Pirates of the Caribbean Online Preview: A Pirate's Life For Me
Recently, Managing Editor Jon Wood traveled to San Francisco California to take a look at Disney Online's Pirates of the Caribbean Online.
Recently, I had the opportunity to travel to San Francisco and attend the event for Disney Online’s upcoming game, Pirates of the Caribbean Online. For anyone who may have been living under a rock for the last few years, Pirates of the Caribbean is a pirate-themed ride, as well as the basis for a successful movie franchise that is now becoming an MMORPG.
Pirates isn’t Disney’s first foray into the world of MMORPGs. Toontown Online (Disney’s first MMORPG) is clearly marketed toward children, an audience much younger than most standard MMORPGs. In that game, players become cartoon characters in a game that replaces combat with gags and PvP with mini-games in a successful attempt to strip the violence away from the game. For those players out there who were concerned that Pirates of the Caribbean would be made in its predecessor’s image, they can rest easily in the knowledge that while Toontown Online finds clever ways around swinging swords and firing guns, Pirates makes no such concessions.
That is not to say that Pirates of the Caribbean is an overly-violent production either. The violence is cartoonish and fantastical; whether it’s your pirate taking broad swings at his/her undead counterparts (remember the skeletons from the first movie?), or your ship firing cannons at a neighboring vessel, the combat, while intense, never really has that sharp edge that defines violence in some of the more standard MMORPGs. That isn’t to say though that there aren’t some innovative features. For example, if I am in a combat, and I am taking a good number of hits, my character gets tired and more sluggish, making it harder and harder to make a clean getaway the longer you stay to fight.
My first gameplay experience with Pirates of the Caribbean took me to the character creation area of the game, which was far more detailed than I had been expecting. For those who don’t know me, I am the kind of gamer that likes to be able to literally put myself into the game. The character creation in Pirates of the Caribbean allowed me to come surprisingly close. With five difference body shapes available, ranging from noticeably thin (nothing unusual here) to quite portly (something a little more rare) and adjustable height, I was able to create a reasonable facsimile of myself. Add onto that some sliders that allowed me to adjust the properties of the face, as well as a number of clothing options, and I had a pretty reasonable self-portrait. As it turns out, I don’t make a very attractive pirate and I remind myself more of Smee, Captain Hook’s right-hand man from the Peter Pan movies, than anything else.
All that was left before I scallywagged my way into the game, was to give myself a name. The naming system for Pirates of the Caribbean is also worth making note of. Instead of just entering a random name, you are confronted with a naming screen that allows you to mix and match pieces of names to come up with a fun and unique pirate name of your own. I personally ended up with Johnny O’Wood. It wasn’t really original, but I had to do it while I could. When I asked about the naming system, I was told that it would be possible for players to create their own names, but that the player-created names would have to go through a screening process before being accepted into the game. This is to keep inappropriate names from appearing on-screen in what Disney is trying to make a family MMORPG. Chat is handled in a similar way. The quickest way to chat is to choose pre-selected phrases from a list, and with no “global chat”, this protects young people from the flurry of profanity that often appears in other MMOs.
Safety features aside, the in-game experience is something that will be both familiar and un-familiar to MMORPG fans. The user interface (UI) is immediately different from the norm. Instead of a toolbar at the bottom of your screen, right-clicking reveals a web of abilities and options (similar to the one in the Sims that lets you decide which action to take). While this takes a little bit of getting used to, it doesn’t much slow down combat, which is otherwise very intuitive (auto targeting, left-clicking to swing, etc.) and soon the difference wasn’t really noticed.
The name of the game in Pirates of the Caribbean is to become the most notorious pirate possible. As such, Notoriety makes up the foundation of their advancement system, and allows players to progress, by level, in one of three areas. This makes the game somewhat of a mix between a level and a skill-based progression game. Players can gain Notoriety in weapons, through combat, becoming better and better with sword and pistol. Players can also gain Notoriety in card playing (there are some fun card mini-games like poker and others in which you can play against either other players or computer AI). The final way in which players can gain Notoriety is in sailing. After all, what would a pirate game be if you couldn’t haul anchor and terrorize the high-seas.?
