Bioware and LucasArts have finally released the Star Wars: The Old Republic multiplayer video from last month's E3 convention in Los Angeles. The video features Dallas Dickinson providing commentary for the group of Republic heroes (all four classes) taking on Imperial Troopers and droids.
SUBJ: E3 Multiplayer DemoDuring E3 we gave live demos of multiplayer game play in The Old Republic for the press. Now we want to share the demo with the world. This demo shows how a diverse group of players use their abilities to complement one another in battle.Commander Narlock readies his troops for an Imperial assault. As he does, all four Republic classes; a Jedi Consular, Jedi Knight, Smuggler, and Trooper join together to assist in fighting off the attack. Watch as each player does his or her part to take on the enemies, and beat the Imperial Troopers and Imperial Breach Droids.
Check it all out at the link provided.

WOW with lightsabers. Doesnt bring in anything new other than the lil cut scene with cheesy dialogue. I can however see how this will be a nice diversion for the WOW crowd. Note that I am not bashing your style of play or WOW but its what it appears to be is all I am saying here. Someone needs to come up with a new formula though.
Why come up with something new when old works, to many whiners on these forums its on every game thread and its not even trolling just people mad at something they have no control over.
Why do people act like MMOs devs owe them something (and wow has damaged the way they live there lives), i laugh every time i see it
HAHAHAHAHA
They said it was low level stuff, i I noticed how fast the "mana" regen-ed on that consular.
Overall i like it. the little intro kind of puts you in the mood for what's coming in the immediate future. Gameplay, though not groundbreaking, is something familar that i can jump right into.
Me personally honestly thought Bioware being the company they are would have wanted to seperate themselves from the competition considering everyone who mimics it crashes and burns horribly
Really?
A stupid looking robot with a machine gun and human like movements?
WTF?
Me personally honestly trust Bioware's judgement far more than yours.
I think I will play it.
Also, I agree to what somebody said earlier: No need to fix something that isn't broken. I like the tank, dps, healer model along with aggro and threat factors.
It does not look good.
The reason why people act like the developers owe them something is becuase those people have their wallets open. When people are prepared to play something for a unique experiance, such as Star Wars, the most capable ones aren't looking for a cloned reskining.
This game looks poorely done with the little they've shown. Keep in mind that the name Bio-Ware established for its self was through the staff they had working on a few previous titles. The problem with the equation is they are using staff that were responsible for the NGE Star Wars Galaxies fiasco to develop this project.
I very much hope I'm wrong, but this game looks extremely generic with cookie-cutter classes. I want someone challenging, not a "guitar quero" button masher for mouth breathers. :(
I miss X-Wings and the Millennium Falcon.
Oh I liked what I saw in that short vid, liked it alot =).
As for those who have to keep complaining about why devs aren't bringing us totally innovatitve games I ask you this, where were you when Chronicles of Spellborn came out? or Ryzom? thats 2 games that have tried to innovate the MMO genre and they are floundering due to lack of subscribers.
If players wanted truly innovative games the ones out now that broke the mould should be living proof of that, unfortunately they aren't because like it or not ppl enjoy playing something that is familar.
You're right, we should never develop anything new because the "old way works." So I guess you never buy anything new, because the old way works so well, right? Never buy a new TV, a new car, a new house, new clothing, anything? Because the old stuff works. Don't you understand that the devs don't owe us anything but we pay them? WE are the reason they make the product so if they want to earn OUR money they should listen to US.
Of course, you are a sheep and will follow whatever is the same garbage that is pushed around no matter what. How can someone criticize people who want innovation? People like you make me sick, and its not about the MMO. Its your kind of lazy attitude that really just makes me so angry, its just evident here. Its not that I care so much about a new MMO as much as you saying people who want something new aren't "owed" anything by the dev?
God you are so stupid its almost incomprehensible. That's why we have a government like the one we have today, I guess. Its so frustrating.
Edit: And in regards to the MMO, its the exact same Tank and Spank formula that the guys at Bioware criticized. They are being hypocrites and everyone turns a blind eye because they make such great SINGLE player games. It's a shame that so many people are so blind to the reality of the situation, that even if it is a good MMO it is still just WoW in Star Wars skin with updated graphics and even less group play. It will get subs, but certainly not any of my money.
What innovative MMO has received any funding? Mortal Online? Darkfall? Ryzom is more funded than those, as is Chronicles of Spellborn, but neither of them had even a twentieth of the funding that SWTOR, LOTRO, WoW, Aion, AoC, WAR, or any of the other games have received.
You wanna talk about Star Wars? These games competing for business is going to be a real Clone War.
Because it clearly doesn't work. No WoW clone has succeeded despite, by all means, being a more advanced/better version of WoW. They all fell short because tapping the WoW market is something you just can't do. Most of them don't even know other MMORPGs exist. All the people that don't like MMORPGs are playing WoW already (and according to numbers, WoW is losing subs and peaked 2 years ago) so why make ANOTHER WoW clone?
