Every year, we're trying to re-review every major MMORPG. These things change and one review for all simply wont do. Today, we tackle what is sure to be the most controversial of the reviews: EVE Online. For years, it has led our rating meter and swept last year's Reader's Choice Awards. Here is our latest review.
It is time once again for an intrepid explorer to jump inside a goo-filled sphere and take a fresh look at the world of EVE Online. It’s a step not taken lightly though, as the life of a pod pilot is filled with danger, challenge and hopefully a wallet full of ISK. There are no promises of wealth and power, but with determination and skill you can make your mark on the galaxy, wether or not that mark is a kill stamp on a pirate’s hull or not is up to you.
Since the last review quite a bit has been added to the EVE universe in the form of three major content expansions called Exodus, Cold War and Red Moon Rising. Exodus added tons of new ships, modules and skills, but also added the capability for groups of Corporations to form Alliances to control their territory and defend it from others with Starbases. These allowed for entirely new level of galactic conquest and many great player empires had risen and fallen in the two years since. |
You can read our full review here.
I'm sure once EQ2 has been out for 3 years they'll re-review it as well. EVE has been out since 2003. They definitely deserved a re-review.
I have to ask, how , as a new player,how were you able to compete or even survive in a 0.0 area?
As all the skills are time based (real world time) im not seeing how you were able to compete or achieve the skills necessary to do so.
Were you given an account? or are you a long time player?
If you are a long time player, i would have to call "sham" on your review... Reviews should only be done by someone with out a vested interest in the game its self. in this case.. the interest in this case is that you have been playing for quite some time, and im sure that you have some loyalty built up for the game...so the review is slanted.
The rest of your review i agree with.Also, im not sure how you can rate PvP so high in a game that you basically Pay to become more powerful. The real world time based skill system means you abilities and power increase the longer you have an account, as opposed to the achievement model of most other games ( you do something you get better, skill or level based games, how ever long it takes you).
Working on it ;) We've just undertaken the yearly re-review policy. Expect more soon.
Originally posted by daemonbarber A note about the sun - there is an option in the graphics menu to stop it from shining through everything. It's there for the lower end machines - and I thought it defaulted to on, but if it bothers you just swap it. The sun will be blocked by any solid object in space, and only partially dimmed in appropriate cases.
It might also be the fact they had an unsupported video card :)
most of the review is great, but i have to agree, when you begin, it is hard to pvp effectively agains older player because skills are real time based.
About petition (cortumer) support, you stated it to be 9 of 10, well i have to disagree to that. I filed a petition cause i had lost my main mission ship (over 1 bil isk lost) when the game crashed. that was on the 18th of june and they finaly replied to me 2 days ago (8/12/2006), that is 8 weeks delay. I dont seem to be the only one to have had that problem.
Good support is within a few hours, acceptable 24 hours. 8 weeks is very bad at the best, i would rate that part of your review to be about 1 or 2.
When you first begin, yes. But it's a misconception that you can never match someone who's played longer than you. This isn't a level-based game. Just because someone has 10 million more skillpoints than you, it doesn't mean they're invincible to your attacks. A person's abilities is dictated by what ship and modules they're currently using. Skills only add small percentages and allow you to use more modules but they are not uber-powerful style buffs.
Its not that hard to survive in 0.0. In fact, its usually easier to survive out there than it is to hang onto your clone in many 0.4 systems. You just need to hold no illusions about the fact that sooner or later you will die. And it will probably hurt.
And then you need to dust yourself off and go and do it again.
For an example of surviving in lowsec space (and enjoying yourself whilst doing it) see http://00experiment.blogspot.com - for some of the most entertaining game fiction to ever come from the game.
Look at the banner advertisement, and you'll see exactly why this entire review process needs to be handled seriously. EVE spends no time listing its ratings and reviews on its banner. Such reviews and endorsements of quality have become more and more important to attracting interested gamers and revenue. Therefore, it is important that these be done seriously, and accurately, or the entire review process is a sham, and by extention, the MMORPG.com staff is a sham.
I'm sorry if this sounds harsh Dana, but we need someone that speaks for us, the gamers and the fans. We depend on the fan community to give us the truth, not spin. So when a game becomes the highest rated game, we need some confidence that your ratings are taken seriously, since there is a lot of money riding on it.
I have reason to suspect that this "re-review" process does more harm than good, and my reasons come from the above changes in the individual category ratings. There seems to be a lack of provenance with respect to the previous review, and I think its a bit confusing to understand who is telling us the truth. Was Reed Hubbard's assessment too low? If so, then MMORPG.com was untruthful to the gaming public until today. Is Dan Fortier's assessment better than Mr. Hubbard's? Its better for EVE and CCP, but is it better for us, the fans and the gaming public?
I am sorry if my comments here are unwanted, but I want to know whose side MMORPG.com is on? Are they in bed with the providers, or are they on the side of the fans and the players? This entire "re-review" thing for EVE leaves me in doubt, because unlike SWG, EVE is essentially the same game as it was in 2004. So if it is the same game, there is no reason to alter the official review and score from Mr. Hubbard. Unless of course, it got you in trouble with your sponsors that EVE wasn't ranked higher than Ryzom and Guild Wars. In which case, there is no reason to think these reviews are based in any truth whatsoever.
So my questions to the accuracy of this "re-review" for EVE, and by extention, the entire MMORPG.com review process, based on the data in the chart, are as follows:
1) Roleplaying has picked up from 6 in 2004, to 7 in 2006. What is the difference between EVE as a roleplaying game in 2004, as opposed to today in 2006, other than everyone playing Caldari, and a game community that will shoot you unless you break your immersion and consent to TS/Vent?
2) Fun has picked up from 7 in 2004, to 8 in 2006. What has made this game more fun in 2006, than it was in 2004?
3) Performance/Lag has jumped from 7 in 2004, to a perfect score (10/10) today. I seriously wonder how Mr. Fortier could have come to this conclusion, seeing as how the game is nororious for lagging/freezing/locking (especially in the large fleet battles), and has quirky bugs of unknown origin (ships disappearing, black screens upon undocking). It is a constant theme that even the casual observer will notice as widespread, as evidenced in the EVE forums. Ironically, how many non-captured portraits have you seen there with the (!) designation? Some of them have been waiting for months to get their picture properly displayed. Can the reviewer honestly say that the game runs better than, say, City of Heroes? Or Everquest II? Perfection is just that...perfect. Not "better than average," or "acceptable given the size of CCP."
4) Customer Service is unchanged from a 9/10 (above average). Do you know that every petition for the last few months received the same response, with the following statement:
Unfortunately, we here at EVE Customer Support are at this point totally overrun with petitions. We cannot keep up, and must therefore unfortunately send everyone this response, where we ask if you are still having problems or if your case is solved at this point. If your problem is still valid, then we apologise and ask you to reply to this and we'll try and help you as quickly as we are able. If not, then please ignore this completely, and the petition will close on its own. Furthermore, even if your issue is still valid, we would like to ask you if you feel it is important enough to pursue, or if it is minor enough to ignore in order for us to be able to give better (and quicker) service to those with real game-stopping issues. We really do apologise for this request, but at this point we have no other option. We hope that you are continuing having fun playing EVE.
To me, its honest enough, but this is no indication of good CS. Not only that, but there is no rulebook. Even simple questions need to be researched and asked on the forums (and if you think the flaming and disrespect is bad here, you should see the trolls on the EVE forum). Customer support isn't bad, but I question the score of 9 out of 10, especially given the recent breakdown in CS.
I really want to believe that this cite can be trusted to give us accurate information, and quality reviews. However, reviews have become serious to the companies that want our money, and the fans who want to spend their entertainment dollars wisely. Given all the horror stories of Mourning, D&L, and SWG, we consumers cannot trust the providers, and depend on you all for the truth.
well, even though i know how impressive it is to have 26k players at the same time on the same server, i wouldnt rate perf/lag with a 10.
there are many times when you feel lag, even though you are not on the most populated servers. i would give it a 8 at most.
on the other hand, the open skill system, FFA pvp everywhere, player runned economics and politics, the only one universal server and the option to conquer complete regions and claim sovereignity for your alliance makes this game the best to roleplay IMHO, so i would give it a 10 on that section.
for music, well it is beautiful. i love it. i would give it a 10. but it f*cks performance a lot, so its a 2 or 3. on average, i would give music/sound a 6 or 7.
about value... well, there is a 14 days free trial, creating a regular account costs 20 euros only (instead of 50 like most games) and best of all, every expansion comes free. and yes, they are expansions, not patches like someone said. so i would rate value a 9 at least. hey, and the forums come for free with the account
anyhow, i have always found a little bit lacking your categories. i would like to have at least another one that took into account gameplay, depth and player ingame possibilities.
for example, i would give EVE a 6 at most on fun, but a 10 on gameplay options and general depth. on the ohter hand i would give City of Heroes a 9 on fun, but a 3 on gameplay.
so how do you guys rate the complexity and possibilities of games? is it included on one of the already existing categories you rate?
ps: as someone already said, there is an option to make ships and planets cover the sun.
ps2: Beatnik, dont be such an ass*ole, everybody knows that the game has changed A LOT since 2004.
My last paragraph, because it got cut off.
The bottom line is that the two reviews are not meant to be comparative. It wont be "they earned +1 this year". We simply send different people to review it on its own merits at the time of the writing. Sometimes not much will change, sometimes many things will change, but regardless, the change is in the eye of the writer. A review is a subjective thing and NO ONE is going to agree 100%.
Honestly, I have to trust the reviewer in most cases. I am one person and there is no way I can know as much about each game as the people on these boards who play them. That is why we have writers who play the different games. Honestly, I've only played EVE briefly and it really wasn't my style.
My role is to simply try to make sure the writer is not writing it through a rose colored glasses or bitterness. Usually, the truth is somewhere in the middle. SWG isn't nearly as bad as a lot of posters would have you believe, but it isn't as good as the die-hard fans would say either. Honestly, if both sides are mad at us when we're done reviewing something, we're probably pretty close to the truth
Dan reviewed this on his own. I am not sure if he read the original review or not, but it was not required reading.
As for the rest of your post, really, save the conspiracy theories. As hard as this is to believe, advertising really has no impact on us. Craig handles it entirely separately in Hawaii (I'm on the east coast of Canada). The only way I even know who advertises with us is by reading the site. I have no more concept than you do of who buys how much, for how long, etc... much less getting requests based on a two year old review. We intentionally cut those two ends of this business off from each other.
You are correct when you say not a lot has changed in this game (at least compared to some other titles), but you say that from the perspective of a player. To someone who has never played EVE or has not played in a couple years, this game could be as different as SWG is from its review. That is why we want to look at as many games as often as possible so they have the latest information we can provide.
You don't need a huge amount of skills to survive and indeed profit in 0.0. I have corpmates who were out there in their first account within two weeks in T1 frigs. We have guys from the PA boards making a pretty good living pirating in 0.0 [i]on their trial accounts[/i]. This is not your average MMOG, it is not WoW or EQ or anything like that. Skills are not that important - they determine what you can fly and use but they don't determine what you can [i]do[/i] or more importantly how well you can do it. A typical skill gives you a 5% bonus to a specific area (such as AB speed boost) up to a maximum of 25% at level 5. The more advanced skills tend to give 3% and 2% per-level bonuses. That's an important difference, but it's not a deal-breaking one. You can still kill an unprepared 100m isk battleship with a couple of 100k isk frigates without too much trouble. Asking if the reviewer has "got the skills" to survive is totally missing the point. The relevant question is has he got the [i]smarts[/i] to survive.
