Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:567  Guilds:2,960
Members:1,440,454  Online:0
Guests:0  Posts:4,570,065
Sony Online Entertainment | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 11/08/04)  | Pub:Sony Online Entertainment
PVP:Yes | Distribution:Download,Retail | Retail Price:$19.99 | Pay Type:Subscription
Desktop Client | System Req: PC | ESRB:T

EverQuest II News - Battlegrounds to Debut in February

Posted by Michael Bitton on Jan 27, 2010  | 35 comments in our forums

Three instanced battleground scenarios will be available in EverQuest II on (or around) February 16th, 2010 as Sony Online Entertainment finally catches up to the times by introducing battlegrounds to the game.

Details on the three scenarios below:

Battlefield of Ganak

Deep in the overgrown keeps of the Kunark jungle, a bloodthirsty group of Iksar is holding tournaments in the ruins of their great ancestors. Following their cultural practices of swarming fortresses, annihilating enemies and stealing their treasures, the tournament games are meant to mimic the violent event, not as tradition, but as sport! Rewards await those who are victorious including combat secrets, battle techniques and other valuable information that has been passed down through the ages.

  • Game Type: Capture the Flag
  • Players: 6 Person Group
  • Environment: Outdoor arena with two large oppositional bases with intersecting interiors
  • Objective: Capture the enemy's flag located within their base and return it to your base with your flag still in place
  • Win Condition: First team to successfully capture and return three flags wins

Smuggler's Den

Join the battle of two groups eternally at odds! Seafarer factions are vying for supremacy and willing to handsomely reward any mercenary brave enough to fight for their side. With limitless resources, neither side is willing to allow the opposition to capture and control the islets. Key control over pivotal trading positions is imperative to delivering goods in a profitable manner. The battle continues with the struggle to control strategic lookouts and smuggler havens.

  • Game Type: Hold Territory
  • Players: 24 Person Group
  • Environment: Five spires on top of two pinnacles jutting out of a raging ocean
  • Objective: Gain control and hold towers longer than the opposition to earn Tower Tickets
  • Win Condition: First team to reach the displayed Tower Ticket goal wins

Gears of Klak'Anon

Gnomes studying a magical and likely cursed technological artifact are particularly intrigued about the unusual properties of this mythical relic. Especially the effects that it grants to its possessor, which rapidly decay health, but with the dubious tradeoff of increased offensive potential. In an effort to further study the effects, and for their own twisted amusement, players are rewarded for engaging in a science experiment turned entertainment, Hold the Relic.

  • Game Type: Hold the Relic
  • Players: 6 Person Group
  • Environment: Industrious clockwork foundry containing scientific equipment in motion
  • Objective: Acquire and hold the relic to accrue points faster than the opposition
  • Win Condition: First team to reach the set score wins

A preview of the upcoming battlegrounds can be viewed here. Also, be sure to check out our EverQuest II gallery for screenshots of the three aforementioned scenarios.

Read more Exclusive News...

 
 
Adoni writes:

I wonder if this going going to be like WoW?

 

New Post Quote
1/27/10 3:40:32 PM
 
ste2000 writes:

3 years ago when I left EQ2 I predicted the WoWification of EQ2.
Now SoE has finally brought the project to the desired conclusion.
Gratz on ruining a decent game...............

New Post Quote
1/27/10 3:49:42 PM
 
Excalaber2 writes:

This should be interesting...a nice trial or free reactivation to try it would be great.  Just for kicks :)

New Post Quote
1/27/10 4:11:19 PM
 
Daffid011 writes:

These battlegrounds sound very familiar....

New Post Quote
1/27/10 4:22:59 PM
 
drbaltazar writes:

the pre-order preview start on the 9 of february if i understood what i read on gamestop website.so i doubt theres any way to get in those unless you pre-order eq2 in your local ebgame store or in various e-store.

