MMORPG.com staff writer Bill Murphy recently took a walk across the sands of Egypt with A Tale in the Desert Community Manager Staci Krause. While there, he took in some of the sights of one of the genre's only non-combat MMOs.
The other night I had the pleasure of venturing across Egypt with Staci "Rosethorn" Krause, the Community Manager for the indie MMO A Tale in the Desert. For those not familiar with the title, ATITD is a virtual recreation of ancient Egypt, in which players must work together (and sometimes against one another) to discover and utilize technologies, further the status of the nation, and ultimately construct seven pyramids. It very well may be the only MMORPG that has a distinct ending (when all seven pyramids are built), and oh yeah... there's no combat. A killer's game of choice, this is not. Instead what developer eGenesis has done is create a completely player-driven world that actually changes based on the will and accomplishments of its community. A new "telling" began on February 20th, and Rosethorn was kind enough to spend some time with me in order to help illustrate why now might be a good time to try out this unique and compelling game.