Patently untrue, unless you're talking in the most very basic sense of the phrase, in which case it doesn't support your assertion. Hell, it's not even the same game in review-score terms as it was when I started in early 2005.
Patently untrue, unless you're talking in the most very basic sense of the phrase, in which case it doesn't support your assertion. Hell, it's not even the same game in review-score terms as it was when I started in early 2005.
The interface is the same, the gameplay is the same, and the backstory is the same. It has had things added to it, but it wasn't a wholesale redefinition of the entire gameplay like SWG was.
Basically, its still the same EVE that anybody who played EVE in 2003, 2004, 2005, and 2006 would understand and be able to play. Its not like SWG which redefined the entire way you play the game, and turning your rulebook into a coaster.
Then what is the reason any of us should believe MMORPG.com when MMORPG.com rates a game higher than another one? I'm sorry for harping on these points, but I am bringing this up because I want this cite to be trustworthy, and true to its mission of being a place for the fans to get good information, from people they trust. Things like this erode the trust Dana, which is why journalists in print don't do it.
If anything, web journalists like you and MMORPG.com need to be extra careful when dealing with things like reviews, and news. Unlike print media, you can change things on a whim, and because you can change things on a whim, you have to make sure that you do not change something unless absolutely warranted, and not frivolously. Otherwise, people can't trust MMORPG.com to mean what they say, and say what they mean. Changing things too often, for strange reasons like "Dan thought it would be cool," creates accusations of bias, and conspiracy. Why should we trust MMORPG.com, when it changes its official stance for silly reasons?
I, like you, and everyone else here cannot play all the games to give an accurate assessment of each one. That is why I, like you, depend on your writers to accurately ascertain each title. I do not buy this argument that the reviews from a media site like yours are "subjective things," outside of the scope of good journalism. They are attempting to be objective things, or at least more objective than reviews from those who do not follow good journalistic and media practice.
While MMORPG.com may be under the assumption that the reviews are not to be compared against eachother, there can only be one official MMORPG.com ranking, and the game companies and the fans do compare them against eachother. The game developers boast about rankings and ratings in their advertisements to consumers and they use them to attract investors. If you do not believe me, look at the EVE banner add, and see how they are used.
So when there is a change in the ratings, whether positive or negative, its going to have effects whether MMORPG.com intends them or not. Banner adverisements will be altered. Investors will be wooed or shunned. Consumers will make choices.
There are two reasons something should be "re-reviewed." The first reason is if MMORPG.com made a mistake in the first review, and wants to give the correct review. So unless MMORPG.com has been lying to us about EVE for two years, this new official review does not fall into this category. The second reason is if the old review and ranking corresponds to a game that de facto does not exist, like the case of SWG. EVE is essentially the same concept and game today as it was in the last review, so a new review is not warranted.
You say also that the new reviewer is not required to read the old review, and write the review in light of the old review. This is a mistake for a number of reasons, most importantly in terms of this fansite's objectivity, and the integrity of the rating. If the ratings change whenever someone on your staff feels like they should change, then how can we ever trust that the ratings are as they say they are? Yesterday EVE was an 8.3. Today its an 8.4. Yesterday Ryzom was an 8.3. Today it is an 8.2. What will these games be tomorrow, or the next day, and how to we trust that the ratings are what they say they are if they change whenever someone subits new scores to the content editor?
When official ratings change on whatever whim your staff feels like, with none of those two compelling reasons I mentioned, and show no continuity from the previous ratings, MMORPG.com cannot help to be accused of bias, and conspiracy. All we know is that for "some reason," MMORPG.com decided that they needed to change their official scores from what they originally were.We do not get this from the hardprint press. We do not get this from movie reviews. We do not, because those reviews and reviewers are mindful of the fact that reviews are serious business, and they want the review to reflect the same seriousness in terms of the process.
I'm not bringing these things up because I don't care. I'm bringing these things up because I want MMORPG.com's rating to mean something.
I disagree with any ascertion this is the same game now as it was in 2004. Somone may site subtle differences as being insignificant but those differences on the whole make big differences. The people who play the game are not the same people now as they were then either. Differences in players causes feed back on the whole design element. People didn't have wow in 2004 or at least it was new. People have influence on developers and developers have influence on how games unfold and the game is certainly different than it was a few years ago.
Beatnik, I think you are grasping at straws when you try to find conspiracy in the fact there are measurable variances in review scores that are seperated by reviewer and a matter of two years.
We can look at a review of EvE online (or any mmoprg) game and consider it a taste test of the game. Would you be so suspicious of these variant results if they were in soda taste tests almost three years apart?
You should be more suspicious of my neighbour's hat he's making. Its highly reflective and makes a crinkling noise when he turns his head.
Lastly all carebears that want to try this game need to realise that you will be a target sooner or later so u need to learn some pvp also even the devs say this game is becoming more and more about PvP with future expansions, I mean it already is! you can get wardecked by any corp for only 2 mil and alliances always wardeck eachother.
Datcyde
That's great, but what specifically has changed that has made your particular experience better today than it was when you started?
If you could explain fully, and in detail in your experience before, and your experience now, as made possible by the game changes, it will better help us grasp exactly why its better to get into EVE now than at any other point.
Now as for the New player being able to fight in PVP I just happened to be Cussing left and right at 2 new guys who blew me out of my ship (note my character is 1.5 years old). Stupid noobs using tactics... and that is it. Most players can start to provide a serious roll in combat by the end of the first week if not sooner.
For anyone looking at getting EVE I'd give you this question. If you where tossed into 0the middle of a pile of legos would you look for instructions or just start building something. EVE favors the latter It provides no direction for you as a player and the lack of character classes means that it doesn't even provide you that help. EVE has no rulebook part of the fun I have had with the game is prying open all the possibilities in the game.
If your the Person who can set your own goals and enjoy figuring out how to accomplish them then EVE MAY be for you. If your idea of relaxing is to reach a endpoint that someone else has set and show you the path to reach then in my experience EVE probably isn't for you. Be sides that my opinion on EVE is very close to reviewers.
And u really think that the game didn't change afeter 3 years?
I have no reason nt to belieave in the review, heck, I might actually give eve another shot...
Didn't say I hated EVE. I'm actually subscribed right now to EVE, and like all games it has good and bad qualities to it.
The hype though from the fans who come here has gotten to the point where someone is going to have to explain it for what it is, and be realistic. You can't get the balanced perspective from those that are trying to enlist buddies in the buddy program so they can get entered in the reward lottery.
I'm also a big proponent of explaining, in detail, what is good about it rather than saying the same old clichè answers that don't really explain much today, and haven't really explained too much to us in three years.
The issue here though is whether or not we can trust this review any better or worse than the previous one, and why it was important at this time to change the official review. Its not something that I have seen often, and it deserves more scrutiny.
I will never understand the appeal of this game. I don't think the reviewer is giving us anything other than his honest opinion.... but he certainly isn't giving an objective view of the game either. People seem to either love this game or hate it. There isn't a lot of middle ground. The reviewer clearly falls in to the "loves it" category. Where he admits the games shortcomings, it doesn't seem to affect his score in the relevant category. I think a second opinion review would be more helpful if the two showed different opinions of the game. It really shouldn't be hard to find someone who doesn't like this game. I wish I had seen more information from the people who don't like it before I wasted my money on it.
Well I like it but I'll try to give you the bad aspects of the game...
No clear cut path to a end
Possible to lose your equipment.
Learn Curve is incredibly steep and little game source help
Music does get repetative ( I turn it off, though on a plus side the client isn't effected by winamp running in the backgroud)
Graphics are starting to show there age(getting upgraded early next year so hard to quote)
up to 2-4 second lag in some of the heavier used systems/Mass PVP(though the combat system tends to still make it playable.)
Skill system is real-time based... If you are the person who doesn't sleep and wants to be rewarded for it by your character skilling faster than anyone not happening. (you will gain money faster than anyone else)
Missions are horrible repatative... ( about 100 missions that you get a random one to accomplish from mission agents)
I will say I wish this review would be done after the Kali set of additions as there is a entirely new client with graphics update and Several fixes to the some of the game systems. Hopefully that hits on some of the bad stuff. EVE does tend to be a Love or Hate game, Most of it does come from Bad advice and the lack of direction provided by the game. Hopefully taht gives you your couner point salvatoris
Destroyers, Battlecruisers, Faction ships and Mining barges!
starbases
With the introduction of player owned Starbases, EVE will become a game of territorial conquest.
new multi-level scenarios
These are massive multi-levelled space game arenas called Complexes commonly known as dungeons.
mining improvements
Improvements to mining and new Ice field environments to harvest.
***alliance systems***
Alliances are a major part of EVE and with this system, all players of an alliance will be able to fly under the same flag
user interface improvement
There will be a plethora of UI improvements to accommodate for new features and to lessen the learning curve for new players.
new agent functionality
Level 4 agents will accept pilots if they have sufficient standing
***new aggression system***
Better handling of Aggression and the way it treats player ownership, which is a prerequisite for player owned structures is in EXODUS. Better visual display of an aggressing pilot and the repercussions of breaking the law are now more logical and extensive. As a result, a CONCORD Memorandum has been issued to clarify Empire laws.
new npc types
***outposts***
Outpost: a compact, cheaper, effective alternative to stations.
***new world order***
old superhighways will shut down a new world order is forming. More than 30 new passageways into the deep space regions
***system sovereignty***
Sovereignty now allow Alliances to deploy player owned outposts and gives a 25% decrease to Starbase fuel consumption. Starbases in general are getting more efficient in reactions and require less fuel.
cosmos constellations
Expansion of NPC content
leadership overhaul
More now than ever before, leadership will decide what the balance of power is, and who has the uncontested advantage in combat. As part of a general overhaul to fleet warfare, new skills and modules will improve your ability to defend and attack in groups.
new complexes
Where there is ISK to be had, you can count on a number of people there to get their "fair" share. Of course, these gentle pilots utilize "fair" force to achieve what they consider "fair". Who came up with that word anyways?
***dreadnoughts & freighters***
Holy shit....big ass captial ships
***COMBAT IMPROVEMENTS***
- Missile Warfare
- Logistics Cruisers:
- Armor Plating, Shield Extenders, and Shield Boosters: Increases across the board to offer more strategies for combat setups
- Mobile Warp Disruptors
- Faction Ammunition
- Cruisers: Faster, more agile, and more versatile than ever before
- Drones: Tech Level 2 drones available
- Player vs. Player logoff timer: When engaged with another player in combat, your ship will now stay in space considerably. Engaging an NPC is unchanged and warps your ship away as usual.
research breakthroughs & skills
esearch Agents now give out Tech Level 2 Missile Launchers, Passive Shield and Armor Hardeners, Combat and Mining Drone. The corresponding skills to them use them all are also available on the market in addition to skills for the new ships and additional missile skills to allow further specialization.
titans
The largest spacefaring vessels ever created
***carriers & motherships***
Massive ships providing fighter coverage and support for fleets
***tech 2 ships***
Interdictors are elite destroyers with the ability to launch small anti-warp bubbles.
Reconnaissance ships will come in two variants: Combat Recon and Force Recon.
Command ships are elite battlecruisers that are also feature two variants.
Between the Tech II Mining Barges and race-specific variants, a total of 39 new ships are introduced in Red Moon Rising.