New Post Quote
1/27/10 4:30:45 PM
 
thosewhoharp writes:

 I really wonder if they are confident enough in their pvp balance to do something like this. Since every class is so dependent on others in order to function, especially in pvp, it's going to be ridiculous getting a solid group going. For instance if you happen to get into a group will all fighters, there will be no heals; an all priest group would mean no defense OR offense; an all scout group would mean DPS but a quick death; a cloth group would mean all DPS and no defense, etc.

This is by far my favorite MMO, so making a comparison to WoW is not because I think WoW is better. That being said, this game cant function the same way WoW can where every class is viable in some way on it's own.

I think it's exciting to finally have battlegrounds, but I'm wary. 

New Post Quote
1/27/10 5:24:25 PM
 
Valentina writes:

I actually like the idea....


New Post Quote
1/27/10 5:36:28 PM
 
XxMaticxX writes:
Originally posted by Valentina

I actually like the idea....


 

yeah great addition for EQ2, people need to stop being so stupid and realize that just because WoW has it in their game doesn't automatically make the idea bad.

 

my only problem with this is they should have done this alot sooner.

 

 

 

 

New Post Quote
1/27/10 7:42:05 PM
 
Selek writes:

Enough WoW talk. Battlegrounds came from Dark Age of Camelot, other games copied the idea.

I think adding Battlegrounds to EQ2 is a great idea, if anything it will just add one more fun thing to do. This shouldn't change the core game in any way... its just like the arenas we already have, but hopefully they will be used more.

New Post Quote
1/27/10 8:33:06 PM
 
ozerinx writes:

From a EQ1 fan battleground from Camelot fucking owns WoW's Battleground. WoW's ground is made for little kids that had time to sit and run it all day even if they suck.


New Post Quote
1/27/10 8:37:11 PM
 
drbaltazar writes:

one  thing is sure it will bring lot of new player to eq2

New Post Quote
1/27/10 8:39:15 PM
 
Hedeon writes:

absolutely the worse idea ever, and if werent so involved with my guild id have cancelled my sub already.....battlegrounds why.....so you can brag about I GOT GEAR WOHO....FFS turning a great advemture game into a instance grinder and then to a gear centric game....I want to puke.  

I for one played unreal turnament and quake2 and forward...now those games make sense in this setups....but in a game where gear mean so much its just ridiculous.

battlegrounds is according to article on eq2players capture the flag, stand the ground (area defense) and carry some relic for the longest time...but why the hell do this in MMOs when other FREE games does it better...

show off gear how fucking meaningless...

for the class balance part, when its 6 ppl I imagine you go LFG for PvP make your team and go in queue.

 

and just to put in eq2 already have a PvP server with gear obtained from killling opposite faction....worldwide, not just sucky BGs. (no I dont play on a PvP server but wish PvP to be kept there)

 

 

New Post Quote
1/27/10 8:54:18 PM
 
AlienShirt writes:

Poor EQ2 players. Hopefully the introduction of BGs doesn't ruin the game like it did WoW. That and hopefully Areans aren't next in line. Ha.

New Post Quote
1/27/10 9:08:27 PM
 
grandpagamer writes:
Originally posted by Hedeon

absolutely the worse idea ever, and if werent so involved with my guild id have cancelled my sub already.....battlegrounds why.....so you can brag about I GOT GEAR WOHO....FFS turning a great advemture game into a instance grinder and then to a gear centric game....I want to puke.  

I for one played unreal turnament and quake2 and forward...now those games make sense in this setups....but in a game where gear mean so much its just ridiculous.

battlegrounds is according to article on eq2players capture the flag, stand the ground (area defense) and carry some relic for the longest time...but why the hell do this in MMOs when other FREE games does it better...

show off gear how fucking meaningless...

for the class balance part, when its 6 ppl I imagine you go LFG for PvP make your team and go in queue.

 

and just to put in eq2 already have a PvP server with gear obtained from killling opposite faction....worldwide, not just sucky BGs. (no I dont play on a PvP server but wish PvP to be kept there)

 

 

I see your point and like you I do not play on a PVP server but at the same time I dont see it changing the game for me in any way as I doubt I will use the option other than to try it and see what its like perhaps.  On the other hand if it brings in more players it could be a good thing in that aspect.


