A long time ago we did what we called part one of an interview with Nick Witcher over at RedBedlam. Better late than never, we now have the second half of that interview for you here today. Nick goes in-depth on some aspects of the upcoming historical MMORPG.
| MMORPG.com: As a small company, you face more challenges than the big guns. How have you dealt with this and created a game that has such hype?
Nick Witcher: Basically, we've got to where we are by facing down these challenges; and the number one advantage of having no heavy artillery is that you're forced to depend upon heightened creativity and innovation in order to out-flank the enemy. ;)
We also always knew that we would only stand a chance if we really involved our community from the start and listened to what they were saying and wanted from an MMORPG. In nearly all industries, the majority of companies strive to listen to their customers and provide them with what they want. We felt this wasn't always true in the virtual world industry at the time and that decisions were obviously being made either with little understanding or without much concern for the end user. At RedBedlam we always intended to do things differently and we believe that we have been rewarded by this approach: the proof is the incredibly loyal community following that Roma Victor now enjoys.
You can read the full interview here.