***bloodlines***
All races now have playable asian bloodlines
project rebirth
woot! Jump clones!
***next-gen manufacturing & research facilities***
Mass manufacturing and remote management
***combat revisited***
Eight new skills are added to enhance damage-withstanding capabilities, and most ships received a 25% increase to overall hitpoints. Damage Controls give resistance bonuses to shields, armor and hull. Reinforced Bulkheads will further increase the defensive properties of the Damage Control module.
Some ships just don't have what it takes, are too limited, or too weak in their designed role. The Mk2 project will make a number of Tech 1 ships fit better into their existing roles and creates a role for ships that didn't have one.
The stacking penalty of modules has changed, decreasing the penalty for using two (2) or three (3) modules of the same type, but increasing the penalty for using four (4) or more modules of same type.
drones revisited
The total number of drones that each pilot can control will be reduced; therefore the drone interfacing skill and ship bonuses will change accordingly to compensate. Overall drone damage output potential and hitpoints are unaffected.
New drones include four types of Electronic Warfare drones, a Stasis Webifying drone, a Cap Draining drone, a Repair Drone, and last but not least, an unmovable high-damage, long-range drone called the Sentry drone.
eye for an eye
f you lose your ship within Empire space because of unsanctioned combat, you earn the right to revenge your loss for a limited time, and can kill the assailant on sight
jettison canister flagging
If a pilot takes anything from your jettisoned canister, then your gang and/or your corporations will flag that pilot as a thief, and you are permitted to open fire on the pilot responsible for stealing your loot. CONCORD will neither enforce nor interfere with the matter, so it is up to the owner of the stolen property to exercise his or her right. Be warned that this could be used as a trap to lure smaller fleets into sanctioned engagements.
tractor beam
The tractor beam is a short-range module that can tow loot and jettisoned containers to your ship's hold. They can only be used on canisters belonging to you, your gang, or your corporation.
The interface is the same, the gameplay is the same, and the backstory is the same. It has had things added to it, but it wasn't a wholesale redefinition of the entire gameplay like SWG was.
Basically, its still the same EVE that anybody who played EVE in 2003, 2004, 2005, and 2006 would understand and be able to play. Its not like SWG which redefined the entire way you play the game, and turning your rulebook into a coaster.
In the post above this, I compiled a list of all the new features that were added/modified by the three content expansion patches. Those features in red or labled in *** are those features that had a massive impact on the gameplay.
Compared to the launch release, today's EVE is a completely different beast. There's no way you can look at that list and say the interface, the gameplay, and the backstory is relatively the same as it was when EVE was launched.
BTW, the list was a compilation of E-ON's expansion features list. As I recall, the author did mention in a paragraph or 2 the difference between today's EVE and the launch version.
My opinion, if you're going to re-review something, if at all possible have the original reviewer do it.
All of it is balancing, additions to content, and refining elements in the game. It happens in all games, like City of Heroes, or Everquest II. Yet not all of them get a second review, nor should they, because the fundamental concepts underpinning the game are the same, just as it is in EVE.
I don't see City of Heroes get a second review because they added in the new ATs, or changed around the costumes in Issue 7, or a second review of Lineage II because of Chronicle V (My mistake. Lineage II was re-reviewed, and I oppose that re-review on the same grounds). What would be the point though since CoH, and Lineage II, like EVE, were the same basic game with enhancements any subscription based game, provides?
What happened in Star Wars Galaxies was an entire reinvention of the fundamental concepts like, what it means to be a character, and how you interact with NPCs, and how you go about the game. A second review in that case was appropriate, because it was a whole new game.
This is not the case here though, and EVE is getting special treatment, and one might say, biased treatment for doing the same periodic updates every other game on this site does.
The interface is the same, the gameplay is the same, and the backstory is the same. It has had things added to it, but it wasn't a wholesale redefinition of the entire gameplay like SWG was.
Basically, its still the same EVE that anybody who played EVE in 2003, 2004, 2005, and 2006 would understand and be able to play. Its not like SWG which redefined the entire way you play the game, and turning your rulebook into a coaster.
And then you shot your own argument down. The interface is not the same. The gameplay has changed a lot. The backstory has evolved. Are you saying you want a wholesale change of gameplay like SWG? For a rabid eve hateboi, you could atleast get your facts right. BTW anyone who played in 2003 or 2004 would be completely lost if they got into eve now. Nothings the same.
1. The interface is completely different.
2. The gameplay is completelt different especially the realationships between the various sizes and classes of ships. Combat has been changed a lot and its completely different from 2003.
3. The backstory has evolved. What exactly do you want the eve devs to do? Would you like them to change the settings to Norrath one fine day and claim they have a totally new backstory? Thats prolly the dumbest statement in your post. The rest is just all based on ignorance.
Ps. I've played eve since 2003. I know better than you. So shutup before you shove more of your foot up your mouth.
Pps. I also played AC2, wOW, DDO, EQ2, Coh and I can see the good and bad points. You dont see me slating them for things I dont like about them.
The interface for Matrix Online was improved to handle Customer Service better, yet it doesn't get a second review. I also don't know of any game that hasn't progressed in terms of the storyline, but they don't get re-reviewed every time something progresses or doesn't (and by the way, the storyline in EVE is progressing very slowly in things like the Gallente elections and the Amarr succession).
Do I want wholesale change like SWG on EVE? I wouldn't wish that on anyone. I still play EVE, and I like EVE. Its because I like EVE that I wish MMORPG.com would give it an honest rating in a fair way, so they don't look like they are polishing an Icelandic turd to all of those that are getting sick of the EVE hype at a time when EVE is behind schedule with Kali, and has issues with CS.
I just want some fairness, equity, and honesty in the process, and a little bit of thought into exactly why the categories have been improved or demoted based upon the precedent of the previous reviewer. If that makes me a "rabid EVE hateboi," so be it, but I want the process to be fair, and based on a compelling reason that is applicable to all.
If EVE is a good game that can stand toe to toe with the rest here, then it shouldn't require special treatment just to satisfy the EVE players.
I have been playing the game for over 2 years now with multiple accounts. This game is well worth the time to learn and have fun with. If you are looking for a challenge that is not the normal grind then Eve Online is for you.
Maurauder - CEO - Orion's Forge http://orionsforge.guildportal.com
I don't know about MxO, but then again I'm noyt the one that claimed that Eve's interface hasn't changed. The fact that MxO didnt get a second review, doesnt disprove the fact that you lied about eve's interface being the same as 2003.
The storyline progress is slow is it? Better than a lot of games where the storyline doesnt progress at all.
Yes the roleplaying value has gone up. Mainly because there are more subscribers and more roleplayers. That would ofcourse improve the rolepalying aspect of the game.
The game does not lag as much as you claim. It only lags a bit in really high density systems. Its def better than WoW or EQ2.
You claim you're not an eve hateboi and you like the game....yet you call it an icelandic turd in the very same sentence. Are you suffering from dual personalities or sumin.
Horizons got rereviewed a long time ago. Didnt see you scream and shout about it.
The MMORPG guys say they are going to rereview EQ2 as well. I hope you'll be there to show us why it doesnt need to be rereviewed. Just because you suck at eve doesnt make teh game bad. It just means you suck at eve.
I understand your points and I welcome the debate. However, I think we simply have different views on how things should be done. In my opinion, MMORPGs - unlike single player games - are always growing and changing. That is why I want to do new reviews. The latest one obviously becomes our official score. The old one still exists simply for housekeeping.
The key is, whatever your policy may be, to be consistent. For me, it would be a greater injustice to pick and choose which games you re-review. Then, we have companies asking us for re-reviews at opportune times. Having a blanket one year policy (in theory at least, availability of writers changes that) makes sure every game knows it gets looked at each year. So long as we do it for everyone, it works. EVE just happened to be one of the first ones we went back to. Next week, you'll see the WoW re-review, for example.
Someone else mentioned having the original writer re-review. I agree, in a perfect world that is what we will do, but it is the nature of these things that that is not always possible. For example, Richard Duffek did a good number of our early reviews. We cannot very well have a guy who is now a community rep for Mythic Entertainment doing our reviews, can we?
Again, the conspiracy theories. I am sure if you ask around, people will tell you there have been EVE ads on this site more or less constantly for years. And honestly, the review changed the overall score of the game by .1. There is no nefarious agenda here, I simply had an interested writer and thought it was time to look at the game again. If we didn't cover games that bought ads on the site, we would only have articles about WoW and indy games.
I think it's a fair review overall but it doesn't touch on some negative aspects of the design.
First off I played EVE Online when it was first released and it had major problems with some of it's design and bugged features that took too long to fix from my perspective, most of which have been fixed since but not soon enough to keep me playing, and some still impact the game negatively today.
The main problem with the game currently is the real world time based skill learning system. It doesn't reward those who spend more time in the virtual world, rewards those who pay more in terms of subscription fees, and thus will always maintain an advantage for veterans. This is undeniable even if it's a small percentage. This makes the game unfriendly to newcomers who are willing to work harder at developing their skills than a veteran player and establishes an aura of unfairness because it is not based on merit.
This also dampens immersion, because a virtual world should not have obvious ties to the real world. Skill development is supposed to be relative to what transpires in the virtual world only, otherwise the premsie of such a virtual world is destroyed.
EVE Online is a world based on power structure, and manufacturing is one of the core aspects of the game for creating wealth and along with it, power. Many newer players may not know of the original nerf that moved high quality rare ores from secure space to unsecure space which allowed those early veterans prior to the nerf to gain a huge advantage in jump starting their manufacturing and establishing a power base. This is an imbalance which exists today because it is what made many of the powerful corporations what they are. This was a huge mistake because of improper testing and demanded a rollback which didn't transpire.
Gamers expect to have to play catch up when joining a pre existing virtual world, wether it be developing your character's skills or pursuing crafting/manufacturing for trade, but the expectation is that with added effort, one can do so thru merit, which is not the case in EVE Online.
Another negative aspect is solo play vs group/corporation play. You can solo in EVE Online, but it is certainly geared for group play so it should be noted in any review that this is not a game that will appeal to most soloers, who do have a large presence in the MMOG genre. I don't believe all MMOGs should try to be everything for everybody, which is why EVE Online is and will be a niche game, but that is fine.
Ryzome
Lineage 2
Horizon
EQ II: Desert of Flames
EQ II: Splitpaw Saga
DAoC: New Frontiers
DAoC: Trials of Atlantis
DAoC: Darkness Rising
SWG: NGE
The re-reviews for EVE, Ryzome, and Lineage 2 occured within the last 2 months.
The point I wanted to make is that with the typical business model of releasing optional expansion packs for profit, it is very easy for journalists to review or re-review a MMO along the lines defined by the expansion packs. But what about those MMO's that have expanded their gameplay via frequent patches or by non-optional expansion patches? There's no clearly defined line that says this MMO has evolved to a point such that our orginal review of the product is no longer accurate. This is a delimmea faced by MMO companies and game journalists.
