Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:567  Guilds:2,960
Members:1,440,460  Online:0
Guests:0  Posts:4,570,205
Sony Online Entertainment | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 11/08/04)  | Pub:Sony Online Entertainment
PVP:Yes | Distribution:Download,Retail | Retail Price:$19.99 | Pay Type:Subscription
Desktop Client | System Req: PC | ESRB:T

EverQuest II News - The Year That Was For EQII

Posted by Jon Wood on Jan 06, 2010  | 13 comments in our forums

MMORPG.com Reporter Phil James writes this look back at some of the changes made to SOE's EverQuest II over the last year.

As I write this, 2009 is almost over. In my personal life, I've gone through a bit of an upheaval. I've moved cities and my wife and I are expecting our first child. It's good to know that our favorite MMOs are always there. Everquest II has been a rock over the years.

Except that EQII has undergone a fair few changes itself, some of them well received, some not so much. We've had four game updates this year bringing us some major changes and of course many minor ones. I'm going to take a look at what has shaken up the lands of Norrath this year:

Read The Year That Was For EQII.

Read more Exclusive News...

 
 
Neopsych writes:

Great article and I think summed up the changes over a year and in a concise read. I have very fond memories of being a beta tester and retail player of this game for nearly 4 years and I still believe it is undervalued as an MMo experience

Strangely the 2 changes that I still wish they had not implemented was when they streamlined the char progression (very early days where your choice of class was made of up 3 steps over the first 20 levels and felt like you still had an ability to personalise you char well into the game and  within the storyline) and the change the names of the skills and powers ( I like the feeling that I have a new skill rather than just a numbered upgrade of something existing).

Each time I read about EQ2 I am always tempted to go back

New Post Quote
1/06/10 11:48:15 AM
 
Loke666 writes:
Originally posted by Neopsych

Great article and I think summed up the changes over a year and in a concise read. I have very fond memories of being a beta tester and retail player of this game for nearly 4 years and I still believe it is undervalued as an MMo experience

Strangely the 2 changes that I still wish they had not implemented was when they streamlined the char progression (very early days where your choice of class was made of up 3 steps over the first 20 levels and felt like you still had an ability to personalise you char well into the game and  within the storyline) and the change the names of the skills and powers ( I like the feeling that I have a new skill rather than just a numbered upgrade of something existing).

Each time I read about EQ2 I am always tempted to go back

I still prefer the number thing, it is easier and faster then when you change your hotbars.
 

Still, they should have made it so the old skill disappear when you get the new instead, my skill book is full with old junk. Or they could at least added the option to hide all skills that you have a better version of. That would make things even easier and you wouldn't need a number after an attack. 

New Post Quote
1/06/10 12:06:00 PM
 
Nightbringe1 writes:

Overall it was a very good year for EQ2. Most of the updates were well received by the community.

The one big bone of contention was changing the names of the spells and combat arts. Having new names at differant tiers gave a much bigger sense of advancement than, say,  moving from Fireball II to Fireball III

New Post Quote
1/06/10 12:07:11 PM
 
Nightbringe1 writes:
Originally posted by Loke666
Originally posted by Neopsych

Great article and I think summed up the changes over a year and in a concise read. I have very fond memories of being a beta tester and retail player of this game for nearly 4 years and I still believe it is undervalued as an MMo experience

Strangely the 2 changes that I still wish they had not implemented was when they streamlined the char progression (very early days where your choice of class was made of up 3 steps over the first 20 levels and felt like you still had an ability to personalise you char well into the game and  within the storyline) and the change the names of the skills and powers ( I like the feeling that I have a new skill rather than just a numbered upgrade of something existing).

Each time I read about EQ2 I am always tempted to go back

I still prefer the number thing, it is easier and faster then when you change your hotbars.
 

Still, they should have made it so the old skill disappear when you get the new instead, my skill book is full with old junk. Or they could at least added the option to hide all skills that you have a better version of. That would make things even easier and you wouldn't need a number after an attack. 


 

It would really suck if you leveled up mid-dungeon and your master rank spell was suddenly replaced with the new apprentice version.

New Post Quote
1/06/10 12:09:37 PM
 
Neopsych writes:

I couldn't resist - just resubbed

New Post Quote
1/06/10 12:38:08 PM
 
godseek3r writes:

I loved crafting in EQ2, but I won't resub until they fix their problem with reusing animations.

New Post Quote
1/06/10 12:39:55 PM
 
ohreally writes:

The wife and I returned after about 8 months off to find the changes. I like the numbered spells instead of all the different names of spells that basically did the same thing. One thing I don't like (and never have) is that a spell in MASTER (or even in some cases adept 3) was better than the apprentice version and I see they didn't change this. After gaining several levels I think it would make more sense if the apprentice level spell was equivelent to the master level spell that you received all the last time the spell updated..

