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Earthrise News - Exclusive Screenshots, Week 2

Posted by Jon Wood on Feb 12, 2010  | 43 comments in our forums

Every Friday during the month of February, the team from Earthrise will provide us with three new screenshots from their upcoming MMO.

Check out the new screens, here.

Read more Exclusive News...

 
 
jrs77 writes:

/first

 

Nice screenshots :)

New Post Quote
2/12/10 1:06:19 PM
 
Ex0dUs101 writes:

Cant wait for Earthrise, and a lot of the screens so far have been excellent, one thing bugs me with this new set though...

Theres no grass or shrubbery to an extent, it looks and feels very bare and not alive and growing like the story suggests. I hope thats something they work on before launch for immersion.

New Post Quote
2/12/10 1:11:46 PM
 
Joker2240 writes:

 Are those the same kind of turrets players will have on their bases?!?! That is what I would like to know.

 

Yes, the absence of grass and shrubbery is kinda of a downer however that can be improved on later after launch. 

New Post Quote
2/12/10 1:32:37 PM
 
NovaKayne writes:

Wow?  They reskin Tabula Rasa?

New Post Quote
2/12/10 1:38:59 PM
 
SaintViktor writes:

It seems the game will look really nice but we want to see some up-to-date gameplay footage to be impressed.

New Post Quote
2/12/10 1:45:16 PM
 
Joker2240 writes:
Originally posted by NovaKayne

Wow?  They reskin Tabula Rasa?

Doubt it considering they created this engine themselves and also the art concepts are all made by them. ohh one more thing, won't every high tech sci-fi land game look the same? It is like how every Fantasy game almost look exactly alike.

New Post Quote
2/12/10 1:57:43 PM
 
battleaxe writes:

It's got guns.  This likely means I'll have to plink my enemies with explosive sounding spit balls until they bruise to death while little numbers fly up over their heads.  whee.

If they want my money, it'll be one shot to the head = one kill.  The concussive force of an explosion should kill friend and foe alike and throw their corpses away from the blast zone.

New Post Quote
2/12/10 2:10:44 PM
 
Joker2240 writes:
Originally posted by battleaxe

It's got guns.  This likely means I'll have to plink my enemies with explosive sounding spit balls until they bruise to death while little numbers fly up over their heads.  whee.

If they want my money, it'll be one shot to the head = one kill.  The concussive force of an explosion should kill friend and foe alike and throw their corpses away from the blast zone.

So, having a shield around you means nothing? That makes perfect sense! "Hey guys I bought this shield to protect me." *Bang* "sorry friend but your shield sucks and my bullet went right through it" . Yeah makes great sense. Try running that one by me again.

 

Edit: Everyone has a shield bar that pretty much is your health bar. Once it is pretty much gone you are dying and unless someone helps you. You will die. So in a sense there is no health at all.

New Post Quote
2/12/10 2:14:04 PM
 
Deewe writes:
Originally posted by Joker2240
Originally posted by battleaxe

It's got guns.  This likely means I'll have to plink my enemies with explosive sounding spit balls until they bruise to death while little numbers fly up over their heads.  whee.

If they want my money, it'll be one shot to the head = one kill.  The concussive force of an explosion should kill friend and foe alike and throw their corpses away from the blast zone.

So, having a shield around you means nothing? That makes perfect sense! "Hey guys I bought this shield to protect me." *Bang* "sorry friend but your shield sucks and my bullet went right through it" . Yeah makes great sense. Try running that one by me again.

 

Edit: Everyone has a shield bar that pretty much is your health bar. Once it is pretty much gone you are dying and unless someone helps you. You will die. So in a sense there is no health at all.

 

Graphics looks nice, hope it won't need a killer RIG to play that as it would leave too many MMO players out of the game, sad but true.

 

I'm eager to try this out even if not really interested in PvP.

New Post Quote
2/12/10 2:18:54 PM
 
Heretique writes:
Originally posted by Joker2240

 Are those the same kind of turrets players will have on their bases?!?! That is what I would like to know.

 

Yes, the absence of grass and shrubbery is kinda of a downer however that can be improved on later after launch. 

 

Might be the area they are taken in. Low in grass/shrub.

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2/12/10 2:21:11 PM
 
Wepdesign writes:

This would be sci-fi Darkfall.

New Post Quote
2/12/10 2:32:21 PM
 
jrs77 writes:
Originally posted by Wepdesign

This would be sci-fi Darkfall.

 

Not really.

The game is more along the lines of EvE Online (territorial warfare, automatically harvestable ressources and playerdriven economy), paired with Tabula Rasa-style combat and a non-binding factional warfare-system ontop of it.

New Post Quote
2/12/10 3:38:56 PM
 
Reklaw writes:
Originally posted by Deewe

 

Graphics looks nice, hope it won't need a killer RIG to play that as it would leave too many MMO players out of the game, sad but true.

 

I'm eager to try this out even if not really interested in PvP.


 

Agree graphics looks nice, but I also feel it's safe to say you don't need a killer rig considering how the graphics look, they look good but they also lack allot of detail on texture, which IS good for a MMORPG, as said they look good. Hoping on seeing more then scenery and perhaps some game-play screenshots.

