While in Austin, the MMORPG.com team had the opportunity to sit down with Senior Marketing Manager Greg Bauman and Stephen Nichols, the Producer and Lead Programmer for NCsoft’s Dungeon Runners. Later, in a follow-up interview, we were also joined by Mark Tucker, the game’s Lead Designer. During the interviews, we talked about the direction that the quirky title will be taking in the near future and its place in the NCsoft portfolio of games.
The first thing that readers and potential players of the game should be aware of is that the game doesn’t take itself too seriously. Throughout the game, players are treated to amusing dialogue and features that almost poke fun at MMOs. One example that we were given is a skill in the game called “Awesome Cleaveage”. Now, I don’t know about you, but when I see those words together, I’m really not thinking about the fact that it’s an attack skill, but rather something else comes to mind… Or is that just me?
The dev team for Dungeon Runners is currently standing at about ten, a small dev team for a project. Talking to them, you get the sense that NCsoft wasn’t quite sure at first what they could expect from this title. When they first “inherited the title”, it was supposed to be quite a serious game, but once the team really got hold of it, it became the tongue-in-cheek game that we have come to know.
“It’s a love / hate relationship,” Nichols said, “It's either you really enjoy the humor and you think it's a fun game and you're diging it, or you say ‘What's with this silly game’ and you can't stand it, though I think most people fall on the side of enjoying the game."
Read it all here.