Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:567  Guilds:2,961
Members:1,440,555  Online:0
Guests:0  Posts:4,571,518
Darkfall (DFO)
Aventurine SA | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 02/22/09)  | Pub:AudioVisual Enterprises
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Subscription
Desktop Client | System Req: PC 

Darkfall News - Conquer the Seas Expansion Q&A

Posted by Dana Massey on Nov 27, 2009  | 111 comments in our forums

Tasos Flambouras, Darkfall's Associate Producer, checks in to talk about "Conquer the Seas," Darkfall's first expansion pack.

 

Screenshot

 

MMORPG.com: Overall what is your favorite part of the expansion? What do you think players will like the most?

Tasos Flambouras: My favorite part is the sea element because of its awesome potential to add a completely new gameplay layer to Darkfall and I think that most players will also appreciate it. I also believe that everyone will appreciate the skill extensions, and the significant monster improvements. A lot of players will enjoy the improvements to melee and archery.

There’s a bit for every play-style in this expansion so different players will like different things.

Read it all here.

Read more Exclusive News...

 
 
Darkbleach writes:

Looking good, cant wait for it to hit live. :)

Edit: Just wanted to say thank you Dana and mmorpg for posting this.

New Post Quote
11/27/09 1:54:53 PM
 
daywalker27 writes:

I resub'd and the game is actually getting better, and this expansion will surely fix several things.

New Post Quote
11/27/09 2:00:43 PM
 
Einstein-DF writes:

 Great article guys. The game is developing wonderfully

 

To think the haters were stating the game would shut down in 6 months....lol....they are actually hiring new people and moving into a bigger building. 

 

Unlike some games....

New Post Quote
11/27/09 2:09:33 PM
 
jaxsundane writes:

I have yet to play Darkfall a decision I knew I would have to make looking at this game at release as it didn't have most of what I heard about that interested me in the game.  But again I will say I have been impressed with Aventurines progress with the game since launch from the looks of things they have been very proactive in adding depth to the game unlike most mmo companies with struggling products.  I feel like within a years time DF may have the rich sandbox elements I read about and hopefully by that time the community will have grown beyond the average pvp players they have now which is another reason I haven't subbed to this point.

New Post Quote
11/27/09 2:10:47 PM
 
Ruyn writes:

Nice interview.  I wonder what Tasos is planning in a few months?

New Post Quote
11/27/09 2:11:33 PM
 
Cecropia writes:

This game is evolving in a wonderful way. It's hard not too see the love that is being put into it.

I'm thrilled they are actually expanding their offices, and that subs are on the up. It's well deserved.

New Post Quote
11/27/09 2:18:50 PM
 
Holgranth writes:

Well I still haven't forgivn them for lieing during beta/launch but at least the game is evolving and getting better.

 

Someday it may be close to what they origionaly promised, that is they day I will buy it.

New Post Quote
11/27/09 2:26:45 PM
 
Arcken writes:
Originally posted by Einstein-DF

 Great article guys. The game is developing wonderfully

 

To think the haters were stating the game would shut down in 6 months....lol....they are actually hiring new people and moving into a bigger building. 

 

Unlike some games....


 

Frankly I smell more spin.

How can a game with such a low population be getting anywhere?

New Post Quote
11/27/09 2:36:57 PM
 
Einstein-DF writes:
Originally posted by Arcken
Originally posted by Einstein-DF

 Great article guys. The game is developing wonderfully

 

To think the haters were stating the game would shut down in 6 months....lol....they are actually hiring new people and moving into a bigger building. 

 

Unlike some games....


 

Frankly I smell more spin.

How can a game with such a low population be getting anywhere?

 

The conspiracy continues.

New Post Quote
11/27/09 2:39:40 PM
 
Ruyn writes:
Originally posted by Einstein-DF
Originally posted by Arcken
Originally posted by Einstein-DF

 Great article guys. The game is developing wonderfully

 

To think the haters were stating the game would shut down in 6 months....lol....they are actually hiring new people and moving into a bigger building. 

 

Unlike some games....


 

Frankly I smell more spin.

How can a game with such a low population be getting anywhere?

 

The conspiracy continues.

 

...the plot thickens.

New Post Quote
11/27/09 2:42:01 PM
 
cosy writes:

Darkfall’s “Conquer the Seas” Expansion will launch on Thursday December 3d. There could be up to 24 hours downtime but any missed play-time will be refunded to all Darkfall players.


awesome 

New Post Quote
11/27/09 2:43:20 PM
 
Codec_D writes:

very informative, i gotta say this game is making me very excited.

New Post Quote
11/27/09 2:48:19 PM
 
ste2000 writes:
Originally posted by Arcken
Originally posted by Einstein-DF

 Great article guys. The game is developing wonderfully

 

To think the haters were stating the game would shut down in 6 months....lol....they are actually hiring new people and moving into a bigger building. 

 

Unlike some games....


 

Frankly I smell more spin.

How can a game with such a low population be getting anywhere?


It's actually quite simple

WAR - 10 offices for 10 programmers
DF - 1 office for 10 programmers

Apply this philosophy for every single part of the business........and voila'
We unveiled the trick. of course you need to be a business genious to figure this out.

And by the way DF now has 2 servers as opposed as the only one they had at launch.
This too is a wicked marketing strategy?
That one won't be cheap one though, because renting 10 or more powerful servers (to make the clouded server, which is what DF use) ain't exactly cheap.
So if they opened a new server, the reason is because they had enough people to fill both, not because they wanted to show off.

I didn't play DF for 3 months, but I am back and I plan to stay for a while, I am sure lots of people did the same.

New Post Quote
11/27/09 2:52:46 PM
 
BLOBtheTROLL writes:

nice, best mmo ever is geting even better. now i wonder what they have prepared for expansion after this one :)

New Post Quote
11/27/09 2:52:50 PM
 
DarkPony writes:

Good to hear they are doing so well. Looks like they are putting their profits to good use too.

New Post Quote
11/27/09 2:53:17 PM
 
Psalms writes:

This game is fantastic!

 

So much for listening to all the negative spinners.  I subbed and only regret that i didnt do so sooner.

New Post Quote
11/27/09 3:07:11 PM
 
Vyre writes:


I played the first month of the EU release and beta.  I quit a few weeks after launch.

I resubbed recently and have witnessed many improvements along with great communication from the devs.  Darkfall is getting better as time goes by - ala EVE.

Keep up the good work AV.

New Post Quote
11/27/09 3:12:24 PM
 
kazamx writes:
Frankly I smell more spin.

How can a game with such a low population be getting anywhere?

 

They spend everything on the game. they get a lot of grief for it, but they know spending money on the game is the best thing in the long term.

Lets look at Warhammer.

How much money was spent flying Paul, Josh and and Hickman in Business class around the world in  for years before the game launched?

How much was spent setting up MASSIVE stands at every games event for the year building up to the launch of the game?

How much money was spent advertising the game on all the gaming websites? Remember when they got a full screen ad on wowhead.com?

How much was spent on the HUGE number of servers that they had to close down?

How much was spent on all the Community staff who were hired to watch the forums of the fan sites?

How much was spent on all the marketing staff?

Warhammer spent MASSIVE amounts of money on stuff that had nothing to do with the game and everything to do with hype. it worked. they tricked a lot of people into buying the game, but they left a month or two later.  AV spent their tiny budget on the game. Yes it had problems. Yes they didn't communicate. Yes things have been a pain in the ass. But they knew spending everything they had on the game would be for the best in the long term.

DF has the chance to become one of the rare MMOs to constantly grow rather than boom, bust and close.

New Post Quote
11/27/09 3:13:24 PM
 
Anarchist420 writes:
Originally posted by Ruyn
Originally posted by Einstein-DF
Originally posted by Arcken
Originally posted by Einstein-DF

 Great article guys. The game is developing wonderfully

 

To think the haters were stating the game would shut down in 6 months....lol....they are actually hiring new people and moving into a bigger building. 

 

Unlike some games....


 

Frankly I smell more spin.

How can a game with such a low population be getting anywhere?

 

The conspiracy continues.

 

...the plot thickens.

 

...as i always say, it wont matter if the expansion is spin....... because we all die in 2012!

New Post Quote
11/27/09 3:13:25 PM
 
xTwiSteDx writes:


Originally posted by kazamx

Frankly I smell more spin.
How can a game with such a low population be getting anywhere?