 

New Post Quote
2/12/10 5:21:37 PM
 
Airwren writes:
Originally posted by Stradden

Every Friday during the month of February, the team from Earthrise will provide us with three new screenshots from their upcoming MMO.

Check out the new screens, here.


 

I don't know why I do this to myself as I've played a ton of MMO's and I should've given up a long time ago.  That said, in my heart I'm really really hoping this game delivers and doesn't end up being all hype and no substance.  :crossesfingers:

New Post Quote
2/12/10 5:25:33 PM
 
jrs77 writes:
Originally posted by Reklaw
Originally posted by Deewe

 

Graphics looks nice, hope it won't need a killer RIG to play that as it would leave too many MMO players out of the game, sad but true.

 

I'm eager to try this out even if not really interested in PvP.


 

Agree graphics looks nice, but I also feel it's safe to say you don't need a killer rig considering how the graphics look, they look good but they also lack allot of detail on texture, which IS good for a MMORPG, as said they look good. Hoping on seeing more then scenery and perhaps some game-play screenshots.

 

 

Their engine seems to be capable of higher details, if I look at this screenshot from allmost a year back.

www.play-earthrise.com/images/_thumbs/017-28-04-2009_big.jpg

The question is, how does the game perform, if you play with higher details. Earthrise has no instances and battles might grow to sizes of several hundred players in a single place.

New Post Quote
2/12/10 8:09:23 PM
 
M4ko writes:
Originally posted by jrs77
Originally posted by Wepdesign

This would be sci-fi Darkfall.

 

Not really.

The game is more along the lines of EvE Online (territorial warfare, automatically harvestable ressources and playerdriven economy), paired with Tabula Rasa-style combat and a non-binding factional warfare-system ontop of it.

lol stop comparing it to your beloved EVE, its got elements of it: economy and umm... nothing else probably,  but physically its nothing like EvE. Territorial warfare and extractable resources have already been done before eve in FOM and NC. So if anything, this game resembles those 2, even if it wasnt based on them.

New Post Quote
2/12/10 9:31:20 PM
 
Joker2240 writes:
Originally posted by M4ko
Originally posted by jrs77
Originally posted by Wepdesign

This would be sci-fi Darkfall.

 

Not really.

The game is more along the lines of EvE Online (territorial warfare, automatically harvestable ressources and playerdriven economy), paired with Tabula Rasa-style combat and a non-binding factional warfare-system ontop of it.

lol stop comparing it to your beloved EVE, its got elements of it: economy and umm... nothing else probably,  but physically its nothing like EvE. Territorial warfare and extractable resources have already been done before eve in FOM and NC. So if anything, this game resembles those 2, even if it wasnt based on them.

How else would you like us to compare some of the mechanics to so people get a fundamental idea of what some of the mechanics are like. It is like EvE in the sense of the territories broken up into security zones then once you get into what is resembled in eve as 0.0 space you start getting into player owned territories. There is nothing wrong with giving people what mechanics will look/work like. That is how games are developed these days, developers look at other games and say hey this worked out for them and this is what did not work for them. Maybe we could create and new mechanic (innovative) to improve gameplay for this type of area. Now comparing them as if they were based off of them is entirely a different story.  

New Post Quote
2/12/10 9:48:35 PM
 
M4ko writes:

 the territorial warfare is not even the same as it is in EVE. EvE doesnt have static NPC bases that have to be taken over and then defended. FOM and NC do have it. EvE is a space sim, ER is 3rd person shooter/action game, +RPG elements for both, thats FOM and NC again.

New Post Quote
2/13/10 1:18:36 AM
 
Thedrizzle writes:
Originally posted by Airwren
Originally posted by Stradden

Every Friday during the month of February, the team from Earthrise will provide us with three new screenshots from their upcoming MMO.

Check out the new screens, here.


 

I don't know why I do this to myself as I've played a ton of MMO's and I should've given up a long time ago.  That said, in my heart I'm really really hoping this game delivers and doesn't end up being all hype and no substance.  :crossesfingers:


 

Amen brother....

It does seem this screenie is devoid of shrubs and hogh grass, but I guess if this is a mining area, the area would tend to be a little devoid of such things secondary to the activty taking place.(from a fantasy/story point that is)

 

New Post Quote
2/13/10 1:50:59 AM
 
Joker2240 writes:
Originally posted by M4ko

 the territorial warfare is not even the same as it is in EVE. EvE doesnt have static NPC bases that have to be taken over and then defended. FOM and NC do have it. EvE is a space sim, ER is 3rd person shooter/action game, +RPG elements for both, thats FOM and NC again.

What are you talking about? Static NPC bases are not even in the territorial warfare, the only help you get from an npc is an automated mech that patrols your territories, either then that it is up to the players to defend their lands. Like I described in the Earthrise forums just a couple of second ago. The center is where you got the factions, then as you start heading out you run into all these territories that have less guards and more pvp. Once you hit the border lands you are at the edge of secure territories beyond that is territorial warfare where anything goes and it totally player ran or what people in EvE call 0.0 space. 

