Last week, Managing Editor Jon Wood traveled to Norway to visit the studios of Funcom's Age of Conan. Today, he presents part three of his report, looking at raiding, city building and sieging.
Over the last few days, we’ve spent time talking about a lot of different aspects of Age of Conan, but in the end, it’s the high-level stuff that makes or breaks an MMORPG for many players, especially the hardcore folks, that makes all of the difference.
Traditionally, PvP and raids have dominated the endgame of most MMORPGs, and while Age of Conan follows that trend, they have found a new approach that will not only call upon players to fight against each other, but to plan and organize fights over property that actually means something.
Read it all here.