There are three different types of ship in Pirates of the Caribbean, and each type of ship comes in varying sizes and powers: The Interceptor is the fastest of the ships (a fact that you may remember from the movies). The Warship is the most aggressive of the ships and the Merchant Vessel holds the largest number of people. As you can see, each choice has its advantages and disadvantages.
While I didn’t have the chance to actually take the reigns for the sailing portion of the game, Mohammad Asad, a Senior Software Engineer on the game, gave me a guided tour. Players can either captain their own vessel solo, and command the guns to fire in specific directions when necessary, or the captain can carry a crew of players that will make nautical combat a far more exciting experience. Cannons that are manned by players have more diversity in their direction and ammunition and are generally more effective than the AI sort.
For those who might be concerned that the IP would be lost on this game, there is plenty to remind players that this isn’t just a generic setting for a game. When a player first enters the world, they do so in Port Royal, which is easily recognizable from the film and while I didn’t actually get the chance to meet them myself, I have clearly seen in-game versions of both the infamous Captain Jack Sparrow as well as the not-so-delicate Elizabeth Swan. The goal of this game, as we are told, is not to become Jack Sparrow but rather to create your own legend, equal to or greater than his own.
When the game launches in spring of 2007, there will be two different modes of play. Basic Access will allow people to play the game entirely for free. The catch here is that the game will be supported by advertisements. Players can also do away with this and opt for the Unlimited Access package for $9.95 a month.
It is hard to say at this point just how this game will fare in the wider market. There are a number of elements to this game that may keep it off of the lists of hardcore MMORPGers (restricted chat, unusual UI, etc.). Still, I believe that the family market to which this game is being directed, will find the safety features combined with the ease of game play to be quite appealing. All I know is that I had a good time living in the world of Jack Sparrow. Savvy?
I've looked at it and don't find it the least bit interesting personally... but I'm pretty sure the fact that they have the Disney name behind it will at least make it profitable, if not a roaring success.
What do you want for free?
I can handle in game advertisement if it means not paying a monthly fee. I play AO for free and the ads dont bother me at all.
So just because it doesnt look interesting to YOU, no one else will like it.
It seems kinda cool except the UI system they talked about that will for sure take some getting use to....but idk yet ill have to wait for it to come out and hear what the majority of people have say about it.
.....It's disney if this game is going to be 100% rated G
......then forget it, but i hope it turns out to be pretty cool.
But lets see, maybe they will make it good.
For what it is, it's good...not great, but a nice starter MMO to get kids used to them.
and yes, I'm a recovering Disney cast member..I was indoctrinated into their logic and I can see exactly where they're going with this and just how it fits into their grand plan :)
-maxstone
Hell ill go play that for free and i may even pay for it if i like it.This is a winner in my books just because it wont have a frickin elf around.
WoW Killer!
ok maybe not, my only comment is it figures the only company that has the balls enough to try semi twitch based combat is fricken disney.
I'll try it out heck i played WoW and toon town (which are about nearly the same) why not try this as well.
The only 'innovation' in the game that appealed to me at all was the player manned, player piloted vessels. That is a huge step forward, and something that had been sorely missing from a number of MMORPG's like SWG. This would be something that would be good to incorporate into POTBS, but they have indicated no such feature. Something like that would also be good for Vanguard and their player created and operated ships. This feature is also something which could have a direct application for Star Trek Online (vaporware?). Really, player manned, player piloted vehicles is something sorely missing from MMORPG's today.
Having said that though, I can honestly say that this game does not appear to appeal to me, nor had it before this preview. I think it'll be a hit with young parents with young kids looking to encourage computer use, but in a relatively 'safe' environment. It may even be simple enough for the young parents to play with their kids.
