Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:568  Guilds:2,962
Members:1,441,405  Online:0
Guests:0  Posts:4,579,722
CCP Games | Official Site
MMORPG | Genre:Sci-Fi | Status:Final  (rel 05/06/03)  | Pub:CCP Games
PVP:Yes | Distribution:Download,Retail | Retail Price:$29.99 | Pay Type:Subscription
Desktop Client | System Req: PC Mac Linux | ESRB:T

EVE Online News - 22K PCU Broken

Posted by Jon Wood on Jan 03, 2006  | 16 comments in our forums

The New Year is already looking up for the people at EVE Online. The game has now, not only broken the 20,000 PCU mark, but has broken it with authority as 22,020 were clocked online at the same time on 1/2/06

 

At 20:44 this evening a new PCU milestone was reached when 22.020 EVE Players were logged in at the same time. CCP's hardware partners are working around the clock to deliver more power to the Tranquility cluster so that the regiment of one unsharded virtual world with no instancing can hold.

For more EVE online, click here.

Read more Exclusive News...

 
 
Schneppi writes:

This is just the beginning.

U'll see

New Post Quote
1/03/06 2:10:53 PM
 
ginzu writes:

22K is impressive, but the lag was massive to say the least (unbearable in major empire systems) - lets hope CCP mathches the 'records' by making the planned hardware upgrades soon(tm). ::::08::


Great game btw.


Regards

New Post Quote
1/03/06 4:24:00 PM
 
Radmuz writes:
Eve is a very different kind of game to play. I have subscribed 3 times, and quit after a few months each time. It is very innovative in what they are doing and I am glad to see them hit a new record. They are a good company and every customer service issue I ever had with them they went out of their way to get me taken care of.
New Post Quote
1/03/06 5:31:45 PM
 
Urza123 writes:

I was on during that time, however in 0.0 space we had no lag. But we all do hope that those 64-bit servers are going to come in soon!!

New Post Quote
1/03/06 6:15:50 PM
 
Gunblade writes:

HOLY ! ::::04::

Man that is just amazing...talk about stress.

New Post Quote
1/03/06 8:03:51 PM
 
leipuri writes:
Cant wait these 64 bit blade servers
New Post Quote
1/03/06 8:15:13 PM
 
Miexon writes:

i was waiting for another one of these updates. Congrats to EVE Well deserved

New Post Quote
1/03/06 11:41:55 PM
 
Kaynos1972 writes:

It's also amazing to see how many players are whining about the lag.  Records are nice but if having more peoples = more lag it's not very interesting.  

I played this game 4 months ago and the lag was unbearable in some regions and there was less then 16k players, i can't imagine the lag with 22k.

New Post Quote
1/03/06 11:52:57 PM
 
Schneppi writes:

They had made many improvements in the last week regarding the communication between cluster and clients.

16k and up to 20k are really no problem these ys but if the player count goes far beyond 20k, only  some regions are getting laggy.

They've really done a great job so far, and the new hardware will hopefully fix this kind of issue for a long time.

New Post Quote
1/04/06 12:52:33 AM
 
Coman writes:

They even sended an massege with recomanded not to use an specified system...seems there was an trafic jam there :P

New Post Quote
1/04/06 3:53:53 AM
 
badirontree writes:


Originally posted by Coman
They even sended an massege with recomanded not to use an specified system...seems there was an trafic jam there :P


hehe some noob systems have 300-400 people in them

but the lag was not from the network but from the graphic lagggg

is not big deal more like 5 more seconds to load the systems and 2-3 sec to load the "ships-graphics"

is ok but not for PVP that eve is all about...
1 seconds can make a differens in eve... even half a second::::28::

New Post Quote
1/04/06 9:26:50 PM
 
Dinion writes:

Go away new people, you're lagging the server ::::12::.

New Post Quote
1/05/06 2:50:33 AM
 
Celebrin writes:

Keep in mind a few things on 'the record'

First, this is a single instance game, unique in the MMORPG world, and most definately showing a superior game core for being able to handle that kind of stress load at all.

Second, this is a REAL PCU record, sorry WoW and EQII, instancing and seperate servers kind of makes the term "Concurrent" invalid for you... I'm impressed with your ISP's and network guys, a quarter million users on a site ain't bad, but the game engine itself isn't even in the same league as EVE (yes, all 22k users could realistically be in the same place at the same time in game).

Third, the "LAG' perceived by users was actually prior to the 22k mark being reached, it was due to some needed hotfixes following a huge content release just before Xmas. Again, I have seen just about every major MMO experience the SAME issues with every content release they do (and you all know it), as well as the only major lag reports from players, were in a few systems with an extreme population count (200+ users) and again, every other MMO does the exact same thing (and they shard those zones out, cheaters!)

New Post Quote
1/05/06 3:20:39 PM
 
Lallante writes:

Eve Broke 23k Concurrent Users on one shard (beating its own world record again) Last night.

The Devs have confirmed a TRIPLING of the server capacity by the end of february as they replace THE ENTIRE CLUSTER with 64bit machines.

This will put the Eve-Cluster in the top 500 most powerful supercomputers in the world. The first gamining system to even come close.

New Post Quote
1/16/06 7:54:30 PM
 
badirontree writes:

we need the new server faster....
i am moving to 0.0 that dont have traffic :(

New Post Quote
1/17/06 5:16:55 AM
 
Elapsed writes:


Originally posted by Lallante
Eve Broke 23k Concurrent Users on one shard (beating its own world record again) Last night.

The Devs have confirmed a TRIPLING of the server capacity by the end of february as they replace THE ENTIRE CLUSTER with 64bit machines.

This will put the Eve-Cluster in the top 500 most powerful supercomputers in the world. The first gamining system to even come close.


23,123... DON'T POST IT MMORPG.COM... don't do it...

New Post Quote
1/17/06 6:08:07 AM
 
Leave this field empty
Post Your Comment:
Our Rating
8.5
User Rating: 8.2
Popular Features:
Player Perspectives : Content Locusts Killed My MMO Column added on Friday January 27
It used to be that hitting the level cap in an MMO was something that... Read More
Star Wars: The Old Republic : Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
There is no question that Star Wars: The Old Republic has stirred strong feelings on... Read More
General : The 2011 Player’s Choice Winners Award added on Thursday January 19
A couple of weeks ago, we asked you, our valuable readers, to vote for those... Read More
The Secret World : Deck Templates Dev Journal added on Thursday February 09
The Secret World is going to feature one of the most complex abilities systems in... Read More
The WoW Factor : What is a “WoW Killer?” Column added on Monday January 16
Everyone is always looking for that game that will be a "WoW Killer" but what... Read More
Latest News:
EVE Online : New Web Site Debuts Reported on Feb 07, 2012
The EVE Online team has taken the lid off the brand new web site and... Read More
EVE Online : The Grind Reported on Feb 06, 2012
After the excitement of the Winter and Christmas wars in the north, it appears, at... Read More
EVE Online : Corporation Forums Coming Soon Reported on Jan 31, 2012
A new blog post has cropped up on the EVE Online blog announcing that every... Read More
EVE Online : Fanfest Community Events Detailed Reported on Jan 27, 2012
A new EVE Online blog post has popped up on the official site that lays... Read More
EVE Online : Website to be Updated Reported on Jan 26, 2012
A new blog post packed with screenshots and more has cropped up on the EVE... Read More