 

As for the new numbering system..well it was sort of inevitable...I mean how many different names can you come up with for a spell that does the same thing? Smite is still smite regardless of what you call it..Why not just have levels of the same spell..?

New Post Quote
1/06/10 2:19:51 PM
 
Valkyrie writes:

Good summary. *nods* You just missed some of the stuff I like a lot too:

1. almost every housing unit got an additional room and the limit of items to be places inside got raised by hundred.

2. There are a lot of new quests that offer fluff rewards (clothing, decorative stuff for your home, effects like changing shape) and we got the monthly Magic Mushroom Events each 20th day of the month and the monthly weekly City Festivals - all offering fluff things for a lot of very nice and special housing items like walls, colums, plants, floor tiles etc. One can now truly customize the apartment or house, people have come up with awesome huge aquariums for example.

3. Guild halls!!! They are awesome, huge, have a lot of amenities one can rent like bank, teleporters, vendors, mail box, crafting - even harvester npc for the different ressource types (which collect no rares though), our guild is much closer now with the hall there since we all "see" each other literally quite often and seeing the char as avatar and not just chat line is different in perception.

Edit: Forgot, the slider to drain leveling xp into achievement points is nice and the many new items one can craft now are too. And the "what bugs you most" thread of the lead programmer to collect player feedback is nice too, curious to see what comes out of the latest installment.

 

 

New Post Quote
1/06/10 2:55:41 PM
 
drbaltazar writes:

grats for your futur child!eq2  should have added the new lfg system  like wow instead of adopting dungeon

would have been easier to find group and much simpler then instancing if i understood you correctly!

New Post Quote
1/06/10 3:06:19 PM
 
mlambert890 writes:

Great article!  I think Ill dust off my old alter ego and check out chronomagic.  On a RL note, congrats on the impending new addition to the family and sorry to hear about that heckler.  Its amazing what schmucks people can be (especially when there is some alcohol induced confidence)

New Post Quote
1/06/10 5:01:59 PM
 
BaronJuJu writes:

Definitely the year for EQ2. I can't think of another MMO that received as many new features as this did in 2009. As the OP stated, almost all were very well received by the community.

New Post Quote
1/06/10 6:00:00 PM
 
mikenet707 writes:

They did not change all the master spells for all classes yet but they have upgraded the master spells and lower spells to better reflect the level. EQ2 will always be my favorite MMO even though I play WOW and others. Lots of quests and so many other things to do. WOW is just boring if you do not raid all the time. I really have nothing to do everytime I max. I only play it because i like leveling up and doing quests but WOW needs to add more quests to the game and other things to do besides redundant things like faction,pvp,etc. Peace.

New Post Quote
1/07/10 2:04:40 AM
 
pipjames writes:

Thanks to you all for the positive feedback.

I know I missed out a lot, but it's been such a good year for EQII updates that I decided to focus on my favourite changes.  It was that or double the length of the piece.

Let us know in this forum anything else you loved from this year.  Who knows, maybe we can convince some more people to sub/resub :)

New Post Quote
1/07/10 11:45:16 AM
 
Leave this field empty
Post Your Comment:
Our Rating
8.3
User Rating: 8.2
Popular Features:
Player Perspectives : Content Locusts Killed My MMO Column added on Friday January 27
It used to be that hitting the level cap in an MMO was something that... Read More
Star Wars: The Old Republic : Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
There is no question that Star Wars: The Old Republic has stirred strong feelings on... Read More
Star Wars: The Old Republic : The Future of the Old Republic Interview added on Thursday January 12
Star Wars: The Old Republic has taken the MMO gaming world by storm over the... Read More
General : The 2011 Player’s Choice Winners Award added on Thursday January 19
A couple of weeks ago, we asked you, our valuable readers, to vote for those... Read More
The WoW Factor : What is a “WoW Killer?” Column added on Monday January 16
Everyone is always looking for that game that will be a "WoW Killer" but what... Read More
Latest News:
EverQuest II : Erollisi Day Screens Reported on Feb 06, 2012
Sony Online Entertainment and the EverQuest II development teams have sent out a cool half... Read More
EverQuest II : Critical Mitigation to Be Removed Reported on Feb 01, 2012
Everquest II executive producer Dave "Smokejumper" Georgeson has posted on the official forums some big... Read More
EverQuest II : On F2P Success and EQNext Reported on Jan 24, 2012
It's been nearly two months since the free to play launch of EverQuest II. We... Read More
EverQuest II : Wings Over Norrath Reported on Jan 11, 2012
Everquest II players now have the ability to fly with the addition of the new... Read More
EverQuest II : Stats Show Impressive Growth Since F2P Reported on Jan 10, 2012
According to a pair of 'tweets' by Sony Online Entertainment's John Smedley, EverQuest II has... Read More