The only static NPC bases you need to defend is the mines that allow for the most basic resources to be harvest. If mutants take over the mines that means less basic resources for people, either then that there is nothing else you have to defend. 

New Post Quote
2/13/10 1:53:36 AM
 
jrs77 writes:
Originally posted by M4ko
Originally posted by jrs77
Originally posted by Wepdesign

This would be sci-fi Darkfall.

 

Not really.

The game is more along the lines of EvE Online (territorial warfare, automatically harvestable ressources and playerdriven economy), paired with Tabula Rasa-style combat and a non-binding factional warfare-system ontop of it.

lol stop comparing it to your beloved EVE, its got elements of it: economy and umm... nothing else probably,  but physically its nothing like EvE. Territorial warfare and extractable resources have already been done before eve in FOM and NC. So if anything, this game resembles those 2, even if it wasnt based on them.

 

Masthead Studios said it themselves, that they did draw alot of their ideas from EvE. So you seem to know more about the game then the developers themself apparently.

Stop making you look like a fool, and start reading up on the game before you start discussing maybe?

New Post Quote
2/13/10 10:17:49 AM
 
Deivos writes:
Originally posted by Joker2240
Originally posted by battleaxe

It's got guns.  This likely means I'll have to plink my enemies with explosive sounding spit balls until they bruise to death while little numbers fly up over their heads.  whee.

If they want my money, it'll be one shot to the head = one kill.  The concussive force of an explosion should kill friend and foe alike and throw their corpses away from the blast zone.

So, having a shield around you means nothing? That makes perfect sense! "Hey guys I bought this shield to protect me." *Bang* "sorry friend but your shield sucks and my bullet went right through it" . Yeah makes great sense. Try running that one by me again.

 

Edit: Everyone has a shield bar that pretty much is your health bar. Once it is pretty much gone you are dying and unless someone helps you. You will die. So in a sense there is no health at all.

 

Traditionally armor has always meant deflecting shots, not preventing them.

 

When some one wears a helmet, does that mean being shot in the head suddenly doesn't kill them? No. It increases survivability by stopping the lethality of indirect hits on a target. More so, if a piece of armor has taken a hit, it's structural integrity has been compromised in a way that usually spells the inability or severely reduced ability to absorb additional damage.

 

As far as energy shields goes, yeah sure you can assume most of the issues of solid type armor goes out the window. Only that it wouldn't. You need energy to support a shield like that. A shield that strong then has to deal with the need of a power source and a way to bank the energy necessary to absorb the force of an impacting shot.

Now either that means you'd need to discover a power source that can freely flow enough energy that any incoming shot would be deflected, which then would either mean the shield can only be turned on for a limited amount of time before the batteries run out completely, or the battery is so powerful that it's not in threat of running down any time soon which in turn would mean, you'd never be killable.

If the shield can run down and recharge, that means the power output of the battery is likely lower than what the shield actually accounts for. That would imply there's some kind of bank that energy for the shield is drawn into in order to form a kinetic or energy barrier. If that were the case, the ability to take a shot is directly proportional to the amount of energy put into the shot being deflected. Depending on the rate of repeat fire, the amount of energy required to deflect further shots would increase as well.

A direct shot from a weapon requires that shield to be capable of countering the full force of that shot from a very direct location, which requires a helluva lot more force applied to a very minute area, and unless the shield is capable of completely reorienting the field to center on the point of impact, the best one could hope for is fractional defense.

 

I would get technical, but I feel this will all ready get overlooked as is, so...

/Nerd Rant out

New Post Quote
2/13/10 8:05:47 PM
 
Deewe writes:
Originally posted by Deivos
Originally posted by Joker2240
Originally posted by battleaxe

It's got guns.  This likely means I'll have to plink my enemies with explosive sounding spit balls until they bruise to death while little numbers fly up over their heads.  whee.

If they want my money, it'll be one shot to the head = one kill.  The concussive force of an explosion should kill friend and foe alike and throw their corpses away from the blast zone.

So, having a shield around you means nothing? That makes perfect sense! "Hey guys I bought this shield to protect me." *Bang* "sorry friend but your shield sucks and my bullet went right through it" . Yeah makes great sense. Try running that one by me again.

 

Edit: Everyone has a shield bar that pretty much is your health bar. Once it is pretty much gone you are dying and unless someone helps you. You will die. So in a sense there is no health at all.

 

Now either that means you'd need to discover a power source that can freely flow enough energy

/Nerd Rant out

 

I find it funny because you try to explain how Joker is wrong using pseudo realistic/scientific reasoning but you just forgot one thing: you assumed it was an energy powered field.

Nobody told it was such a thing and even more it was nowhere stated the field needed a power source. 

 

Maybe it's made of micro particles surrounding you kept in specific shape/place with telekinetics powers, maybe your armor is coated with a specific paint that repulse the particles attracted by the magnetic field produced by your armor, keeping them at a specific distance, maybe the protections lies in its thickness and each shots makes it thinner as it's always reassembling itself to be homogeneously distributed around you. See, there are thousands logical and plausible ways to make a "shield" system work that don't need huge energy. And even in a Sci-Fi world you could even pretend unlimited portable energy is mastered.

