Crew Skills are a pretty interesting implementation of crafting in Star Wars: The Old Republic, but do they hold up in usefulness once you reach endgame? Read on to find out!
It’s no secret that I’ve been a fan of BioWare’s implementation of crafting in Star Wars: The Old Republic for some time now. Crew Skills and the item modification system allow for some fun possibilities in mixing and matching, as well as creating and customizing gear. Well, up to a point.
Spending time reverse engineering basic quality recipes for their higher quality versions takes considerable time and credits, but the end result is often fairly rewarding. This makes for a compelling system, but there are some flaws, and these flaws become more noticeable as you approach, and eventually reach, level cap.
Read more of Michael Bitton's Star Wars: The Old Republic: Crew Skills and the Endgame.
