Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:567  Guilds:2,960
Members:1,440,471  Online:0
Guests:0  Posts:4,570,454
Sony Online Entertainment | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 03/16/99)  | Pub:Sony Online Entertainment
PVP:Yes | Distribution:Download,Retail | Retail Price:$09.99 | Pay Type:Subscription
Desktop Client | System Req: PC Mac | ESRB:T

EverQuest Interviews: Bi-Weekly Q&A #4

Another bi-weekly Q&A hits today.

By Carolyn Koh on March 08, 2006

The bi-weekly series continues to power along

Travis McGeathy, the Lead Designer of EQ, answers five more of our questions as our bi-weekly Wednesday Q&A series continues on. Every two weeks, Carolyn Koh gets to ask five more questions of the people behind this legendary MMORPG.

MMORPG.com:EQ is a 7 year-old game at this point in time. Are there any plans to improve or change the Crafting system? What is the focus of the Crafting community and your tradeskills lead designer these days?
Travis McGeathy:

We have had a number of discussions on how to improve the crafting system, incorporating what we've learned from our game, other games, and what the players enjoy the most.

As you might imagine, any change is bound to be surrounded by controversy, and since these changes would be rather dramatic, we are taking time to plan them carefully. We want to ensure that they are an enhancement to the system, that the changes are fun and exciting, and that they will be enjoyed by the tradeskill community.

Our current focus with Tradeskills is to make the system more consistent and viable to players of all levels and skillsets. The Cultural armor and the new Spell Research system were both adventures in this direction and have proved to be popular with the players. It's a direction that we plan to continue.

MMORPG.com:Tradeskill recipes are getting more and more complicated. The build list for Ambleshift's Amazing Automated Amalgamator for example, is oh… about 4 pages long. Is that all there is to the end-game tradeskills? More and more complex recipes?
Travis McGeathy:

As designers, we have a number of things that we need to keep in mind when making new recipes, such as how common an item will become over time, how powerful that item is, and how easy it is to obtain. As you might imagine, we also have a number of tools that allow us to ensure that an appropriate amount of effort is expended comparative to the result.

In the case of the Amalgamator, our direction for this recipe was very clear -- We wanted to create a way for players to upgrade their cultural armor, bringing it up to various raiding-quality levels, without restricting the recipe to raiding-tradeskillers only. This was achieved by making the entirety of the Amalgamator recipe obtainable by a single group of players while making the main component obtainable by completing an appropriately difficult raid.

This allowed us to create an interdependency between the average tradeskiller and the raider, without excluding the average tradeskiller from the recipe entirely and likewise without excluding the raider from being able to complete the combine himself. Overall, it seems to have worked well. The items aren't too common, are highly desired, and have proven to be very popular with the tradeskill community.

Now, as you may imagine, the complexity needed to craft an Amalgamator is not something that will be translated to every tradeskill recipe -- In fact, it's quite the opposite, as most recipes are fairly consistent and straight-forward. With Prophecies of Ro, you will see a host of new recipes that are more consistent and, in some ways, easier to learn. Once you have understand the pattern of the recipe and what each of the components actually mean, you will find the new recipes will be just as easy to understand.

MMORPG.com:What’s happening with cultural differences and those tradeskills? We had a rash of cultural recipes but their impact quickly faded with new expansions and better crafted items. Will cultural tradeskills make a comeback?
Travis McGeathy:

Cultural differences, at face value, are a great thing to have, however... It's also a balancing act that can be very difficult to maintain, not so unlike class-balance in some respects. If we're not careful, we can introduce imbalances and unfair advantages for one race, causing others to feel left out or ignored.

We are very interested in continuing with the cultural system and plan to move forward with it, though our current plans are still being discussed and not ready for announcement yet.

MMORPG.com:What is the focus of the Community team? How much of a focus is there on “live” events?
Travis McGeathy:

The main focus of the Community team is to encourage a healthy community. They act as the public face of the Dev team and serve as a key source of information, facilitating communication between our developers and player community. Their goal is to enhance the gaming experience of the community.

MMORPG.com:The days of GM spontaneity are at an end but tell us how you run live events in EQ these days. What did they do for the 6th Anniversary?
Travis McGeathy:

Many of the live events we run these days are large scripted events rather than being run by GMs. These events typically tie into the ongoing story for the world. The most recent example was the Retake of Grobb. That had events that spanned nearly all of the old world zones and lead up to a massive war to retake Grobb for the Trolls. Previous to that, a series of events lead up to Lanys' assault on Firiona Vie and the fall of that city into the hands of her evil forces.

The anniversary events tend to be less story driven and more about celebrating the history of EverQuest. Starting with the 5th anniversary, we introduced Fabled NPCs. These are new versions of old favorites who have been upgraded to today's stats and drop gear appropriate to today's game. They've been hugely popular and while the original ones only existed in the old world, for the 6th anniversary we expanded them out to NPC in Kunark as well.

You can comment on this article here.

More EverQuest Features:

EverQuest - Building EQ - The Brad McQuaid Interview Interview added on Wednesday January 04
EverQuest - The Making of a Classic General Article added on Wednesday January 04
EverQuest - Veil of Alaris Preview Preview added on Wednesday November 09

More Interviews:

DC Universe Online - MMORPG.com Community Interview Interview added on Monday February 06
World of Darkness - CCP’s Plans to Dominate 2012 Interview added on Monday February 06
Entropia Universe - MindArk Interview Interview added on Monday January 30

More Features:

Game Face - Taking On Eternity Vault's Droid XRR-3 Media added on Thursday February 09
The Secret World - Are the Floodgates Opening? Column added on Thursday February 09
The Secret World - Deck Templates Dev Journal added on Thursday February 09
 
Our Rating
8.0
User Rating: 8.1
Popular Features:
Player Perspectives : Content Locusts Killed My MMO Column added on Friday January 27
It used to be that hitting the level cap in an MMO was something that... Read More
Star Wars: The Old Republic : Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
There is no question that Star Wars: The Old Republic has stirred strong feelings on... Read More
Star Wars: The Old Republic : The Future of the Old Republic Interview added on Thursday January 12
Star Wars: The Old Republic has taken the MMO gaming world by storm over the... Read More
General : The 2011 Player’s Choice Winners Award added on Thursday January 19
A couple of weeks ago, we asked you, our valuable readers, to vote for those... Read More
The WoW Factor : What is a “WoW Killer?” Column added on Monday January 16
Everyone is always looking for that game that will be a "WoW Killer" but what... Read More
Latest News:
EverQuest : F2P Coming in March Reported on Jan 30, 2012
Sony Online Entertainment and the EverQuest team have announced that the game will be going... Read More
EverQuest : Building EQ - The Brad McQuaid Interview Reported on Jan 03, 2012
It's EverQuest Day today at MMORPG.com and we have a pair of features that should... Read More
EverQuest : The Making of a Classic Reported on Jan 03, 2012
It's EverQuest Day today at MMORPG.com and we have a pair of features that should... Read More
EverQuest : Veil of Alaris Launch Trailer Reported on Nov 16, 2011
Sony Online Entertainment has released a new "sizzle" trailer to celebrate the launch of the... Read More
EverQuest : Veil of Alaris Goes Live Reported on Nov 15, 2011
Sony Online Entertainment has announced that the latest EverQuest expansion, Veil of Alaris, is now... Read More