New Post Quote
1/27/10 9:22:36 PM
 
drbaltazar writes:

it wont be a game breaker lol. its just a small feature in a huge game.

New Post Quote
1/27/10 9:26:06 PM
 
Frostbite05 writes:
Originally posted by ste2000

3 years ago when I left EQ2 I predicted the WoWification of EQ2.
Now SoE has finally brought the project to the desired conclusion.
Gratz on ruining a decent game...............

 

How does adding battlegrounds ruin a game?

New Post Quote
1/27/10 9:26:35 PM
 
zunarn writes:

I think it's a great addition to an already really good polished game.

New Post Quote
1/27/10 9:30:06 PM
 
drbaltazar writes:

yep and chance are those that will play in battleground will mostly be new player since the core of player in eq2 has been fairly steady .i love this game i defenetly will be hable to play it now that soe made it avail at our local ebgame store.only unknown is the time card since there was not one  place i could find info like what pre-paid card soe card i could use that are avail in ebgame

does any know if playstation network card aare acccepted by eq2 as a payement method?

New Post Quote
1/27/10 9:44:05 PM
 
Kruul writes:

Its good to see both EQ2 and SWG getting new PVP updates

New Post Quote
1/27/10 9:44:09 PM
 
Dionysus187 writes:

Battleground rewards will have little nothing to do with PvE other than you can technically use them in PvE.

 

Developer put it the quickest way possible. Two shadow knights dueled and the guy in PvP armor won. When the guy in PvP armor tried to tank PvE contant he got ruined while the PvE geared one did perfectly fine.

Its 100% completely optional, and is not intertwined with PvE in ANY WAY. You could get better PvE gear soloing.

New Post Quote
1/28/10 12:33:12 AM
 
Tukieu13 writes:
Originally posted by drbaltazar

the pre-order preview start on the 9 of february if i understood what i read on gamestop website.so i doubt theres any way to get in those unless you pre-order eq2 in your local ebgame store or in various e-store.

How its going to work is the game comes out Feb. 16th, but only to retailers. The digital copy comes out the week after.

New Post Quote
1/28/10 12:38:47 AM
 
IAmMMO writes:

So this is the way they're taking EQ2? What a fail!  The area's from the first expansion of EQ2 didn't get used, what makes them think this will be any more popular? The EQ2 pvp servers would rather stick to the world pvp, not be shoved in zones to do it, this will do little to help EQ2, everybody fed up of that design in WOW, you it won't be a hit in EQ, another wasted project! 

New Post Quote
1/28/10 1:59:31 AM
 
cadric writes:

What a fail.. Sony just don't get pvp. Fail again. I bet this will used as little as their first pvp arean they made. There is nothing that seems better about the new ones. As allready said in rhe thread, they should look at daoc battlegrounds. A much much more fun way of doing this...

New Post Quote
1/28/10 2:11:54 AM
 
JeroKane writes:
Originally posted by cadric

What a fail.. Sony just don't get pvp. Fail again. I bet this will used as little as their first pvp arean they made. There is nothing that seems better about the new ones. As allready said in rhe thread, they should look at daoc battlegrounds. A much much more fun way of doing this...


 

Get a grip man! I would be overly impressed if they can achieve smooth PVP gameplay in a 48man battleground in EQ2!

Did you ever play EverQuest2?  Appearently not. Otherwise you wouldn't come up with such a reply.

The game engine cannot handle so many players on one spot casting a truckload of spells on eachother!

People are already experiencing heavy lag during 24man RAID's and have to basically turn off all particle effects.

Maybe if their graphics dev is finished with the Shader Model 3.0 conversion and starts working on the particle engine and manages to move most of the particle effects to the GPU.... maybe, maybe then they might be able to push the size of the BG's a bit.  Who knows.

Cheers

New Post Quote
1/28/10 2:17:13 AM
 
goemoe writes:
Originally posted by ste2000

3 years ago when I left EQ2 I predicted the WoWification of EQ2.
Now SoE has finally brought the project to the desired conclusion.
Gratz on ruining a decent game...............