If I recall correctly, IGN has a policy of not re-reviewing MMOs unless a commercial expansion pack is being released. Their arguement is that IGN's service is to educate and and provide insight to potential game purchasers...basicly giving the gamers a tool to help them decide where to spend their money. Therefore a free, mandatory expansion download is not sufficient for IGN to re-review the game, even if the expansion increases the game by several orders of magnitude.
dont be so quick to call problems. for me the skill training is perfect, the best so far i have seen. IMHO it is just fair to reward veteran players not because they have paid more, but because they have been on the game more time, and real time training is the most elegant way to do that. and at the same time it takes away the grind.
and of course, you should know that the only reason you are able to catch up veterans on any other MMORPG is because they are capped at a pointless, stupid and artificial level limit. if it werent for that crappy feature veterans would be ahead on every game.
meanwhile, EVE accepts this, and decided to not have a level limit. instead there is a limit to every skill, so that you can only train to level 5. that, and the 300 different skills make it so that veterans can not be the best at everything and any new player can be the best at any single thing within 5 or 6 months, and be just as good as a 3 year old player.
i starte 1 year ago, and i am already wining a lot of money producing ships and modules, competing with 3 year vets on the same ground. at the same time i am a very good miner, and a decent mision runner and pvper. in fact, i am as good with the dominix as anybody can be. so i dont care if a veteran has 15 million skill points more than i do. when fighting on a domi nobody can have more skills than me.
May be I can help you :)
Russian team - work in
New MMORPG Game "EXPANSION: History of Galaxy"
Thanks for all the replies guys.
Yes, I did read the first review and I thought it was very well thought out. I thought it spent a lot of time describing the gameplay and backstory. Being as this was a re-review I decided to use my space to focus on the gameplay elements that stood out to me personally rather then simply repeating the previous review.
Looking back I wish I would have gone into detail about all the elements that changed since the first review, but nonetheless it give an accurate picture of my take on the game. My opinion doesn't count for more just because it's published and it is silly to think I chose to do it for any other reason then it was available and needed another look. Obviously not everyone will agree with me, even the people who enjoy it for different reasons or have had different experiences in the game. That's the great thing about the forums: You are free to disagree.
Until next time
and of course, you should know that the only reason you are able to catch up veterans on any other MMORPG is because they are capped at a pointless, stupid and artificial level limit. if it werent for that crappy feature veterans would be ahead on every game.
meanwhile, EVE accepts this, and decided to not have a level limit. instead there is a limit to every skill, so that you can only train to level 5. that, and the 300 different skills make it so that veterans can not be the best at everything and any new player can be the best at any single thing within 5 or 6 months, and be just as good as a 3 year old player.
i starte 1 year ago, and i am already wining a lot of money producing ships and modules, competing with 3 year vets on the same ground. at the same time i am a very good miner, and a decent mision runner and pvper. in fact, i am as good with the dominix as anybody can be. so i dont care if a veteran has 15 million skill points more than i do. when fighting on a domi nobody can have more skills than me.
I am not surprised you like the real world time based skill system and that you happen to be from Europe.
The real world time based skill system is a socialist one, as it rewards and protects veterans and doesn't emphasize merit which would be more capitalistic.
I think the design stems from CCP's Icelandic/Scandinavian orientation. Most Scandinavian and some European countries are socialists, especially in regards to the workplace, protecting jobs regardless of productivity and offering rewards mainly based on seniority. To some extent you see that here in America in the "old boys network" but certainly to a lesser extent than our European and Scandinavian counterparts.
Veterans would not be ahead of all players all the time in an open ended leveling-skill raising system. Obviously it would be based on an individuals participation in the virtual world. Newcomers who are more active will catch up and even surpass some veterans and that is fair.
Every game has the Pros & Cons.
I found Eve to be very entertaining for the 4 months that I let myself loose into the Universe.
It has a very steep learning curve which too me... is nice, you either love it or hate it.
The Tutorial is a very nice, normaly gets rid of all the Idiots you would rather not have to listen to.
One of the most mature communitys Iv ever had the pleasure to be apart of.
I wholly agree with you on this one. I feel this is a function of the steep learning curve, in that it filters out some of the younger, more impatient crowd. I don't think CCP has data available, but I'd bet the average age of the EVE player is older than most other MMORPGs. It's style seems to be more compatable with someone who is more of a part-time gamer, maybe logging on for an hour or two, once every couple days. I play in this way, and am able to run a nice small scale industrial operation, by myself.
Id also like to add that everything is achievable, so lets take WoW as an example there is no way me being a casual player after 6-12 months of play and gaining level 60 able to compete against a player thats fully Tier 3 EPIC gear and belongs to a Tier 2-3 guild! i WILL NEVER see that gear. Now as for Eve-Online its a matter of time, remember there are ONLY 5 levels per catagory thus no matter how long the player has been in Eve-Online about all they will TRUELY have over you (aside from ingame skill/knowledge of PvP) is variety either way he will ONLY have Frigate 5 and all related skills for Frigate as 5 which is attainable by ANYONE over time.
I hope i made my point, im not very good expressing my self on forums.
1. The most important thing to me: No Big Spaceships Battles. Not even "medium". I dont know if its the client or the server side, but if there are more then 15-20 ships in the same area in fight things go slow. And, its so fast paced that you are destroyed in a blink of eyes. Even more, you can jump into a trap and with a big armoured battleship you can survive 3-5 seconds before explode, because some pirates blocked the jump gate. So, big, intense, lasting space pvp battles are INEXISTENT. So, I dont agree with the Lag=10 score. Obviously, you didnt try to have a decent space battle. For me, lag=6 (server or client, I dont care).
2. PvE is a joke. The missions are so dumb you actually do the same mission over and over in order to gain reputation with the agent and get some reward.
3. Lack of multiplayer ships. That I think is VERY IMPORTANT to feel a real space opera environment. Ships with 3,6, or even more players, each one taking a role in it, like gunners, engineers, tactics... man, this should be FUN!. And that also would make a great cooperative, real party oriented game.
4. You cant respecc. Thats the major flaw of the "open" skill, time based. The days you spent learning to drive big cargo vessels for example cant be refunded. So, if you wanted to be a trader, but later you want to fly that superb interceptor thingy, you have to train the skills and wait endless days, even months. You cant forget your learning like other mmorpgs and respecc your skills. That is demoralizing, even more when you see "26 days" to learn the 5th level skill needed to drive that kind of ships.
5. You are not "free" to do whatever you want. 0.0 space, where you have to go if you want real isk, is owned by players corps. So, you HAVE TO join a corp and depend on players decisions. That isn't so bad as you have more fun if you get involved in corp wars, but you cant avoid it
And there are some more I dont mention. I know there is some fun in EVE, like a very good player driven economy, stunning graphics, wise module system, great environment... but EVE is far from being an intense, deep space experience. Simply, it lacks the basics of the great s&f moments.
Ship replavment always take time, as so many people tend todo it, often when its clearly there own fault they exploded. so have some patiants, if they rushed it many people would be having ships and isk replaced that didnt deserve it.
Also i feel you might have wanted to metion Kali and the new client and graphic updates, eve will soon be a much more shiny place to play :D
Other than that all good, just wish they would balance t2 bpo's these just too few resulting in a small number of tor ich for there won good players.
Eve is not a game where everyone can reach a level cap within a few days. In Eve, there is no cap. Because of the game mechanics, unless the vets forget to train, they will always have more skill points than a noob. No matter how hard you work or try, you will not train at a faster rate. Raising skills is not based on how you perform in the game. This limits noobs to being specialized to be the most effective in PVP settings.
At the same time, there are diminishing returns within the skill system...the more you train a particular skill, the more time you are forced to spend on it to get the same amount of benefit. This helps to equalize things a bit between the noob and the vet.
As far as fun value - the real fun begins once players join a player-run corporation. Space is a bit lonely out on your own.
It's a pretty damn good game. CCP continues to impress me.
I am not surprised you like the real world time based skill system and that you happen to be from Europe.
The real world time based skill system is a socialist one, as it rewards and protects veterans and doesn't emphasize merit which would be more capitalistic.
I think the design stems from CCP's Icelandic/Scandinavian orientation. Most Scandinavian and some European countries are socialists, especially in regards to the workplace, protecting jobs regardless of productivity and offering rewards mainly based on seniority. To some extent you see that here in America in the "old boys network" but certainly to a lesser extent than our European and Scandinavian counterparts.
Veterans would not be ahead of all players all the time in an open ended leveling-skill raising system. Obviously it would be based on an individuals participation in the virtual world. Newcomers who are more active will catch up and even surpass some veterans and that is fair.
Having more time to play does not equate to being better: The Grind
IMO EVE's skill system is actually more realistic than other level based games. You can train skills from level 1-4 in a relatively short time, basically taking you from amateur to experienced in little time, but to become a master at something requires more of a time investment. However, the difference that you get from being a master of something is generally on the order of 5% so even if have trained to level 5, you are not gaining that much benefit over someone who has a skill at level 4.
Once any player trains a skill to master they are equivalent to all other players that have trained the skill to that level. Where the veterans gain there advantage is in the number of areas that they have been able to specialize in, much akin to WoW vets haveing many different lvl 60s that and being able to switch between them as needed. It's the same in EVE but players need only change ships and fittings to change roles.
Now I'm from the US, I don't like the mentalities of "pure socialism". And I like the EVE skill system and I hear it misrepresented by people who have never learned to look past a level number. At the time of me posting this my character has 10,652,312 skill points spread over 142 skills. That said when I'm flying a ship there are only so many skills that can have a effect on how that ship operates. A quarter of my skill points are in skills that allow me to train other skills faster so have no effect on how I perform(no you do not need these skills though they help DO not train them right away as you will ruin your experience early on) another 15% of those skills are Industrial and Research related and have no effect on flying a ship. now I have 25% of my skillpoints in the skills to fly ships but only maybe 5% of those Skill points actually effect the ship I'm flying at the moment. When all said and done I use about 15-25% of my total skills on any one ship or about 2.5million skill points. And about 75% of the Skill points that apply work for ALL ships. most of the skills that I have are at level 5 so well they aren't gettting any better, so the people in my corp are getting closer to being able to fly a ship as well as I can and some have through a little more focused skiling(I tend to be spastic and tend not to specialize very well) have better skills to fly the same ship. (Ironically as I'm writing this post there is a banner for Dark horse leveling studio... Your MMO Power leveling service... yeah remind me again why that ingame time is uber mentality makes sense again)
And Yes EVE does not allow you to respec. Whoopedy doo. Lets see most respeccs in games are kinda of silly anyway. You can reorganize your specialized skills and possibly add or remove powers. but If your a hunter can you Respec to a warrior -- NO, Blaster to Defender -- NO, In fact I haven't heard of a Single game taht allows you to swap a "class role" during a respec. The closest I've even seen to being able to do the radically modified "class role" change like EVE was SWG and there you also had to start from scratch in the new profession. EVE allows you to go from a Damage dealer to a more Healer, yes you have to train up the new skills but you don't lose your old ones. In general it has been suggested to allow players to respec but in general it has been boiled down to the fact that it would open up more room for exploiters than anything else.
As for the Lag issue... to Be honest EVE has the best some of the best handling of it and in many cases the common lag has little to no effect on gameplay. And when they do have a server issue they own up to the problem like the Database manager recently did as a result of a mistake in his DB flags. Things like that for me give EVE the boost in performance score than some of the "Flawless" mentalities of other game companies. Alot of the current Lag issues are being fixed in the new "Dragon" client coming out in the next few weeks.
And Beatnix if you actaully read the posts you'd would have noticed that the MMORPG.com editor said that they are re-reviewing ALL of the games. EVE just got put up front probably because as the one other poster pointed out we don't pay for the major expansions and p[ay-to-use expansions are the ones that MMO rags only review most times.
