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EVE Online News - In-Game Cash to Help Haiti

Posted by Jon Wood on Jan 30, 2010  | 29 comments in our forums

CCP, the development company behind EVE Online is giving players a unique opportunity to use their in-game funds to help the people of Haiti recovering from the recent devastating earthquake.

Dear EVE Players,

Along with the rest of the world, we at CCP have been following the devastating impact of the earthquake of January 12 on the people of Haiti. The situation is as dire as ever for Haiti's brave population, even with the rush of goodwill and aid from many countries, international organizations and countless individuals-including many of you. In 2004 we assisted a collection amongst EVE players to help with the Southeast Asia Tsunami relief efforts and we have figured out a way to use our PLEX system to facilitate such a collection again.

Beginning January 29th, 2010 and ending February 15th, 2010, CCP will accept PLEX donations from players and convert them to a cash donation for the Red Cross efforts in Haiti. 100% of the proceeds will be given to this important charity as a representative gift from EVE's player community.

· To participate, contract your PLEX to the "CCP PLEX for Haiti" character, and please make sure the character is in the "C C P" corporation and that the name is spelled correctly to avoid scams.

· Contracts will be accepted within 24 hours of submission, though usually sooner than that.

CCP regards any scamming attempts surrounding this effort to be morally reprehensible and they will be met with swiftest action.

This is about one community of people helping another in need.

I urge you to use your hard earned ISK (or any of the other various ways which you can acquire a PLEX) to do something greater than it could ever do in New Eden.

Back in the day all that was required to reach the whole community was a dev blog. Now more is needed to reach the ears of the 330,000 players. Please help pass the word to your fellow EVE Players.

 

Sincerely,

Hilmar Veigar Pétursson

 

See the original post, here.

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