Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:567  Guilds:2,960
Members:1,440,451  Online:0
Guests:0  Posts:4,570,024
Square Enix | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 10/28/03)  | Pub:Square Enix
PVP:Yes | Distribution:Retail | Retail Price:$19.99 | Pay Type:Subscription
Desktop Client | System Req: PC Playstation 2 XBox 360 | ESRB:T

Final Fantasy XI: Wings of the Goddess Class Questions

Mitsutoshi Gondai - Planner & Akihiko Matsui - Battle Director recently spoke with us about the two new jobs added in their latest expansion for Final Fantasy XI: Wings of the Goddess.

MMORPG.com:

FFXI Expansions 1 and 3 has added 3 new classes each and expansion 4 has added two. Tell us about the thoughts and reasons behind the addition of new classes (jobs). Why so many at a time for example. Is it so there's more than one kind of newbie around? ;)

SquareEnix:

The first reason for the addition of multiple jobs is to give a variety of choices to players interested in starting a new job. Secondly, as you mentioned, having this variety allows a party composed of all new jobs to have more flexibility.

And unlike the addition of new monsters or other basic elements, adding a new job requires significant system changes. These changes are best made during the release of expansion packs, so it makes sense to introduce all the jobs in development as major features of an expansion.

MMORPG.com:

There's what is known in MMOGs as the "Holy Trinity" of classes: the melee, the healer and crowd control, followed by other classic roles such as the rogue and the magic user. Where does the Dancer and the Scholar fall in? How would you describe the two new classes? Let's start with the Dancer.

SquareEnix:

While being classed as a "healer", the dancer stands in the thick of things with the melee jobs. After designing the blue mage for Treasures of Aht Urhgan, we decided that the next job we designed would follow this concept.

MMORPG.com:

What about the Scholar?

SquareEnix:

Scholars are capable of being healers, damage dealers, or crowd control, depending on how they combine the use of abilities, magic, and support jobs.

With the ability to switch between roles, this job is designed to make a significant contribution to the party no matter the situation. However, we still need to make some adjustments before the scholar's potential is fully realized.

MMORPG.com:

What does the Dancer bring to the table that is new and what, if anything, is shared with older jobs?

SquareEnix:

First and foremost, dancers require TP in order to activate their abilities. When I thought about designing a healer that hits the enemy, I decided to make TP a necessary component of the job in order to give dancers a reason to be in melee. Another new element is the dancer's ability to alter the enemy using Samba moves, wherein other party members gain various effects from attacking the altered opponent. The short duration of Samba effects on a target was another way to ensure the dancer remained on the front line.

Finishing moves were added as a way to activate abilities that didn't rely on HP, MP, or TP. This element brings a level of complexity to the job that prevents the dancer's actions from being subject to nothing more than the recast timer.

MMORPG.com:

I'll ask the same about the Scholar.

SquareEnix:

Up until now, the actions of a magic user have been limited by spells and the use of MP. However, we designed scholars with abilities that grant them an expanded range of flexibility and control over the magic they command. The "charge" system was also introduced to allow scholars further freedom to combine abilities or use them in rapid succession.

MMORPG.com:

What about their roles in a group? What do they bring to the group mix? What powers/skills do they add?

SquareEnix:

I suppose you could call dancers "healers with good footwork." I think their ability to heal during a mobile fight, and the fact that they don't need to rest to recover MP is a key factor. Clever use of their many abilities in conjunction with those of other party members makes dancers an excellent support class.

Scholars, on the other hand, bring the ability to convert certain single-target spells into area of effect spells, which can make all the difference in some situations.

MMORPG.com:

It looks like every class is designed to have a primary and a secondary purpose. Are some classes better at one than the other?

SquareEnix:

There are many jobs in the world of FINAL FANTASY XI, but everyone has their favorite. Even with a system that allows players to change jobs freely, it's extremely satisfying for us to see players form an attachment with a specific job.