Actually, I was in a gang consisting of about 20 dreads and 10 carriers about a month ago. There was also a support gang blockading the only route to the system with a ridiculous number of bubbles and about 100 players a couple jumps away.
I'd rate EO has 7/10.. uninspired elite/freelancer/starflight clone with a lot of fun technicalities that keep players busy (which is good), lots of loot and a sandbox design but not much else unfortunately.
The only thing that makes this game shine is the player community and their creativity. It's sad that the game can't be more compelling on it's own, the gameplay in EO is very poor to begin with, it has to rely on players to make the game great, which I feel is a bit of a con here.
They could have far far more interesting missions, they could have cut down on travelling time, they could have made a beautiful and compelling universe, instead of a repetitive and dull one with the same scenery. Graphics aren't all that, same backgrounds, races look very quirky. It's nothing incredible here, certainly not worth a "9/10" at any rate.
This game is alright, but it's not incredibly original or super creative overall. I guess it compensates by having a ton of loot, like Everquest, a mediocre game with a tons of loot + large community.
Any MMO is only as good as it's community, without that there is really no point in even playing them. This can be masked to a point but eventually it will come to light.
well I've started playing eve over the last 3 weeks and it's fantastic. I dont think it's a game for everyone but I think it's awesome how endless the possabilities are in game.
As for people attacking the review - a review is just a personal opinion after all. so what if it differs from other reviews (even from this site). I think it's good they are being updated.
One of EVE's advantages is that we don't have to wait till the next devolper story arc. In fact most of the time the devolopers are trying to play catch up trying to implement true game systems for the stuff the players come up with. It means I may find a way to play even and make a name for my self that nobody else has done succesfully not following in the tracks of thousands who had to do the same quest.
is more that that how many game make news on game whit players ??
and news whit alliance/corps ?
eve roleplay is new but that u expect from a sciñfi game ? orc and elfs ?
but also i have to say to acces all content u have to get a subscription
its funny, I recently had a conversation with one of the members of a alliance that I was in a year ago. as we got to talking about old battles and our exploits and accomplishments, and the occasional running with our tails between our legs story. I realized that EVE is the only game that has that kind of experience a game with a History that you can share with players and reminisce with. That makes EVE enjoyable for me.
A very nice review overall.
I wish tho they waited till KALI 3 was released tho.
It's one of those things that I consistantly harped on CCP for not doing: documenting the player's history/lore and formally integrating it into EVE's backstory. The closest things we have to formal documentation of the player's history is the territorial maps, diplomacy chart, and the 2 articles written in EON issues #3 and #4.
You could literally write a whole series of novels based on the politics and conflicts of the last 3 years. I consider it a huge mistake on CCPs part for not capturing all those moments in EVE history where the players dramatically shifted the course of its galaxy.
That said, I really don't understand the trolling and flaming which is going on. If you are interested in a space based mmo, try it out with the free trial as you would with any other game you might be interested in if it gives a free trial. Be your own judge. Why get angry at a reviewer, or go crazy because someone else doesn't like a game you like? That's weird.
Eve is a nice game but I really don't like the lies said in this review. Support tickets require AGES since 2005, it takes 3weeks when you are lucky but the common waiting time is 1-2 months now!
10/10 for performance? AHAHAH, eve is the most laggy game in the world, it stucks even for 5 minutes sometimes, since I play (2005) I saw a lot of lag issues, massive troubles never solved.
Please mmorpg.com you are the best magazine online about mmorpg and you are reviewing the best MMORPG, but try to be objective next time or write "this is another eve promotion" under your review!
True, that. However, in comparison to other MMOs EVE is virtually lag free. It seems the lag and performance rating was graded on the curve.
Seems like a bit of a silly question for you to ask when the information, being a current player, is at your fingertips.... are you saying your aren't aware of this: http://www.eve-online.com/features/ ?
Now, use the first expansion as a baseline and look at the features. Pretty straightforward so far. Next, look at the following expansions, and you see what has changed. Obviously, it's a lot of changes. Now to say that the basic gameplay itself hasn't changed, I'd disagree with you there as well. Again, it should be fairly obvious that themes and the like stay the same, as are many of the methods for doing things, but the focus of many things has evolved nearly beyond recognition. Player Owned Structures for example... they have had a huge impact on how alliances operate and vie for their space, and how others have to work against those structures. Compare that to how it was when Eve started.
Now look at the Kali Features, and read up on what is coming in the future. Can you possibly say this is the same game as it was in 2003?
Not reading the review, since I don't need it, been playing eve for 2 years
Just wanted to say that I think you guys could have waited to kali, you'll have to re review after kali anyway.
what? i can hear Beatnik59 scream from here "NOW IT'S CLEAR!!!! CCP ARE MMORPG.COM!!!! EVE: KALI IS EXACTLY THE SAME GAME THAN 5 YEARS AGO WHEN THEY RELEASED THE FIRST INFO AND SCREENS, NO NEED FOR A REVIEW"
anyway, yes, it'd be great to have a review after every expansion, not only from EVE, but from any game. come on, it's not like MMORPG.com staff have to review 10 games every week...
This is a very honost review in my opinion. To review an MMO you need to delve into a game and it's impossible to explore every corner and find what's behind every door as you run through a MMO especially EVE with the size that it is.
To figure that the game's graphic's engine hasn't had an upgrade in over 3 years and still can hold its ground is testimony to the current game system and with Kali the games going to be reciveing a very large graphic's upgrade.
As for the game not reaching it's height. Remember this game's still growing and right now holds records for the most people online at one time on one server. Also another server's in the process of going LIVE in China so yes this game's growing still. It may not reach the membership levels of say WOW but it's doing what it was designed for. Find a nitch in the MMO market and stay consistantly in that goal and to be honost I'm glad this game doesn't have that type of membership numbers.
EVE makes you have to think and sorry to say there are gamers out there that think power gaming is the way and if you can't grind up your character in a month to max level the game isn't worth it. These are the type of people we don't want to see in EVE and to be honost I like the pace that EVE sets because it allows me to really get to explore my ship and learn its potential. There's no "Game Over" button (though some will claim the Titan is once you see what it can do when the Doomsday Device goes active)
Skill points in this game means squat. It just means you have the capability to use more items but if you're not watching what you're doing even a 3 year old character could have there rear's handed to them by a character a few months old. How many MMO's can say that when putting a level 80 character with the most expensive equipment vs a level 5 with low to mid grade equipment?
Either way don't knock it before you try it.
forget to say
escape > Grapics > mark Widescreen
doo u actualy play the game before review ?
Sorry if this sounds like a flame, but honestly....
Do you understand the concept of a "review"? Have you ever read a movie, book, music, restaurant or play review? I'd venture to say that games are like all of the foregoing, they are like "art." Beauty is in the eye of the beholder.....The review process is NOT scientific. It is simply one guys opinion. Some reviews can be a bit more "scientific" than others (cars, washing machines, even application software) but games are not appliances, everyones "purpose" for playing is different. There is no such thing as "inter-rater" reliability, niether is WRONG, just different, in fact even the same reviewer may "change his/her mind" based on factors that were more/less important in a previous review.
We are lucky when two reviews or player experiences come within some "range" of one another. The very same things I love may actually be hated, or bore the hell out of you, that's life. I find it hard to believe you play or enjoy Eve at all given what seems to be a fundamental lack of understanding of "gaming" and the review process.
Most gamers (like music and movie fans) understand that they really need to "taste" it to decide for themselves, I don't really know what you think a game review should be but would love to hear it.
All of that said let me admit I'm an 11 month "fanboi" for Eve, and offer MY review:
I was seeking an "economy and war" based MMORPG when I posted here last September 2005. http://www.mmorpg.com/discussion2.cfm/thread/52754
Several posters here pointed me to Eve. The depth of the game was fascinating for months....I still "learn" new things virtually ever time I log in (daily). I quickly joined "Eve University" a learning / n00b player based corporation, and have loved it ever since.
Almost all of the features mentioned by earlier posters are what make the game great, I won't rehash. The player community is far and away the most "mature" I've ever seen. Yes team based play is important to success / survival in 0.0 space but isn't that why it is called MultiPlayer?
Personally I feel I've done 60-70% of the "things to do" after 11 months. So far my personal favorite is trading and building, but I do enjoy the PvP elements but not daily, I actually tired of the missions some time ago -- but will probably return to them sometime. I still continue to find new and interesting things to do, even if it is just to put another few million ISK in my wallet.
The most important thing about the new features is not their individual content, it's the fact that they're simple often but fundamental changes to a complex] system, and as such their impact is usually far more profound than their simple descriptions suggest. POS and sov have, for example, completely changed the nature of Alliance combat, along with the attendant dreadnaughts and other captials. The addtion of Tech 2 (since release IIRC) has fundamentally changed the economy. Some of the new ships (in particular Covert Ops ship and Interdictors) have again caused huge sweeping changes to the way PvP plays out. Similarly the simple addition of mobile war disruptors had major knock-on changes to how well you could control travel routes and thus interfere with combat and logistics efforts.
In any case, that's all secondary stuff. The important thing about Eve is the way the mechanics and tools allow player groups to interact. I fly with RAZOR, part of the "northern block" comprising half a dozen or so alliances in the north of the map, and I've been at war for going on two months now. At the beginning of July the map looked like this: http://dl1.eve-files.com/media/corp/CRII/01.07.108.jpg
The main northern block at the time was Dusk and Dawn (D2), ourselves, CDC, Guard and RAWR, with FLA Sparta and NFC at a somewhat uneasy peace in Dek. As you can see, Cloud Ring was contested by the Goons, an alliance made up mainly of thousands of new players from the SomethingAwful forums who managed to gain a foothold in CR due to, basically, sloppy admin work. We decided we didn't really want them there and started our war to evict them from our borderlands. The initial attack underestimated their strength and was repulsed, causing command staff to reduce the intensity of the conflict while they figured out a better second strike. This lead to several weeks of fighting in the contested area while things were sorted out.
Then chaos broke out in Deklein. IRON moved in to reclaim their former territory, and NFC resisted. FLA pitched in on the side of IRON as they'd recently fought a bloody civil war with former allies NFC, while Sparta remained wisely neutral. The other northern powers held back from intervening, as they had NAPs with all parties involved, IRON being very old friends of D2. Then an NFC fleet commander was caught actively helping the Goons move capital ships through Branch and several other events caused the remaining neutral parties in the north to side with IRON and FLA. NFC rapidly collapsed but many of their former corps (guilds) joined Sparta, who tried to retain NFC's hold on key systems. Everyone summarily declared war on Sparta, who hired in mercenaries Burn Eden and publically enlisted the Goons to help them. FLA replied by hiring Mercenary Coalition (after outbidding Sparta for their services) and the other northern alliances, determined to stop the Goons gaining a foothold in their heartlands, quickly shifted focus to Dek.
After a short but decisive war which saw the Goons unable or unwilling to lend the necessary support, Sparta collapsed and D2 took over their former territory. The strategic focus then went back to the Cloud Ring conflict, where the northern allies struck a fierce blow to the Goons, erecting thirty starbases in the key system over two nights, significantly outnumbering the Goon starbases and thus guaranteeing them control of the station after the five-day timer elapsed. The Goons responded with a call to arms from their leader, declaring their intention to bring in several large southern alliances, lock down the system and destroy the newly-erected starbases.
