Unity 1.5 Graphics Engine Update:
- Frame rate and stutter performance are dramatically improved in this release.
- Improved terrain loading
- Reduced memory footprint
- Improved collision code
- Improved OpenGL state handling
- Vehicle hulks now queue for loading
Vehicle Marking:
- All ground and air vehicles now have historical looking markings
- These markings are per brigade
- Each player will also have an identifying mark based on their game name (these are not globally unique)
- For a complete list see the WWIIOL Wiki
Types of Marking:
- Unit markings are based on which brigade the vehicle is spawned from and will be the same for all vehicles from that brigade
- Support units, such as tanks in a navy brigade or planes in an army brigade will receive that countries support marking
- Individual markings are based on the player's handle and will be the same for that player whenever he spawns that vehicle class
- Personal markings are used for con badges, B1 badges, etc.
German Armor Marking:
- Unit marking - based on German divisional markings, hull front and rear
- Individual marking - based on German three digit tank numbers (red with white stroke), turret both sides
- Personal marking - located on the hull side
French Armor Marking:
- Unit marking - based on French regimental markings, hull sides.
- Individual marking - based on "Aces" company markings (clubs, spades, diamonds, hearts - red, white and blue version of each), turret sides
- Personal marking - located on the hull, front or side
British Armor Marking:
- Unit marking is based off of British brigade markings (red/green square with white number), hull front
- Individual marking is based off of British squadron markings, turret sides and front
- three colors (red, yellow, blue)
- three shapes (triangle, square, circle)
- number (1-4) inside
- Personal marking is located on the hull sides
Truck Marking:
- All Trucks/Pullers have the same markings as the armor for their country
- Markings are smaller and placed on bumpers/number plates where applicable
Gun Marking:
- ATG/AAA: (all countries will be the same)
- Personal marking only, located on the gun shield
German Plane Marking:
- Unit marking - based on German squadron emblems, nose both sides
- Individual marking - based on German flight numbers (numbers 1-14 in various colors), rear fuselage both sides
- Personal marking - under canopy both sides
French Plane Marking:
- Unit marking - based on French squadron emblems, rear fuselage both sides
- Individual marking - based on French flight numbers (numbers 1-14 in various colors), tail both sides
- Personal marking - nose both sides
British Plane Marking:
- Unit marking - based on British squadron lettering (two letters), left of fuselage roundel
- Individual marking - based on British flight lettering (single letter), right of fuselage roundel
- Personal marking - nose
Infantry and Navy markings:
- No changes from existing decals
Air Warning System (Radar):
- Added a new Air Warning System to the map
- AWS is designed to simulate the various forms of intelligence one might receive over the radio while in flight
- AWS primary goal is to increase the air players ability to find and engage the enemy
- There is a toggle on the map pane to turn on or off the AWS
- On the map you will see a grid
- The grid is labeled AA-DW horizontally and 0-60 vertically
- The grid size is 16km square
- The grid updates in cycles over 60 to 120 seconds
- The grid covers the whole theater
- Red grids indicate heavy enemy air presence reported
- Yellow grids indicate light enemy air presence reported
- These colors may be adjusted in settings
- EWS will still show bombers that have been reported as sighted near towns
- EWS does not show fighters
- AWS may not be interdicted, it is the culmination of several types of signals and intelligence
- AWS mat not be avoided though the system is not 100% accurate
- AWS does not differentiate between types of aircraft
- AWS only shows enemies
AWS Reporting:
- Aircraft will only appear on AWS 90 seconds or so after exceeding taxi speeds
- Aircraft will be removed from AWS after about 5 seconds at a complete stop on the ground
Show Friendlies:
- Friendlies on your mission are now indicated on your map
- Friendlies not on your mission are also now indicated on your map if they are closer than 1000m and on your visual update list
Airborne Infantry:
- Paratroopers now have several loadouts available to them
- Thhse loadouts are similar to their regular infantry counterparts with some exceptions:
-
- Airborne Rifleman: +1 Satchel, +1 Ammo can (total of two)
- Airborne SMG: as existing "Paratrooper" unit.
- Airborne LMG: +2 Smoke Grenades
- Airborne Sniper: +20 rifle rounds, + Pistol with 24 rounds
- Airborne ATR: +2 HE grenades
- Airborne Mortar: +5 HE mortars, +10 Smoke mortars
- There are no Airborne counterparts for the Grenadier or Sapper units
- Paratroopers who get resupplied in the field may receive some grenades
Airborne Brigades:
- Paratroopers now spawn from missions that origin at airfields
- Transport planes will now be on the same mission as the paratroopers they are transporting
- Paratroopers may only create missions from airfields
New Hangar:
- Added a new hangar structure
- The hangar is invulnerable
- Planes now spawn in the hangar
- Paratroopers now spawn in the hangar
now make it free to play!!!
that would be nice except they would go bankrupt within a month.
I thought this game folded because of lack of players and income? O,o
No it hasn't folded. There has been an ebb and flow of players but a solid core of players have always been around
I wish CRS had included screen shots with the press release that would have illustrated these unit markings.
http://gophur.playnet.com/gallery/screenshots?page=1
Out of all the games I have played. This once was uninstalled the fastest.
That's funny, out of all the games I've played, this is the only one I didn't uninstall after 2 weeks.
Thanks for the link. They look nice.
This is the only game I have played regularely since 2002. All the others gets boring within a few hours lile WoW; or days like BF, Doom3 and RO. Some games gets my interest for a few weeks like MoH and CoD (ony due to a decent storyline in single player mod. Other makes it a few month like HoI and Total War before I'm done with them.
WWIIOL have stucked on me. Hard to tell one thing for why. Proberbly since it is a very complexed and difficult game that always gives an awesome challange to the player. Since WWIIOL has so many dimensions as well as a great tactical and strategical depth plus that it's the most realistic WWII MMOG out there is it very hard to find a more challeging WWII MMOG out there.
At the same time do I understand that the hard realism isn't for everyone. Many gamers wants an easy casual game without a step learning curve. A game where you can take the role of a Hollywood invincible Hero ala Rambo, and just RunN'Gun at a few other sports. I don't fancy that very much, but that is just me.
I guess it is just too difficult to most kids, why it isn't a surprice that the middle age of the player base is over +30 years old, and that many players are active or retired military personal.
I enjoyed the game quite a bit.
Ive quit and have returned twice now.
Reason this is so, i like to fly and the controls for the planes are too tedious and complicated, i guess battlefield and the newer games out have spoiled me with simpler, user friendly control settings.
a few bugs got me too, shooting rifle granades it he air at an arc of 45 degrees in a city and watching it bounce off of nothing 20 feet in the air.
Lastly the cheaters... invinsability, glitching in obstructions, even under the map, godmode.
5 of us on the french side followed this german for like 3 min shooting him, stabbing him as he went and capped a cp then potatoed us all after the cp fell to the germans, killing us all.
I sent in a report with his name, and the time of the cp cap, explaining the situation, two weeks later, i see the guy is still playing.
So i quit.