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Joymax | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 03/13/06)  | Pub:Joymax
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Silkroad Online News - Grouping Tips

Posted by Jon Wood on Apr 09, 2009  | 0 comments in our forums

MMORPG.com Silkroad Online Correspondent Nikole Hines writes this look at grouping in the game and gives some advice on how to make your group work.

In light of Silkroad Online's upcoming update, Id like to talk about effective European partying in Silkroad Online. It seems to be a major issue in all party based games; How do you party efficiently with a less than perfect party? This seems to be the number one stumbling block in Silkroad Online European partying. Questions I hear a lot are; Why aren't there any parties at low levels? We can't party, we don't have a >>insert class here<

Your basic party consists of 8 members. Probably the most intuitive party build is 2 wizards, 2 tanks, 2 bards, 1 cleric and 1 warlock. Why is this the most basic party? Think of your party like links in chain mail, interlocking and becoming greater than the sum of their parts. The wizards have low defense but high attack. Use your tanks to boost their defenses with buffs. 'Protect' transfers aggro from the target to the tank, 'Fences' reduce damage in general and 'Quota' gives the target's damage to the tank. These are the buffs that keep you alive. Tanks are another class that are effective at pulling mobs to the group using their built in aggro and shouts. The cleric keeps everyone buffed and healed, but heals cause a lot of aggro so they also need tank buffs and 'Protect'. Warlocks also cause a lot of aggro because of the nature of their attacks so buffs and 'Protect' go on him. Your two bards should have 'Noise' which nulls aggro. They don't usually need any buffs and together, the dance of magic can really increase the two wizard damage. See how they interlock? Even with that, a cleric and a tank are the absolute core of the party. If these two are solid, you can fill in any other imperfections with any number of classes.

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