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Turbine, Inc. | Play Now
MMORPG | Genre:Fantasy | Status:Final  (rel 02/28/06)  | Pub:Atari
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Dungeons & Dragons Online: Eberron Unlimited News - Confidentiality Obligations Lifted

Posted by Jon Wood on Jan 09, 2006  | 10 comments in our forums

One of the most exciting times in the production of a game is the point at which the developers can lift the NDA on their Beta. This is the time that developers and players alike can get a real impression of what people actually think of a game. With that being said, Turbine's Dungeons and Dragons Online: Stormreach has elected to lift their NDA sooner than was expected.

 

Turbine is pleased to announce that the confidentiality obligations in the Preview and Non-disclosure Agreement for the DUNGEONS & DRAGONS ONLINE™: Stormreach™ Beta have been lifted earlier than anticipated. This means players in the Beta Program and those who took part in the Stress Test Events are free to talk about the game on public forums. After getting so much positive feedback from our Beta players, we felt it was time to let them share their opinions and praise for DDO with the rest of the MMOG community.

For more on DDO, click here.

Read more Exclusive News...

 
 
Agent_X7 writes:
And now I can officially state my opinion of this game: Blah.
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1/09/06 6:16:42 PM
 
Celestian writes:

Pretty brave of them to do this IMO.

Massive Letdown.

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1/09/06 6:39:41 PM
 
Kaynos1972 writes:
Tried the beta, i will pass on this one.
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1/09/06 6:52:32 PM
 
Athyr writes:

I don't post here but I'm here every day... so /lurk off with my reply about DDO

I've been looking forward to this since it was announced and had such high hopes of a wonderful game. All I can say is that it's let me down. It looks good. Can't complain about that. But when it comes to game play? All it boils down to is a set of instances with a common area to talk to other people. Phh and most of the time there really isn't any reason to talk to anyone either. You can solo through almost all of the content with a little time and if there is a group only mission just get a couple of people doing the same one, complete the mission and break the group to go back to solo'n.

I'm most assuredly not going to be buying this one. *sighs* I really wish they had lived up to expectations.

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1/09/06 7:54:02 PM
 
Nilder writes:

I am still looking forward to the release. IMHO I find that this game will be refreshing, not the same EQ / FPS type crap. DDO lives up to the PnP version better than i had hoped for. PnP is instancing PERIOD. I for one am gonna enjoy the lack of PvP, especially as it pertains to the 1337 @$$hats and their babyspeek! I find that many who are expecting this game to be a newer version of an MMORPG they are used to playing, which are just hacked up online versions of AD&D they been playing for years, is just too funny to me.

This gameis worth a look and i am very hopeful it can be a mature, fun game that can compare and surpass the original PRE-CU SWG community.

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1/09/06 8:59:29 PM
 
Anofalye writes:

I may feed upon the evil StormTrooper, but the loyal guard can't refuse to buy a MMO about D&D! 

 

I will try it.  Grouping should lead to group uberness and soloing to solo uberness...such basic...anyway.  I will be there on the official launch day and I will try it.

 

TSR and D&D are nearly assured of my loyalty (indirectly WotC for this product), not Turbines and not the expensions.  (only game I didn't buy so far now is DragonShard...bleh me, Neverwinter Night was sooooo disappointing)

 

I wonder, when they read folks like me...are they caring to improve the game or are they...afraid or to busy to care? 

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1/09/06 9:07:43 PM
 
WoodenDummy writes:

On every single game I've ever watched and waited for I hear the same thing from beta testers whenever NDA's are lifted "whaa whaa this game sucks, it will drop like a stone". Did any of you see the forums when WoW went live?

Well I beta tested, and I loved it and I'll be back.

DDO is NOT your everyday MMO, I couldn't agree more that this could be its down fall, if you do something out of the norm you're always going to run the risk that it won't catch on, but I'd rather play DDO then another "have to be like WoW" clone.

If you don't like DDO's style don't play it, move on, get over it. I happen to love the combat and as a roleplayer I find instances to be a god send and a way to get away from the hordes of "wts pwn swrd!!!!!!11!".

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1/09/06 9:08:41 PM
 
Tymora writes:

Originally posted by WoodenDummy

On every single game I've ever watched and waited for I hear the same thing from beta testers whenever NDA's are lifted "whaa whaa this game sucks, it will drop like a stone". Did any of you see the forums when WoW went live?

Well I beta tested, and I loved it and I'll be back.

DDO is NOT your everyday MMO, I couldn't agree more that this could be its down fall, if you do something out of the norm you're always going to run the risk that it won't catch on, but I'd rather play DDO then another "have to be like WoW" clone.

If you don't like DDO's style don't play it, move on, get over it. I happen to love the combat and as a roleplayer I find instances to be a god send and a way to get away from the hordes of "wts pwn swrd!!!!!!11!".



I agree.  DDO was not like most other mmorpgs I've played.  It was a different experience.  I am a big D&D fan, and to me, DDO felt like a PnP game, only on the PC.  Naturally, not everything could be taken from the PnP game to the PC game, but overall, I think Turbine and Wizards of the Coast did a good job with the D&D license.

The combat and grouping is what really has me excited about the game, and also the roleplaying that I hope takes shape.  From what I've seen so far, there is a pretty good community.  I don't know if it's because DDO seems to be driving away the players who typically play the standard sort of mmos like WoW or Everquest, or if D&D is just an old school game that is attracting some older, more mature players.

I'll be there at launch, and hopfully throughout the games evolution.  I can never pass up a good D&D experience. 

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1/10/06 12:08:13 AM
 
Faelan writes:

It's going to be interesting to see how well this game will do with its heavy use of instancing, lack of wilderness mobs, lack of crafting and forced grouping. I'm not even sure if I'd call this an MMO. It strikes me as something aimed for a completely different crowd than your average MMO player. Maybe that'll pay off, but I'd rather bet my money on the opposite.

I think I'll pass on this one. WoW will have to do for now (at least it allows me to do simple crafting, lots of soloing, explore the wilderness and bump into random people in random places) until someone comes up with something refreshing.

Oh and btw - I'm a big fan of PnP RPGs and have played the various versions of D&D for the last 16 years, so the name alone isn't enough to convince.

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1/10/06 8:59:24 AM
 
anwar writes:

One-dimentional...if you like grouping in an instance, you will love it.

If you look for anything else in a MMORPG, you will hate it.

I predict it will sell lots of boxes but see an early low population on the servers...it's just not the type of game that most players will play on a daily basis and since it ONLY offers instances they will never be able to keep up with the hardcore players as there is nothing besides the instances to keep players busy.

But since it is based on D&D, it should have a limited core of very loyal players to keep it around for quite a while.  I see it as something a group of friends would play a few nights a week and enjoy but doesn't have mass appeal for the long haul.

On the plus side the graphics are nice and the instances/quests are well-done but just not enough of them.

Overall?  If the price is less than the standard, it will be worth it, but if the same as the others you will do better with a game with more depth.

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1/17/06 11:43:22 AM
 
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