Maybe this game will benefit other gaming communities by drawing off the young, immature players. Think of this like that kiddie play area at McDonald's... It'll keep the kiddies occupied with something else, hopefully making other games and communities more enjoyable for the rest of us. (e.g., no more people leaving groups in the middle of a dungeon run because they have to go finish their homework or because mommy says it's bedtime)
Though Im more cautious due to the Disney name.... general rule, the LESS they controll it, the better a game it should be (case in point: TRON 2.0)
are we talking about WoW or Toontown, though comparing those two might offend the ToonTown community.
players will have names as close as they can to "Jack Sparrow" just like people on fantasy games put "legolas" if there an elf.
and with no global chat its gonna be even worse!
the singleplayer game was ok, but an mmo...
Quantity*
And yes i agree, it feels like the name "massive multiplayer online" is being abbused by game developers. Imo 500 gamers in a game does not make the game massive multiplayer, it just makes it online. There needs to be a new definition of what mmo means, or atleast add a new term for the online games which just have a lot of players (a bit more then avg which is about 16-32 players). call it something simple like Gonline, G for Greater.
below 100 - Online
up to 1500 - Gonline
above 1500- Massive multiplayer online
Im betting my money that this game is gonna become a Gonline game. Infact from now on ill be judging these mmos and giving them the title either mmo or Gonline.
What folks are failing to comprehend here is that in a couple years most games rated T and below will be Sans the Global chat and Plus the naming database. People truly have no clue how close WoW came to Speedchat and Name selector just like Toontown. Developers are being slammed and I mean slammed by Senators and parenting group because little Timmay keeps hearing the F word on Barrens chat by folks named donkeyhumper, now that the mainstream media has "Discovered" MMO's you can bet your ass developers will start sanitizing them in any way possible to save public face.
And that's what's scary. The general trend is to blame the game and developers for problems in the society, ofcourse it's seeing the F-word in a text chat and seeing semi-nude fantasy characters that creates killers. It has nothing to do with easy access to guns, drugs, exclusion from society and such. It's the games ... :p
A bit off topic, but i had to get it out.
As to the game, currently it looks bad, it need a big touch on the texturing department, but i do think it can be quite fun, and it's a niche that's not very exploited, thus very good from a competition standpoint. If i remember correctly it's basically Sea Dogs with new names and some undeads (and the graphics currently look the same also), and it was a fairly fun game. "Family friendly" can be quite fun, i dont think many complain about the lack of blood in WoW, it's not what makes or breaks a game. It's no blood in BF2 either, and it's a darn fun game. :)
If pulled off right it can be a quite successful game, there's 14 on the dousen of fantasy games, the only "ride, trade and fight"-game is EvE and not all like sci-fi (not to mention the harsch pvp-idea of eve). Pirates of the burning sea is an obivious contender, but will probably not exist in a free version.
This will not be a wow-killer, but it'll get a large enough community, i'd say SWG-size (genereally: among the biggest pre-wow)
/Y
I dont know if you're referring to my post, but i stated it needs a big push in the texturing department to look modern and up to date, however good graphics doesn't make a good game, we've seen all too many examples of that. What i mainly said was that it can be a quite good and fun game even with a kid-rating, as in no blood and such.
Ofc. it should be a good interface, else it's a cumbersome game and will simply annoy people. Many console based games suffer from that.
It wasn't very long ago since a friend was totally imbursed in the updated Pirates!, which isn't very impressive graphically, but still one of the strongest stars in the history of games. :)
/Y
To be honest. Im still playing WoW and this MMO doesnt even come close to the WoW graphics even. It's just plain outdated at the least!
This will be just an Holywood MMO with a lot of cash at hand and rushed out into the open. If they realy wanted to make something good out of this, they would at least taking the graphics more seriously and come up with something better then this! As even the lower end systems of today can handle better graphics then this lmao!
I'm a bit suprised realy that they even try to make an MMO out of this movie series. Pirates of the Burning Sea will be released this year and has far superior graphics and good gameplay as well. A lot more original then this one!
It's just another abuse / missuse if another good movie series license. And no Im not biased in any way as I like the movies and I won't be playing Pirates of the Burning Sea either, as I don't like the genre. I just give my opinion and have a big laugh on this project wich is doomed to fail.