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Flying Lab Software | Official Site
MMORPG | Genre:Historical | Status:Final  (rel 01/22/08)  | Pub:Sony Online Entertainment
PVP:Yes | Distribution:Download | Retail Price:$19.95 | Pay Type:Free | Monthly Fee:$14.99
Desktop Client | System Req: PC | ESRB:T

Pirates of the Burning Sea News - Female Avatars Now Less Masculine

Posted by Keith Cross on Nov 21, 2008  | 8 comments in our forums

Flying Lab Software has revealed details of the new female avatars in the game, which have undergone a make over to make them look less masculine.

In the past couple of milestones, the character team and our graphics programmer have been working to make our female avatars less masculine.

The reason that this has been an issue is because of a choice, made long ago, to have only one skeleton shared between both men and women avatar models. The reasoning behind the choice was one of savings, both in the production pipeline and in the memory footprint of the game. With only one skeleton, we would only need one set of animations and not one for each skeleton—less work for animators on the back end and a smaller animation database in the game. The price for this savings was a compromise to have either masculine looking women (broad shoulders, no hips), feminine looking men, or blah looking both. We went for masculine looking women and while the character team did their best to feminize our broad-shouldered, slim-hipped women, they were never satisfied with the results.

Now that the game has been live for some time, we’ve set out to fixing things that have made us unhappy. When I sat down with the character team they unanimously remarked that the most frustrating character issue was the masculine bodied women.

Read more here.

Read more Exclusive News...

 
 
Terranah writes:

I applaud your decision, but maybe there are some masculine women that will be offended by this.  Oh well, can't make everyone happy.

New Post Quote
11/22/08 2:34:09 AM
 
Zorvan writes:
Originally posted by Szark

Flying Lab Software has revealed details of the new female avatars in the game, which have undergone a make over to make them look less masculine.

In the past couple of milestones, the character team and our graphics programmer have been working to make our female avatars less masculine.

The reason that this has been an issue is because of a choice, made long ago, to have only one skeleton shared between both men and women avatar models. The reasoning behind the choice was one of savings, both in the production pipeline and in the memory footprint of the game. With only one skeleton, we would only need one set of animations and not one for each skeleton—less work for animators on the back end and a smaller animation database in the game. The price for this savings was a compromise to have either masculine looking women (broad shoulders, no hips), feminine looking men, or blah looking both. We went for masculine looking women and while the character team did their best to feminize our broad-shouldered, slim-hipped women, they were never satisfied with the results.

Now that the game has been live for some time, we’ve set out to fixing things that have made us unhappy. When I sat down with the character team they unanimously remarked that the most frustrating character issue was the masculine bodied women.

Read more here.


 

And that is one reason the game failed.

New Post Quote
11/22/08 1:04:05 PM
 
CaptainPyle writes:
Originally posted by Zorvan

Goozex.com Try it, you'll like it.
 

Nice plug, dork.

New Post Quote
11/23/08 12:45:01 PM
 
Zorvan writes:
Originally posted by CaptainPyle
Originally posted by Zorvan

Goozex.com Try it, you'll like it.
 

Nice plug, dork.

That the best shot you got? Back in your cave, troll. The others are getting lonely without you.

New Post Quote
11/23/08 4:52:06 PM
 
Berndr writes:

dont care dont care dont care , its the least of the problem

 

you better focus on revamping cities and landscape .... it was horible at the start

most of them look ed the same

and so many instanced quests shared the same setting ,such as  that cave etc

 

butr worst of all was ;;;;;; its sailing game but no exploration ....

we need to explore ....

put some island and   continents we can land and explore , look for treasure etc

New Post Quote
11/24/08 12:39:26 AM
 
Zorvan writes:
Originally posted by Berndr

dont care dont care dont care , its the least of the problem

 

you better focus on revamping cities and landscape .... it was horible at the start

most of them look ed the same

and so many instanced quests shared the same setting ,such as  that cave etc

 

butr worst of all was ;;;;;; its sailing game but no exploration ....

we need to explore ....

put some island and   continents we can land and explore , look for treasure etc


 

Exactly. A million things that could and need to be worked on, revamped, made better, etc., and they think female avatars being "too masculine" needs immediate attention?

New Post Quote
11/24/08 12:58:35 AM
 
Kaiserjager writes:
Originally posted by Zorvan
Originally posted by Berndr

dont care dont care dont care , its the least of the problem

 

you better focus on revamping cities and landscape .... it was horible at the start

most of them look ed the same

and so many instanced quests shared the same setting ,such as  that cave etc

 

butr worst of all was ;;;;;; its sailing game but no exploration ....

we need to explore ....

put some island and   continents we can land and explore , look for treasure etc


 

Exactly. A million things that could and need to be worked on, revamped, made better, etc., and they think female avatars being "too masculine" needs immediate attention?


 

I will second that as I honestly think that POTBS has much more serious problems than examining the behinds of a female avatars.

New Post Quote
11/24/08 9:31:11 AM
 
Mrbloodworth writes:
Originally posted by Zorvan
Originally posted by Szark

Flying Lab Software has revealed details of the new female avatars in the game, which have undergone a make over to make them look less masculine.

In the past couple of milestones, the character team and our graphics programmer have been working to make our female avatars less masculine.

The reason that this has been an issue is because of a choice, made long ago, to have only one skeleton shared between both men and women avatar models. The reasoning behind the choice was one of savings, both in the production pipeline and in the memory footprint of the game. With only one skeleton, we would only need one set of animations and not one for each skeleton—less work for animators on the back end and a smaller animation database in the game. The price for this savings was a compromise to have either masculine looking women (broad shoulders, no hips), feminine looking men, or blah looking both. We went for masculine looking women and while the character team did their best to feminize our broad-shouldered, slim-hipped women, they were never satisfied with the results.

Now that the game has been live for some time, we’ve set out to fixing things that have made us unhappy. When I sat down with the character team they unanimously remarked that the most frustrating character issue was the masculine bodied women.

Read more here.


 

And that is one reason the game failed.

 

You seem to think devlopment teams only work on one thing at a time. This is where you fail.

New Post Quote
11/25/08 3:30:47 PM
 
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