Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:568  Guilds:2,962
Members:1,441,406  Online:0
Guests:0  Posts:4,579,756
Mythic Entertainment | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 09/18/08)  | Pub:Electronic Arts
PVP:Yes | Distribution:Download,Retail | Retail Price:$39.99 | Pay Type:Subscription
Desktop Client | System Req: PC Mac | ESRB:T

Warhammer Online: Age of Reckoning News - How You Look - Trophy System and More

Posted by Jon Wood on Mar 31, 2008  | 25 comments in our forums

While in Virginia, Jon Wood had the opportunity to see a presentation by Item Designer Justin Webb where he told us a little bit about the game's trophy system and some other customization tidbits.

Items play a vital role in any MMORPG. They are one of the carrots that is dangled in front of players as they move around from mission to mission. They are the outward manifestations of our characters, they serve as trophies that decorate our characters (and our vault spaces). They show where our characters have been and what they have accomplished.

While in Virginia at the EA Mythic studio, I had the opportunity to sit down and talk to Justin Webb, the Item Strike Force Lead (the WAR dev team is divided into smaller strike teams who focus on specific elements of the game). It was Justin’s job to tell the gathered reporters about the game’s trophy system where the items don’t just decorate our characters in terms of armor, helmets and pants, but instead literally decorate our characters with the spoils of war.

Read it all here.

Read more Exclusive News...

 
 
URMAKER writes:
Originally posted by Stradden

While in Virginia, Jon Wood had the opportunity to see a presentation by Item Designer Justin Webb where he told us a little bit about the gmae's trophy system and some other customization tidbits.

Items play a vital role in any MMORPG. They are one of the carrots that is dangled in front of players as they move around from mission to mission. They are the outward manifestations of our characters, they serve as trophies that decorate our characters (and our vault spaces). They show where our characters have been and what they have accomplished.

While in Virginia at the EA Mythic studio, I had the opportunity to sit down and talk to Justin Webb, the Item Strike Force Lead (the WAR dev team is divided into smaller strike teams who focus on specific elements of the game). It was Justin’s job to tell the gathered reporters about the game’s trophy system where the items don’t just decorate our characters in terms of armor, helmets and pants, but instead literally decorate our characters with the spoils of war.

Read it all here.

you mis-spelled game in your 1st sentence.

New Post Quote
3/31/08 12:27:17 PM
 
Arkane_A writes:

Was still a good read, glad they are starting to make information more public rather than just letting beta testers know whats up!

New Post Quote
3/31/08 12:34:04 PM
 
akienous writes:

nice to finally have something cool and fun that doesn't require hours upon hours of dungen grinding to acquire.

New Post Quote
3/31/08 12:50:38 PM
 
Leucent writes:

Perfect. I like being different from everyone else if possible and this does this. Not having stats on it is great no need to have everyone picking the same things as the article read. Love it!

New Post Quote
3/31/08 12:53:04 PM
 
Alan0n writes:

This will be a very cool feature.  And we know WOW for example will not be able to do this cause their crapix engine can't handle it.  And ... then they actually had to make new armors instead of just repainting them....

Big feature of MMOs so good luck with this Mythic.

New Post Quote
3/31/08 1:18:08 PM
 
Valentina writes:

Cool feature, but primarily I hope apon launch that they will have a good amount of the basic. Which is hairstyles and face styles.

New Post Quote
3/31/08 1:32:14 PM
 
Ascension08 writes:

It's little things like this that show me Mythic is trying. Do they have to do it? No, it's not essential to the game. But it's a very nice ambient feature, something you notice at first but then you quickly take it for granted. That's one of the reasons why I'm looking forward to WAR, besides the major stuff of course.

New Post Quote
3/31/08 4:14:00 PM
 
E1io writes:

Originally posted by Valentina

Cool feature, but primarily I hope apon launch that they will have a good amount of the basic. Which is hairstyles and face styles.

 They will, its just that they aren't putting them into beta so everyone has a stable client.

New Post Quote
3/31/08 4:17:08 PM
 
LouiseK writes:

That sounds amazing!

