Aventurine has posted the patch notes to today's patch for Darkfall, which aims to improve play for solo or small groups of players.
In today’s patch we introduce the first step of our ongoing commitment to improving the Darkfall PvE and solo/small group experience. We’ve added new low level spawns and updated many existing spawns to be more suited for solo players or small groups. These spawns are primarily located on the sub-continents and on the various small islands surrounding the mainland of Agon. This placement should make it easier to find secluded spots to hunt at.
This will enhance the following dynamics in Darkfall:
- More secluded spawns you can handle alone or with a friend
- More opportunities for solo players or small groups to make gold
- More readily available reagents for spell-casting
- As smaller groups become more viable, small scale PvP frequency will increase significantly.
- More purchasing power for individual players means a significant boost for the crafted items marketWhile we continue improving the solo to small group experience, our next PvE balancing priority is to improve things for larger groups.
Read more here.
Dang they are hammering out the patches i guess, not sure if there any good but they seem to be trying. They need to get the store open and more servers anywhere in the world!!!! I would like to try this game out!
The DF devs are gamers themselves and the last 3 patches delt directly with some of the biggest issues ingame. I dont know about other games but in terms of doing what they are supposed to do every weekly patch brings cheers from the community.
It's only gotten better, hopefully it will keep up
it is REALLY nice to have significant improvements on a frequent basis. AV gets an A from me on this patch.
improving the Darkfall PvE and solo/small group experience.
P v WHAT !
Now they're pandering to the CareBear Role Playing crowd???
What's next, Hello Kitty DarkFall Island Adventures?!
Because Darkfall has no PvE in it, right? Oh right.. the majority of the game is PVE.. :)
Because Darkfall has no PvE in it, right? Oh right.. the majority of the game is PVE.. :)
Darkfall has very little of anything in it... stamina potions and chasing people is 90% of the game.
Darkfall has very little of anything in it... stamina potions and chasing people is 90% of the game.
Some people say EVE has nothing in it too, but I know first-hand they are wrong about both. I have done more stuff in Darkfall in my first couple of weeks playing than I did in years of raiding WOW, which was essentially doing the same thing over and over.
Darkfall has very little of anything in it... stamina potions and chasing people is 90% of the game.
Some people say EVE has nothing in it too, but I know first-hand they are wrong about both. I have done more stuff in Darkfall in my first couple of weeks playing than I did in years of raiding WOW, which was essentially doing the same thing over and over.
WoW..?
World of Warcraft happens to be one of the worse MMORPG's in existance, comparing anything to it, is pointless.
Secondly, What have you done exactly that = more ..?
Kill a goblin?
Kill another?
Ride a horse?
Mine a tree?
Kill someone on horseback?
Fire a spell at someone?
Explore?
I'm curious what is there to do in Darkfall that requires anything more than 3 weeks to do? I joined a guild, raided another Clanstone, road on a boat, then quit. I didn't ride on a Griphon's back, nor spend 2 hours getting to a back of a dungeon. I didn't find finish a quest that gave me a hellhound, nor did I see ghosts, snakes or basilisks...
So, from my experience within Darkfall, left me with limited stuff to do other than what i had already done. Making cliff diving fun... and makeing cliff diving a competition in which everyone gathers around and competes is what BORED people do when given limited options and playability.
You created turmoil and politics out of nothing. But it is still nothing...!