The first night of their seige went badly, with only two starbase towers damaged and none destroyed, and their overnight lockdown of the only stargate into the system swiftly dismantled as european-time forces came back online in the morning. It looked unlikely that they were going to succeed in their goal even then, but then a further blow came: due to a controversial forum signature (involving a dead player and SomethingAwful "humour") Band of Brothers, widely regarded as the strongest alliance in the cluster, declared a holy war on the Goons and vowed to destroy them utterly. Their expected strike against the Goon assets in Cloud Ring never came, but neither did the Goons' allies, many citing recent events as the reason for changing their mind. Unprecedented (and thus far unexplained) levels of system lag made the fighting on friday night near-impossible, but the Goons were faced with a herculean task anyway, one which they clearly didn't have the infrastructure to complete. Instead, they pulled their remaining assets out using jump-capable carriers and retreated to defend their homelands and wage war on their enemies in Empire space.
While we were busy in CR, the forces of the Tau Ceti Federation, a French-speaking alliance based in the no-man's-land of Venal, seized the opportunity to attack RAWR in Tribute. Unfortunately for them, the western front collapsed far more quickly than they'd predicted and allied forces piled back east to remove this latest threat. While smaller than the Goons, TCF are far more experienced fighters and the war thus far has been hard and bloody, with one engagement seeing both sides lose seven dreadnaught-class starbase-busters apiece. The first of the two contested systems has now returned to friendly hands but D7 still remains a contested system, sitting astride a vital travel corridor and thus being a key system to control. We're confident that we will eventually evict the squatters - their botched diplomacy means a settlement is unlikely at this stage - but we're expecting the war to go on for a while yet.
The map currently looks like this: http://dl1.eve-files.com/media/corp/crii/10.08.108.jpg
Cloud Ring is now in the hands of RISE, who took ownership from D2 once the Goons were cleared out. Dek is now split between D2, FLA and IRON. And, although it's not shown (the map is produced by Joshua Foiritain, who's just another player and thus not always 100% accurate), Tribute is still disputed.
That is why a lot of us play Eve. Not because of the graphics or the mechanics or how many points it gets in a poxy review. If you want to go on bashing NPCs in WoW, be my guest. We're busy fighting a full-scale galactic war, with multiple fronts, a huge logistics chain, politics, drama, territory changing hands, and people losing days or weeks of work in a single ill-judged engagement against superior forces. I can go out there in my little frigate that I could fly when I was three weeks old and play an important role (yes, really) in a key battle which helps decide the fate of a thousand stars and ten thousand space pilots. At the end of the war, one side will win and the other side will lose in a real and tangible way, and as a result all this stuff matters. There aren't that many games out there that can make the same claim.
^ and that is exactly why i play eve.
toast whats ur nick in game ;p
-GNW vet.
HOO.
Amen brother, you explained very well the fact that the PvP is really incredible -- not so much in a BattleField2/TomClancy/FPS type way (i.e. shoot/die/respawn rinse repeat) but in a OMFG I just lost a ship/outpost/station that took me/us 1 week/month/year to build.
The "losses" hurt so f....g badly I've had to get up walk around the block, lay down and watch TV to cool off, consider quiting this f....g game, then inevitibly come back for more.
The "adrenelin" rush can be second to none when you know that "respawning" will cost you dearly.
The alliances mentioned by Toast are the warriors in the game. I belonged to an "industrial/carebear" alliance "The Big Blue" whose mission was to build and sell the Titans/Dreadnoughts and other capital ships while remainng neutral and "opening up 0.0 space to the beginning pilots".....well our mission (undertaken in late fall 2005) was also quashed in the past 30 days. But the two primary corps in the alliance - my 600 man corporation Eve Univeristy, and the Tech 2 builders in NAGA remain fairly strong and committed to important elements of thier mission.
Even as a "CareBear" you have to respect the warriors....the stuff they blow up is the stuff I build and sell to them.
Most of the time a steep learning curve derives from bad planning or lasiness of the programmers to educate the newbies on how to play the game through in-game help. A game being hard to get into is a minus since it drives people away, and I'm pretty sure that's not a good strategy in designing a game financially speaking.
Another thing that will decrease the player base is this great feature you fine folks flaunt. I am referring to the fact you will NEVER EVER catch up to an active older player. Yes this is a great feature. I will always be inferior , that is the selling point of EVE to new players GENIUS
But wait there's more. Once you get into the meat and potatoes of the game aka PvP yaaaaaay, there's a steep penalty for death....boooooooo. Yes this is what will make anyone want to play EVE, especially considering that death hurts players with alot less resources more aka newers players. BRILLIANCE
The strategy of the EVE makers is obviously simple. They have made a game which only veteran players aka fanbois would want to buy. Now this is great dog gone way to get asses in seats.
I have never had a high respect for this site as a professional gaming website anyways, but the info here is often good.
EvE is a boring game if you dont like every single aspect of it. Very boring.
Being totally honest and generous i give EVE a total rating of 6. Fun factor a 3.
MMORPGs are going to be split into more accurate categories in the near future or even get another name. Over 90% of the games covered on this website are extremely boring to play, except wow but im burnt out on it and cant enjoy it anymore. But games like SUN, Hellgate London and Huxley are on the horizon and there is a huge demand for such games. Action packed and fast.
I have a 22m eve char still in trainig so i have played for more than just the trial. (im not paying for it and my friend is training it)
As people have stated before the real time learning system does heavily favor veteran players. I agree that time spent in game should relate to how much a person gains skill wise and item wise. However, there is one aspect people seem to be forgeting in that this game does take some merit of skill. Of course you will never know the same amount of skills as other pilots who started before you, but that doesn't mean they will blow you out of the water everytime you cross paths. What will put off most people about this game is the simple fact that there is some actual thought and skill involved when it comes to making your choices, and this doesn't come when you get to a certain level. It is thrown at you the minute you create your character. Like I have stated before I agree that players who actually play more should recieve better turn outs than those who don't. However games that work in this manner have their downfalls as well. It shouldn't be enough that since you play more than one person you should be better than he or she is. To many games are designed poorly in this way. Ultimately when it comes down to it a players worth isn't measured by their skills and actual knowledge of the game, but by pure time spent online. While Eve works in the same way by favoring those who have been with the game longer than others. Good Arguements have been made to suggest that with the right forethought and skill a player who has started later than another stands a good chance. This does not negate the fact that their real time based skill system was a poor design element in the overall scheme of things. It simply contradicts the statement that those who have played longer or payed more will always win because there are other variables such as the intelligence and skill each individual player has.
I think Eve was a fun game while I played it, but it is not a game for those who are simply looking for the next run of the mill MMORPG. Create your character, pick a class, kill mobs to level up. The road isn't that simple, and I think those who expect it to be will find themselves going nowhere.
Cekar
My point is that EVE isn't a game for everyone. You need patience and some maturity to enjoy it and many players have been trained to expect shallow instant gratification and a long steady grind. That didn't come out right but never mind. There is no grind in EVE unless that's what you're after. Yeah missions get repetitive but what game's don't?
So if you don't like EVE it's because you're not the sort of person its geared towards. That doesn't mean there's anything wrong with it or you, just that your tastes are different. Go find your game and play it and stop criticising those who disagree with you already.
The first category I have a problem with is the rating of 10 for "Lag/Performance"
This is an utter crime. I'm sorry... EVE is many things but it is NOT lag free. This should have been about a 7 or 8 rating, still above average, but not nearly a 10. There are MANY occasions within the game where you will lag (especially in crowded sectors). And, no, sorry... with today's technology that is NOT excuseable.
The second category I had a problem with is the rating of 9 for customer support.
I don't know how the reviewer came up with the '9' but I would rate EVE's customer support as 'average'... around a 5 or 6.
Other than that I would say the review was dead on.
This is bringing the "level" mentality to judge EVE. I have to explain this to most of the newer players who join my corp in EVE and its easy to get a misunderstanding. NEVER will all of your skillpoints be in use at any given time. I know a Guy with 3 times(30million SP or about 3years) the Skill points I have and he can't even fly a cruiser. He spent most of his early days skilling manufacturing and research related skills. After that he never wanted to risk anything big so he flys nothing but T2 frigates and Destroyers. While he plays a significant role in combat most of new players can be flying a larger ship in about a week to 2 weeks.
its all because of the fact that instead of 1 master level that dictates how good you are each skill has a level. And only a certain skills levels are figured in at one time. Think of it in this Fantasy style. You have a healing spell skill, When your in a Priest mode you get all sorts of bonuses to this skill, Your a healing machine. if your in Paladin mode your a decient healer but now you have bonuses going towards Armor and Damage. Last you Have Warrior mode... You can't even cast a heal spell as the armor your wearing prevents you from doing it. Thats how EVE skill systems work. having multiple skills maxed out gives you more OPTIONS not make you a better player.
That all said when you look at the training time in EVE it perfectly matches the other MMOs. I have 12 months in EVE about. My character is equivlant to having 6 LvL 50 Characters of different classes. If I wanted to and I'm slowly doing I'll be training additional skills to be able to get ONE aspect of my character to the equivlant of a LVL60 with Tier 2 gear(Using the WoW equivlant as its a game I know some about and most people do know a little). Most players have 1 character in EVE which they can train in as many roles as you you want or as few. In WoW/EQ/CoH when your playing one character in a class NONE of your other characters are improving, which is not nessicarily the case in EVE. Since EVE does not have a linear system of training certain skills are used in multiple places, For instance a BIG hurdle for me is the 21 day skill of Cruiser 5. Cruiser 5 will open the door for T2 Damage ships, T2 Healing ships, and T2 Recon Ships. Effectively a single 21 day skill Allows my character to unlock the ability to spend a hour training into the equivlant of a Tier 2 equiped Priest, Warrior, and Rogue. Most people who start EVE don't realize the above which is fine as you don't really run into it till you start thinking about how your character is going to train out which well tends to not happen till after your trial.
Not as much as you'd think. As EVE is very heavily group oriented its not uncommon for say a new player in a tackler (ship equiped to lock a ship in one place so others and obliterate it) to have any repairs or replacements payed for by a older player. I do this all the time. Most experienced players have no trouble doing it. As a tackler or Electronic Warfare ship you are going to be EXTREMLY important for the enemy to kill so hey guess who's going to die. Also guess what the NEW player was in many ways MORE important then me in my Battleship. So when they die my response once things cool down is usually, "You need any isk to fully insure your replacement ship? don't forget grab the stockpiled mods from the Corp hanger and let me know if you needed to buy anything so I can reimburse you." Its the group strategy wins and New players can play a vital role in the course of a 2 days training. You can Solo PVP but you have to know when to cut and run. the solo pirates are some of the Smartest people in the game as they weigh odds I don't even think about half the time, so although I hate it when I lose a ship to them I at least respect them for the person behind the ship.
No they built a game where you have to do some thinking to figure out whats going on and how to stab someone in the back to take advantage of. They made a game that would NOT be for everyone but the people who like it will stay in the game for a long time. EVE's a niche game, and I agree it will never have Millions of players... frankly I'm not sad. Put EVE in the catagory of the War sims like Silent Hunter, Panzer general, or Battlegrounds. Most people wouldn't argue if you gave those games High scores in a review and most people hate them. They score High because they did what they set out to do and they did it Amazingly.
If you want a Complex Space MMO game where what you do matters and a screw up can REALLY hurt you, in a enviroment that makes you truely wonder what you missed when you logged off... EVE is for you. If the the above is not true then don't play it.