 
They spend everything on the game. they get a lot of grief for it, but they know spending money on the game is the best thing in the long term.
Lets look at Warhammer.
How much money was spent flying Paul, Josh and and Hickman in Business class around the world in  for years before the game launched?
How much was spent setting up MASSIVE stands at every games event for the year building up to the launch of the game?
How much money was spent advertising the game on all the gaming websites? Remember when they got a full screen ad on wowhead.com?
How much was spent on the HUGE number of servers that they had to close down?
How much was spent on all the Community staff who were hired to watch the forums of the fan sites?
How much was spent on all the marketing staff?
Warhammer spent MASSIVE amounts of money on stuff that had nothing to do with the game and everything to do with hype. it worked. they tricked a lot of people into buying the game, but they left a month or two later.  AV spent their tiny budget on the game. Yes it had problems. Yes they didn't communicate. Yes things have been a pain in the ass. But they knew spending everything they had on the game would be for the best in the long term.
DF has the chance to become one of the rare MMOs to constantly grow rather than boom, bust and close.


 
This is exactly it. AV have said from the start that they wanted to grow their game which is why there was absolutely no advertising for the game. I can see this going the way of eve online. It wouldn't suprise me to see that they simply kept it at 2 servers for the rest of this games life as the world is so big.

New Post Quote
11/27/09 3:25:59 PM
 
Evasia writes:

I play sinds beginning and i must say that even after most US players left now, i see everyday new players comming to DF and game is already way more friendly for newbees than first months.

With new expansion comming, game should be even more appealing to new players so no excuse just buy the game.

If you want something different then all those hundreds of themeparks out there and love pvp with full loot its a must buy.

Plus game looks and play great compare to many games out there and freedom you have how you wanne play its realy great game.

Buy game you wont regret it:)

New Post Quote
11/27/09 3:27:02 PM
 
astrob0y writes:

Now that Darkfall is out I can only hope for great sucess for the game. I would be sad to see a indie game burn out quickly. Not becuse it will kill other companys but also for the guys working with the game :)

Now you just need to hand out some trial keys so we can see if its so awsome that the fanboi tell the rest of us. And Im sorry that I wont buy a game that tells me of its awsomeness but cant give a free look. Warhammer and Age of Conan both gave me that experince :) 

New Post Quote
11/27/09 3:52:09 PM
 
drumchannell writes:

I agree, this game is getting better and better with each patch they release. Also (NA1), I have been seeing a nice incoming of new players and can attest that population IS on the rise.

New Post Quote
11/27/09 4:52:44 PM
 
Cecropia writes:
Originally posted by drumchannell

I agree, this game is getting better and better with each patch they release. Also (NA1), I have been seeing a nice incoming of new players and can attest that population IS on the rise.


 

In the area I reside in, I noticed a very obvious increase in new players as well.

New Post Quote
11/27/09 5:03:56 PM
 
Scot writes:

DF is one of the few MMO's in the last several years to try something differant, so I take my hat of to them. But full pvp always has it's issues, I am a dyed in the wool regional pvp fan and that's why the game is not for me.

New Post Quote
11/27/09 5:07:57 PM
 
Consensus writes:
Originally posted by kazamx
Frankly I smell more spin.

How can a game with such a low population be getting anywhere?

 

They spend everything on the game. they get a lot of grief for it, but they know spending money on the game is the best thing in the long term.

Lets look at Warhammer.

How much money was spent flying Paul, Josh and and Hickman in Business class around the world in  for years before the game launched?

How much was spent setting up MASSIVE stands at every games event for the year building up to the launch of the game?

How much money was spent advertising the game on all the gaming websites? Remember when they got a full screen ad on wowhead.com?

How much was spent on the HUGE number of servers that they had to close down?

How much was spent on all the Community staff who were hired to watch the forums of the fan sites?

How much was spent on all the marketing staff?

Warhammer spent MASSIVE amounts of money on stuff that had nothing to do with the game and everything to do with hype. it worked. they tricked a lot of people into buying the game, but they left a month or two later.  AV spent their tiny budget on the game. Yes it had problems. Yes they didn't communicate. Yes things have been a pain in the ass. But they knew spending everything they had on the game would be for the best in the long term.

DF has the chance to become one of the rare MMOs to constantly grow rather than boom, bust and close.

extremely well said and true.

New Post Quote
11/27/09 5:16:59 PM
 
MadnessRealm writes:

For those wondering, Clan NEW recruits 5-10 new palyers a day. Excluding all the other players who just don't join a clan, that's a lot. Aventurine is doing really well and this expansion will bring even more players to DarkFall. Can't wait :þ

New Post Quote
11/27/09 5:26:10 PM
 
Xeonsoldier writes:

Being an ex-VG player of 3 years. I must say there is alot of /jealous on this lol.

New Post Quote
11/27/09 5:52:19 PM
 
Ruyn writes:
Originally posted by Xeonsoldier

Being an ex-VG player of 3 years. I must say there is alot of /jealous on this lol.

 

Then get your ass over here.

New Post Quote
11/27/09 5:53:26 PM
 
ISVRaDa writes:


AV spent their tiny budget on the game. Yes it had problems. Yes they didn't communicate. Yes things have been a pain in the ass. But they knew spending everything they had on the game would be for the best in the long term.
DF has the chance to become one of the rare MMOs to constantly grow rather than boom, bust and close.

An absolute truth.

What would be of the genre (MMORPGs) today without CCP or AV? Think about this.

Thanks for the interview.

Best regards!

New Post Quote
11/27/09 5:56:06 PM
 
Xeonsoldier writes:
Originally posted by Ruyn
Originally posted by Xeonsoldier

Being an ex-VG player of 3 years. I must say there is alot of /jealous on this lol.

 

Then get your ass over here.


 

I would man but I'm just not a PVPer when it comes to MMOs. I'll play every FPS you put out there but for some reason my mindset when it comes to RPGs and MMOs is to find ways not to say "omg pwnt noob" if you get me on that :p

New Post Quote
11/27/09 6:01:18 PM
 
conanaras writes:

Glad to see that Darkfall is doing good. Me, I am not a pvp fan so I am staying away from it, but its always refreshing to see indie companies develop good games. Now indies out there, make a good PvE game as well! xD

New Post Quote
11/27/09 6:03:55 PM
 
Dekthro writes:
Originally posted by Arcken
Originally posted by Einstein-DF

 Great article guys. The game is developing wonderfully

 

To think the haters were stating the game would shut down in 6 months....lol....they are actually hiring new people and moving into a bigger building. 

 

Unlike some games....


 

Frankly I smell more spin.

How can a game with such a low population be getting anywhere?

 

You guys realize MMO's used have been running on a few thousand subscribers for YEARS.... Not every game needs 7-8 figures to survive.

New Post Quote
11/27/09 6:22:12 PM
 
MannyMana writes:

They are doing alot of things in the right direction. I will most likely be playing the game after this expansion... HOWEVER I still want to see one of the most important balance issues in the game fixed: Skill deterioration. I have not heard from anyone if this is even planned to be applied as they originally wanted. If they don't apply this to the game it creates grind to be competitive in pvp.  PLEASE PLEASE PLEASE add a skill decay to the game! Or at least a hardcap (like UO).

This game is almost near perfect!

New Post Quote
11/27/09 6:55:17 PM
 
Deewe writes:

I have to give credit to AV for their efforts and try to keep not only the game different than all WoW clones but also adding major features for free that arent even available in others majors MMO.

 

I would play the game but I really don't like PvP in MMO. Real PvP belongs to FPS in which only skills makes the difference, not gear.

 

I look forward servers without PvP rules or something along only voluntary PvP ruleset.

That being said, a permadeath server could be fun...

New Post Quote
11/27/09 8:44:37 PM
 
Cerion writes:

Darkfall is not my style of game, and I'll likely never play it.  But the MMO industry can use all the success it can get, especially with diverse game designs. So I wish AV and Darkfall all the best really.

New Post Quote
11/27/09 8:56:36 PM
 
Cecropia writes:
Originally posted by Cerion

Darkfall is not might style of game, and I'll likely never play it.  But the MMO industry can use all the success it can get, especially with diverse game designs. So I wish AV and Darkfall all the best really.


 

My goodness what a pleasant attitude. If more were like you, these forums might be a wee bit more constructive and rewarding.

New Post Quote
11/27/09 9:21:21 PM
 
Kasmos writes:

I've never been this unbelievably excited about an upcoming expansion and what has been hinted to come afterwards in any MMO, ever. The potential for this game is STILL insanely huge, and I feel like they're just starting to break the surface in what they'll be able to accomplish.

