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EVE Online News - Exploit Notification

Posted by Keith Cross on Jul 04, 2008  | 37 comments in our forums

CCP has posted notification to EVE Online players that piloting larger class ships than the size allowed by the jump gates to Factional Warfare complexes is now considered to be an exploit.

Exploit notification

Flying bigger class ships than allowed by the jump gates to Factional Warfare complexes has been classed as an exploit. If you are found doing this we will be forced to take in-game actions as abusing game mechanics is not allowed.
 

Read more here.

Read more Exclusive News...

 
 
xephonics writes:

Instead of announcing it, why don't they fix it?

New Post Quote
7/04/08 1:21:33 PM
 
Ozmodan writes:

Had this happen to us the other day, took the gm all of 30 seconds, after we reported it, to yank the guy out of the complex.   Hope he enjoys his ban.  I have not seen him on since.

I don't understand why so may people think if the game lets them do it, it is ok, when it is quite obvious to anyone with an inkling of intelligence that it is wrong and you will get caught.

New Post Quote
7/04/08 3:03:30 PM
 
GNimmo writes:

Hmm... sounds interesting, but I vaguely remember talk of this being a problem on sisi. I am surprised it took them until now to announce fix it. (Unless of course, I have dodgy information and the method is quite different)

[Edit: said fixed instead of announced, oops]

New Post Quote
7/04/08 3:07:44 PM
 
xephonics writes:

It just seems to me that, if they consider it an exploit, instead of doing an announcement and banning people, they should just fix the bugged code.

New Post Quote
7/04/08 3:07:54 PM
 
kingnat writes:

Which I'm sure they will. This is a brand new expansion, so there's probably a lot of stability related issues that have higher priority than people cheating (who they know will thus be banned for doing so)

New Post Quote
7/04/08 4:06:00 PM
 
Blandin writes:

People cheat, people get banned...

All the 'they should fix it for yesterday' is just nonsense... Unless you know exactly how people work around the complex rules and it's quite simple or it's something that uses many mechanics and you can't break everything to fix that...

So, saying 'it's forbidden' and taking the time to find a good fix is much better than anything else.

 

If every rule should be coded, it would need something to forbid any foul language or racist speech, which there are no way to filter without disrupting normal speech : it takes humans to find it.

As GMs can ban people in the next minute, it's a non-issue. someone shows up in a complex and should not be there? Petition, and it's fixed fast. Where is the issue?

New Post Quote
7/04/08 7:59:43 PM
 
batolemaeus writes:

It's actually common practice. Exploit is found, and in cases like this there is a warning to all players not to use it. Meanwhile, they work on a fix, and a few days later the issue gets fixed.

Better than letting it go unpunished until the fix imo.

New Post Quote
7/04/08 8:30:36 PM
 
Myrathi writes:
Originally posted by Szark 

Read more here.

Dead link. :)

Is the site ever going to let you guys post a working link at the same time as your news post?
Or are you forever restricted to looking daft due to half-assed back-end coding? (if another staffy's post is anything to go by) :P

Nothing personal, Szark... I just think it's well past time to beat your lazy coders with a Big(ger) Stick™. IMHO. ;P

New Post Quote
7/05/08 3:17:12 AM
 
JustBe writes:

They can't ban someone for doing this because If the game allows it then it's the developers fault and should fix it.

New Post Quote
7/05/08 5:03:38 AM
 
Miklos writes:

They decide what you can and can't do genius

I love when random people say what a game company can and cant do

New Post Quote
7/05/08 6:09:12 AM
 
Ozmodan writes:
Originally posted by JustBe

They can't ban someone for doing this because If the game allows it then it's the developers fault and should fix it.

What a neanderthal answer.   You are basically stating that doing something that is obviously wrong is ok, just because you can do it?  You have been gifted with a brain that can think, possibly you should use it once in a while, instead of blaming others because you neglected to use your reasoning ability.
 

As to fixing it, adding in code anywhere takes time, you have to find all the instances where it should be added, then test it vigorously to make sure it does not effect anything else.  In a complex game like this that takes time.  You would certainly be the first one screaming here if the changed affected something you were doing in game.

New Post Quote
7/05/08 8:41:40 AM
 
Lydon writes:
Originally posted by JustBe

They can't ban someone for doing this because If the game allows it then it's the developers fault and should fix it.


Let's all commit murder because we can!

New Post Quote
7/05/08 8:45:38 AM
 
yigor writes:

How can a company consider something as exploit when the company itself has cheating devs?

 

New Post Quote
7/05/08 12:53:07 PM
 
xephonics writes:
Originally posted by yigor

How can a company consider something as exploit when the company itself has cheating devs?

 

 

QFT :P

 

And if murder was legal by a loophole, I'd use the loophole :)

I don't know, I just think the company should deal with its bugs instead of banning players who use something that is coded in wrong.

New Post Quote
7/05/08 12:55:35 PM
 
yigor writes:

zodiac killaarrr

New Post Quote
7/05/08 12:57:03 PM
 
Lydon writes:

Well no shit they're going to fix it, but in the mean time they're warning people not to do it. What's so hard to understand?