It depends on the situation, but if one job appears to be performing far above the rest, then it is usually time to make some adjustments. In an online game where new elements are being continuously introduced, it often becomes necessary to make weaker jobs stronger and stronger jobs weaker. The first thing we consider is how these adjustments will make the game more interesting, and also how they will affect the overall balance of the game.

Certain jobs will perform better in certain circumstances or against certain enemies. However, this becomes more an issue with the range of play style available, rather than a problem with job balance.

MMORPG.com:

Can either the Dancer or Scholar solo effectively? Tell us some of the offensive and defensive powers they have access to that?

SquareEnix:

The dancer was designed to be effective in small parties, so the job is certainly viable for solo play. certainly viable for solo play. If you have yet to try playing a dancer, I suggest you see how effective the Drain Samba (gained at level 5) and the Curing Waltz (gained at level 15) can be in combat.

To be completely honest, the scholar is not intended as a solo job. However, as a scholar reaches the higher levels, they become more capable of defeating enemies with offensive spells in much the same way as a black mage or red mage.

MMORPG.com:

There has been some comment that the Dancer seems to be over-powered, especially when compared to the Scholar. Do you feel that's true and have there been some re-balancing that's taken or is taking place?

SquareEnix:

We feel that the scholar is in need of adjustment, and changes are currently in the works.

We hope to make the scholar a job that players will consider interesting and challenging to play.

MMORPG.com:

Are more classes to come do you think?

SquareEnix:

Are more classes to come do you think?

We'll see. (laughs)

I think we'll stick with improving the scholar for now! (laughs)

More Final Fantasy XI Features:

Final Fantasy XI - Wings of the Goddess Expansion Tour General Article added on Thursday November 18
Final Fantasy XI - Vision of Abyssea Media Tour General Article added on Monday July 26
Final Fantasy XI - Beginning the Journey Again Editorial added on Friday April 23

More Interviews:

DC Universe Online - MMORPG.com Community Interview Interview added on Monday February 06
World of Darkness - CCP’s Plans to Dominate 2012 Interview added on Monday February 06
Entropia Universe - MindArk Interview Interview added on Monday January 30

More Features:

Coyote's Howling - Every Guild Member Ever Column added on Thursday February 09
Conquer Online - The Conquer Online iPad Review Review added on Wednesday February 08
Star Wars: The Old Republic - Jedi Guardian Player's Guide Guide added on Wednesday February 08
 
 
Raikul writes:

I hope they don't nerf Dancer. Even though it can solo good and can melee/heal, it has some weaknesses too. Using TP to heal other than MP does have it's bad side. Sure you don't have to rest, but when the battle gets tough I'd rather have a MP-using healer that can cure any time needed when properly rested than a TP-using healer that has to build TP to throw a cure that's not even as potent as the MP-healer. Scholar does need a buff though, right now it's mostly used for support jobs..

New Post Quote
2/15/08 8:35:32 AM
 
viciousexe writes:

whats with all the freaking errors! Give me a job and I'll just read all the articles and fix all these errors.

New Post Quote
2/16/08 4:27:33 AM
 
WSIMike writes:

 

Originally posted by Raikul

I hope they don't nerf Dancer. Even though it can solo good and can melee/heal, it has some weaknesses too. Using TP to heal other than MP does have it's bad side. Sure you don't have to rest, but when the battle gets tough I'd rather have a MP-using healer that can cure any time needed when properly rested than a TP-using healer that has to build TP to throw a cure that's not even as potent as the MP-healer. Scholar does need a buff though, right now it's mostly used for support jobs..

 

I think this may have factored into their thinking.

I was afraid it might lead to one of the knee-jerk over-reactions that tend to happen from time to time in FFXI where an entire change in "how to best play the game" comes about based on some discovery or change in the game. Ninja tanking comes to mind as an example.

When I started seeing a dancer - sometimes two - in virtually every party, I was really afraid that WHM were going to be demoted to lesser desirable position. I was glad to see it wasn't the case.

Gladly, there are still WHMs aplenty and often times there's a DNC and WHM in the party, splitting duties.

