be making significant changes to game-play in Fury as a result of player feedback. The changes are intended to make the game more fun and accessible, ant to relieve the imbalance between new and experienced players.
An even game is a fun game
We have watched, we have played, we have listened, and we've decided to make some changes - some BIG changes. Our whole design mantra has been that evenly matched battles are more fun, yet Fury Challenge has shown us that 2 in 3 players who try Fury do not even make it to the fun stage. We believe the biggest issue has been the imbalance between new players and experienced players and the difficulty in getting to grips with a new combat system. Throughout beta we have tweaked things and modified things. The time has come to be brave and make some far reaching changes to ensure Fury is fun all players.
In a nutshell, the core essence of Fury is player skill. To truly recognize this, we're making changes to emphasize this aspect out even more. We've decided to start everyone with 1,000 Equip points and offer a UAA option from Day One. In addition, we're bringing everyone onto a single Realm and teaching the Matchmaker to understand that Premades don't like playing against PUGs. We're also giving new players a Training Ground where they can learn the game against other new players and bots. In addition to all this, we're continuing to listen to the community regarding balance changes and fix bugs that impact your enjoyment of the game.
Read more about the changes here.