Rick Saada: Living the Dream...
Stratics has posted an interview with Rick Saada from Flying Lab Software.

Pirates of the Burning Sea Art Director Bruce Sharp has created a devlog which tells the tale of the development of the game's artistic style.
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It’s been a while since I’ve written a devlog, and since we have so many new folks in the game Aether thought it would be a good idea for a reintroduction. For those of you who may not know, my name is Bruce Sharp and I am the art director for Pirates of the Burning Sea, and I started working here at Flying Lab Software three years ago this month. There have been a lot of changes and expansions on this project since then so I thought it would be fun to take a look back to see where we started, how we got here, and speculate on where we’re going.
When I interviewed for the position, the game was entirely a ship combat game and at the time I thought, “This is the coolest bathtub EVER and I really want to play in it!” Granted, it was a cold and ugly bathtub, but that was the point: this game needed an artist! I was very hopeful that that artist was going to be me because I had a vision in my head of how it could look and I was excited to get started on it.
Read more here.
Stratics has posted an interview with Rick Saada from Flying Lab Software.
Stratics has posted the transcripts from their Pirates of the Burning Sea dev chat.
WarCry interviews Russel Williams, CEO of Flying Lab Software.
GamersDailyNews interviews Cory J. Herndon, Lead Designer on Pirates of the Burning Sea.