New Post Quote
7/05/08 1:10:53 PM
 
xephonics writes:

My point is instead of making a big deal about it in public, just fix the damn bug and be done with it.  Whats so hard to understand?

New Post Quote
7/05/08 3:22:45 PM
 
Lydon writes:

Things take time to fix. Do you expect the game's community to fathom the fact that it's not considered an exploit? Obviously they'll have to deploy a patch or something of the sort, meaning the servers will need to be taken down etc. One can't just randomly do that.

New Post Quote
7/05/08 3:40:53 PM
 
Ozmodan writes:
Originally posted by xephonics

My point is instead of making a big deal about it in public, just fix the damn bug and be done with it.  Whats so hard to understand?


 

Why don't you just face the facts, you have no clue what is involved in software development.  Nothing worse than repeating your ignorance multiple times.

New Post Quote
7/05/08 7:05:18 PM
 
mklinic writes:
Originally posted by xephonics

My point is instead of making a big deal about it in public, just fix the damn bug and be done with it.  Whats so hard to understand?

 

The other option is to pretend the problem doesn't exist until you have coded a solution. So which would you prefer, an acknowledgement of a problem that might impact you and the implication that a solution is being worked on or sitting there in the dark feeling like you aren't being listened to?

For those people that this bug affects, I would think they would be happy to hear an acknowledgement that validates their beliefs that this is a problem. Naturally, the next step is actually preventing the exploit from being used, but this is step one in the process that ends with that result.

New Post Quote
7/05/08 7:16:37 PM
 
xephonics writes:
Originally posted by Ozmodan
Originally posted by xephonics

My point is instead of making a big deal about it in public, just fix the damn bug and be done with it.  Whats so hard to understand?


 

Why don't you just face the facts, you have no clue what is involved in software development.  Nothing worse than repeating your ignorance multiple times.

 

It is nice how you know my background :)  Are you spying on me, and taking notes on what I know and do?

New Post Quote
7/06/08 12:02:09 AM
 
Lydon writes:

You gave it away by thinking a solution is that simple to be honest.

New Post Quote
7/06/08 4:26:02 AM
 
xephonics writes:

Really? So a warp gate having a check on the size of a ship is that hard?

 

Did they not build in checks to the warp gates anyways?  If so, then they can just adjust those checks...

 

If said entering ship is bigger than x AND said condition is true don't let it pass unless x....

 

I could put it in whatever programming language they use if I know what they coded it in, if that would make it easier for yah.

 

You'd hope it would have its own warp gate function, and if so it would be a one file server code fix and probably a 1 file client fix so it would display the correct error to the client/user.

 

 

New Post Quote
7/06/08 11:19:18 AM
 
Lydon writes:

No offense, but I think they know a little bit more about what's going on with their own game than you do.


New Post Quote
7/06/08 11:22:46 AM
 
xephonics writes:

I'd hope so, otherwise my thoughts of them would go below incompetent.

 

And I was just explaining that you don't need to go around calling people ignorant when you have no clue what they know :)  Anything that is properly coded should be object/function based, which is usually very easy to fix when it comes to an exploit such as this.

New Post Quote
7/06/08 11:28:25 AM
 
mklinic writes:
Originally posted by xephonics

I'd hope so, otherwise my thoughts of them would go below incompetent.

 

And I was just explaining that you don't need to go around calling people ignorant when you have no clue what they know :)  Anything that is properly coded should be object/function based, which is usually very easy to fix when it comes to an exploit such as this.

 

you make a good point and this issue may come down to a design flaw. I mean, if the method for validating a ship can pass through a gate were to be used by other classes (suppose it is in a utlity class or something like that), then it might take longer to fix if you wanted to make sure nothing calling this method would break.

Another approach, which would also be a quick fix, is to use an overloaded method that has a different implementation that gates would call. Again, this implies a certain level of organization in the code though.

Ultimately, I still think is is better the publicly acknowledged the bug, stated it is against the rules to use it, and are taking the time to QA a patch. But yes, you would think a patch would be pretty simple to develop for a problem like this.

New Post Quote
7/06/08 11:36:27 AM
 
Finwolven writes:

Also, the other alternative would be to let people use, for instance, supercapitals in these Factional Warfare complexes, and then suddenly change rules later on them.

Now, they get an up-front warning, and people who get spanked by ships not intended for the 'level' of the factional fight can get reimbursement/satisfaction. It's an appendum to the rules, saying "even though we know you can cheat this way, it's not allowed. We're working on making cheating like that impossible."

Personally, I prefer that to the "Hey, just wait for the next, or the next after that patch, maybe we'll get around to making it not possible then, if we can bother. If you lost your cruiser to a ganking group of carriers, too bad." approach.

 

New Post Quote
7/06/08 5:02:40 PM
 
batolemaeus writes:



Did they not build in checks to the warp gates anyways?  If so, then they can just adjust those checks...

Perfect example of the typical bashing post without any information about the exploit itself.

