Running the Marathon: A Look at Funcom's Journey of Change
TTH looks at Age of Conan from past to present.

Each month, to coincide with the release of the Age of Conan Newsletter, MMORPG.com brings you a profile of one of the developers working on Funcom's Age of Conan. This month, it's Quest Designer Joel Bylos who answers our questions.
MMORPG.com:Tell us a little about your childhood. How did school and where you live influence your choice to join the video game community?
Joel Bylos:I grew up on the east coast of Australia, in a little town called Maclean. Maclean is about fifteen minutes from the beach and so I spent a lot of my younger years surfing. My father bought a C64, and surfing gave way to playing the SSI Gold Box games and the classic Bard’s Tale Trilogy.
I went to the University in Newcastle, Australia, where I spent most of my time playing games, surfing and avoiding Geology, Philosophy and Literature classes. By the time I left Australia for Norway, I was certain I was going to be a game designer or a writer, I just wasn't sure which.
Read the whole article here.
TTH looks at Age of Conan from past to present.
EuroGamer takes a fresh look at Age of Conan after free trials of the game were announced.
Italian game site GameSource talks to Funcom about Age of Conan.
IGN interviews Age of Conan Game Director Craig Morrison.