New Post Quote
11/27/09 9:30:59 PM
 
gmyank writes:

Been playing mmorpg's since Ultima Online.  Only UO and DAOC were able to hold my interest long term because they were challenging and FUN to play.

Darkfall has got me hooked.  The world is huge and facinating!  Game play can be brutal at times, but  very rewarding.

It has been worth waiting through the long developement time.  Darkfall is only getting better and is going to be around a long time. The developers seem determined to make it the best mmorpg.

Keep up good work guys!

New Post Quote
11/27/09 9:37:21 PM
 
Haizen writes:

Good Job AV

 

Thanks for giving us a best mmo with realistic graphics and amazing and best PVP

GZ for new servers and new office

 

I played a lot of paid mmos in 10 years ,  and this 100% the best

 

Darkfall dont have BOTS

If one BOT can play for u this prove that this game dont need player skill....Say good bye for TAB+Click and try Darkfall

 

New Post Quote
11/27/09 9:48:26 PM
 
kager writes:

I've played eve online for several years, watching a core game with awesome gameplay mechanics grow into something beautiful.

 

However since I have been playing Darkfall from it's first day, I can honestly say this game is growing twice as fast and is looking to become a long time pvp favorite for anyone who picks it up. 

New Post Quote
11/27/09 9:52:53 PM
 
Cerion writes:
Originally posted by Cecropia
Originally posted by Cerion

Darkfall is not might style of game, and I'll likely never play it.  But the MMO industry can use all the success it can get, especially with diverse game designs. So I wish AV and Darkfall all the best really.


 

My goodness what a pleasant attitude. If more were like you, these forums might be a wee bit more constructive and rewarding.

Heh, yeah, well it's Thanksgiving holiday here in the US, so I'm feeling a bit cheery.   I'll save my major gripes for the 'big boys' who should know better, and not the smaller companies that are trying to fill a need in the market.
 

New Post Quote
11/27/09 10:01:36 PM
 
Cecropia writes:
Originally posted by Cerion
Originally posted by Cecropia
Originally posted by Cerion

Darkfall is not might style of game, and I'll likely never play it.  But the MMO industry can use all the success it can get, especially with diverse game designs. So I wish AV and Darkfall all the best really.


 

My goodness what a pleasant attitude. If more were like you, these forums might be a wee bit more constructive and rewarding.

Heh, yeah, well it's Thanksgiving holiday here in the US, so I'm feeling a bit cheery.   I'll save my major gripes for the 'big boys' who should know better, and not the smaller companies that are trying to fill a need in the market.
 


 

Ugh, I'm jealous of your Thanksgiving. I'm Canadian and had mine last month. I want some turkey.

But ya, the more of these little guys that are successful the better we all are as mmo nuts.

Happy belated Thanksgiving Cerion.

 

New Post Quote
11/27/09 10:07:48 PM
 
tro44_1 writes:

When will priestage classes be added? and Pet Classes?

I want to be able to summon,

Spirits,

Ghost

Other Undead Minions

Angles

Demons

Animals

Elemetals

EXT

New Post Quote
11/27/09 11:19:53 PM
 
Einstein-DF writes:
Originally posted by tro44_1

When will priestage classes be added? and Pet Classes?

I want to be able to summon,

Spirits,

Ghost

Other Undead Minions

Angles

Demons

Animals

Elemetals

EXT

 

You mean have an NPC fight for you

 

I wouldnt mind having spells to ressurect a demon that can dance retardedly around his master, but to fight for him is absolutely a no no

Not in this game, hopefully.....no more carebearing, no more skillless "I win attack this" button for NPCs

New Post Quote
11/27/09 11:29:47 PM
 
mrroboto40 writes:

Why would the switch offices right before an expansion is released.

I sense a reason for delay...

New Post Quote
11/27/09 11:45:24 PM
 
Ruyn writes:
Originally posted by mrroboto40

Why would the switch offices right before an expansion is released.

I sense a reason for delay...

 

If you read the interview, Tasos told you the reason.  No need to conspiracy theory it up.

New Post Quote
11/27/09 11:50:33 PM
 
carnage22 writes:
Originally posted by Deewe

I have to give credit to AV for their efforts and try to keep not only the game different than all WoW clones but also adding major features for free that arent even available in others majors MMO.

 

I would play the game but I really don't like PvP in MMO. Real PvP belongs to FPS in which only skills makes the difference, not gear.

 

I look forward servers without PvP rules or something along only voluntary PvP ruleset.

That being said, a permadeath server could be fun...


 

The current servers dont have any rules.  And gear doesnt have a lot to do with being good in pvp, player skill and character skills do.

New Post Quote
11/27/09 11:52:07 PM
 
Czanrei writes:

"Tasos Flambouras:  ...We’ve also filled the world with wildlife which will hone individual player skills and now and then they’ll even drop epic loot." 

About time they finally admitted that their empty wilderness wasn't "realistic" like they kept trying to claim. There might be hope for this IP yet...I still won't sub though...DF has a long ways to go before it can be considered "launch-material". I won't pay a sub to play a beta, heh. 

New Post Quote
11/27/09 11:59:10 PM
 
happyfarts writes:
Originally posted by Anarchist420
Originally posted by Ruyn
Originally posted by Einstein-DF
Originally posted by Arcken
Originally posted by Einstein-DF

 Great article guys. The game is developing wonderfully

 

To think the haters were stating the game would shut down in 6 months....lol....they are actually hiring new people and moving into a bigger building. 

 

Unlike some games....


 

Frankly I smell more spin.

How can a game with such a low population be getting anywhere?

 

The conspiracy continues.

 

...the plot thickens.

 

...as i always say, it wont matter if the expansion is spin....... because we all die in 2012!

speak for yourself

I will hang around a while longer myself. There'll be me ... and possibly Chuck Norris xD 

 

New Post Quote
11/28/09 12:27:11 AM
 
rafikos writes:

i love this expension, cant wait anymore...

New Post Quote
11/28/09 3:07:22 AM
 
Terranah writes:

I have never played Darkfall, but I have to say that this expansion sounds amazing.  At some point I might check it out to see what is up, but currently I'm playing Fallen Earth and having a good time.  I've always wanted to play a game with an ocean/sea component and this expansion sounds really intriguing.  Maybe if they have a trial I will give it a go sometime in the near future.

 

This has piqued my curiiousity about Darkfall though.  I'm gonna have to read up on it a bit and see what kind of features they have.

New Post Quote
11/28/09 3:21:18 AM
 
Azdul writes:
Originally posted by tro44_1

When will priestage classes be added? and Pet Classes?

I want to be able to summon, Spirits, Ghost Other Undead Minions Angles Demons Animals Elemetals EXT


 

Year ago they've said that there will be no summoning in DF.

DF doesn't have auto-combat, and your player skills always matter. From that point of view - summoning would be a step back.

New Post Quote
11/28/09 4:32:51 AM
 
falc0n writes:

 All this talk of potential makes me think back to my good ole SWG days, man I miss those. Anyways, I can honestly say behind SWG Darkfall is the 2nd best MMO I've ever played and ill continue to play especially with everything getting better and better.Trust me guys this could be a once in a lifetime oppurtunity, like SWG was. (of course lets hope Tasos isnt as stupid as Smedley)

New Post Quote
11/28/09 5:33:18 AM
 
Pocahinha writes:

I resubed last night looking good

New Post Quote
11/28/09 5:46:47 AM
 
ElendilasX writes:
Originally posted by Einstein-DF
Originally posted by tro44_1

When will priestage classes be added? and Pet Classes?

I want to be able to summon,

Spirits,

Ghost

Other Undead Minions

Angles

Demons

Animals

Elemetals

EXT

 

You mean have an NPC fight for you

 

I wouldnt mind having spells to ressurect a demon that can dance retardedly around his master, but to fight for him is absolutely a no no

Not in this game, hopefully.....no more carebearing, no more skillless "I win attack this" button for NPCs

Why to fight for him, just to fight together. If summon would do all job and would take few seconds to heal then yes, it is total bs... Except if later in game comes potions allowing non-stop killing, then they can make summoners...

Talking about carebearing, did they remove laser towers?

New Post Quote
11/28/09 8:54:59 AM
 
Einstein-DF writes:
Originally posted by ElendilasX
Originally posted by Einstein-DF
Originally posted by tro44_1

When will priestage classes be added? and Pet Classes?