The exploit itself is a side effect of allowing mwd in fw complexes, making it possible for certain ships to reach area behind the gate within a reasonable amount of time (we are talking about hours here, even for very fast ships)

It is not a very useful trick, as fw plexes normally despawn very fast, because someone will do them. But in remote systems, it is sometimes possible to bring a ship into the deadspace that doesn't belong there.


A fix is actually pretty complicated, as every single fw plex needs to be touched and adjusted, possibly even rewriting some of the code that spawns those plexes. This will take a lot of time and manpower.

New Post Quote
7/06/08 5:39:01 PM
 
Howatch writes:

Nice to see some relevant info on the exploit and personally I like to get information from the devs on what is wrong when it is found out instead of waiting in the dark until it has been fixed. And now when we now about it then I would love to see quick fix of it in the next days :)

New Post Quote
7/07/08 5:15:22 AM
 
Ozmodan writes:
Originally posted by xephonics
Originally posted by Ozmodan
Originally posted by xephonics

My point is instead of making a big deal about it in public, just fix the damn bug and be done with it.  Whats so hard to understand?


 

Why don't you just face the facts, you have no clue what is involved in software development.  Nothing worse than repeating your ignorance multiple times.

 

It is nice how you know my background :)  Are you spying on me, and taking notes on what I know and do?

Your obvious ignorance stands out like a sore thumb, give it a rest.
 

New Post Quote
7/07/08 8:12:00 AM
 
Myrathi writes:
Originally posted by Ozmodan

...you have to find all the instances where it should be added, then test it vigorously to make sure it does not effect anything else...


Alternatively, they could test it that vigorously in the first place, so that it isn't buggy when they release the feature.

*blink*

Why is everyone staring at me, like that? Oh... wait... okay, yeah... I know... wishful thinking. *sigh* How terrible of me, expecting - or hoping for - continual levels of competence from a group of MMO developers.

It might happen, though, y'know? I don't expect it to happen in my lifetime, but hey... I'm nothing if not a pessimistic optimist. Heh.

New Post Quote
7/07/08 7:47:38 PM
 
xephonics writes:
Originally posted by Ozmodan
Originally posted by xephonics
Originally posted by Ozmodan
Originally posted by xephonics

My point is instead of making a big deal about it in public, just fix the damn bug and be done with it.  Whats so hard to understand?


 

Why don't you just face the facts, you have no clue what is involved in software development.  Nothing worse than repeating your ignorance multiple times.

 

It is nice how you know my background :)  Are you spying on me, and taking notes on what I know and do?

Your obvious ignorance stands out like a sore thumb, give it a rest.
 

 

LoL you are ignorant of my knwledge, so you give it a rest :)

You can fling insults around at me all you want, it proves nothing but you being a "fanboi"

If they cannot handle a simple exploit discetely, then they suck even more than I thought :)  Atleast they admitted it though, since it seems like it will take them forever to fix even the simplest bug.

New Post Quote
7/07/08 7:56:12 PM
 
funnylumpy writes:

Well people will always find exploits... have been playing EVE for a while even tactic which people didn't even think of got considered as exploit and got people banned ... not because it was a bug in the game it was just that CCP didn't like that someone beat them..

 

And game companies are quick to ban instead of giving a penalty and actually fix the issue... many is of the understanding if it's possible to do its allowed and since EVE is sucj a nice pvp game who cares.. :P Just extra challenge for those who don't know the exploit. :P

New Post Quote
7/07/08 8:06:40 PM
 
xephonics writes:

I do have to give it to em, they are good at admitting their errors - like exploits, cheating devs, etc.

New Post Quote
7/07/08 8:17:35 PM
 
Ozmodan writes:
Originally posted by xephonics

I do have to give it to em, they are good at admitting their errors - like exploits, cheating devs, etc.

Not insulting you at all, just pointing out your blatant lack of knowledge in this area and your continuous stream of meaningless invective.

Thank goodness you are not involved in supporting a gaming environment, you would introduce more bugs than you would ever fix.  I can hear you now, throw the fix in, who cares what else it breaks.
 

New Post Quote
7/08/08 7:15:48 AM
 
xephonics writes:

LoL atleast I'm not a blind follower who sees no wrong :)

 

And if it was developed as a class it should be independent of what uses it.  The size check should be built into it, so whatever calls upon the warp would hit the same size check function.

 

But yeah, I know nothing and you are the godly coder here, your wealth of knowledge amazes me.

New Post Quote
7/08/08 4:42:46 PM
 
HYPERI0N writes:
Originally posted by xephonics

My point is instead of making a big deal about it in public, just fix the damn bug and be done with it.  Whats so hard to understand?

 

First of all stop trolling.

And to answer you post If a Exploit is found CCP announces it on the forums so that its clear to everyone that it IS an exploit, and they then tell everyone to stop doing it or they will get punished for cheating. Thats why they announce it so that everyone is given fare warning not to do it anymore and so that they know the consiquences if they do it again.

New Post Quote
7/08/08 7:22:50 PM
 
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