I know exactly what you feel....

New Post Quote
1/28/10 2:24:29 AM
 
Deien writes:

EQ2 already has pvp in the game adding BG's will not break the game in anyway or make the game worst in anyway if it sucks they BGs will be dead with no 1 in them just like the arena's they have are. I wish they would just do it the old EQ1 way with the arena's fully open.

 

So in the end it could be good or it could suck it wont hurt the game anyway. If anything it will have a upside with no real downside.

New Post Quote
1/28/10 2:30:42 AM
 
camp11111 writes:
Originally posted by Deien

EQ2 already has pvp in the game adding BG's will not break the game in anyway or make the game worst in anyway if it sucks they BGs will be dead with no 1 in them just like the arena's they have are. I wish they would just do it the old EQ1 way with the arena's fully open.

 

So in the end it could be good or it could suck it wont hurt the game anyway. If anything it will have a upside with no real downside.


 

It pretty much shows EQ2 lacks a proper identtity.

I noticed that the day it launched. Half of this, half of that and everything else "in between".

Not even a consistency in the art, gameplay, lore, races, interface, the zillion world killing expansions... No global philosophy whatsoever.

No vision.

"Let"s make a follow up to EQ, but try to counter Warcraft by all means".

From early Beta up until now.

 

New Post Quote
1/28/10 5:45:32 AM
 
Valkyrie writes:

EQ2 has the Arena for PvP already since a long time and battlegrounds just increase szenarios and numbers of competing player I think? So why the sudden fuss about PvP in EQ2, it isn't so new they have a PvP server too. ;) 

New Post Quote
1/28/10 6:51:49 AM
 
BarryManilow writes:

Hard core raiders  will pwn in these battlegrounds, nuff said :P.  

New Post Quote
1/28/10 11:28:33 AM
 
Silacoid writes:

 How can you be mad at a company for ADDING FEATURES.  It isn't like you have to use them and I for one think that if these turn out okay I would use them.  If they are garbage like the previous attempts then I just wouldn't use them.  What I wouldn't do for sure is complain that they are trying to add new content that might be fun for all you know.

New Post Quote
1/28/10 11:31:59 AM
 
drbaltazar writes:

everything a game add better have the massive part in it because thats what player expect,

if the bg idea had been open world it would probably have been a good idea

or instanced but with 10x more player it would have been cool,but a carbon copy of wow nope

bg are mostly dead in wow true the main reason is because its not needed to progress .

we ll see how this goes but i dont think it will be very big ,if soe had addopted how vanilla wow had made it now

that would bring a lot of player but adopting what wow currently do.lol player will just stay to wow i think.

New Post Quote
1/28/10 12:04:00 PM
 
ste2000 writes:
Originally posted by Frostbite05
Originally posted by ste2000

3 years ago when I left EQ2 I predicted the WoWification of EQ2.
Now SoE has finally brought the project to the desired conclusion.
Gratz on ruining a decent game...............

 

How does adding battlegrounds ruin a game?

 

It's not the battleground who necessarily ruined the game, but all the other stuff SoE did to make EQ2 look like WoW.
That's why a couple of people play this game..............lack of originality

New Post Quote
1/28/10 12:32:32 PM
 
drbaltazar writes:

the main reason eq2 was bypassed in the past was it was e-store avail only .and most gamer like to get out of our local store with bags,so often in my local ebgame didnt see the latest eq2 or eq1 and saw countless copy of wow so guess what we took home wow.its that simple

but now that soe or ebgame finally bring back eq2 at ebgame (probably only for a month)we ll be able to access this game

i ll play till soe stop providing time card to ebgame .yes i know if past is any indication that would be about 1 month!lol

soe so want people to use their uselless station gimick they dont understand the vast majority buy at their local store!

wont mather anymore since now i got a futurshop in my city and they sell ton of f2p  game card for maplestory and countless other title

so when soe stop being crystal clear about their payment req, i ll just go to f2p instead of having to hire a detective to find

what should be the first info avail.or not seeing one time card that eq2 accept!

