MMO Week: Walking With Conan
GamesIndustry.biz interviews Funcom's Erling Ellingsen, product manager for Age of Conan.

Every month, the folks from Funcom provide us with a new developer profile Q&A, telling us just a little bit more about the people behind Age of Conan. This time around, it's Per Storløkkenn, a Gameplay Designer.
MMORPG.com:
Can you remember your first video game? How often did you play, what other games had an influence on you?
Per Storløkkenn:
![]()
One of the first games I remember playing repeatedly was a Space Invaders clone on the VIC-20 that I think was called Battlefield. I also remember playing the first Donkey Kong on a handheld. I never played a lot when I was young, that came later.
There isn’t one game that has influenced me a lot; there are rather many games that each has influenced me a little. However, when I started gaming “for real” two of the games that I spent the most time on were QuakeWorld: TeamFortress and Ultima Online - they both represent the type of game I prefer. They both gave me (to some degree unintentionally) a lot of freedom as a player. In QW:TF the unintentional gameplay made the game; it’s a fact of life that rocket jumps, grenade jumps, and triple pipe jumps are fun!
Read more here.
GamesIndustry.biz interviews Funcom's Erling Ellingsen, product manager for Age of Conan.
GameSpot Australia interviews Q&A: Age of Conan's Andrew Griffin, senior system designer on Age of Conan.
WarCry's Mitra's Method is now taking Conan questions.
MMOlecule gives their impressions of the Age of Conan beta.