Login:  Password:   Remember?  
Show Quick Gamelist
Games:396  Guilds:1,969
Members:1,132,839  Online:0
Guests:0  Posts:3,081,951
RPG | Genre:Sci-Fi | Status:Final  | Publisher:Sony Online Entertainment | Has PVP:Yes
Distribution:Download,Retail | Retail Price:$19.95 | Pay Type:SubscriptionBUY IT
Desktop Client | System Req: PC | ESRB:T

Star Wars Galaxies: Pursuit of a Mythical Audience

Kevin Tierney examines the failures of LucasArts and SOE's grand strategy in this new editorial.

By Kevin Tierney on June 13, 2006

Kevin Tierney offers his thoughts on how the direction of SWG aliented its core audience

There probably has been no MMORPG that has caused more controversy than Sony Online Entertainment’s (SOE) Star Wars Galaxies. It’s core game has been fundamentally altered twice, and debate has still been very intense, even six months after the latest revision, the “New Game Enhancements.” (NGE) While one can look for varying reasons as to why such changes were made, one is obvious: people, from LucasArts representatives Nancy Macintyre and Julio Torres, to numerous developers, all the way to the head of SOE John Smedley himself have argued that the changes were necessary to truly attract a crowd worthy of Star Wars. I believe this approach is flawed for numerous reasons.

 advertisement 
One problem the MMO market is that it is currently experiencing what I call “The WoW effect.” When World of Warcraft was released to stunning success, it redefined what a successful MMO was. Before this, 500,000 customers of an MMO was a very respectable number. Right before the first changes (i.e. Combat Upgrade) SWG reportedly floated at around 300-350,000, again quite respectable pre-WoW. The release of WoW caused SOE/LucasArts to radically alter the originally planned “rebalance” to an “upgrade” that not only incorporated many of Blizzard’s features, but also added a ton of bugs to boot. SWG was simply not compatible with a linear style WoW gameplay. Those who wanted WoW’s features were already playing WoW, without the bugs. While the CU had overall mixed results, one thing was clear, subscriptions were down.

As a result, SWG received yet another fundamental change to the game. This time it was almost unanimously agreed, the cure was worse than the disease. The problem, SOE/LucasArts reasoned, this time was not the combat system, but the fact that you “were Uncle Owen instead of Luke Skywalker”, that there was “too much reading” and that the game was not “Star Warsy” or “iconic” enough. As a result, the NGE was launched with almost no notice. The massive uproar over these massive changes persists today. Mr. Smedley has admitted that people have “voted with their feet” implying a large chunk of SWG customers have cancelled.

These results were entirely predictable, and it is amazing that SOE and LucasArts did not foresee this outcome. The problem is summed up nicely: Antagonizing your existing playerbase in the hopes of attracting a mythical “audience who doesn’t play, but will once we make these changes” almost never works. The “silent majority” never materializes, and your current base is alienated due to changes that they did not want.

The number one rule of any business deserving of customer patronage is to first and foremost, take care of your existing customers. Once they have been satisfied, then look out to attracting new customers. The majority of people who play MMORPGs do so with considerable commitment. They like advancing either through combat or other game mechanics. In order to do so, there needs to be stability. Why does anyone want to stay in a game that is constantly changing? Why pay for something when you have no clue if the product you receive three months down the line will be anywhere near the same as the product you have now? Minor changes to a constantly evolving game are to be expected, as balance is worked out, new content is added, etc. However, these things do not change the fundamental aspects of the gameplay for the customer like the changes SOE/LucasArts launched. In a world that requires consistent subscription fees to continue to have a viable game, the customer will not pay for games to advance their characters, only to see all that work eliminated constantly.