 

Honestly I don't care if it will be a particle or an energy field or whatever but I'd rather have this system than health bars

 

New Post Quote
2/13/10 8:27:24 PM
 
Heretique writes:
Originally posted by Deewe
Originally posted by Deivos
Originally posted by Joker2240
Originally posted by battleaxe

It's got guns.  This likely means I'll have to plink my enemies with explosive sounding spit balls until they bruise to death while little numbers fly up over their heads.  whee.

If they want my money, it'll be one shot to the head = one kill.  The concussive force of an explosion should kill friend and foe alike and throw their corpses away from the blast zone.

So, having a shield around you means nothing? That makes perfect sense! "Hey guys I bought this shield to protect me." *Bang* "sorry friend but your shield sucks and my bullet went right through it" . Yeah makes great sense. Try running that one by me again.

 

Edit: Everyone has a shield bar that pretty much is your health bar. Once it is pretty much gone you are dying and unless someone helps you. You will die. So in a sense there is no health at all.

 

Now either that means you'd need to discover a power source that can freely flow enough energy

/Nerd Rant out

 

I find it funny because you try to explain how Joker is wrong using pseudo realistic/scientific reasoning but you just forgot one thing: you assumed it was an energy powered field.

Nobody told it was such a thing and even more it was nowhere stated the field needed a power source. 

 

Maybe it's made of micro particles surrounding you kept in specific shape/place with telekinetics powers, maybe your armor is coated with a specific paint that repulse the particles attracted by the magnetic field produced by your armor, keeping them at a specific distance, maybe the protections lies in its thickness and each shots makes it thinner as it's always reassembling itself to be homogeneously distributed around you. See, there are thousands logical and plausible ways to make a "shield" system work that don't need huge energy. And even in a Sci-Fi world you could even pretend unlimited portable energy is mastered.

 

Honestly I don't care if it will be a particle or an energy field or whatever but I'd rather have this system than health bars

 

 

This

New Post Quote
2/13/10 9:06:10 PM
 
Deivos writes:
Originally posted by Deewe
Originally posted by Deivos
Originally posted by Joker2240
Originally posted by battleaxe

It's got guns.  This likely means I'll have to plink my enemies with explosive sounding spit balls until they bruise to death while little numbers fly up over their heads.  whee.

If they want my money, it'll be one shot to the head = one kill.  The concussive force of an explosion should kill friend and foe alike and throw their corpses away from the blast zone.

So, having a shield around you means nothing? That makes perfect sense! "Hey guys I bought this shield to protect me." *Bang* "sorry friend but your shield sucks and my bullet went right through it" . Yeah makes great sense. Try running that one by me again.

 

Edit: Everyone has a shield bar that pretty much is your health bar. Once it is pretty much gone you are dying and unless someone helps you. You will die. So in a sense there is no health at all.

 

Now either that means you'd need to discover a power source that can freely flow enough energy

/Nerd Rant out

 

I find it funny because you try to explain how Joker is wrong using pseudo realistic/scientific reasoning but you just forgot one thing: you assumed it was an energy powered field.

Nobody told it was such a thing and even more it was nowhere stated the field needed a power source. 

 

Maybe it's made of micro particles surrounding you kept in specific shape/place with telekinetics powers, maybe your armor is coated with a specific paint that repulse the particles attracted by the magnetic field produced by your armor, keeping them at a specific distance, maybe the protections lies in its thickness and each shots makes it thinner as it's always reassembling itself to be homogeneously distributed around you. See, there are thousands logical and plausible ways to make a "shield" system work that don't need huge energy. And even in a Sci-Fi world you could even pretend unlimited portable energy is mastered.

 

Honestly I don't care if it will be a particle or an energy field or whatever but I'd rather have this system than health bars

 

 

Yes, because maintaining solid particles floating about one self would totally take less energy...

 

"Keeping them at a specific distance" is generally impossible without some form of fluctuating current, and as consequence, electronic controlled magnetic field. Even telekinetics would imply a power source.

 

Further more, I'd like to point out how everything I said (which is fully realistic, barring the capacity to create such fields in the first place) is equally applicable to the other types of shields you suggested.

 

So please, try and banter some more, I like correcting people.

 

EDIT: I prefer this system over health bars too, in spite of my nagging at it's mechanics. It at least is mildly more believable, and leaves itself open to tweaking and possible expansion. Aside from that, it opens itself to pretty effects associated with shields. :3

New Post Quote
2/13/10 9:08:19 PM
 
Joker2240 writes:
Originally posted by Deivos
Originally posted by Deewe
Originally posted by Deivos
Originally posted by Joker2240
Originally posted by battleaxe

It's got guns.  This likely means I'll have to plink my enemies with explosive sounding spit balls until they bruise to death while little numbers fly up over their heads.  whee.

If they want my money, it'll be one shot to the head = one kill.  The concussive force of an explosion should kill friend and foe alike and throw their corpses away from the blast zone.

So, having a shield around you means nothing? That makes perfect sense! "Hey guys I bought this shield to protect me." *Bang* "sorry friend but your shield sucks and my bullet went right through it" . Yeah makes great sense. Try running that one by me again.