I want to be able to summon,

Spirits,

Ghost

Other Undead Minions

Angles

Demons

Animals

Elemetals

EXT

 

You mean have an NPC fight for you

 

I wouldnt mind having spells to ressurect a demon that can dance retardedly around his master, but to fight for him is absolutely a no no

Not in this game, hopefully.....no more carebearing, no more skillless "I win attack this" button for NPCs

Why to fight for him, just to fight together. If summon would do all job and would take few seconds to heal then yes, it is total bs... Except if later in game comes potions allowing non-stop killing, then they can make summoners...

Talking about carebearing, did they remove laser towers?

 

 

Just declare war on them

 

*poof no tower*

New Post Quote
11/28/09 8:57:41 AM
 
StrontyDog writes:

I've played the game non stop since release and I am still discovering new parts of the world that I have never seen and are no where else in Agon. Great to see the best game(not just mmo) that I have ever played getting even better than it already is.

 

New Post Quote
11/28/09 11:58:52 AM
 
Kasmos writes:
Originally posted by Czanrei
About time they finally admitted that their empty wilderness wasn't "realistic" like they kept trying to claim. There might be hope for this IP yet...I still won't sub though...DF has a long ways to go before it can be considered "launch-material". I won't pay a sub to play a beta, heh. 

 

I think once this second expansion goes live, you'd have to be a fool or a complete moron to try to argue that the game is even CLOSE to still being in beta. Hell, the Darkfall at launch (which I played) and the Darkfall now as so unbelievably different in a better way, I'm just stunned at how insanely fast they're making this game better.

New Post Quote
11/28/09 12:47:59 PM
 
Qhobol writes:
Originally posted by Kasmos
Originally posted by Czanrei
About time they finally admitted that their empty wilderness wasn't "realistic" like they kept trying to claim. There might be hope for this IP yet...I still won't sub though...DF has a long ways to go before it can be considered "launch-material". I won't pay a sub to play a beta, heh. 

 

I think once this second expansion goes live, you'd have to be a fool or a complete moron to try to argue that the game is even CLOSE to still being in beta. Hell, the Darkfall at launch (which I played) and the Darkfall now as so unbelievably different in a better way, I'm just stunned at how insanely fast they're making this game better.


 

For sure. Anyone still under the belief that this game is in a beta state, has either not played recently, or has never been involved in a true beta test.

I too am also surprised how fast things are shaping up. When the game launched I stayed away, and my gut was telling me things were probably not going to end well. I'm very glad my gut seems to have been wrong.

New Post Quote
11/28/09 1:08:36 PM
 
raapnaap writes:

The amount of positive posts I read in this thread about Darkfall amazes me, MMORPG.com used to be Darkfall-bashing capital  :)

Anyway, I have been playing this game for about 4-5 months now (I also played beta), and I still think it's one of the best MMO's out there. Beta/launch compared to today's Darkfall is a world of difference, and I highly recommend you re-sub for a month to check it out after this expansion.

For new players, Darkfall isn't all too hard if you get used to the unwritten rules. But fear not, the in-game community is generally very helpfull (speaking for EU1 here). I also believe this expansion adds a few more newbie quests involving wildlife so you get an even easier start than the evil goblin scouts give you...  :)

I hope Aventurine adds a free trail after this expansion, so people can give it a try without spending €50.

New Post Quote
11/28/09 1:30:50 PM
 
n00bit writes:

Been playing for almost a month now...it's pretty damn good. It's got an edge to it that I've yet to find in any other game since UO. As much as I hate dying and losing mah lewtz, the fact that I can be killed at any time makes it that much more fun when I'm logged on.

New Post Quote
11/28/09 1:49:35 PM
 
Thradar writes:

Expansion?  Are people even allowed to openly buy Darkfall yet?  I haven't followed the game closely lately, but it sounds like a train wreck.

New Post Quote
11/28/09 1:58:43 PM
 
Einstein-DF writes:
Originally posted by Thradar

Expansion?  Are people even allowed to openly buy Darkfall yet?  I haven't followed the game closely lately, but it sounds like a train wreck.

 

Maybe you should inform yourself better, because it sounds like a very good game that's getting better all the time, at least that's what the birds be saying

New Post Quote
11/28/09 3:06:11 PM
 
Cecropia writes:
Originally posted by Einstein-DF
Originally posted by Thradar

Expansion?  Are people even allowed to openly buy Darkfall yet?  I haven't followed the game closely lately, but it sounds like a train wreck.

 

Maybe you should inform yourself better, because it sounds like a very good game that's getting better all the time, at least that's what the birds be saying


 

If I was that uninformed about mmos I wouldn't have the kahunas to even post here.

New Post Quote
11/28/09 3:14:36 PM
 
Adreu writes:

Cool Interview...cool game - wish I had more time to play it.

Great to see an Indi game like this growing.

Well done Aventurine.

New Post Quote
11/28/09 3:18:06 PM
 
gekkothegrey writes:

I have never played Darkfall mainly because of what I read on this site when it first came out. Has it got any better?

New Post Quote
11/28/09 5:40:08 PM
 
Ruyn writes:
Originally posted by gekkothegrey

I have never played Darkfall mainly because of what I read on this site when it first came out. Has it got any better?

 

10x better.  After the expansion, who knows, 100x better.

New Post Quote
11/28/09 6:21:56 PM
 
vladww writes:

Just like Eve Online, Darkfall is on the (fast) way to become a new mmo reference, an awesome alternative to the dozens of theme park clones.

After avoiding DF a while due to the bad press in these forums, i'm so glad i joined Darkfall anyway.

This expansion is just another giant step in the right direction.

Congratz AV

New Post Quote
11/28/09 6:46:47 PM
 
Cecropia writes:

Tasos is the man with the master plan.

New Post Quote
11/28/09 6:53:09 PM
 
Einstein-DF writes:
Originally posted by Cecropia

Tasos is the man with the master plan.

 

I am on the 12th Psalm of the Book of Tasos

 

 

New Post Quote
11/28/09 6:55:54 PM
 
Nizur writes:

This expansion will be amazing if it delivers on all the promises. I'm really excited about sea creatures like the Kraken. I'm contemplating becoming a pirate later on.

I'm quite happy to see all the positive posts. I had to double-check to make sure I was really on MMORPG.com.

New Post Quote
11/28/09 7:01:52 PM
 
sauna writes:

Until they implement a hardcap on skills DF is doomed to fail :(.

People macroing away in cities until they have everything maxed means little to no pvp in a huge world.

Also means no diversity on players and group setups, everyone are masters on both weapons and magic and wears plate.

Don't really know why they haven't understood this yet after ~7 years of both development and release time...maybe they just want the EVE setup. Which is completely fucked up for a MMOFPSRPG (!) if you ask me.

New Post Quote
11/28/09 8:56:13 PM
 
Einstein-DF writes:
Originally posted by sauna

Until they implement a hardcap on skills DF is doomed to fail :(.

People macroing away in cities until they have everything maxed means little to no pvp in a huge world.

Also means no diversity on players and group setups, everyone are masters on both weapons and magic and wears plate.

Don't really know why they haven't understood this yet after ~7 years of both development and release time...maybe they just want the EVE setup. Which is completely fucked up for a MMOFPSRPG (!) if you ask me.

 

K since you have no idea  what you are talking about I shall set you straight 

 

Pay attention

 

There is no more macroing since hunting brings 3 times the skillgain in melee/archery and 6 times in magic

 

According to Claus, adding a skill cap would be taking away from the game and forcing players to give up their freedom. He explained that Darkfall’s philosophy is adding options rather than restrictions. Specialization options are already in the game, and many more are on their way. He offered three quick examples from December’s upcoming free expansion:

An option called Jumpshot allows you to jump and fire a bow at a 10 percent penalty on max mana. Aquatic Shot allows you to use a bow under water at a 5 percent penalty on max mana. Finally Mage-Killer will give you bonus damage against users wielding a staff but completely blocks your ability to use elemental, arcane, and necromancy magic. You could select to use all three of these options to get a real edge as an archer vs. magic at a 15 percent max mana penalty plus the magic use penalty. This is a choice you make, you’re not forced to do this, and if you don’t like it you can reverse it easily and get something else that suits your play-style better. There are many high-end specialization options available and more will be added with every update. Claus explained to us that this is the just first step in adding even more diversity to Darkfall.

 

 

Hope that is clear and concise for everyone.

