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Cornered Rat | Official Site
MMOFPS | Genre:Historical | Status:Final  (rel 06/04/01)  | Pub:Matrix Games
PVP:Yes | Distribution:Download,Retail | Retail Price:$09.99 | Pay Type:Subscription
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Battleground Europe - New Version Notes

The developers responsible for Battleground Europe: World War II Online have released the patch notes for the version 1.28.0.255 update that went live on January 22nd.

Unity 1.5 Graphics Engine Update:

  • Frame rate and stutter performance are dramatically improved in this release.
  • Improved terrain loading
  • Reduced memory footprint
  • Improved collision code
  • Improved OpenGL state handling
  • Vehicle hulks now queue for loading

Vehicle Marking:

  • All ground and air vehicles now have historical looking markings
  • These markings are per brigade
  • Each player will also have an identifying mark based on their game name (these are not globally unique)
  • For a complete list see the WWIIOL Wiki

Types of Marking:

  • Unit markings are based on which brigade the vehicle is spawned from and will be the same for all vehicles from that brigade
  • Support units, such as tanks in a navy brigade or planes in an army brigade will receive that countries support marking
  • Individual markings are based on the player's handle and will be the same for that player whenever he spawns that vehicle class
  • Personal markings are used for con badges, B1 badges, etc.

German Armor Marking:

  • Unit marking - based on German divisional markings, hull front and rear
  • Individual marking - based on German three digit tank numbers (red with white stroke), turret both sides
  • Personal marking - located on the hull side

French Armor Marking:

  • Unit marking - based on French regimental markings, hull sides.
  • Individual marking - based on "Aces" company markings (clubs, spades, diamonds, hearts - red, white and blue version of each), turret sides
  • Personal marking - located on the hull, front or side

British Armor Marking:

  • Unit marking is based off of British brigade markings (red/green square with white number), hull front
  • Individual marking is based off of British squadron markings, turret sides and front
  • three colors (red, yellow, blue)
  • three shapes (triangle, square, circle)
  • number (1-4) inside
  • Personal marking is located on the hull sides

Truck Marking:

  • All Trucks/Pullers have the same markings as the armor for their country
  • Markings are smaller and placed on bumpers/number plates where applicable

Gun Marking:

  • ATG/AAA: (all countries will be the same)
  • Personal marking only, located on the gun shield

German Plane Marking:

  • Unit marking - based on German squadron emblems, nose both sides
  • Individual marking - based on German flight numbers (numbers 1-14 in various colors), rear fuselage both sides
  • Personal marking - under canopy both sides

French Plane Marking:

  • Unit marking - based on French squadron emblems, rear fuselage both sides
  • Individual marking - based on French flight numbers (numbers 1-14 in various colors), tail both sides
  • Personal marking - nose both sides

British Plane Marking:

  • Unit marking - based on British squadron lettering (two letters), left of fuselage roundel
  • Individual marking - based on British flight lettering (single letter), right of fuselage roundel
  • Personal marking - nose

Infantry and Navy markings:

  • No changes from existing decals

Air Warning System (Radar):

  • Added a new Air Warning System to the map
  • AWS is designed to simulate the various forms of intelligence one might receive over the radio while in flight
  • AWS primary goal is to increase the air players ability to find and engage the enemy
  • There is a toggle on the map pane to turn on or off the AWS
  • On the map you will see a grid
  • The grid is labeled AA-DW horizontally and 0-60 vertically
  • The grid size is 16km square
  • The grid updates in cycles over 60 to 120 seconds
  • The grid covers the whole theater
  • Red grids indicate heavy enemy air presence reported
  • Yellow grids indicate light enemy air presence reported
  • These colors may be adjusted in settings
  • EWS will still show bombers that have been reported as sighted near towns
  • EWS does not show fighters
  • AWS may not be interdicted, it is the culmination of several types of signals and intelligence
  • AWS mat not be avoided though the system is not 100% accurate
  • AWS does not differentiate between types of aircraft
  • AWS only shows enemies

AWS Reporting:

  • Aircraft will only appear on AWS 90 seconds or so after exceeding taxi speeds
  • Aircraft will be removed from AWS after about 5 seconds at a complete stop on the ground

Show Friendlies:

  • Friendlies on your mission are now indicated on your map
  • Friendlies not on your mission are also now indicated on your map if they are closer than 1000m and on your visual update list

Airborne Infantry:

  • Paratroopers now have several loadouts available to them
  • Thhse loadouts are similar to their regular infantry counterparts with some exceptions:
    • Airborne Rifleman: +1 Satchel, +1 Ammo can (total of two)
    • Airborne SMG: as existing "Paratrooper" unit.
    • Airborne LMG: +2 Smoke Grenades
    • Airborne Sniper: +20 rifle rounds, + Pistol with 24 rounds
    • Airborne ATR: +2 HE grenades
    • Airborne Mortar: +5 HE mortars, +10 Smoke mortars
  • There are no Airborne counterparts for the Grenadier or Sapper units
  • Paratroopers who get resupplied in the field may receive some grenades

Airborne Brigades:

  • Paratroopers now spawn from missions that origin at airfields
  • Transport planes will now be on the same mission as the paratroopers they are transporting
  • Paratroopers may only create missions from airfields

New Hangar:

  • Added a new hangar structure
  • The hangar is invulnerable
  • Planes now spawn in the hangar
  • Paratroopers now spawn in the hangar

More Battleground Europe: WWII Online Features:

Battleground Europe: WWII Online - Update 1.29 Dev Journal added on Friday November 14

More General Articles:

Luvinia Online - Zendo Area Tour General Article added on Monday January 30
Star Wars: The Old Republic - Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
General - CES 2012 – Hardware Roundup General Article added on Wednesday January 18

More Features:

Conquer Online - The Conquer Online iPad Review Review added on Wednesday February 08
Star Wars: The Old Republic - Jedi Guardian Player's Guide Guide added on Wednesday February 08
League of Legends - First Impressions with Ripper X Media added on Wednesday February 08
 
 
Hrica writes:

 

now make it free to play!!!

 

New Post Quote
1/28/08 3:06:48 PM
 
Fade writes:

Originally posted by Hrica

 

now make it free to play!!!

 

that would be nice except they would go bankrupt within a month.

New Post Quote
1/28/08 3:10:49 PM
 
kitsunegirl writes:

I thought this game folded because of lack of players and income? O,o

New Post Quote
1/28/08 3:15:38 PM
 
Borntogo writes:

No it hasn't folded.  There has been an ebb and flow of players but a solid core of players have always been around

 

New Post Quote
1/28/08 4:37:58 PM
 
Keogh writes:

 

 

I wish CRS had included screen shots with the press release that would have illustrated these unit markings.

New Post Quote
1/28/08 5:29:08 PM
 
 
britzban writes:

Out of all the games I have played. This once was uninstalled the fastest.

New Post Quote
1/28/08 11:22:44 PM
 
ShinerBoch writes:

That's funny, out of all the games I've played, this is the only one I didn't uninstall after 2 weeks.

New Post Quote
1/28/08 11:30:49 PM
 
Keogh writes:

 

 

Thanks for the link. They look nice.

New Post Quote
1/28/08 11:30:52 PM
 
Sparre writes:

 

 

 

Originally posted by britzban

Out of all the games I have played. This once was uninstalled the fastest.

This is the only game I have played regularely since 2002. All the others gets boring within a few hours lile WoW;  or days like BF, Doom3 and RO. Some games gets my interest for a few weeks like MoH and CoD (ony due to a decent storyline in single player mod. Other makes it a few month like HoI and Total War before I'm done with them.

 

WWIIOL have stucked on me. Hard to tell one thing for why. Proberbly since it is a very complexed and difficult game that always gives an awesome challange to the player. Since WWIIOL has so many dimensions as well as a great tactical and strategical depth plus that it's the most realistic WWII MMOG out there is it very hard to find a more challeging WWII MMOG out there.

At the same time do I understand that the hard realism isn't for everyone. Many gamers wants an easy casual game without a step learning curve. A game where you can take the role of a Hollywood invincible Hero ala Rambo, and just RunN'Gun at a few other sports. I don't fancy that very much, but that is just me.

I guess it is just too difficult to most kids, why it isn't a surprice that the middle age of the player base is over +30 years old, and that many players are active or retired military personal.

New Post Quote
2/01/08 10:35:16 AM
 
Wardrop writes:

I enjoyed the game quite a bit.

Ive quit and have returned twice now.

Reason this is so, i like to fly and the controls for the planes are too tedious and complicated, i guess battlefield and the newer games out have spoiled me with simpler, user friendly control settings.

a few bugs got  me too,  shooting rifle granades it he air at an arc of 45 degrees in a city and watching it bounce off of nothing 20 feet in the air.

Lastly the cheaters... invinsability, glitching in obstructions, even under the map, godmode. 

5 of us on the french side followed this german for like 3 min shooting him, stabbing him as he went and capped a cp then potatoed us all after the cp fell to the germans, killing us all.

I sent in a report with his name, and the time of the cp cap, explaining the situation, two weeks later, i see the guy is still playing.

So i quit.

New Post Quote
2/18/08 7:38:18 PM
 
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