New Post Quote
1/28/10 12:40:58 PM
 
libranim writes:
Originally posted by drbaltazar

the main reason eq2 was bypassed in the past was it was e-store avail only .and most gamer like to get out of our local store with bags,so often in my local ebgame didnt see the latest eq2 or eq1 and saw countless copy of wow so guess what we took home wow.its that simple

but now that soe or ebgame finally bring back eq2 at ebgame (probably only for a month)we ll be able to access this game

i ll play till soe stop providing time card to ebgame .yes i know if past is any indication that would be about 1 month!lol

soe so want people to use their uselless station gimick they dont understand the vast majority buy at their local store!

wont mather anymore since now i got a futurshop in my city and they sell ton of f2p  game card for maplestory and countless other title

so when soe stop being crystal clear about their payment req, i ll just go to f2p instead of having to hire a detective to find

what should be the first info avail.or not seeing one time card that eq2 accept!


 

I cannot interpret this.

anyways... Battleground does not necessarily have to be the same as the one in wow, hopefully not, although eq2 has been somewhat 'wow'ified, it still is unique when it comes to alot of different aspects.

New Post Quote
1/30/10 10:34:07 PM
 
Deien writes:
Originally posted by ste2000
Originally posted by Frostbite05
Originally posted by ste2000

3 years ago when I left EQ2 I predicted the WoWification of EQ2.
Now SoE has finally brought the project to the desired conclusion.
Gratz on ruining a decent game...............

 

How does adding battlegrounds ruin a game?

 

It's not the battleground who necessarily ruined the game, but all the other stuff SoE did to make EQ2 look like WoW.
That's why a couple of people play this game..............lack of originality

 

Have you played eq2 It isn't wow or close to it just b/c they are adding battleground omg there making it wow. Get real play the game and you will see it isn't trying to make it's self into wow. Cause you know Eq1 or 2 does have pvp in the game way of arena's just adding battlegrounds they are giving people other stuff to do. Even more then wow does if wow ever add's house's are we goin to start saying wow is trying to be like eq2 no.

 

Also Battlegrounds started from Daoc so i guess there taking the idea from them in a way.

 

New Post Quote
1/30/10 10:48:39 PM
 
Leave this field empty
Post Your Comment:
Our Rating
8.3
User Rating: 8.2
Popular Features:
Player Perspectives : Content Locusts Killed My MMO Column added on Friday January 27
It used to be that hitting the level cap in an MMO was something that... Read More
Star Wars: The Old Republic : Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
There is no question that Star Wars: The Old Republic has stirred strong feelings on... Read More
Star Wars: The Old Republic : The Future of the Old Republic Interview added on Thursday January 12
Star Wars: The Old Republic has taken the MMO gaming world by storm over the... Read More
General : The 2011 Player’s Choice Winners Award added on Thursday January 19
A couple of weeks ago, we asked you, our valuable readers, to vote for those... Read More
The WoW Factor : What is a “WoW Killer?” Column added on Monday January 16
Everyone is always looking for that game that will be a "WoW Killer" but what... Read More
Latest News:
EverQuest II : Erollisi Day Screens Reported on Feb 06, 2012
Sony Online Entertainment and the EverQuest II development teams have sent out a cool half... Read More
EverQuest II : Critical Mitigation to Be Removed Reported on Feb 01, 2012
Everquest II executive producer Dave "Smokejumper" Georgeson has posted on the official forums some big... Read More
EverQuest II : On F2P Success and EQNext Reported on Jan 24, 2012
It's been nearly two months since the free to play launch of EverQuest II. We... Read More
EverQuest II : Wings Over Norrath Reported on Jan 11, 2012
Everquest II players now have the ability to fly with the addition of the new... Read More
EverQuest II : Stats Show Impressive Growth Since F2P Reported on Jan 10, 2012
According to a pair of 'tweets' by Sony Online Entertainment's John Smedley, EverQuest II has... Read More