 

New Post Quote
11/28/09 9:06:04 PM
 
thinktank001 writes:
Originally posted by Einstein-DF

 According to Claus, adding a skill cap would be taking away from the game and forcing players to give up their freedom. He explained that Darkfall’s philosophy is adding options rather than restrictions. Specialization options are already in the game, and many more are on their way. He offered three quick examples from December’s upcoming free expansion:

An option called Jumpshot allows you to jump and fire a bow at a 10 percent penalty on max mana. Aquatic Shot allows you to use a bow under water at a 5 percent penalty on max mana. Finally Mage-Killer will give you bonus damage against users wielding a staff but completely blocks your ability to use elemental, arcane, and necromancy magic. You could select to use all three of these options to get a real edge as an archer vs. magic at a 15 percent max mana penalty plus the magic use penalty. This is a choice you make, you’re not forced to do this, and if you don’t like it you can reverse it easily and get something else that suits your play-style better. There are many high-end specialization options available and more will be added with every update. Claus explained to us that this is the just first step in adding even more diversity to Darkfall.

Hope that is clear and concise for everyone.

 


 

So............... they are adding skills to make rock (mage) -paper (archer) -scissor (warrior) classes?  Isn't that against the rules of hardcore sandbox?

New Post Quote
11/28/09 9:16:57 PM
 
Garick writes:

why cant they do that with skills and just give you the option to use one skill as one goes away?

 

I want magic, but I have alot of melee.. click the arrow on melee down, and the one on magic up. Melee goes down everytime magic goes up.

New Post Quote
11/28/09 9:28:00 PM
 
Einstein-DF writes:
Originally posted by thinktank001
Originally posted by Einstein-DF

 According to Claus, adding a skill cap would be taking away from the game and forcing players to give up their freedom. He explained that Darkfall’s philosophy is adding options rather than restrictions. Specialization options are already in the game, and many more are on their way. He offered three quick examples from December’s upcoming free expansion:

An option called Jumpshot allows you to jump and fire a bow at a 10 percent penalty on max mana. Aquatic Shot allows you to use a bow under water at a 5 percent penalty on max mana. Finally Mage-Killer will give you bonus damage against users wielding a staff but completely blocks your ability to use elemental, arcane, and necromancy magic. You could select to use all three of these options to get a real edge as an archer vs. magic at a 15 percent max mana penalty plus the magic use penalty. This is a choice you make, you’re not forced to do this, and if you don’t like it you can reverse it easily and get something else that suits your play-style better. There are many high-end specialization options available and more will be added with every update. Claus explained to us that this is the just first step in adding even more diversity to Darkfall.

Hope that is clear and concise for everyone.

 


 

So............... they are adding skills to make rock (mage) -paper (archer) -scissor (warrior) classes?  Isn't that against the rules of hardcore sandbox?

 

 

No just balancing. You can still be using all three in a fight according to distance, skills, weapons and regeants. 

Magic was overpowered so they made melee/archery more viable to compete IF YOU SO CHOOSE to use only those, as some choose to use only magic

 

its all about freedom, as Claus stated above

New Post Quote
11/28/09 9:32:59 PM
 
Cecropia writes:
Originally posted by thinktank001


 

So............... they are adding skills to make rock (mage) -paper (archer) -scissor (warrior) classes?  Isn't that against the rules of hardcore sandbox?


 

Tell that to CCP genius.

Adding many new skills over time could be the way around a skill cap.

New Post Quote
11/28/09 9:38:14 PM
 
Anarchist420 writes:
Originally posted by happyfarts
Originally posted by Anarchist420
Originally posted by Ruyn
Originally posted by Einstein-DF
Originally posted by Arcken
Originally posted by Einstein-DF

 Great article guys. The game is developing wonderfully

 

To think the haters were stating the game would shut down in 6 months....lol....they are actually hiring new people and moving into a bigger building. 

 

Unlike some games....


 

Frankly I smell more spin.

How can a game with such a low population be getting anywhere?

 

The conspiracy continues.

 

...the plot thickens.

 

...as i always say, it wont matter if the expansion is spin....... because we all die in 2012!

speak for yourself

I will hang around a while longer myself. There'll be me ... and possibly Chuck Norris xD 

 

 

haha .. Well we all died because of Y2K right?  Why not 2012 too .. oh and when the moon hits the earth from Time Machine, etc.etc.

New Post Quote
11/28/09 9:43:03 PM
 
Cecropia writes:

Have no fear citizens of earth, even with the solar alignment that will be upon us come 2012.

Tasos is poised to conquer the seas. Ours oceans and coastal regions shall remain safe.

Greece. The motherland of all that is Darkfall will remain intact.

New Post Quote
11/28/09 10:29:45 PM
 
CoolWaters writes:
Originally posted by MannyMana

They are doing alot of things in the right direction. I will most likely be playing the game after this expansion... HOWEVER I still want to see one of the most important balance issues in the game fixed: Skill deterioration. I have not heard from anyone if this is even planned to be applied as they originally wanted. If they don't apply this to the game it creates grind to be competitive in pvp.  PLEASE PLEASE PLEASE add a skill decay to the game! Or at least a hardcap (like UO).

This game is almost near perfect!


 

As a long time UO and Shadowbane player I quit DF after a few months, primarially because of this issue.  Without either hard caps on skills or significant skill deterioration there is no meaningful character building and you end up with a bunch of swiss army knives who are all clones of one another running around.  I won't go back untill and unless that is changed.  And frankly, I'll probably play the SB EMU when it comes out anyway.

New Post Quote
11/29/09 1:43:06 AM
 
CoolWaters writes:
Originally posted by sauna

Until they implement a hardcap on skills DF is doomed to fail :(.

People macroing away in cities until they have everything maxed means little to no pvp in a huge world.

Also means no diversity on players and group setups, everyone are masters on both weapons and magic and wears plate.

Don't really know why they haven't understood this yet after ~7 years of both development and release time...maybe they just want the EVE setup. Which is completely fucked up for a MMOFPSRPG (!) if you ask me.


 

Exactamundo.

New Post Quote
11/29/09 1:49:30 AM
 
CoolWaters writes:
Originally posted by Einstein-DF
Originally posted by sauna

Until they implement a hardcap on skills DF is doomed to fail :(.

People macroing away in cities until they have everything maxed means little to no pvp in a huge world.

Also means no diversity on players and group setups, everyone are masters on both weapons and magic and wears plate.

Don't really know why they haven't understood this yet after ~7 years of both development and release time...maybe they just want the EVE setup. Which is completely fucked up for a MMOFPSRPG (!) if you ask me.

 

K since you have no idea  what you are talking about I shall set you straight 

 

Pay attention

 

There is no more macroing since hunting brings 3 times the skillgain in melee/archery and 6 times in magic

 

According to Claus, adding a skill cap would be taking away from the game and forcing players to give up their freedom. He explained that Darkfall’s philosophy is adding options rather than restrictions. Specialization options are already in the game, and many more are on their way. He offered three quick examples from December’s upcoming free expansion:

An option called Jumpshot allows you to jump and fire a bow at a 10 percent penalty on max mana. Aquatic Shot allows you to use a bow under water at a 5 percent penalty on max mana. Finally Mage-Killer will give you bonus damage against users wielding a staff but completely blocks your ability to use elemental, arcane, and necromancy magic. You could select to use all three of these options to get a real edge as an archer vs. magic at a 15 percent max mana penalty plus the magic use penalty. This is a choice you make, you’re not forced to do this, and if you don’t like it you can reverse it easily and get something else that suits your play-style better. There are many high-end specialization options available and more will be added with every update. Claus explained to us that this is the just first step in adding even more diversity to Darkfall.

 

 

Hope that is clear and concise for everyone.

 


 

It's clear that you are either a tad on the thick side or you are one of the many, many folks who macroed all their skills up afk already.

This isn't complicated stuff.  If everyone can max every skill in the game the characters, especially end-game, will be substantially similar and you'll be playing a FPS in a MMO world.  Forcing players to make decisions when building their character, not just when playing one of the thousands of identical characters, largely distinguished MMOs.

There isn't any rational, honest argument in response.  I'm sorry, but Claus is full of it on this point (assuming you've accurately characterized his comments).  First, those really, really vanilla "specializations" wouldn't provide any fulfilling character building anyway, but more importantly, his comments are self contradictory.  On the one hand he's saying that a skill cap or skill deterioration would "remove freedom," and out of the other side of his mouth he says AV instead will allow an "option" that gives you more damage v. a magic user, but will restrict your ability to use three schools of magic.  Give me a break.  Besides, he's refering to content that isn't even in the game yet. 

