During recent beta events, a troubling lag issue cropped up for testers worried that their systems just might not be up to Guild Wars 2. That has been largely laid to rest. Check out what we discovered in our latest Guild Wars 2 column. Leave us your thoughts in the comments.
I spoke with a few of the developers during previous beta events, and it seemed like optimization was near the top of their list of “things to do”. They are trying to make the game run properly on a number of different machines. This can be a tough task, but it involves allowing the graphics to be switched to a large variety of different settings, and also modeling both characters and environments to look amazing, yet easy to render at the same time. Trust me, this is harder than it sounds. On a model, if you need to take out a few polygons, you better have an amazing texture in place to keep the model looking great. And that’s just a part of the battle! The programmers have to do their part as well. What do the programmers do exactly? I’m not actually sure, I’m just a concept artist. I just paint pretty pictures. The point is that there’s a lot of work that goes into making the game work on a variety of different PCs, and ArenaNet is doing it. During the previous events, I took notes to compare how the game ran to measure ArenNets progress. Here’s what I came up with.
Read more of David North's Guild Wars 2: Progress You Can See.