Seems to me like DNC is what SE wants it to be. SCH is the one that needs work to bring it up to level.

New Post Quote
2/18/08 12:45:00 AM
 
Vapiant writes:
Originally posted by WSIMike

 

Originally posted by Raikul

I hope they don't nerf Dancer. Even though it can solo good and can melee/heal, it has some weaknesses too. Using TP to heal other than MP does have it's bad side. Sure you don't have to rest, but when the battle gets tough I'd rather have a MP-using healer that can cure any time needed when properly rested than a TP-using healer that has to build TP to throw a cure that's not even as potent as the MP-healer. Scholar does need a buff though, right now it's mostly used for support jobs..

 

I think this may have factored into their thinking.

I was afraid it might lead to one of the knee-jerk over-reactions that tend to happen from time to time in FFXI where an entire change in "how to best play the game" comes about based on some discovery or change in the game. Ninja tanking comes to mind as an example.

When I started seeing a dancer - sometimes two - in virtually every party, I was really afraid that WHM were going to be demoted to lesser desirable position. I was glad to see it wasn't the case.

Gladly, there are still WHMs aplenty and often times there's a DNC and WHM in the party, splitting duties.

Seems to me like DNC is what SE wants it to be. SCH is the one that needs work to bring it up to level.


 

Yea I have been thinking of ninja tanking to, and I think that the ninja is over powered, as it is the best tank and a good dmg dealer at the same time, but I know what you could do to make it more fair, more ninja likely at the same time, here is the thing:

As ninjas are in RL (or what they were in the past) is bloody killers most assassins, but also they got the image of being hard to hit, they where good stealthing in the RL to, and thats probably what SE whant the ninjsutsu skill to do, make the ninja look ninja, because ninjas are hard to hit (Utsusemi makes a big chance of that ninjas dont get hit) and In FFXI the mobs get more angry (more hate to the player) if it dont hit him so there for the utsusemi skill also helps keeping hate. So what if the Utsusemi magic made the mob give less hate or totally have non hate to ninjas, the ninjas wouldnt have any hate and there for the mob wouldnt atk the ninjas and provoking the mob wouldnt make it better because you would loose the hate at the moment the mob tryid to atk you. That would also some how make the ninjas more ninja xD

New Post Quote
8/02/08 7:54:18 AM
 
Leave this field empty
Post Your Comment:
Our Rating
6.5
User Rating: 8.2
Popular Features:
Player Perspectives : Content Locusts Killed My MMO Column added on Friday January 27
It used to be that hitting the level cap in an MMO was something that... Read More
Star Wars: The Old Republic : Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
There is no question that Star Wars: The Old Republic has stirred strong feelings on... Read More
Star Wars: The Old Republic : The Future of the Old Republic Interview added on Thursday January 12
Star Wars: The Old Republic has taken the MMO gaming world by storm over the... Read More
General : The 2011 Player’s Choice Winners Award added on Thursday January 19
A couple of weeks ago, we asked you, our valuable readers, to vote for those... Read More
The WoW Factor : What is a “WoW Killer?” Column added on Monday January 16
Everyone is always looking for that game that will be a "WoW Killer" but what... Read More
Latest News:
Final Fantasy XI : Ultimate Collector's Edition for 10 Bucks! Reported on Nov 23, 2011
The Final Fantasy XI site has been updated with a special promotion featuring the Ultimate... Read More
Final Fantasy XI : October Version Update Now Live Reported on Oct 26, 2011
Square Enix has deployed the October version update to Final Fantasy XI live servers today.... Read More
Final Fantasy XI : Ultimate Collection Abyssea Edition Released Reported on May 17, 2011
Fans of Final Fantasy XI will want to check out the new Ultimate Collection: Abyssea... Read More
Final Fantasy XI : Devs Answer Community Questions Reported on Dec 22, 2010
The Final Fantasy XI team has posted a very short Q&A with regard to the... Read More
Final Fantasy XI : Job Adjustments Coming Reported on Dec 03, 2010
The Final Fantasy XI team is revealing tons of information about changes coming in the... Read More