Clan of Conan
May 09, 2008
The latest Clan of Conan, the official Age of Conan Newsletter is now available, with looks at city building, player made structures, Conan comics, and more.

Every month, the folks from Funcom provide us with a new developer profile Q&A, telling us just a little bit more about the people behind Age of Conan. This time around, it's Per Storløkkenn, a Gameplay Designer.
Last week, we spoke to Funcom’s Age of Conan Product Director Jorgen Tharaldsen about the company’s decision to hold an Open Beta through the subscription-based website Fileplanet. Now that the Fileplanet Beta is underway, a number of player concerns have arisen about the game’s performance and potential launch problems. This week, Tharaldsen speaks once more with MMORPG.com Managing Editor Jon Wood, Speaking to some of the concerns that have been raised by our readers.
On this first day of un-embargoed goodness for Funcom's Age of Conan, Managing Editor Jon Wood shares his initial impressions of the very early stages of the game.
Funcom Product Director Jorgen Tharaldsen speaks to MMORPG.com Managing Editor Jon Wood about the Fileplanet Open Beta. In this interview, Tharaldsen addresses a number of the rumors that have circulated since the Open Beta announcement.
The folks from Funcom's Age of Conan have been kind enough to provide us with this interesting and entertaining non-exclusive Tortage Island Travel Guide.
The folks from Age of Conan have provided us with these two beastiary entries which originally appeared in an AoC newsletter.
Every month, we profile a different member of the Funcom development team. This month, Helene Johnsen answers our questions. Helene is a Content designer on Age of Conan.
While at the Game Developer's Conference, the guys from Funcom provided us with these thirteen new screenshots of their upcoming MMORPG, Age of Conan.
Age of Conan Game Director Gaute Godager recently wrote an article describing the current state of the game of AoC. He elaborates on his role in the game's development, and he describes the reasons behind the recently announced release date push back, the melding of certain classes, and other changes that have occurred throughout Age of Conan's development. We're pleased to present the entire article here.
While in Norway, MMORPG.com was provided with samples from the Age of Conan Art Book. Today, we present this overview of art detailing some of the Pictish weapons.
The latest Clan of Conan, the official Age of Conan Newsletter is now available, with looks at city building, player made structures, Conan comics, and more.
Every month, the folks from Funcom provide us with a new developer profile Q&A, telling us just a little bit more about the people behind Age of Conan. This time around, it's Per Storløkkenn, a Gameplay Designer.
Funcom will be holding an Age of Conan launch event in Oslo on May 13th, and they have mentioned that there may be a few seats left at the event for Conan fans in Oslo that day.
Last week, we spoke to Funcom’s Age of Conan Product Director Jorgen Tharaldsen about the company’s decision to hold an Open Beta through the subscription-based website Fileplanet. Now that the Fileplanet Beta is underway, a number of player concerns have arisen about the game’s performance and potential launch problems. This week, Tharaldsen speaks once more with MMORPG.com Managing Editor Jon Wood, Speaking to some of the concerns that have been raised by our readers.
GamesIndustry.biz interviews Funcom's Erling Ellingsen, product manager for Age of Conan.
GameSpot Australia interviews Q&A: Age of Conan's Andrew Griffin, senior system designer on Age of Conan.
WarCry's Mitra's Method is now taking Conan questions.
MMOlecule gives their impressions of the Age of Conan beta.