 

Edit: Everyone has a shield bar that pretty much is your health bar. Once it is pretty much gone you are dying and unless someone helps you. You will die. So in a sense there is no health at all.

 

Now either that means you'd need to discover a power source that can freely flow enough energy

/Nerd Rant out

 

I find it funny because you try to explain how Joker is wrong using pseudo realistic/scientific reasoning but you just forgot one thing: you assumed it was an energy powered field.

Nobody told it was such a thing and even more it was nowhere stated the field needed a power source. 

 

Maybe it's made of micro particles surrounding you kept in specific shape/place with telekinetics powers, maybe your armor is coated with a specific paint that repulse the particles attracted by the magnetic field produced by your armor, keeping them at a specific distance, maybe the protections lies in its thickness and each shots makes it thinner as it's always reassembling itself to be homogeneously distributed around you. See, there are thousands logical and plausible ways to make a "shield" system work that don't need huge energy. And even in a Sci-Fi world you could even pretend unlimited portable energy is mastered.

 

Honestly I don't care if it will be a particle or an energy field or whatever but I'd rather have this system than health bars

 

 

Yes, because maintaining solid particles floating about one self would totally take less energy...

 

"Keeping them at a specific distance" is generally impossible without some form of fluctuating current, and as consequence, electronic controlled magnetic field. Even telekinetics would imply a power source.

 

Further more, I'd like to point out how everything I said (which is fully realistic, barring the capacity to create such fields in the first place) is equally applicable to the other types of shields you suggested.

 

So please, try and banter some more, I like correcting people.

 

EDIT: I prefer this system over health bars too, in spite of my nagging at it's mechanics. It at least is mildly more believable, and leaves itself open to tweaking and possible expansion. Aside from that, it opens itself to pretty effects associated with shields. :3

Well you are forgetting one thing. This is a game so stuff that might seem impossible in this world might not in the future. There is A LOT of unknown energy, chemicals, materials that have not yet been discovered. The future holds unknowns that no one knows about. You can be as scientific as you want to be but you will never be correct. The one thing you have yet to learn about taking stuff from a scientific point of view is that it is all theories until proven a law. 

New Post Quote
2/13/10 9:49:37 PM
 
Deivos writes:

Sure. What you just said might mean something if/when we find some fundamental particles shared amongst all elements/molecules, or even a few, that might redefine what energy is.

 

What you're forgetting though, is that energy is not atoms and molecules, but part of what makes them. It's how we get to energy at this point that makes it viable or not as an 'energy source'.

Energy is known, potential fuel is not. For the most part we know how energy behaves and reacts under observable and technical macro physics an somewhat micro.

As for finding new elements, we all ready have theoretical ones with such power. They have yet to prove to exist though, so by your own jurisdiction, do not count. Your entire argument in fact attacks itself by you fitrst claiming the unfound potential, then rebuking said potential by stating "it is all theories until proven a law."

Which is another thing you got wrong. A theory is an accepted law in science. a hypothesis is an untested theory. And all hypothesis and theory persist until proven false, no theory can ever be 'proven a law' or true. If you had said that, your argument might not have broken itself.

And everything I said stands true still, regardless of some grand new potential fuel source one may discover. I'd suggest you read it again if you failed to grasp the point where I described the consequences of a singly strong enough energy source, trickle fuel source, or direct barrier. It all operates the same regardless of what powers it, and the results scale accordingly.

Aside from the two no-duh statements about this being a game and the future holding unknowns (for those without insight), that was gibberish.

Though I will still agree this method is better that an health bar.

The one thing you have yet to learn is waxing wisdom only works when it makes sense.

Please, try again.

New Post Quote
2/13/10 10:42:13 PM
 
Comnitus writes:

Really? Complaining about energy fields? Let's just pretend the shields are comprised of nano-particles that are so small as to be nearly invisible, but that are linked together to evenly dissipate the concussive force of an impact and shatter any incoming projectile on impact. The nano-particles would be destroyed when hit but would be replaced by a pack worn by the soldier almost instantaneously - some attacks are still bound to get through, however, so the soldier wears bulky armor comprised of (as of yet) unknown highly resistant ballistics material - both plates and a flexible layer underneath, similar to Under Armour, but it can stop bullets and fragmentation.

The science doesn't have to make complete sense, it's sci-FI after all. I like how EVE explains things, but there's still no explanation for warping through planets. Some have suggested a temporary shift into another dimension... is that the right explanation? Maybe, but who really cares? As long as it works.

I don't care if what I described above is feasible. It sounds cool (to me).

New Post Quote
2/13/10 10:50:25 PM
 
Deivos writes:

Yeah, wouldn't really change things from what I've all ready described...

Makes sense, it isn't much different from what's been described prior actually. It's as equally impractical and effective as the other ideas really.

All ready commented about shields and fields in general. Regardless of what it's made of, it still uses the same governing laws of physics.

 

I don't have a problem with Earthrise as a game. I just have issues with poor logic used in relation as an excuse.

 

Though there actually is one kinda shield concept that has the potential to do most of what is necessary to make it a realistic representation with such an energy bar. Just haven't touched upon it yet.