I agree that WoW, EQ2, and CoH/V (The only games I've played and can comment on) also deserve to be in 8.0-8.9 bracket. They all did what they tried to do Pretty damn well. WoW became the Gateway drug into the MMO world. It has very little long term playability... but, ALOT of people(espicially the targetted 14-20 age group) will find it fun for at least a few months. EQ2 still maintains the version of the die hard fantasy MMORPG (though I give it the lowest of all of them because it has had several bumps in trying to accomplish its goal). CoH/V became the superhero game and the meccah for the hundred of thousands of comic book fans. All of them deserve thier due as great games for what they set out to be but NONE of them deserve the 9.0+ Of games that truely have everything and you need to try them.
Some times I wonder if I speak english I see so many grammer errors
If you can't enjoy EVE then you need more Ritalin!!
The in-play down time is so I can go cook supper for my kids without dying or being eaten by a giant space goat on steroids!
Its not meant for the likes of you youngsters, with your single digit attention spans and your atari gametoys. Its for grown-up adults, like me.
(End of Parody)
But seriously, each to their own; if you don't like EVE then fair doos, but please recognise that it appeals to a particular target audience and that isn't you. Yet, good things come to those who wait
Alright, I got tired of reading the fan posts versus the non-fan posts. I will start off by saying that I started playing this game in 2002 as part of the closed beta. Much has changed in the universe of Eve-Online. So much so that I hold a huge regret about not having stayed subscribed the entirety of the time. In the last stages of beta, there were still many problems with the game, they removed alot of features that would cause problems later on, and added a few that seemed somewhat stupid in my own opinion. The day of the global release, there were numerous problems ingame that rendered it unplayable to a vast majority.
There has been much debate on whether the content has changed enough to warrant a re-review of the game in its whole. I would have to say that yes, a review of the game at release does not do any good justice to the game at its present state. That being said, many other games would also warrant a re-review.
Content has changed massively since the dawn of Eve-Online. Tech 2 modules and ships, huge change in the gameplay and skill requirements for usage. Hundreds of skills to choose from, only the basics were available when I started playing. Player Owned Structures/Alliances/System Sovereignty, all hugely important features that were added later. The much dreaded and infamous redistribution of ore, one of the largest changes to shape the universe of Eve. For those that do not know about it, there was once high-end ore in as high as .7 (Crokite etc.). Capital Ships, long awaited since the dawn of time. We were promised Titans as a future ship class before we left beta.
For those that dispute the "Fun" value given by the reviewer, they must realise that Eve-Online is a sandbox game. The fun is what fun you create for yourself. Recent events revealed a scammer that walked away with something like 490billion isk, I'm pretty sure he perceived that as fun :). The world is a big place, and you are more than welcome to commit piracy, become a merchant, forge your way as an industrial powerhouse, defend (and sieze) space that you call your own.
In my opinion Eve-Online is one of the best MMORPGs out there, one that allows you to forge your own destiny and make a name for yourself in a community of thousands.
You can turn that on and off in the graphics menu.
Close 890 Billion
Yea I think he is pretty much the designated "winner" of EVE.
Now, who wants second place?
[quote]My only gripes in this category are the strange ability for you to be able to see the sun though completely solid matter like planets, moons or your own ship. [/quote]
If you would have done a little more research, you would have found out that this is simply a graphics option you had turned off. I'm not sure what it is right now, but when turned off it allows you to see the sun through solid objects. Otherwise the sun acts normally and is obscured by solid objects. Try changing your graphics options and rethink this comment. It makes you look rather silly and ignorant in your review.
If this was already mentioned, my apologies. It had to be said though since it is misleading and false for many players who have all their graphics turned up. (Not hard with the game's requirement being so low)
"this game is nothing more then spent money = skill"
You come on here , saying that skills are not all that important to be something in EvE but as soon as something is mentioned about changing the skill learning your all against it because you put in "your own time and money in it" so why should the new guy get any advantages?... I find this line of thinking funny when u say skills are not all that important..
First -- the learning curve isn't so much steep as it is deep. The tutorial gets you going, but if you need to understand the entire game and strategies in 3 hours or 3 days go back to WoW.
As stated earlier you can quickly contribute and be on par in any chosen area, if you need to be "equal" to the veterans go back to Guild Wars.
The steep "death penalt" is very manageable, insurance, corp mates etc...if you need to respawn go back to Half Life.
Despite everything you suggest the funny thing is you are proven wrong by the numbers the game has grown from about 30,000 subscribers at release to 125,000 in June 2006 http://www.mmogchart.com/ and more than doubled in the past 12 months, i.e. the rate of growth is accelerating.
So I guess some new subscribers are finding it interesting, as they appear to be getting "asses in seats." So next time you flame a game for being universally unattractive check your facts. But then that would take time and you probably don't have a lot of time between your middle school detentions and Ritalin injections.
From what I was told by a dedicated player you need about 6 months to compete in PvP and have realistic hopes of doing something worthwhile.
I think I agree with you. If someone doesn't want to waste their time on crappy EVe they should go back to whatever game they came from.
As far as that "ghetto site" -- You didn't offer an alternative for subscriber counts? I guess you are the expert? How many subscribers do you believe in?
IMHO I still think the 120,000 number seems about right as recently there are usually about 15-25,000 people online at any given time, about 2-4,000 are usually trial accounts...so that's only about 1/8 of the total subscribers...makes sense to me.
After 1 day of doing missions I ventured into 0.0 space and started doing missions for a specific pirate corp, avoiding a russian alliance and being amidst of a huge war for 2 weeks until I finnaly got killed, but during that time I've achieved alot of isk and had insurance so I just started over with a brand new ship in the same 0.0 region for 3 months until I could really compete, during that time I had a blast being the underdog running missions for pirates and smuggling drugs, I roleplayed a drug runner, this game is truly one of the best or even 'the' best MMO out there. :D
I haven't just played this line of character, I've played a miner/hauler during beta and year into release and guard/fighter for a big corporation/alliance aswell.
You can play this game casually or hardcore, it's still as fun doing both, it just requires time for the skills and now is a good time for new players to start due to many people have re-rolled into the new bloodlines awhile ago.
So, because you don't like it, everyone that does is a fanboi...
There is one thing I can say about the people who try and subsequently reject EVE. They usually have concrete and specific reasons for coming to the decision they have. I don't think that people take the time to log in and criticize something unless there is a reason, and a good reason that other people can understand and relate to.
I have yet to be convinced that the people who hype EVE here hype it for any other reason than to get another $20 dollars into the game, and another person to take advantage of in the game. EVE fans honestly don't care whether or not people enjoy themselves in EVE, or they would work to make EVE better, rather than make excuses as to why the game is rejected by people who gave it a chance to prove itself.
How exactly do I work to make the game better?
And I think more people come to bitch and complain than to praise. Because if you enjoy playing the game, you'll be mostly... enjoying the game, rather than posting on forums...
Wow... this article just reeks of overrated bigtime...
Performance/Lag ............... 9/10?????
That category does include game stability as well doesn't it? Worst uptime record of any MMORPG on the market and you give it a 9/10? Lot's of data is very much delayed when displayed.... Traffic advisories throughout 80% of Caldari space due to high serverload (95% CPU or higher). A game that invented the term CTD (Crash to Desktop) should at least give you an idea. Ever been locked by 20 NPC pirates/rats at once? 10 second total system lockup guarnteeing you to loose your ship (most likely caused by serverlag, playing on a DELL M1710 fully maxed out here).
Realisticly this should be 5/10
Customer Support .............. 9/10????
Did you EVER file a petition??? Ow wait they prolly knew who you were and priotorized your petitions. Waiting for weeks or even months to get an answer is COMMON. Yes COMMON. Not to mention the more then annoying autoresponders who don't help at all. True when you do get a human response it's often good, the wait time is totally unacceptable though. Compare this to DAOC where you get a human response within 4 hours on average or within a day at least. Through one on one personal chat with a support staff member instead of incomplete e-mails.
Realisticly this should be 2/10
That's not even touching the major flaws in their PvP system or Agent system.
Isn't it fun? Ow jeah it is fun especially because you can play and be anything that you can fly or fit into your ships.
The really good stuff in EvE is the market system and crafting system however, the PvP is a thrill sure enough but it's a numbers and gate camping game. The biggest thrill comes from the cost and effort you loose when loosing a ship.
Ow and euhrm.... A shield tank fitting (if that handfull of resists even counts as a tank) on a Brutix combined with blasters? Come meet me any day of the week. Tip: more low slots then meds = armor tank; more meds then lows = shield tank.
Another point completly missed is the fact that EvE is terrible slow, except in the pvp department where you can loose your stuff in seconds. (way too gank and choke point friendly, numbers win the day any day).
With the skillsystem you forget what to mention how it feels to train yet another lvl 5 skill up to lvl 5 and having to waits months of real time for it to complete in or to be able to fit that component you wanted to fit.
Also Graphics wise you completly don't touch the fact that you don't have anything but a static jpg representing your character, i.e. total lack of character feel. Custom paint job of your ship? Dream on. All ships are identical in the looks department.
Still, the biggest pro of the game is the enormous flexibility in allowing you to be and do whatever you want and where ever through it's sandbox model and unlimited freedom in ship outfitting and suburb craftingsystem. This is where the real pull is.
Regarding the comments about the seemingly perfect graphics: Either this is a biased, short-sighted, blindfolded review or the reviewer completely lacks of fantasy. If there is nothing to render "... in the frozen voids of space ..." why does every system has those ultra-gaudy nebulae (or nebulae background pics through which you aren't able to fly, respectively)? The inflation of nebulae (which apparently is supposed to conceal the emptiness of space and the great similarities between the EVE systems) makes space far from being realistic - hence there is no reason why CCP shouldn't put some giant tornados and other weird stuff in space. Paradoxically, deadspace is full with that kind of stuff, non-instanced space is almost empty.
Plus there is no variety of stars, i.e. double stars, there are no black holes, no comets etc. Those tiny asteroid belts are a joke as well. Why are there no flying solitaires or huge belts which embrace the whole system?
I have been playing EVE for one week now and spent approx. 100% of the time in some psychedelic warp pipes or 15 - 0 miles away from stations and jump gates. K, sometimes I actually warped in (static) asteroid belts (which all look the same btw) or ultra-detailed mission zones, where - like in those asteroid belts - everything interesting can be found in a bunch of gimmicks floating in void.
In fact, there are no incentives for explorers - travelling in EVE consists of warping from A to B (or to that instanced deadspace) hectically.
So, jumping into this thread is a newbie. Wish me luck. For anyone only and purely intrested in EVE, skip the italics part... ;)
MMOs, like any diverse experience, are very much based on personal preference. I myself played UO for nearly 7 years. And if things were slightly different, I'd still play it. (Allow me this small side-trac, everyone)
I started UO because of ULTIMA, I've been playing that series since I was a kid. When EA started to more more and more away from what I considered to be the game's backbone, I left. I swallowed the cyborgs from the failed UO2, I swallowed the huge change after Age of Shadows... but when they came with Ninjas and Samurai, UO died for me as it was and I left.
Now, that was my decision, and for my path in this, there will be a flurry of people who disagree loudly. A story the backbone of an MMO? Rediculous!
Now my review of EVE would have looked utterly different. First of all, I spend several years now in the CS of MMOs, so far in three different ones on different levels of the job. It gives you a different insight, different experience on such matters. I still hear in my guild "Stupid GM wouldn't help me" and have to think 'Well, surprise, I could have told you that'.