I really hate my characters looking the same as someone elses. When you walk around the corner and there are people walking past looking like your long lost twin it just screams"Its a GAME - it's all FAKE!" which may be true, but not something i like to be reminded off when i just spent 10 hours straight playing it :P

New Post Quote
3/31/08 4:39:00 PM
 
Robbgobb writes:

I enjoyed reading about this. It sounds very fun. I hope there will be numerous trophies for each class but hope that some will be usable by more than one class. The dyeing sounds like it will be able to add to the characters without being horrible task that some games make it.

New Post Quote
3/31/08 4:40:19 PM
 
Ghimpi writes:

The WAR dye system looks to build upon the system DAoC used, but they're going about it slightly differently. DAoC just flood dyed. WAR looks to use 2 colors and even have masked out areas to retain class specific color hints. So, every piece of armor and equipment has the potential to have 2-3 different colors on it. That's gonna help nicely with variation.

As far as character customization, heck even the CE buyers are getting 12 custom new heads. The only reason why we probably do not see any variation right now is that is not what they are testing right now. There'll be plenty of head, hair and other variations at launch. Their concentration is game mechanics atm, not who looks the most individual. That comes later on.

I'm just itching to get some epic mob trophies to put on like a kings head. :)

New Post Quote
3/31/08 9:53:33 PM
 
TheHavok writes:

Nice feature.  Always cool to add individuality to MMOs

New Post Quote
3/31/08 10:08:26 PM
 
comitron writes:

Their primary goal is to have silhouettes that allow players to immediately identify the career of any given character. This means that if you strip everything away: the detail, the color, etc. and leave only a shadow, I will know that the Witch Hunter is a Witch Hunter, the Sorceress is a Sorceress and so on. ...

Why... how could this possibly be a good thing? What they are really trying to do here is "spin" their standardized template wire frame models as a good thing.

 

 

New Post Quote
3/31/08 10:32:22 PM
 
Krayzjoel writes:

Reading the posts and the article makes anticipate the game even more!!

MYTHIC YOU ROCK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

New Post Quote
3/31/08 10:43:00 PM
 
Cochran1 writes:

Sounds like fun, it'll be nice to have a bit of customization instead of everyone farming for the same gear. I look forward to appearing a bit different from everyone else.

New Post Quote
3/31/08 10:47:53 PM
 
Yaisha writes:

I have a related question that maybe someone in beta can answer.  The CE comes with 'heads' does that mean that at character creation you pick a head or do you pick the hair/face/etc. separately?

I am glad to hear more news about the trophy system since this hasn't popped up in a while although I wish there were some example screenshots.

New Post Quote
3/31/08 11:35:27 PM
 
fuelle writes:

 

Originally posted by Ascension08

It's little things like this that show me Mythic is trying. Do they have to do it? No, it's not essential to the game. But it's a very nice ambient feature, something you notice at first but then you quickly take it for granted. That's one of the reasons why I'm looking forward to WAR, besides the major stuff of course.

 

I agree completely.  The trophy system is something wonderful that in lots of games would get cut initially in order to make the release date.  I also really love the fact that they aren't putting stats on the trophies.  Numerous times in games I have loved the look of a certain piece of gear, or gotten some really rare low level item, but then when I level up and get something better I always have to replace it.  While I would keep a lot of these items around in my bank, I would only get to bust them out every once in a while.  I also really just love collecting the novelty items in games like pets and like my Magical Crawdad and Tiny Spore Bat pets in WoW.  I can't wait to collect all kinds of these trophhies, even the low level ones just for fun.  While I refuse to ever preorder games so I dont have something happen to me like what happened to all the people in Vanguard, this REALLY makes me want to preorder a CE right now.

New Post Quote
4/01/08 12:29:11 AM
 
daelnor writes:

I'm guessing the character customization will be along the lines of DAOC, being as this game is built upon an improved DAOC engine.

With that said..by the time I quit playing DAOC there was a good bit of customization with the characters at creation.

The two tone armor thing is a bit different.

I'm a bit curious as to what the 12 heads for the CE has to do with customization myself.

Like the above poster said...does that mean you just pick a whole head for a character now? Or do you pick a basic head, then adjust eye colors, nose, cheeks, lips etc. like you could in DAOC?

Will be interesting to see.

Also..I hope they implement something like in DAOC, where you didn't have to have a big arse helm if you didn't want to...you had those circlets that functioned the same, but allowed you to show your characters face.