DF has some cool stuff going for it, but the character building renders the whole thing un-fun for me.  Period.  Minor tweaks won't change that.  Skill decay or skill caps *might*.

edit:  As AV is going for "realism," skill deterioration or caps makes perfect sense anyway.  There's a reason you don't see many doctor-lawyer-astronaut-carpenter-plumber-painter-actor-professional golfer-porn star's running around.  FFS even Bo Jackson had his limits.  Renisance men were rare and they even had limits.  Mortality comes with limits or "caps."  If we don't practice or use a skill once in a while, we get worse at it.  Again, this ain't rocket surgery Jethroe.

New Post Quote
11/29/09 2:04:32 AM
 
Azdul writes:
Originally posted by CoolWaters

DF has some cool stuff going for it, but the character building renders the whole thing un-fun for me.  Period.  Minor tweaks won't change that.  Skill decay or skill caps *might*.


 

DF (with Claus as lead designer) is already going further and further from UO roots. And in my opinion it has everything to do with coming of Mortal Online. Those expecting UO in 3D already chosen MO over DF, so there is no point in trying to please them.
 

Out of the box DF offers fun, fast-paced, no-nonsense, rpg-light experience. More deep, meaningful, role-playing game experience is possible, but in no way forced on players. Optional customization fits nicely in such design philosophy. Skill cap would be something directly opposite.

In other words: Yes, you can max every skill in DF. It's pointless, costs tons of gold, will take months, it won't give you obvious advantages over someone who maxed only few skills - but you can try, if you find it fun.

 

New Post Quote
11/29/09 7:58:34 AM
 
superslaya writes:
Originally posted by Ruyn
Originally posted by Einstein-DF
Originally posted by Arcken
Originally posted by Einstein-DF

 Great article guys. The game is developing wonderfully

 

To think the haters were stating the game would shut down in 6 months....lol....they are actually hiring new people and moving into a bigger building. 

 

Unlike some games....


 

Frankly I smell more spin.

How can a game with such a low population be getting anywhere?

 

The conspiracy continues.

 

...the plot thickens.

 

...The angry gorilla cries.

New Post Quote
11/29/09 10:41:20 AM
 
MadnessRealm writes:
Originally posted by CoolWaters

It's clear that you are either a tad on the thick side or you are one of the many, many folks who macroed all their skills up afk already.

This isn't complicated stuff.  If everyone can max every skill in the game the characters, especially end-game, will be substantially similar and you'll be playing a FPS in a MMO world.  Forcing players to make decisions when building their character, not just when playing one of the thousands of identical characters, largely distinguished MMOs.

There isn't any rational, honest argument in response.  I'm sorry, but Claus is full of it on this point (assuming you've accurately characterized his comments).  First, those really, really vanilla "specializations" wouldn't provide any fulfilling character building anyway, but more importantly, his comments are self contradictory.  On the one hand he's saying that a skill cap or skill deterioration would "remove freedom," and out of the other side of his mouth he says AV instead will allow an "option" that gives you more damage v. a magic user, but will restrict your ability to use three schools of magic.  Give me a break.  Besides, he's refering to content that isn't even in the game yet. 

DF has some cool stuff going for it, but the character building renders the whole thing un-fun for me.  Period.  Minor tweaks won't change that.  Skill decay or skill caps *might*.

edit:  As AV is going for "realism," skill deterioration or caps makes perfect sense anyway.  There's a reason you don't see many doctor-lawyer-astronaut-carpenter-plumber-painter-actor-professional golfer-porn star's running around.  FFS even Bo Jackson had his limits.  Renisance men were rare and they even had limits.  Mortality comes with limits or "caps."  If we don't practice or use a skill once in a while, we get worse at it.  Again, this ain't rocket surgery Jethroe.

 

It's clear that you don't know what you are talking about.

First aside from "Run, Sprint and Swimming" it is not possible to AFK to raise ANY skills (except harvesting/crafting which can be done semi-afk). Even the skill "Rest" will not increase if you are Full.

Concerning Skill-Cap, because of the grind involve in raising those skills, players will focus automatically on specific skills rather than doing a bit of everything because DarkFall requires them to, at some point, specialize in order to be truly effective. And this will be even more true with the upcoming expansion that will force a Global Cooldown on Nuke Magic and add Melee/Archery skills that will greatly increase their strength while also lowering their ability to use Magic.

If Skills had a cap, everyone would hit the cap and look all the same: A warriormagearcher. Players uses Melee, Archery and Magic during their whole DarkFall experience and in no way would Skill Deterioration be effective because of this.

New Post Quote
11/29/09 11:04:37 AM
 
Bluefix writes:
Originally posted by CoolWaters

As a long time UO and Shadowbane player I quit DF after a few months, primarially because of this issue.  Without either hard caps on skills or significant skill deterioration there is no meaningful character building and you end up with a bunch of swiss army knives who are all clones of one another running around.  I won't go back untill and unless that is changed.  And frankly, I'll probably play the SB EMU when it comes out anyway.


 

Eve manages great without skill deterioration or a skill cap. Now I know that they cant be compared 100%, but I still believe it's possible to avoid those 2 very non-sandbox solutions.

And though DF has improved in this department, I agree that it still has some way to go.

New Post Quote
11/29/09 11:09:32 AM
 
wartywarlock writes:

Df needed either a skill cap or specialization. They went with specialization, get over it. personally I think it will be much more interesting than caps. Just because you can gain everything, you have to pick one thing to be great at, or be a bit gimped in everything.

New Post Quote
11/29/09 11:10:29 AM
 
daarco writes:

Sweet : )

And what about the next thing Tasos talks about??

And what is this talk about skill cap?? In some other MMos it a good thing and for other MMOs it isd a bad thing. Try DF and see for yourself, dont compare it to other games : )

New Post Quote
11/29/09 2:06:46 PM
 
CoolWaters writes:
Originally posted by wartywarlock

Df needed either a skill cap or specialization. They went with specialization, get over it. personally I think it will be much more interesting than caps. Just because you can gain everything, you have to pick one thing to be great at, or be a bit gimped in everything.


 

No, you don't have to be "a bit gimped at everything" under the current system.  That would be true if caps of some type existed which forced decisions into skill allocation.  You, in fact, do not have to "pick one thing to be great at."  You can be the best archer, swordsman,  magic user ... of every type, yada yada yada.  That's the entire point.

New Post Quote
11/29/09 3:17:52 PM
 
CoolWaters writes:
Originally posted by MadnessRealm
Originally posted by CoolWaters

It's clear that you are either a tad on the thick side or you are one of the many, many folks who macroed all their skills up afk already.

This isn't complicated stuff.  If everyone can max every skill in the game the characters, especially end-game, will be substantially similar and you'll be playing a FPS in a MMO world.  Forcing players to make decisions when building their character, not just when playing one of the thousands of identical characters, largely distinguished MMOs.

There isn't any rational, honest argument in response.  I'm sorry, but Claus is full of it on this point (assuming you've accurately characterized his comments).  First, those really, really vanilla "specializations" wouldn't provide any fulfilling character building anyway, but more importantly, his comments are self contradictory.  On the one hand he's saying that a skill cap or skill deterioration would "remove freedom," and out of the other side of his mouth he says AV instead will allow an "option" that gives you more damage v. a magic user, but will restrict your ability to use three schools of magic.  Give me a break.  Besides, he's refering to content that isn't even in the game yet. 

DF has some cool stuff going for it, but the character building renders the whole thing un-fun for me.  Period.  Minor tweaks won't change that.  Skill decay or skill caps *might*.

edit:  As AV is going for "realism," skill deterioration or caps makes perfect sense anyway.  There's a reason you don't see many doctor-lawyer-astronaut-carpenter-plumber-painter-actor-professional golfer-porn star's running around.  FFS even Bo Jackson had his limits.  Renisance men were rare and they even had limits.  Mortality comes with limits or "caps."  If we don't practice or use a skill once in a while, we get worse at it.  Again, this ain't rocket surgery Jethroe.

 

It's clear that you don't know what you are talking about.

First aside from "Run, Sprint and Swimming" it is not possible to AFK to raise ANY skills (except harvesting/crafting which can be done semi-afk). Even the skill "Rest" will not increase if you are Full.

Concerning Skill-Cap, because of the grind involve in raising those skills, players will focus automatically on specific skills rather than doing a bit of everything because DarkFall requires them to, at some point, specialize in order to be truly effective. And this will be even more true with the upcoming expansion that will force a Global Cooldown on Nuke Magic and add Melee/Archery skills that will greatly increase their strength while also lowering their ability to use Magic.