New Post Quote
2/13/10 10:58:45 PM
 
Deewe writes:
Originally posted by Joker2240

 This is a game so stuff that might seem impossible in this world might not in the future.

Ask a caveman if he ever thought he would go into space someday and... come back alive. Funny think he might think it could be possible but he might even didn't know there was no air in space...

 

New Post Quote
2/13/10 11:18:06 PM
 
Joker2240 writes:
Originally posted by Deivos

 

I don't have a problem with Earthrise as a game. I just have issues with poor logic used in relation as an excuse.

This really worried me and is my main issue with you. You are judging someones logic with your own. You can't grade logic and say it is right, it is poor, it is wrong, it is this, it is that.

 

I leave you to your own logical excuses and "wisdom".

New Post Quote
2/13/10 11:36:57 PM
 
Deivos writes:
Originally posted by Joker2240
Originally posted by Deivos

 

I don't have a problem with Earthrise as a game. I just have issues with poor logic used in relation as an excuse.

This really worried me and is my main issue with you. You are judging someones logic with your own. You can't grade logic and say it is right, it is poor, it is wrong, it is this, it is that.

 

I leave you to your own logical excuses and "wisdom".

 

I do believe you either intentionally or unintentionally slammed the entire working concept of education...

 

Any who. How might that worry you when it is the only way to do anything. You saying that my remark worries you is you judging my logic. To show concern over such a thing is to show concern over thinking. And that's just looney, unless you're some version of a fundamentalist I guess, but even they do a helluva lot of judging of others thought, more than a fair minded person does actually.

 

You can grade logic. Rather easily really. You compare it to knowable points of data, research potential associated fields, give leeway into the potential of unknown fields, then apply known principles to them and see what the outcomes play out to be.

 

To not judge logic is to either blindly accept it, or reject. Both of which are wrong, regardless of if it becomes the right decision on whether or not to accept/reject. Logic must be graded and assessed, otherwise it's pointless and, well, illogical.

New Post Quote
2/14/10 12:05:51 AM
 
M4ko writes:
Originally posted by Joker2240
Originally posted by M4ko

 the territorial warfare is not even the same as it is in EVE. EvE doesnt have static NPC bases that have to be taken over and then defended. FOM and NC do have it. EvE is a space sim, ER is 3rd person shooter/action game, +RPG elements for both, thats FOM and NC again.

What are you talking about? Static NPC bases are not even in the territorial warfare, the only help you get from an npc is an automated mech that patrols your territories, either then that it is up to the players to defend their lands. Like I described in the Earthrise forums just a couple of second ago. The center is where you got the factions, then as you start heading out you run into all these territories that have less guards and more pvp. Once you hit the border lands you are at the edge of secure territories beyond that is territorial warfare where anything goes and it totally player ran or what people in EvE call 0.0 space. 

The only static NPC bases you need to defend is the mines that allow for the most basic resources to be harvest. If mutants take over the mines that means less basic resources for people, either then that there is nothing else you have to defend. 

 

 

Heh...  There are NPC bases that have to be taken over to control the base and territories around it. YOu then start upgrading builings in that base with all kinds of upgrades. I can quote all info for you if you really want to get enlightened or you can find it yourself. The 4 proposed type of mechs are personal, not NPC, they are more like pets and pets are not NPCs.

New Post Quote
2/14/10 1:09:20 AM
 
M4ko writes:
Originally posted by jrs77
Originally posted by M4ko
Originally posted by jrs77
Originally posted by Wepdesign

This would be sci-fi Darkfall.

 

Not really.

The game is more along the lines of EvE Online (territorial warfare, automatically harvestable ressources and playerdriven economy), paired with Tabula Rasa-style combat and a non-binding factional warfare-system ontop of it.

lol stop comparing it to your beloved EVE, its got elements of it: economy and umm... nothing else probably,  but physically its nothing like EvE. Territorial warfare and extractable resources have already been done before eve in FOM and NC. So if anything, this game resembles those 2, even if it wasnt based on them.

 

Masthead Studios said it themselves, that they did draw alot of their ideas from EvE. So you seem to know more about the game then the developers themself apparently.

Stop making you look like a fool, and start reading up on the game before you start discussing maybe?

Read what i said: "it mightve been based on elements of EvE, but it RESEMBLES   FoM and NC". Those 2 are the closest that get to ER, in all aspects.

New Post Quote
2/14/10 1:11:23 AM
 
M4ko writes:
Originally posted by Deewe
Originally posted by Deivos
Originally posted by Joker2240
Originally posted by battleaxe

It's got guns.  This likely means I'll have to plink my enemies with explosive sounding spit balls until they bruise to death while little numbers fly up over their heads.  whee.

If they want my money, it'll be one shot to the head = one kill.  The concussive force of an explosion should kill friend and foe alike and throw their corpses away from the blast zone.

So, having a shield around you means nothing? That makes perfect sense! "Hey guys I bought this shield to protect me." *Bang* "sorry friend but your shield sucks and my bullet went right through it" . Yeah makes great sense. Try running that one by me again.

 

Edit: Everyone has a shield bar that pretty much is your health bar. Once it is pretty much gone you are dying and unless someone helps you. You will die. So in a sense there is no health at all.

