City of Heroes
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- Developer: Cryptic Studios
- Genre: Super-Hero
- Status: Final
- Platforms:
- Website: http://www.cityofheroes.com
- Retail Price: 28.99 BUY IT
- Monthly Fee: 14.99
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Lead Designer Matt Miller (Positron) discusses the creation of this system that went live today
Other costume pieces like the greek chest emblems and the kilts were taken directly from the "costume piece suggestion" thread on our forums. The Samurai armor was something that had been created but had never put into the game, and I thought would make a cool reward for players. Wings were originally supposed to be part of the invention system, a new crafting system that was originally going to be in Issue 8, but got so big that it was pushed into its own issue (Issue 9). Since I had promised wings in Issue 8, we decided that two wing styles would be made "preview" pieces, available only as Veteran rewards for fifteen months. As for the powers that were chosen, I wanted to make sure that a couple of the most popular Temporary Powers were implemented as permanent powers available to characters. A bug used to exist where players would keep these powers forever, and many players went ahead and used this bug and even built things like the Nemesis Staff into their character's background story. We fixed the bug ages ago, but I really liked the idea that players would work temp powers into their character's story, so I wanted to make sure that the Veteran Rewards allowed them to do just that. We also wanted some cool utility stuff, like the "Emergency Base Teleporter" which makes getting into your Supergroup's base a snap.
Finally, for our most veteran players who have been playing City of Heroes since its launch in April of 2004, we just had to offer pets. For our 36 month reward this coming April, players will be able to select from five non-combat pets; a small Demon, a renegade Clockwork, a docile Red Cap, a domesticated Rikti Monkey, and a refurbished Robot. It will be fun to see which pets are most popular with the players. Of course I haven't mentioned several of our rewards for the first three years of reward time. All in all I am very happy with how the rewards have turned out. We've begun planning the Year 4 stuff, and some of it is amazing! I can't wait to get it into the player's hands!
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