If Skills had a cap, everyone would hit the cap and look all the same: A warriormagearcher. Players uses Melee, Archery and Magic during their whole DarkFall experience and in no way would Skill Deterioration be effective because of this.


 

On this one:

     "first aside from the skill run, sprint and swimming it is not possible to raise any skills afk."

We used several macros and afk raised all magic schools, all mele abilities, several harvesting abilities, jumping and others.  I know they raised return from mobs, but if nothing else changed then it's still easily done.

Your comment that skill caps would make every character look the same "wariormagearcher" demonstrates that you just don't understand what a skill cap is.  A cap would only allow skills that should by all rights be tied to one another ... such as archery, mele skills and magic, to raise at the relative expense of deterioration of one another, thereby forcing you to become very proficient in one area or to become more of a generalist, with no spiked combat abilities.  This would be a good thing.  A necessary thing.  The only players I have ever heard oppose the idea are the ones who macroed everything to 100 early on. 

Without caps or skill degredation there are no player choices.  Without choices, there is no character building.  You are just painting by the numbers.  It's the difference between religion and philosophy.  When you have a philosophy you choose your beliefs.  When you have a religion, you just follow the outline someone else wrote for you.

Your comments and conclusions about the future changes Tasos has promised are obviously premature.  I hope you're correct and that they amount to a bass-ackwards way of easing into real character building.  I'll believe it when I see it.  And btw, if you are correct, the effect of tghe changes will simply be to (drumroll here) institute de facto skill caps.

New Post Quote
11/29/09 3:33:39 PM
 
CoolWaters writes:
Originally posted by Azdul
Originally posted by CoolWaters

DF has some cool stuff going for it, but the character building renders the whole thing un-fun for me.  Period.  Minor tweaks won't change that.  Skill decay or skill caps *might*.


 

DF (with Claus as lead designer) is already going further and further from UO roots. And in my opinion it has everything to do with coming of Mortal Online. Those expecting UO in 3D already chosen MO over DF, so there is no point in trying to please them.
 

Out of the box DF offers fun, fast-paced, no-nonsense, rpg-light experience. More deep, meaningful, role-playing game experience is possible, but in no way forced on players. Optional customization fits nicely in such design philosophy. Skill cap would be something directly opposite.

In other words: Yes, you can max every skill in DF. It's pointless, costs tons of gold, will take months, it won't give you obvious advantages over someone who maxed only few skills - but you can try, if you find it fun.

 

That's a pretty nice and accurate post.  The only point I disagree with is that maxing all skills wouldn't give obvious advantages over a player with only "a few" skills maxed.  It does and the advantage is greater the greater the disparity in skill development.
 

I agree with you that skill caps would be "something directly opposite" to a "fast-paced, no-nonsense, rpg-light experience."  I just believe that DF was intended to be more than that.  That sounds like (and feels like in my playing experience) a FPS.  DF deserves more depth.

New Post Quote
11/29/09 3:40:47 PM
 
dorobu writes:

Sounds like a cool game, I just wish there was a trial so I could get off the fence about buying it.

New Post Quote
11/29/09 4:31:55 PM
 
downtoearth writes:

im thinking about resubbing just to bsee

New Post Quote
11/29/09 11:05:46 PM
 
mrroboto40 writes:
Originally posted by dorobu

Sounds like a cool game, I just wish there was a trial so I could get off the fence about buying it.

 

I know how you feel, I'm on that fence right beside you,

New Post Quote
11/30/09 12:40:59 AM
 
ProfRed writes:

Just wanted to chime in and say that i'm very impressed with how far Darkfall has come since launch, and I look forward to this expansion.  They are doing a good job of taking a huge world and creating small battlefields throughout.  This is a real sandbox, and just needs continued love and care, and players.  I am confident it will grow into an unbelievable game over time, and hope that more people try it out.

New Post Quote
11/30/09 7:18:13 AM
 
daarco writes:
Originally posted by sauna

Until they implement a hardcap on skills DF is doomed to fail :(.

People macroing away in cities until they have everything maxed means little to no pvp in a huge world.

Also means no diversity on players and group setups, everyone are masters on both weapons and magic and wears plate.

Don't really know why they haven't understood this yet after ~7 years of both development and release time...maybe they just want the EVE setup. Which is completely fucked up for a MMOFPSRPG (!) if you ask me.


 

Maybe you should try the game instead, then you would go "ahhh...now i understand!"

Noone cares whet skill you have gained during tha last six months when you get killed in a fight.  Its not like you can whine "but i have maxed every skill"....noone cares!

New Post Quote
11/30/09 8:12:41 AM
 
Azdul writes:
Originally posted by CoolWaters

The only point I disagree with is that maxing all skills wouldn't give obvious advantages over a player with only "a few" skills maxed.  It does and the advantage is greater the greater the disparity in skill development.
 

DF deserves more depth.


 

Significant advantage of having skills from multiple magic schools was unintended, and AV is trying to correct it with expansion. I guess they're planning to balance game in such way, that after 3 weeks of casual play, with 10 skills maxed, you'll be able to compete with veterans. Will it happen after 2nd expansion ? - I don't know, but we'll find out soon enough.

About DF gameplay depth:

What DF now has is fun basic, core gameplay (PvP) and clan politics, wars, territorial control providing deeper "endgame" than raiding for purplez in typical themepark.

To have successful MMO you need fun core gameplay, and enough content to keep players interested for more than one month, and then you need to listen to your playerbase and improve game for those who liked it in the first place. That's why some features will never be implemented, because current playerbase just don't care about them ...

New Post Quote
11/30/09 10:21:54 AM
 
arustyrobot writes:

The game seems to be going in the right direction

New Post Quote
11/30/09 10:55:37 AM
 
kcc9889 writes:

People are failing to understand what the darkfall devs are trying to do. Darkfall is about choice. You don't have anything forced upon you. You can work on anything and everything and get it all up to the max level but there are choices. You can buy spell upgrades, but you have to choose a certain one and now with the patch you can buy new abilities but with a sacrifice to other skills.

As far as RP goes, again they don't want to force anything on you. The Dynamic Lore system is being put in place so that those who want to RP can, but you don't have to. The devs ar etrying to grow a niche game that is based around choice. If you can go in and understand that you will enjoy this game. You CAN max out all your magic skills BUT you DON'T have to. I have one maxed elemental magic, 2 Melee Masterys, and decent archery, and I am competitive. I will not claim to be an amazing PvPer, but I get my share of kills. Get off the fence and try out darkall. At the very least you are supporting this indy dev team.

New Post Quote
11/30/09 6:16:43 PM
 
Bainwalker writes:

Awesome, I'm glad DF is getting better.  I love the game, however... I will not be going back until the following issues are resolved:

 

1.  Hacking / Cheating / Gold buying - Huge issue and problem in the game right now.  Not only is hacking still rampant among the large alliances but they also buy regs / gold / anything they need through websites that sell in-game items for real money.  Why is it such a big deal you ask?  Because these pricks don't spend the time it takes to get the materials they need to level.  They simply buy them, and macro until the skill is 100.  Until they resolve those issues this game is flawed and already is flawed because too many people have benefited from these loop holes. 

 

2.  Clan system - It's too easy to have an all race clan, and in that regard is flaws the pvp system and the racial alignment system along with it. 

 

I love the game, but with those huge flaws in it right now I can't justify playing it over other sandbox games like EVE

New Post Quote
11/30/09 11:04:17 PM
 
Izure writes:

Some positive feedback, let me put some cents in it as well, I've played SWG, EVE, Then DFO. I started 1 month after Launch.

 

And at first I thought DFO will lose population due to no RPG/PVE elements, but the devs are slowly evolving those core aspects that makes a mmorpg a mmorpg.

I am a PVPer plain and simple, I do not fiend for the RPG/PVE elements, but I want them in, because in a sandbox you need to have choice. Which is what AV is realizing and adding on as needed.

 

About a few weeks, before NA came out, I unsubbed and tried EVE again, lol what a mistake, I went into a fight, and fell asleep lol.

YOU WILL NOT DO THAT IN A BATTLE OF DARKFALL. Or even sitting anywhere lol.(including NPC towns)

People about the hard/skill cap, I kinda agree with you, but then I take a look at what AV is doing...

They are giving you specializations to stuff that will screw over other stuff. Which is kinda of like a hardcap, but the role you spec in the better you are at it. Do I think a hardcap will be great for darkfall? Yes, do I think they can pull it off with add tons of specilizations(That will also offset other skills) Yes.