 

Now either that means you'd need to discover a power source that can freely flow enough energy

/Nerd Rant out

 

I find it funny because you try to explain how Joker is wrong using pseudo realistic/scientific reasoning but you just forgot one thing: you assumed it was an energy powered field.

Nobody told it was such a thing and even more it was nowhere stated the field needed a power source. 

 

Maybe it's made of micro particles surrounding you kept in specific shape/place with telekinetics powers, maybe your armor is coated with a specific paint that repulse the particles attracted by the magnetic field produced by your armor, keeping them at a specific distance, maybe the protections lies in its thickness and each shots makes it thinner as it's always reassembling itself to be homogeneously distributed around you. See, there are thousands logical and plausible ways to make a "shield" system work that don't need huge energy. And even in a Sci-Fi world you could even pretend unlimited portable energy is mastered.

 

Honestly I don't care if it will be a particle or an energy field or whatever but I'd rather have this system than health bars

 

 

 

Devs said that if you use cloaking device u will use up alot of energy, which will leave you disadvantaged in other areas. SO you can safely assume that shields will use energy.

New Post Quote
2/14/10 1:13:46 AM
 
Thedrizzle writes:

The compariosons of current day technology/knowledge to that of a "video game" based in some future era makes the baby jesus cry.

I suppose the logic of casting a mez/root spell while you sick your summoned demon on an enemy makes sense to our time as well.

Touche!

New Post Quote
2/14/10 1:35:17 PM
 
Deewe writes:
Originally posted by Thedrizzle

The compariosons of current day technology/knowledge to that of a "video game" based in some future era makes the baby jesus cry.

I suppose the logic of casting a mez/root spell while you sick your summoned demon on an enemy makes sense to our time as well.

Touche!

 

:D

New Post Quote
2/14/10 2:46:50 PM
 
Mhorham writes:

There are a lot of things I like about the game. But the bulky burlap bag and snow boot look is not one of them.

New Post Quote
2/14/10 6:30:45 PM
 
Joker2240 writes:
Originally posted by M4ko
Originally posted by Joker2240
Originally posted by M4ko

 the territorial warfare is not even the same as it is in EVE. EvE doesnt have static NPC bases that have to be taken over and then defended. FOM and NC do have it. EvE is a space sim, ER is 3rd person shooter/action game, +RPG elements for both, thats FOM and NC again.

What are you talking about? Static NPC bases are not even in the territorial warfare, the only help you get from an npc is an automated mech that patrols your territories, either then that it is up to the players to defend their lands. Like I described in the Earthrise forums just a couple of second ago. The center is where you got the factions, then as you start heading out you run into all these territories that have less guards and more pvp. Once you hit the border lands you are at the edge of secure territories beyond that is territorial warfare where anything goes and it totally player ran or what people in EvE call 0.0 space. 

The only static NPC bases you need to defend is the mines that allow for the most basic resources to be harvest. If mutants take over the mines that means less basic resources for people, either then that there is nothing else you have to defend. 

 

 

Heh...  There are NPC bases that have to be taken over to control the base and territories around it. YOu then start upgrading builings in that base with all kinds of upgrades. I can quote all info for you if you really want to get enlightened or you can find it yourself. The 4 proposed type of mechs are personal, not NPC, they are more like pets and pets are not NPCs.

I am confused about these NPC bases which you are talking about? When you are entering a neutral territory there are no npcs the territory is in fact over ran by mutants and players must first clear out the mutants before they can start creating a base. 

Like this QOTW?

"To control a territory, a guild of players has to access it through disabling defenses and then take control over a control building. Depending whether the territory is still neutral or owned by other guilds, the attackers will face different challenges - neutral territories will be overpopulated by mutants so players will have to clear that menace before they can claim ownership on the territory. The control building itself can be upgraded several times with a large list of available upgrades that affect the buildings constructed in that area, and each upgrade also adds up to the control building's structure durability. To control the territory, all those upgrades have to be destroyed and the control building stripped to it's initial state. The more upgrades the defending guild has invested into, the more difficult and time consuming will be to take over the territory. Also, because upgrades are meant to be destroyed to take over a territory, they will be less expensive than the rest of the buildings within the territory, but they will take days to construct. This means that in order to create the strongest control building, the controlling guild will have to remain in control for a long period of time, while territories that swap ownership almost all the time won't be easy to fortify in the same way. This rules out the case when a rich guild can take over any territory and turn it into Fort Nox overnight.

The rest of the buildings that can be constructed within the area - mines, factories, administrative buildings, defense turrets etc. - are not as time-consuming to build but they are a lot more expensive. Some of them are so expensive, that any guild would see them as extremely valuable resource to take control over instead of raze down on its barbaric march to glory. Taking over a fully developed territory is a true achievement and will be many times more rewarding. But it also means that the defending guild, when facing certain defeat, will have options to not allow the winner to take all the spoils. Buildings can be deconstructed, turning them back into pile of construction blocks they are made of although there are unavoidable losses in resources. Huge exoskeleton mechanoids will easily load with many tons of the construction material and quickly take them away, relocating them to the other territories owned by the defeated team. Attacks will have to be prepared to act swiftly when they see that while the defender puts his last stand, the whole base is being dismantled; it will be a one of a kind experience that requires a whole different type of warfare. If nothing else works, the defender will be able to put his own base on a self-destruct mode, turning buildings into bombs that damage anyone near them - a desperate measure that can leave bad taste in the winner's mouth."
 