Other people have played a huge spectrum of MMOs for their likes and often try to compaire. My current "main MMO" would be WoW. And it's amazing how often people try to compair DAoCs RvR system to WoW and complain that WoW sucks in compairsion. (Hm. I overuse the word here...) But that WoW has no RvR and as such can only "suck" when held up against DAoC is something one should best not mention.
And so I come back to EVE.
When I played it, it wasn't precisely my cup of tea. I felt very at easy with an overall much more "mature" audience in that game and, thanks to being single-server, a tighter one at that.
However, EVE IS a PvP game, and there was very it quickly ended for me. I dislike PvP, you see. I can't wrap my head around the enjoyment of shooting someone down, and in EVE that even had more dire consequences then in many other MMOs. In EVE, if you were careless or unlucky, you could end up losing most of what you owned, including a lot of work on your character.
I'm a masstive care bear, sorry. :]
So, I spend my days mining in 1.0 space. My corp was happy enough, as they thought I was doing the boring bit of the game. In truth, I was very happy they let me do this, as I was enjoying greatly the music and the look and feel of space. I'd play EVE in the very late day hours, and few things put me at rest so much as watching the chat, senseless mining on an Omber 'roid and listening to the music.
I bet for me, the game wouldn't have changed overly much, as I never saw a lot of it. C'est la vie.
But all this was mainly to say "This is ONE persons review".
If you wish to invest into something, be that an MMO or a new car, you should always go into the efford of reading up on it from several different places. Start with what the manufacturer says (Here it would be CrowdControlProductions). Then work your way through one or two "outside views" from bigger hubs like MMO.com. And then open Google and read some guilds' homepages. These are the people that play the game every day and useually for a longer time already. See what they love or gripe about.
Else, most games have trials. Have a go! You might not love it and waste a few hours of your life... then again, don't all MMOs do that?
/wave,
Ges
There isn't much for explorers, CCP have said they are working on it and some of it has made it in with the Cosmos constellations.
Comets, system wide asteroid belts are being worked on but don't expect them anytime soon.
As for the double stars, I don't know. The black holes would be stupid, they would consume anything in the system.
Ginnungagap is a huge black hole at the edge of Minmatar space. It is the largest black hole close to civilized space. The black hole has already rendered several solar systems close to it uninhabitable, but otherwise it is not considered
to pose any great risk to inhabited space for the foreseeable future. The black hole can be seen very clearly in the Konora system, located very close to it.
However, if you fly to Konora, you won't find anything - there is no black hole (despite the things the F10 map tells you).
The truth about Performance/Lag: http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=393189
LoL you are an ideot are you not
This article was made BEFORE the dragon patch.
As for the current Lag you try reprogramming the core program of a MMO without causing some problems
What CCP did was akin to relacing the branches of a tree with new sleaker branches without disturbing the leaves.
Its quite obvious that you are really RAFdood
LoL you are an ideot are you not
This article was made BEFORE the dragon patch.
Hmmm, maybe just maybe before you start calling people idoets (idiots) you should check the post date versus the Dragon patch release date.
And concerning your childish RAFdood remark... have the moderators check my ip addresses, writing style, grammar mistakes and whatever not. I'm most certainly not related to RAFdood in any form.
Funny enough though I do share his vision because it is an actual and factual representation of the game, it's mechanics and it's dynamics. You can name it a sandbox because you only ever implemented 5% of the game you designed but you wont fool me.
Also as opposed to RAFdood I'm still playing (toon creation date 2004), I happen to share his judgement and have been posting it long before he ever did (never read any of his forum posts that i'm aware of, happened to read his review today which led to me reposting mine and you scouting out my post history in order to be the fanboi you are).
Eve has some very broken parts to it, disappointing PvP (gatecamps 'r us, numbers 'r us, skill doesn't count, bookmarks = win, no game mechanics to counter this, jamming and scramming = winning, bot accounts will keep you alive), very poor NPC related content (worst of any mmorpg I've played), travel is slowest of any mmorpg i played (yes that includes DAOC before there were horse routes), poor interface (hardly any keyboard controls, not customizable) with very unlogical menus and hidden settings, it takes you 4 hours to collect stuff and a new ship to replace a destroyed one but only 3 seconds to loose it, lack of group ability other then with corp mates due to trust issues caused by game design, terrible untrustworthy gang system (interface lies/lags or simply doesnt relay info), 16.5 years (real life) required to complete the current skilltree with +5 implants, this game forces you to specialice your trade into one direction without giving the ability to experience the other parts of the game to it's fullest thus excluding you from allready limited gameplay options, a game that invented the term CTD (crash to desktop) and getting 9/10 for performance/lag lol, i'm playing EvE on a fully decked Dell M1710 (2mbit DSL) and 30 rats locking me locks up my system for a good 10 seconds.
The pro's it has for me are: 1a. awesome economy system, 1b. awesome crafting system which ties in with 1(allthough mining for minerals is the devil), 2. most flexibel 'character' (ship=character) system in any mmorpg to date (you want to be support, throw in the support mods, want to be full gank throw in the gank modules) , 3. true mmo, one server lags err fits all not the silly sharded stuff, you know someone who plays EvE look him up and kill him no silly ow crap he's on another server stuff :o).
The re-review is poor and a fanboi article at best, it lacks neutrality, EvE is fun yes but I'm envisioning something very very different with the grades it was awarded. Imho EvE is also very very light on features, after three years the game is now in a semi-stable release state (pre Dragon patch).
Ow and warning in advance bag your wow remarks, because yes, I've tried WoW in beta and judged it one big utter grind masked well. So I never went out and bought it, funny thing people are now all saying the same.
Lets start with the SP to max - well its about 22 years not including implants (you should have used this number would have been more dramatic). You need to specialize to max out quickly... No kidding... Big surprise I'm sure when you went into WoW, EQ, CoX, RF-online, etc... you picked a class right, guess that would be a specialization. Hmm so how long would it take in class game X to have every class for every race trained up to max with the best gear out there? Be honest I don't have a number for that but I doubt you find it much lower than a few years. And in those its not like you can build a single character rep while doing it cause you will have upwards of 30 alts on about 3-4 servers.
Travel time- it takes a long time. frankly I'm glad. good go if I could jump across the galaxy in 4 minutes I would be a nightmare. Could you imagine trying to control territory(which is a key part of the game) when people can be right passed you in 5 seconds. Alot more people like it because you start looking at a small area of the map and calling it the home region of your character. Even in other games where you could own houses/bases you never get the feeling that its your home turf because in 20 minutes you can be across the game world.
4 hours to replace a ship- yep 4 hours everytime... unless you buy more than one ship fittings at a time and keep a store of them. then when you lose a ship you just slap the parts on a new ship and get going. Of course if you do constantly burn through a specific ship you can just get the BPOS and manufacture a pile of them for when you need them. I don't think it has taken me longer than 40 minutes to refit a new ship. yes even when i was in 0.0. More and likely if I didn't have it, someone in my corp/alliance did and could give it to me quick to get back into the action. okay I won't lie there was once that it took 4 hours for about a week... but we were starting a new 0.0 base and only had the BPs to build stuff, so it was a rare situation.
BMs=4tw - HaHa Ha Ha, plz tell me that again. nothing to counter them, absolutely no warp interdiction spheres or deployable warp disruption Bubbles... oh yeah guess there are. Sure both can only be used in low sec but hey thats where the BMs are the win right?
Interface Customization - Well your going to have to tell me what you want done here. Frankly the base interface is pretty usefull, Never have a issue of too many powers/modules/actions and not enough button slots. Not saying that it's perfect, would like a better drone control subsection with keybindings but its nothing game stopping. I remeber my WoW and CoH days where I would have more powers than I had slots to put them and I HAD to use something to customize it.
Inability to trust non-corpmates - Welcome to MMOs, If you think this is a EVE specific problem your well either inexperenced or just never looked at it. I never trusted anyone in WoW that wasn't part of my guild, espicially with it being a item based game. And my time with CoH was always horrible with people not completing the Taskforce and dropping out, and that brings me to a nice change of subject.
CTD's - take your pick, WoW - CTD's, RF-Online - CTD, CoH - CTD. oh yeah CTDs in CoH were always fun on those taskforces, took them almost 6 months to realize that have people who logged dropped from the taskforce and not being able to rejoin the group was BAD, Espeicially if it was the leader. And EVE did't invent the term either, I've been using that sense 2002 at the latest in Mech 4: Merc campaigns and can probably trace it back earlier to the first game that crashed some one to the desktop.
Lag out for 10 seconds - about 3 seconds here, and my computer is about a year and a half old now and running on a slower DSL connection. As a dell computer may I suggest start ripping the "guts" out of windows. Dells have issues with plenty of extra goodies that they toss on that all together can cause extra processor load. A clean install of windows (not the version they gave you) will also get rid of alot of extras. Also a good disk defragmenter(not the windows one), mainly one with the option to relocate the files on your drive to a specific order helps alot with any read/seek times. There are alot of Tweaks you can do to windows that really help out if you know what your doing. That all said pretty much the same thing happenes to me playing WoW, RF-online, and CoH whenever there was a mass of information coming from an area loading. Alot of it because of the way the system is designed to speed your overall game speed by only loading the stuff you need to know right away. Now another little trick I've discovered is if you specifically get your ship hung up on the gate it will load the next area ehich seems to help alot of the Warp in/lock lags that espicially the bonus areas for the Extravaganzas are infamous for.
EVE server issues- yep they there, not going to argue it. CCP won't argue it, infact as you pointed out they have a blog on it. I have had another game company tell me that it was my problem when noone in my guild could get on. But yeah they need to hurry to get all the bugs out of the Dragon code. realize that the last 2 periods of major issues were when Valar madea DB config error and the bugs from the dragon code swap. And they are working on it. needs to go faster but frankly it needs to be done right not fast.
Customer Service- If you have a real problem they get to it fast 1-2 hours. By real I mean Stuck, Exploits, the major problems. Lossed items are generall too bad in other games and thats where the petition que is. Then again there are those who petition everything or do extremely risky stuff during times the server is obviously having problems hoping that if they do lose the ship, they can blame it on server issues and get it back. its not all the cases but they are there.
Over all EVE's not perfect and most of the issues it has aren't limited to EVE and in many cases are significantly less forgivable on other games due to thier sharded natures. but with some minor tweaking not as drastic as you suggested the review would have been more accurate.
Well my thought is that people who dont play eve for whatever reason should congratulate eve for providing the only space mmorpg, and to continuously support it.
Point is some people actully enjoy eve becuse there are no other games like it [as in set in space]. So i think thet before you slate eve you keep those points in mind.
And that is exactly what is wrong with the re-review and EvE's rating. EvE being the only space mmorpg out there (cough not entirely true since we also have SWG) DOESNOT make it the best MMORPG ever built, the fact that it has PvP in space DOESNOT make it the best PvP game around (for it is not).
Is EvE different? Yes. Did EvE do everything better then all the other MMORPGS out there? No not at all. Should you be rating EvE higher then any other MMORPG because it's set in space and you love space over Elf Woods? No, compare game dynamics, look at the core elements, look at the play options, question yourself how'd you like the game if you loved fantasy instead of Sci-Fi?
Should you be giving all 10-s because you love the game simply because it's set in space? Nope. Be honest, dare to see the flaws, be critical for it will yield you a better game instead of dozed off developers who arent getting slapped for mistake upon mistake.