If companies never did anything new then the genre would die. I'm so sick to death of WoW that I can't play it, or any of its clones without being bored within 3 minutes. 6 years ago though, the MMORPG industry was rife with innovation, and interesting unique well made games.
QFT People say they want something new and fresh but when a game does that it gets no subscribers. The games you mentioned I like Ryzom myself and yet it got no credit for its different path. The general gamer and even elitist want something they can play easily and have fun. That is why games are the way they are. Some call them "dumbed down" but the paying public is to blame for this. Heck I know of a great hamburger place down the street and it has way better burgers than any of the major chains.. but it isnt a bajillionaire .. why? because it doesnt sell to masses and their bland taste, it sells to the local community and gives that community what it likes.
There are many economics reasons the hamburger joint example doesn't work, and as I was typing it out I realized I was rambling. But it just doesn't apply because there is no limit to the number of subscribers that a game could theoretically get because the more subs they get, the more money they get for new servers and they could support as many people as are in the market for an MMO.
If a game innovates poorly, why does that mean that we should never try anything new? In twenty years do you want to see the same Tank and Spank games every year with just updated graphics? It's pathetic how little these games change every time, and the only games that seem to be doing something different are TERA and Guild Wars, my two most anticipated games right now.
I find their lack of originality disturbing...
This is dissapointing... I expected something different about the gameplay... Something that would set it apart from standard MMO model, but what i see is just the same old with laz00rs in it... Even the dialogue sound corny and fake and story is their supposed selling point here.
Still allot of time until release... Wel'll see what they manage to squeez out...
Dissapointing, but not unexpected.
Did no one else find it annoying how the mon cal general was calling them "Imps" or "Imperials"???
Seriously theres no reason to be using episode 4 and up terms, and also the abreviation just sounded pathetic.
This looks more like a fan made attempt rather than a 100 million dollar project by a 5 star company.
man, this game is really overrated.
I dunno guys I think it looks omgwtf awesome, seems like every MMO EA touches turns to gold......
Not.
Give this man a gold star. I couldnt have said that better myself. Its amazing how ppl complain about a game not doing something new and ground breaking. When games do come out that break the mold these same complaining morons dont support them. I say stop all of the bitching because in trueth the players dont know what they want, if they did i think they would be in the developer chair and not bitching on some forum
The reason for this is that the only ones trying something new is small indie cash strapped companies. Therefore it releases with a lot of problems, bugs and performance issues that take longer to deal with than someone with 100 million dollar budget. EVE is currently the most polished model for a successful game that is different. Instead of going for WOW numbers which will most likely never happen again companies should target a niche in the market and make the game for that niche. Thats the fundamental flaw in going after that golden egg is that it is a shot in the dark that cannot be duplicated. So whart you have is some watered down clone in a different skin. You could shoot for a million subs if you wanted be successful.
Watched the video, conclusion:
- Wtf @ class differences, how is that gonna get balanced
- you need 30% more time to play this game, to get through the horrid bla-bla-bla-bla part of the missions lol. (That''s gonna bug the hell out of some players)
- Looks like a totally overhyped game, make a wide turn and go around. (remember warhammer online anyone ? Thome of knowledge ?)
looks decent for its current state. still a long time for release so what we see may change . (even wow had some huge changes before its release like making undead humanoids and completely overhauling the paladin class)
Yes many of us may be tires of the trinity, but what can companies do. its a risk to try somthing new. investors want somthing that will secure them a profit. no one is gonna throw money into somthing that may or may not work. think the devs themselves want to try somthing new. think the company itself is going to throw their exsistance on the table on somthing that may not catch on.
its all about the money and nothing will change that. the few companies that have tried to bring change have not gone well. some may point to terra. and guild wars. fact is their formulas have been used in various mmorpgs on the eastern side that worked and well they have updated those formulas. heck tera looks nice but guess what. it follows the trinity only that its action based. there are still healers there are still tanks and there is dps. same ol just served in a different platter.
tired many games, got bored of them. ended up going back to the same old game many claim to hate. there im spending my time waiting for somthing new once again and hoping it picks up.
i got my eye on this one. but i cannot judge the game until late beta / release.
heck even wow catas alpha/ to beta saw some big changes. so lets see what comes down the road for TOR.
It is not enough to be different. It must be entertaining too.
Ryzom was just complicated, Spellborn had no innovation beyond the combat system, which is not enough (one feature doesn't make a block buster), MO and Darkfall are technically challenged (so to speak...)
The problem is not innovation, but bad execution.
The game is being designed around the same principles that Bioware made Kotor, but in an MMO environment. The point is, if you didn't like Kotors emphasis on storyline, then you probably won't like SWTOR. Especially if you feel the need to keep hammering "next" on every piece of dialogue without listening / reading it. The game won't be to everyones taste.