That and the /hood thing for cloaks. That was cool.

New Post Quote
4/01/08 2:52:48 AM
 
sabutai22 writes:

Perfect, just what we needed. So its just not only a level based grind fest, but now its "gear" based grind fest as well. GG!

 

New Post Quote
4/01/08 8:50:29 AM
 
checkthis500 writes:
Originally posted by sabutai22

Perfect, just what we needed. So its just not only a level based grind fest, but now its "gear" based grind fest as well. GG!

 

Wow, nice.  You do realize that the trophies don't have stats right?  That they're just there to "look cool."  I mean it's funny when people put their foot in their mouth but wow, I don't even think you read the article at all.

New Post Quote
4/01/08 3:14:16 PM
 
Ascension08 writes:
Originally posted by sabutai22

Perfect, just what we needed. So its just not only a level based grind fest, but now its "gear" based grind fest as well. GG!

 

Either a troll/WAR hater or someone whose attention span is so short he cannot read through an entire article.

New Post Quote
4/01/08 3:21:51 PM
 
greymann writes:

With a title like "How you Look..." don't you think some media is warrented to accompany the article?  Show me.

New Post Quote
4/01/08 3:58:03 PM
 
godeda24 writes:

Originally posted by greymann

With a title like "How you Look..." don't you think some media is warrented to accompany the article?  Show me.

Here are some vids one of dye other of trophies.
http://www.tentonhammer.com/node/29401

http://www.tentonhammer.com/node/29396

New Post Quote
4/01/08 4:04:20 PM
 
Ghimpi writes:


Originally posted by Yaisha
I have a related question that maybe someone in beta can answer.  The CE comes with 'heads' does that mean that at character creation you pick a head or do you pick the hair/face/etc. separately?

I am glad to hear more news about the trophy system since this hasn't popped up in a while although I wish there were some example


I can tell you right now you won't get an answer on that unless the developers answer that question. As beta testers, they can't even hint at anything outside what is released into the public. That can only be answered through an article writeup, a developer post or a media released video. Any other source is a sure fire way to get dropped from beta.

New Post Quote
4/01/08 7:55:54 PM
 
Darkor_hXc writes:

I think they are doing a GREAT work, nice to know that we can customize at that level.

 

Keep up the good work WAR Devs Team

New Post Quote
4/05/08 5:47:11 AM
 
Leave this field empty
Post Your Comment:
Our Rating
7.4
User Rating: 8.2
Popular Features:
Player Perspectives : Content Locusts Killed My MMO Column added on Friday January 27
It used to be that hitting the level cap in an MMO was something that... Read More
Star Wars: The Old Republic : Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
There is no question that Star Wars: The Old Republic has stirred strong feelings on... Read More
General : The 2011 Player’s Choice Winners Award added on Thursday January 19
A couple of weeks ago, we asked you, our valuable readers, to vote for those... Read More
The Secret World : Deck Templates Dev Journal added on Thursday February 09
The Secret World is going to feature one of the most complex abilities systems in... Read More
The WoW Factor : What is a “WoW Killer?” Column added on Monday January 16
Everyone is always looking for that game that will be a "WoW Killer" but what... Read More
Latest News:
Warhammer Online: Age of Reckoning : Night of Murder Returns Reported on Feb 08, 2012
The Warhammer Online Herald has been updated with the news that the annual Night of... Read More
Warhammer Online: Age of Reckoning : New Version Goes Live Reported on Jan 30, 2012
The Warhammer Online team has announced that v1.4.5 has been deployed. The Warhammer Herald has... Read More
Warhammer Online: Age of Reckoning : The All Things WAR Interview Reported on Jan 01, 2012
With Warhammer Online well-established in the MMOniverse, we felt now would be a great opportunity... Read More
Warhammer Online: Age of Reckoning : Keg's End Seasonal Event Begins Dec. 14 Reported on Dec 13, 2011
The Warhammer Online team has announced that the annual Keg's End seasonal event is scheduled... Read More
Warhammer Online: Age of Reckoning : Come for PvP, Stay for WAAAGH! Reported on Oct 23, 2011
Warhammer Online is one of the small handful of games that continues to make steady... Read More