In making these changes, SOE and LucasArts also sorely misunderstands what generates true subscriptions for an MMO. While marketing campaigns no doubt contribute some assistance, true marketing comes from word of mouth. The veterans of a game are the ones who bring their friends and family to these games, and in turn they recruit more. Yet given the principle outlined in the previous paragraph, you need to retain veterans in order to get them to bring in new customers. The veterans are also those who help out the new players to achieve veteran status themselves. We gamers all have our stories of starting an MMO, being completely lost and clueless, until a veteran came along and provided their insight and wisdom on how to progress in the game. A marketing campaign cannot achieve this, no matter how slick. With substantially fewer veterans to help out new players, their chances of sticking around are reduced, and fewer subscriptions are retained.

When you are remodeling a house, do you look to expand when the foundation of your house is in shambles? Of course not. You secure that foundation, make sure it is stable and will continue to be stable, and then you expand your house. The analogy applies to Star Wars Galaxies. Make sure your current fanbase is happy, because if your grand plan to draw in subscriptions fails, it is up to those veterans to remain and keep the game alive. Since Sony/LucasArts discounted that principle, the writing is on the wall. The game went from being thriving game (pre WoW standards) before the combat upgrade, to a stable game, then to a game on life support with the NGE.

There is an instructive lesson in this, which I believe will be reflected upon by MMO companies long into the future. They will take seriously the importance of their already existing community, and should put their desires over that of a mythical “silent majority.”

- Kevin Tierney


You can comment on this article here.

More Star Wars Galaxies Features:

Star Wars Galaxies - User Created Content Interview Interview added on Friday October 16
Star Wars Galaxies - Re-Review Review added on Thursday August 13

More Editorial:

World of Warcraft - Keeping the Market Share Editorial added on Thursday September 10
World of Warcraft - World of CasualCraft? Editorial added on Wednesday September 09
Aion - Balancing the Linear and the Sandbox Editorial added on Tuesday September 01
EVE Online - What Dust 514 Means For Virtual Worlds Editorial added on Wednesday August 19
General - A Plan For Effective Live Content Editorial added on Wednesday August 12

More Features:

Dragon Age Origins - Dragon Age and MMOs Interview added on Monday November 09
Fallen Earth - Ten Reasons to Play Fallen Earth General Article added on Monday November 09
Lord of the Rings Online - Mirkwood Screenshots, Part Three Interview added on Monday November 09
Our Rating
6.8
User Rating: 6.4
Popular Features:
The List : Top 10 MMOs Since WoW Column added on Tuesday October 13
World of Warcraft changed the MMO landscape on November 23rd, 2004, but 174 MMOs have... Read More
The List : Five Scariest MMO Launches Column added on Friday October 30
In honor of Halloween this weekend, we count down five of the scariest MMO launches... Read More
The List : Five Under the Radar MMOs Column added on Tuesday November 03
MMORPG.com's Jon Wood takes over this list this week, taking a look at five MMOs... Read More
The List : Five IPs to Bring in a New Demographic Column added on Tuesday October 20
In this week's list, Jon Wood looks at five IPs that, by taking the focus... Read More
Star Trek Online : Exclusive Screenshots, Part Three Media added on Tuesday November 03
Cryptic provides us with three exclusive peeks at Star Trek Online. This week we get... Read More
Latest News:
Star Wars Galaxies : Hotfix Adds Double Chronicles XP, Tokens Reported on Nov 05, 2009
Hotfix 14.5 applied today adds double XP and tokens for the Star Wars Galaxies Chronicles... Read More
Star Wars Galaxies : User Created Content Interview Reported on Oct 16, 2009
Star Wars Galaxies is introducing the Chronicles system into their game that will allow players... Read More
Star Wars Galaxies : Game Update 14: Death Troopers Reported on Oct 15, 2009
Game Update 14: Death Troopers has gone live, and just in time for the Halloween... Read More
Star Wars Galaxies : Twelve Servers to Close in October Reported on Sep 15, 2009
Due to the Free Character Transfer Service, a number of servers have essentially become ghost... Read More
Star Wars Galaxies : Galaxies Re-Review Reported on Aug 13, 2009
MMORPG.com's Chris Higgins writes this new look at Sony online Entertainment's Star Wars Galaxies. Read More