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NCSoft Austin
MMORPG | Genre:Fantasy | Status:Cancelled  (est.rel 05/24/07)  | Pub:NCSoft
PVP:Yes | Distribution:Download,Retail | Retail Price:$19.99 | Pay Type:Free | Monthly Fee:Free
Desktop Client | System Req: PC | ESRB:T

Dungeon Runners: E3 Overview

MMORPG.com Writer Carolyn Koh is attending this year's, modified, E3. Yesterday, Carolyn attended a session with NCsoft that saw her make her way through all of the games that they were displaying. In this article, Carolyn fills us in on Dungeon Runners, what's new and why the game was created.

"Wheee! Hack! Slash! Hack! Wheee!" That was editor Jon Wood's impression of Dungeon Runners from E3 2006 and this still sums up what Dungeon Runners is all about - a fast paced, casual hack and slash, dungeon crawling mmorpg.

Lead Designer Mark Tucker and Associate Producer Tommy Lieberman greeted us early this first day of E3. Mark was in a caffeine induced perky mood as he talked about this game and its origins. According to Mark, NCSoft was looking at the alternative pricing model and did a, "Hmmm.... We can do this! What have we got that we could use?"

Searching among their assets, they found this little game that had been shelved many times and asked Producer Stephen Nichols to take a look at it, then they asked him the question, if he thought the game would work on the alternative pricing model; i.e. free to play. He thought it would, and now, we have Dungeon Runners.

"What do you guys know of the pricing model?" We were asked. I began describing it then stopped, telling him that I wasn't doing his job for him. Basically... it is free to download and play. However, for $4.99 a month, players will get stackable potions, bank space, a voice chat and will be able to unlock higher quality weapons. All pretty much desirable, especially when players are holding in their hot little character hands, a brand new weapon which could be so much more uber if only they paid NCSoft $4.99 a month. "For the price of a latte!" Mark enticed, "You could get all this."

"Diablo II? Never heard of it!" declared Mark as he described Dungeon Runners - complete with health potions, mana potions and town portal scrolls which got you to town and back to the dungeon in a hurry. The game was designed with a goal of 15 minute dungeon crawls. Most missions, claimed Mark, are playable in that time frame.

"This isn't a casual game as defined in the industry. It isn't like Hearts or Tetris or Diamonds. This is the game that we hardcore MMOG players call casual because it can be consumed in 15 minutes," said Mark. "This is the game you jump into with your guild mates while waiting for the server to reset, for the raid to start."

Fast to get in and fast to play is their motto. Their group matching system is the fastest around, Mark claims, showing us the live system. A quick match, a teleport to, and you are hacking and slashing in the same dungeon as some people near your level. The difficulty of the dungeon scales to your group size and level, and does so on the fly so that you aren't left with a dungeon of scaled to a group of four should two decide to leave.

The name of the game is also fun. The quests can be pretty silly, as can the names of weapons and their descriptions. I've heard of "Cardboard Ghetto Sword of the something or other" and "Crossbow of the bipolar ladybug" spells described as "Grandma behind wheel" and "Crazy fast." There are also a lot of player choices and many features were put into the game because of player feedback. These include the character movement choice available. Players can choose to use a point and click system or the WASD keys. There are some really tough areas with an actual death penalty. Of course, the more difficult the dungeon, the greater the rewards. No pain, no gain, after all.

Respeccing your character may be done at anytime without penalty or cost. All stat points can be reassigned, and all skills are available to the player. Tommy piped in at this point. "There are no class restrictions, but level restrictions to skills and weapons."

Dungeon Runners is essentially MMOG light. Completely instanced except for the gathering area, and the graphics are stylized and almost cartoonlike. This game is a bit reminiscent of WoW as well as Diablo II. But, there isn't a cow level. I asked. Mark did say with a wink though that there may be hidden levels, just none, he assured us, which had to do with bovines.

More Dungeon Runners Features:

Dungeon Runners - PAX Dungeon Runners Update General Article added on Wednesday September 03
Dungeon Runners - Box Interview Interview added on Friday August 08
Dungeon Runners - Exclusive Gameplay Movie Interview added on Friday May 09

More General Articles:

Luvinia Online - Zendo Area Tour General Article added on Monday January 30
Star Wars: The Old Republic - Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
General - CES 2012 – Hardware Roundup General Article added on Wednesday January 18

More Features:

Guild Wars 2 - Micro-Awesomeness Column added on Tuesday February 14
The Free Zone - Is F2P Ruining Korea’s Youth? Column added on Tuesday February 14
 
 
Anofalye writes:

Awesome great Caro!

 

I know, I bash staff a lot lately with crude comments.  But I can also be nice, sometimes!  I really have to try DR soon...as soon as my month sub ends for CoV and I am done with Civ IV next expansion, this IS the next MMO I try!  

New Post Quote
7/13/07 10:42:12 PM
 
IvanTheFool writes:

Nice article, sums up DR pretty well.  Just thought I'd mention that there is a price to respec your characters stats. Dunno if it scales with level, but it'll cost about 60k gold around lvl 29 for me to respec.  Skill swapouts are free and can be done anywhere though.   Well back to the random slaughter in some foul stinkin' horrific dungeon of legend.

New Post Quote
7/14/07 3:58:20 AM
 
LordLOC writes:
Thanks for the article! I love DR, and I'm glad you guys are covering it, and that some of you are enjoying it. Its just one of those quick and easy games that you can just "enjoy" without worrying about a raid or some stupid party loot thing. Long live DR, and bring back Auto Assault! :D
New Post Quote
7/14/07 11:00:18 PM
 
Freon41 writes:

-Make sure you're playing it on XP and not Vista. There's a bad memory leak associated somewhere with Vista and Tech Support shrugged it off 'cause it's not on their list of supported OS's.

- There is no trade function. All trading is done by going off in a corner and dropping your stuff on the ground and hoping it gets to whoever you want it to. And you can't drop money.

-Stackable potions only stack up to 5. Warp scrolls do not stack.  Your inventory is a 12x8 grid and most of the loot takes up anywhere from 2x2, 2x3 or 2x4 slots; causing a few impromptu town runs from time to time.

 

That being said... It's a fun game to be played when you're waiting on the server to come back online from a patch or whatever. All skills, both passive and active, are available to be purchased once you are of the required level allowing you to change classes whenever you're in town by swapping out your passives.

Townston's Warrior trainer would like to give you this advice: "If, of course, you come across anything big.... Run"

New Post Quote
7/15/07 10:14:26 AM
 
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