As for class balance, its nothing that others haven't dealt with. AOC has multiple classes with multiple roles. WoW has Dual speccing. The issue of balance is no different here.
yes this is idd 1 month old news! good work!
DIdn't mean to quote that, but I prefer to play wow with lightsabers and jedi, bounty hunters, agents , and smugglers as oppose to wow with elves, half man cow, goblins , trolls , and midgets riding chocobos.
Tbh some people like the wow system but do not like all that stuff i just listed, hopefully we drag in a few of those star wars fans. This is a game for everyone that I think everyone will enjoy.
Also, if you want a new formula , how about you create a new formula? I mean plenty of devs that started out just playing MMOs and somehow worked their way up in the game industry. You could be the next one.
Lets just say I was not blown away by it.
Informed on how the system works = yes
Jaw dropping awsomeness = no
Tired of damn munchkins and dwarves. I cannot wait for this game as I've been infatuated by Star Wars since seeing the original in the theatres when I was 9!
On top of that... I like that the Jedi had to take care of a certain add since he was the only one that could. I like that, it adds more importance to characters doing their jobs properly, instead of just AoEing everything down cluttered around the tank. Plus, albeit something small, it's refreshing that this tank was a ranged tank. Also, I liked that the healer was actively doing some stuff, looked like a bit of CC etc.
If this was just a lower level encounter, I can imagine how crazy some of the higher level ones might get. I'm very excited.
On a different note... I find it funny that all these people who completely despise the game come to these forums just to bash on it, and tell everyone else how much they hate it. But, I really believe that probably 90% of these people who hate the game and constantly complain WILL at least try it. So, if you know deep down you're going to try it, then why bash it? Just let it come out, play it, and make your decision then. If you like it, stick around, if you don't..... go back to whatever game you were playing before. There's plenty of MMO's that I hate, but I would never go to one of those forums and try to push my hatred on everyone else.
And I just wanna throw this in there, since I hear it alot from haters. "Bioware has never made an MMO before!!" Well, neither has Blizzard before WoW.
Come up with a new formula? Like what....give some ideas on what it would take for you to love a new MMO or shut the hell up.
Face it, MMO's HAVE to have quests to kill x rats, gain exp to get levels (or use weapons x times to gain skill). Instances for groups, raids, open world raids etc.
Well until Sony gives up the rights to that time line or until Sony desides to make another MMO out of it, SW: Galaxies is the best your gonna get with those kinds of ships and such, MMO wise.
But the The Old Republic time line really is one of the best in the Star Wars saga. Go and read the Darth Bane novels, really great stuff.
Actually, MMO's don't "HAVE" to have quests, instances, raids, or open world raids AT ALL. Shadowbane had NONE of that stuff, did very well and was a tone of fun to play. You did still have to level up to advance your character and stuch, but that was it... And as far as having to "HAVE" anything in an MMO, a way to davance your character or characters, companions, would be it. But also, even that I'm not 100% on. But back to Shadowbane, Join a guild help build it up, your castle, town, the strength of your guild, and such. And then take on other guilds in massive seige wars. No scripted "Battle Grounds" or any of that crap. Or just be a mercenary.
Believe it or not, before WoW came along, there were MMO's made by developers that actually had the guts to do innovative massive online gaming.
I like it. Yes I was expecting more, less repetitive game play and more of an action game feel, that early on video of a Sith Warrior and Bounty Hunter teaming up together and kicking butt seemed much better when what I just saw here. For one, the Republic Trooper looked like he did nothing more then hold down the attack button and lob a few bombs now and then. But I think it still looks pretty cool, plus this is still really early on. I think the Sith Warrior and Bounty Hunter are MUCH further along in development then the Trooper and Jei Consular, which is why they seem "lacking" in this demo, but I could be wrong. And while yes, it did seem very WoW like to me, it still seems very fresh, fun, and most of all, Star Wars. Really, over all, though it's still too early, for me anyhow, to pass harsh judgement just yet.
Another formula by which all the other games that have garnered 200-300,000 consistent subscriber-base over the last 5-years; theme-park, heavily instanced, single-player lobby-style game, class-based, no player diversification, mundane non-combat role, fragmented community through non-massively multiplayer game-play. yay - /yawn.
Why did Shadowbane shut down?
You can add in that those complaining about the new and ground breaking games compare the games to WoW every time. WoW was better at launch, WoW has better end game, WoW does this WoW does that. Then they get the usual response of "go back to WoW" that we see everywhere. I agree that players don't know what they want. Especially the jaded players that hate everything out right now.
We can see by your post how MMOs have damaged "there" lives, though there are indeed "to" many whiners. "i" laugh, too. People like you are learning grammar and spelling from the internet. Here's a clue: Leave the MMOs alone and pick up a book or twelve.