 

As far as population is concerned, on NA, lol Population is booming. I am in VAMP, and we just dismantled a Zerg of Yssam( a continent on Agon) and that was very fun.  Magic is OP atm, expansion will tone it down while raising melee/archery, no classes in this game.

Game needs some more polishing and even at expansion needs more probably, but it is the best game I have played, and I can not go back to any other game.

Macroing is stupid, If you see people macro'ing, free loot, they will wasted resources, that can be used to gain on NPC's a lot quicker(best move by AV), also they decrease the grind by 3x, which is huge.

 

I remember when it first came out, O how the bad press, with rightfully cause too, BUT a large majority of this was from NON pvpers, or used to auto clicking pvpers. Now I have no problem with them, and AV is looking at them at this expansion, they are adding more things they can acccel at besides PVP. But lol the press was so wrong once again.

Once AV gets all the elements needed in a mmorpg into darkfall, it will boom like EVE.

New Post Quote
11/30/09 11:35:42 PM
 
Izure writes:
Originally posted by Bainwalker

Awesome, I'm glad DF is getting better.  I love the game, however... I will not be going back until the following issues are resolved:

 

1.  Hacking / Cheating / Gold buying - Huge issue and problem in the game right now.  Not only is hacking still rampant among the large alliances but they also buy regs / gold / anything they need through websites that sell in-game items for real money.  Why is it such a big deal you ask?  Because these pricks don't spend the time it takes to get the materials they need to level.  They simply buy them, and macro until the skill is 100.  Until they resolve those issues this game is flawed and already is flawed because too many people have benefited from these loop holes. 

 

2.  Clan system - It's too easy to have an all race clan, and in that regard is flaws the pvp system and the racial alignment system along with it. 

 

I love the game, but with those huge flaws in it right now I can't justify playing it over other sandbox games like EVE


 

Hacking, I played since the first month, NEVER SEEN ONE HACKER, I've seen plug pullers(which AV has been banning these guys) but no hackers.

Cheating, Ive seen my fair share of exploiting, but like many other said, this has change with the last expansion/patches and hardly any at all exploiting in game right now.(NA is a clean server).

Gold Buying, lol if people are stupid enough to buy gold lol, You laugh at them like you do at EVE's MONEY MAKING ISK MARKET, they buy isk, fail, die, give you half their sht, you laugh and raise your arms high.

Clans System, I agree on this, And I suspect a revamp of the alignment system  soon, Murdurers get off to easy, and should take days to pull 1 murdurer off your character, ALSO it should include that if you die while having a murder on your character, then you should lose 1% of your skills.(just like MO, only thing they got right, everything else in MO sucks, I tried beta :().

So only 1 huge flaw, and Eve suffers it too, Look at 0.0 for an expample, you are protecting your land, same with darkfall, which is why I question my idea of the murder system.

New Post Quote
11/30/09 11:41:28 PM
 
Ozmodan writes:

Does not really matter how many changes to the game they make, the community still is the  worst I have seen in any game.   Until they clean up the community, new players will general find an extremely hostile unfriendly environment. 

As to cheating, only a naive posters says there is not any.  Cheats are still there for those that want to avail themselves of them. 

 

New Post Quote
12/01/09 12:03:18 AM
 
oscali writes:
Originally posted by Ozmodan

Does not really matter how many changes to the game they make, the community still is the  worst I have seen in any game.   Until they clean up the community, new players will general find an extremely hostile unfriendly environment. 

As to cheating, only a naive posters says there is not any.  Cheats are still there for those that want to avail themselves of them. 

 

 

I really don't get the bashing on the community. Yes, the majority of people on forumfall are goons but the majority of the people I have run into in game are not like that. People have been nothing but helpful. Don't get me wrong I am sure there are plenty of jerks in this game but I think the community gets an overly bad rep from people judging the entire community off of forumfall.

 

 

New Post Quote
12/01/09 5:18:06 AM
 
LiquidWolf writes:

Good to See.

New Post Quote
12/01/09 12:06:41 PM
 
tensspotting writes:

Great features being introduced...looking forward to it 

New Post Quote
12/01/09 2:38:52 PM
 
b0mb3r writes:

I've been playing Darkfall since week 2, the game had its bad time as the cummunity knows... I even thought about quiting the game, but it was early times on DarkFall... I saw ppl saying about the low population on the game, WTF!??!! I was in a siege yesterday about 100+ players each side while other 3 sieges was going on, that Without lag!

Now comes the expansion that everyone was waiting for. DFO, in my opinion, already is the best MMO on the market and it keeps getting better i wonder how it will look next year, and i'm anxious to know how it will look tomorrow...

New Post Quote
12/03/09 3:02:02 PM
 
Kasmos writes:
Originally posted by Ozmodan

Does not really matter how many changes to the game they make, the community still is the  worst I have seen in any game.   Until they clean up the community, new players will general find an extremely hostile unfriendly environment. 

As to cheating, only a naive posters says there is not any.  Cheats are still there for those that want to avail themselves of them. 

 

 

If you look at the subscriber only forums now, you can tell that it is a LOT more civilized then before. It's obvious that the majority of people you saw on forumfall acting like tools probably aren't even in game.

 

To be honest, my friends that I convinced (rather easily actually) to give the game a try have all loved it, and all had good experiences being a noob. Hell, clan NEW is just a prime example of great things that players are doing in game to make the experience of new players much easier and better.

 

 

New Post Quote
12/03/09 4:07:04 PM
 
downtoearth writes:
Originally posted by Azdul
Originally posted by CoolWaters

DF has some cool stuff going for it, but the character building renders the whole thing un-fun for me.  Period.  Minor tweaks won't change that.  Skill decay or skill caps *might*.


 

DF (with Claus as lead designer) is already going further and further from UO roots. And in my opinion it has everything to do with coming of Mortal Online. Those expecting UO in 3D already chosen MO over DF, so there is no point in trying to please them.
 

Out of the box DF offers fun, fast-paced, no-nonsense, rpg-light experience. More deep, meaningful, role-playing game experience is possible, but in no way forced on players. Optional customization fits nicely in such design philosophy. Skill cap would be something directly opposite.

In other words: Yes, you can max every skill in DF. It's pointless, costs tons of gold, will take months, it won't give you obvious advantages over someone who maxed only few skills - but you can try, if you find it fun.

 


 

yea mo is closer to uo. darkfall si a mix of uo shadowbane and quake

New Post Quote
12/27/09 11:25:15 AM
 
downtoearth writes:
Originally posted by Ozmodan

Does not really matter how many changes to the game they make, the community still is the  worst I have seen in any game.   Until they clean up the community, new players will general find an extremely hostile unfriendly environment. 

As to cheating, only a naive posters says there is not any.  Cheats are still there for those that want to avail themselves of them. 

 


 

not on na1

New Post Quote
12/27/09 11:27:41 AM
 
Leave this field empty
Post Your Comment:
Our Rating
7.2
User Rating: 7.7
Popular Features:
Player Perspectives : Content Locusts Killed My MMO Column added on Friday January 27
It used to be that hitting the level cap in an MMO was something that... Read More
Star Wars: The Old Republic : Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
There is no question that Star Wars: The Old Republic has stirred strong feelings on... Read More
Star Wars: The Old Republic : The Future of the Old Republic Interview added on Thursday January 12
Star Wars: The Old Republic has taken the MMO gaming world by storm over the... Read More
General : The 2011 Player’s Choice Winners Award added on Thursday January 19
A couple of weeks ago, we asked you, our valuable readers, to vote for those... Read More
The WoW Factor : What is a “WoW Killer?” Column added on Monday January 16
Everyone is always looking for that game that will be a "WoW Killer" but what... Read More
Latest News:
Darkfall : Free Weekend Incoming Reported on Nov 18, 2011
Aventurine Studios has announced that from today through Sunday, November 20th, players will enjoy a... Read More
Darkfall : Siege System Likely Next Week Reported on Sep 09, 2011
In a new blog post on the Darkfall Online site, Tasos Flambouras indicates that the... Read More
Darkfall : Activity Report - May 6th, 2011 Reported on May 07, 2011
The Darkfall team has released its activity report for May, 2011. The new Siege System... Read More
Darkfall : Grungroc, PvE Fights & PvP Changes Reported on Mar 14, 2011
The official Darkfall Online blog has been updated with lots of new information about what... Read More
Darkfall : Darkfall Update: March 4th Reported on Mar 05, 2011
The team over at Darkfall have released an article about their forthcoming update. Check out... Read More