There are no NPC's in territorial warfare. These defenses they talk about are built by players. Please enlighten me about these NPC bases which players have to destroy in order to control the base and the territory around it? 

 

Edit: are you talking about the turrets that are not player manned?

New Post Quote
2/15/10 12:19:53 AM
 
M4ko writes:
Originally posted by Joker2240
Originally posted by M4ko
Originally posted by Joker2240
Originally posted by M4ko

 the territorial warfare is not even the same as it is in EVE. EvE doesnt have static NPC bases that have to be taken over and then defended. FOM and NC do have it. EvE is a space sim, ER is 3rd person shooter/action game, +RPG elements for both, thats FOM and NC again.

What are you talking about? Static NPC bases are not even in the territorial warfare, the only help you get from an npc is an automated mech that patrols your territories, either then that it is up to the players to defend their lands. Like I described in the Earthrise forums just a couple of second ago. The center is where you got the factions, then as you start heading out you run into all these territories that have less guards and more pvp. Once you hit the border lands you are at the edge of secure territories beyond that is territorial warfare where anything goes and it totally player ran or what people in EvE call 0.0 space. 

The only static NPC bases you need to defend is the mines that allow for the most basic resources to be harvest. If mutants take over the mines that means less basic resources for people, either then that there is nothing else you have to defend. 

 

 

Heh...  There are NPC bases that have to be taken over to control the base and territories around it. YOu then start upgrading builings in that base with all kinds of upgrades. I can quote all info for you if you really want to get enlightened or you can find it yourself. The 4 proposed type of mechs are personal, not NPC, they are more like pets and pets are not NPCs.

I am confused about these NPC bases which you are talking about? When you are entering a neutral territory there are no npcs the territory is in fact over ran by mutants and players must first clear out the mutants before they can start creating a base. 

Like this QOTW?

"To control a territory, a guild of players has to access it through disabling defenses and then take control over a control building. Depending whether the territory is still neutral or owned by other guilds, the attackers will face different challenges - neutral territories will be overpopulated by mutants so players will have to clear that menace before they can claim ownership on the territory. The control building itself can be upgraded several times with a large list of available upgrades that affect the buildings constructed in that area, and each upgrade also adds up to the control building's structure durability. To control the territory, all those upgrades have to be destroyed and the control building stripped to it's initial state. The more upgrades the defending guild has invested into, the more difficult and time consuming will be to take over the territory. Also, because upgrades are meant to be destroyed to take over a territory, they will be less expensive than the rest of the buildings within the territory, but they will take days to construct. This means that in order to create the strongest control building, the controlling guild will have to remain in control for a long period of time, while territories that swap ownership almost all the time won't be easy to fortify in the same way. This rules out the case when a rich guild can take over any territory and turn it into Fort Nox overnight.

The rest of the buildings that can be constructed within the area - mines, factories, administrative buildings, defense turrets etc. - are not as time-consuming to build but they are a lot more expensive. Some of them are so expensive, that any guild would see them as extremely valuable resource to take control over instead of raze down on its barbaric march to glory. Taking over a fully developed territory is a true achievement and will be many times more rewarding. But it also means that the defending guild, when facing certain defeat, will have options to not allow the winner to take all the spoils. Buildings can be deconstructed, turning them back into pile of construction blocks they are made of although there are unavoidable losses in resources. Huge exoskeleton mechanoids will easily load with many tons of the construction material and quickly take them away, relocating them to the other territories owned by the defeated team. Attacks will have to be prepared to act swiftly when they see that while the defender puts his last stand, the whole base is being dismantled; it will be a one of a kind experience that requires a whole different type of warfare. If nothing else works, the defender will be able to put his own base on a self-destruct mode, turning buildings into bombs that damage anyone near them - a desperate measure that can leave bad taste in the winner's mouth."
 

There are no NPC's in territorial warfare. These defenses they talk about are built by players. Please enlighten me about these NPC bases which players have to destroy in order to control the base and the territory around it? 

 

Edit: are you talking about the turrets that are not player manned?

 

 

I guess we're on the same page. What i meant by "NPC bases" is that the main base building is already there and not owned by any faction, and need to be taken over after clearing it off of monsters. My mistake for not making it clear.

New Post Quote
2/18/10 6:45:20 PM
 
kairi_sweet writes:

The screenies are nice but vids would be much nicer.. :D

New Post Quote
2/18/10 8:30:14 PM
 
Simsu writes:

Game looks like it has promise. Hope it turns out well.

 

p.s. Why are people arguing over the metaphysics of a made up world? lol

New Post Quote
2/18/10 8:43:27 PM
 
mmoguy43 writes:

Internet forums serve as an outlet for arguing no matter how absurd it is =D

 

The screens are so good I could eat them o_0 but I can't get too obsessive yet.

New Post Quote
3/05/10 12:14:49 AM
 
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