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Recent Headlines for Age of Conan

Developer Profile - Per Storløkkenn Digg this article

By Jon Wood on May 08, 2008

Every month, the folks from Funcom provide us with a new developer profile Q&A, telling us just a little bit more about the people behind Age of Conan. This time around, it's Per Storløkkenn, a Gameplay Designer.

MMORPG.com:

Can you remember your first video game? How often did you play, what other games had an influence on you?

Per Storløkkenn:

One of the first games I remember playing repeatedly was a Space Invaders clone on the VIC-20 that I think was called Battlefield. I also remember playing the first Donkey Kong on a handheld. I never played a lot when I was young, that came later.

There isn’t one game that has influenced me a lot; there are rather many games that each has influenced me a little. However, when I started gaming “for real” two of the games that I spent the most time on were QuakeWorld: TeamFortress and Ultima Online - they both represent the type of game I prefer. They both gave me (to some degree unintentionally) a lot of freedom as a player. In QW:TF the unintentional gameplay made the game; it’s a fact of life that rocket jumps, grenade jumps, and triple pipe jumps are fun!

Read more here.


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Age of Conan

  • Developer: Funcom
  • Genre: Fantasy
  • Status: Development (est. release 05/20/08)
  • Platforms: PC 
  • Website: http://www.ageofconan.com
  • Retail Price: n/a
  • Monthly Fee: n/a

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