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City of Heroes Dev Journals: Creating the Veteran Rewards Program

The Lead Designer of City of Heroes talks about how they built the Veteran Rewards program.

By Guest Writer on November 29, 2006

Lead Designer Matt Miller (Positron) discusses the creation of this system that went live today

Coming up with the Veteran Rewards was one of the coolest things I've done as Lead Designer on the "City of" games so far. It was really a challenge to come up with cool rewards that players have been asking for while at the same time making sure that nothing became the "end-all-be-all" reward that every character MUST have. In addition, I wanted to throw in some cool rewards that players hadn't asked for, but that I knew would be useful for them and make the veteran players' lives a little easier.

I first scoured the boards for suggestions for costume pieces. Trenchcoats were always something that players desired, and we had put them on NPC characters in Issue 7, so getting them into the hands of the players was inevitable. I decided to make this the initial reward, earned at three months, simply because it is probably the most requested costume piece, and it is a nice gift we can give "new" players for a simple three month time investment.

Other costume pieces like the greek chest emblems and the kilts were taken directly from the "costume piece suggestion" thread on our forums. The Samurai armor was something that had been created but had never put into the game, and I thought would make a cool reward for players. Wings were originally supposed to be part of the invention system, a new crafting system that was originally going to be in Issue 8, but got so big that it was pushed into its own issue (Issue 9). Since I had promised wings in Issue 8, we decided that two wing styles would be made "preview" pieces, available only as Veteran rewards for fifteen months.

As for the powers that were chosen, I wanted to make sure that a couple of the most popular Temporary Powers were implemented as permanent powers available to characters. A bug used to exist where players would keep these powers forever, and many players went ahead and used this bug and even built things like the Nemesis Staff into their character's background story. We fixed the bug ages ago, but I really liked the idea that players would work temp powers into their character's story, so I wanted to make sure that the Veteran Rewards allowed them to do just that. We also wanted some cool utility stuff, like the "Emergency Base Teleporter" which makes getting into your Supergroup's base a snap.

Base items, while not appealing to everyone, were chosen as cool decorative objects for the bases. The comic book covers were always nice pieces of art, and getting them shown off in the game was a logical step. I also wanted groups who wanted "trophies" from their victories over the Signature Characters to be able to purchase these trophies to show off in their base.

Finally, for our most veteran players who have been playing City of Heroes since its launch in April of 2004, we just had to offer pets. For our 36 month reward this coming April, players will be able to select from five non-combat pets; a small Demon, a renegade Clockwork, a docile Red Cap, a domesticated Rikti Monkey, and a refurbished Robot. It will be fun to see which pets are most popular with the players.

Of course I haven't mentioned several of our rewards for the first three years of reward time. All in all I am very happy with how the rewards have turned out. We've begun planning the Year 4 stuff, and some of it is amazing! I can't wait to get it into the player's hands!

More City of Heroes Features:

City of Heroes - Death of the Statesman Interview Interview added on Tuesday January 24
City of Heroes - Freedom Video Review General Article added on Tuesday December 06
City of Heroes - Fight Crime in Style Contest General Article added on Friday October 07

More Dev Journals:

The Secret World - Deck Templates Dev Journal added on Thursday February 09
TERA - Vanguards Lead the Way Dev Journal added on Thursday February 02
Rise of Immortals - Ukkonen - An 'Electrifying' Personality Dev Journal added on Saturday January 21

More Features:

Guild Wars 2 - Micro-Awesomeness Column added on Tuesday February 14
The Free Zone - Is F2P Ruining Korea’s Youth? Column added on Tuesday February 14
 
 
Anofalye writes:

Can't go back...

 

Can't...

 

IoPs are that bad...remember, I must remember...don't give in...don't forgive the IoPs, the Hamidons...the nerfs...resist...RESIST! 

New Post Quote
11/29/06 3:50:20 PM
 
Techleo writes:
   Your not the only one saying that Anofayle. Slowly but surely my old Supergroup mates are popping back into the game with there tails between there legs. A few of them actually came before the Issue 8 and are happily buzzing around agian. Not going to say things are perfect but Its home for me My newest hero looks SOOO nice in his new trenchcoat! That whole vampire hunter style never gets old
New Post Quote
11/29/06 4:23:08 PM
 
Belsameth writes:
Trenchcoats ftw and all that. It's what I love about City of X. The content updates always add something meaningfull for everybody.... Now if only I had played on europe for longer.... Damn wings :(
New Post Quote
11/29/06 4:28:52 PM
 
NameWasTaken writes:
Come on... enough with all the issue 8 banter. Tell us the important news... Like when NC Soft is handing out free time for existing accounts to try out issue 8!!
New Post Quote
11/29/06 6:07:01 PM
 
Samhael writes:
I'd cancelled my account about a week before i8 went live. I still have until 12/10 before the current play cycle is over so I spent a couple of hours checking out the new issue. No new content on the villain side. There's only been 1 update to Villain content since the 10/05 launch and that was the increase of level cap from 40 to 50 to match Heroes. While I've read about the new content on the hero side, the only things I could find were the radio bands/safeguard missions. It's basically the same stuff that grew so old so fast with Villains.

Yes, the new costume pieces are beautiful.
Yes, the new powers seem very cool (especially the former "temp" powers)
Yes, Faultline has been changed. (it's still a PITA if you're a runner or a jumper)
However, I'm content driven. I'd run up 3 heroes to 50 and left the game when CoV came out. I returned after it had been out for 9 months and ran through all of its content pretty quickly. There are still huge content gaps (35-40 in Villians just like the Hero side). There is no end game on either side.

I'm just doomed to go from game to game, experiencing all the content I can until it's time to move on. Woe is me! (jk)  I enjoy learning new systems. But I will miss some of the regular playing with friends who aren't making the transition with me.
New Post Quote
11/30/06 12:25:15 PM
 
DR4296 writes:

Originally posted by NameWasTaken
Come on... enough with all the issue 8 banter. Tell us the important news... Like when NC Soft is handing out free time for existing accounts to try out issue 8!!


There's a guy on eBay selling codes for the "two week free trial" that was pomoted previously here on mmorpg.com.  I bought mine last week for $2.95.   And I'm happy to say, I'm just waiting for the weather to improve so I can run to Walmart and buy the full COH / COV game!  I'm a convert!

 

Thanks!

 

-= Dave =-

New Post Quote
12/01/06 5:53:42 PM
 
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