Warhammer Online Preview
Garrett Fuller attended a press event in Fairfax Virginia and learned a great deal about EA Mythic's Warhammer Online: Age of Reckoning.
What can be said about Warhammer Online that has not been said already? The hype on this game continues to grow by leaps and bounds on the internet. With Paul Barnett driving the crazy train and everybody trying to jump on board for the wild ride, it is easy to see why Warhammer is quickly growing as the next big MMO. One huge question remains, can it deliver? Can it live up to the hype? Can the new game mechanics of Public Quests, a vast series of character development tables, customization through RvR trophies, and the sacking of major cities really grab the players by the neck and shake them into the intensity of Warhammer Online?
Well, in the hopes of answer that question, the Press Event for Warhammer Online was held last week at EA Mythic’s Studio in Virginia. The computers were turned on, the group sat down and Paul Barnett (Creative Director) and Jeff Hickman (Senior Producer) took the stage to explain what is on the horizon with W.A.R. Once again “The Paul and Jeff Show” is funny in and of itself. When the game is launched, these guys should go on a comedy tour for promotion. They really had the crowd laughing the whole time while discussing serious game mechanics and the detailed IP of Warhammer.
The first item that EA Mythic showed off was the new Empire class, the Bright Wizard. The press got a chance to jump into the game for the Empire and play the Bright Wizard class. For those who have not been following the game, the Empire is the human realm in Warhammer. Please don’t mistake them for the good guys; they are simply humans on the brink of destruction. Every human emotion and condition is at an extreme. Faith is unforgiving and unbroken, corruption is widespread and encompassing, and magic is destructive and overpowering. After all, like Paul said, “WAR is everywhere”. This is clearly reflected in the Empire classes. The Bright Wizard represents magic at an extreme, with the ability to control fire and destroy with the flame. The Warrior Priest and Witch Hunter are examples of an extreme religion that humans must cling too on the verge of being overrun by Chaos. These two classes deal in faith. Finally, the Knight of the Blazing Sun represents the ultimate medieval soldier destined to meet enemies head on in hand to hand combat.
Finishing off the first look at the Empire here is some information on the Bright Wizard class. Do you like Fire? Well Paul Barnet described the Bright Wizard as a “licensed pyromaniac.” You’re not going to be seeing these guys throwing lightning bolts, or casting any of the other common spells. “Only fire.” The Bright Wizard has a variety of spells and options which deal with different ways of blowing things up. Early spells we saw all had sleek effects on-screen and gave us some colorful ways to make our enemies explode. Needless to say, this is the Nuker class for the Empire. Also, visually, the Bright Wizard looks like he stepped out of the pages of a Warhammer Rulebook. The character design is very much like the miniatures we have all seen. It is great to see the Warhammer IP being realized precisely as we all know it.
The Warhammer Chaos look and feel is everywhere right from the start of the game. Banners and bones litter the landscape as the eyes of Tzeench keep watch on his minions. There are four Chaos classes available to players: The Chosen represent the Tank or Chaos Warrior class, the Zealot is a healer type class, and the Magus is the Mage or Nuker of the group. The fourth Chaos class has yet to be revealed by EA Mythic. Paul did mention that mutations will abound for players and NPCs that are part of Chaos. Please keep in mind that the Chaos Gods: Nurgle, Khorne, and Slaanesh will be represented in the game, just not as player options.
This brings us to The Magus. He has a number of spells in his arsenal which all have various effects on the screen. Paul did mention that the Discs of Tzeench would play a huge part in the Magus’s look and feel. Blades, power, mutation, magic, it will all be there for players. While checking out the Chaos area we did see a skaven running about on the screen, so if you were wondering whether or not they are in the game, they are.
The public quest system is a unique feature to Warhammer Online. It allows players to gain XP just by entering an area and helping out with a specially designed story. Players can do this in groups, guilds, or they can just jump in on their own. The quests happen in stages and reset if no one is there to finish them out. This creates an active zone for players to work in and build up experience as well as Influence. What is Influence, you ask? Well, if a player continues to work in an area, eventually the major NPC will recognize their efforts. Rewards come back to the players this way. There is an Influence bar on your screen when you enter the area and begin going through the content. I know it sounds like a faction grind, and in a way it is similar to faction, but not as taxing. The Influence bar seemed to move faster and offer good rewards at many different levels. EA Mythic Designer Destin Bales pointed out that you can repeat public quests if you choose to do so, or you go find new ones in the area. They are trying to give players as much variety in content as possible.
You cannot mention EA Mythic without saying RvR (Realm vs. Realm). That is what is at the heart of W.A.R. Warhammer was built on fantasy races fighting each other in repeated epic battles, and Warhammer Online offers players a ton of options to fight it out. The game will launch with the four types of RvR we have reviewed in the past. Those being: Skirmish, Battlefields, Scenarios, and Campaigns. We had a chance to check out the Scenario RvR. Jeff mentioned that the game will launch with over forty scenarios for players to join. The group rate goes anywhere from six players, to twelve, all the way up to thirty six players at one time. The RvR action we had a chance to play was fast and furious. It was intensive and the main point was to kill the opposition in fun and creative new ways (we were given 40th level characters for the event). Even though there are certain objectives in the scenarios, the bottom line is…war. “War is everywhere”. The gameplay we saw was much smoother than the video that was released in the newsletter a few weeks ago. For those who thought the video was choppy, the real thing was not.
After the presentation, we had a chance to sit down with the game’s producer Lance Robertson. Lance came from Dark Age of Camelot and has been at Mythic since the early days. In talking with Lance (the podcast will be up at some point), we wanted to clear up a few issues that MMO players have come to consider when choosing a game.
In regards to gameplay and grinding, we mentioned that the MMO crowd is getting older, especially players from The DAOC era. We wanted to know if it would take a year to level your character and then another year to get the loot your character needs to compete in RvR. Lance said that scenarios and public quests are quick elements in the game to help players advance without spending hours of their time. “Nothing we do is intended to say that you have to spend eight hours at a time in game,” Lance was happy to announce.
We also asked about the elusive fourth Chaos class that we were hoping to hear about while there. Lance said that it will be out soon and not to worry. Also, the High Elves and Dark Elves should be making their appearance sometime in the spring.
Another exciting feature in Warhammer Online will be all of the elements that guilds will have at their disposal. When asked to describe it, Lance said to think of Dark Age of Camelot, only bigger. As an example, in DAOC when your guild or group captured a keep, the guild flags of the person who did the capture flew from the towers and NPC guards with your guild symbol patrolled the area. Hopefully, this type of guild interaction within the game will make the leap into W.A.R., but with some new enhancements.
Finally, we asked Lance about next generation consoles. While he could not give a firm yes or no, he did say that they were still in talks about whether or not we would see Warhammer on the consoles. They are looking into it, but they remain unsure if we will see the game on consoles.
So there you have it, as much information as we can give on Warhammer Online. The production of the game is moving along very well with 150 employees now working on the game. With any luck, it will meet the release date at the end of 2007. Thanks again to Jeff Hickman, Paul Barnett, and Lance Robertson for all the great information they gave.
Nope, liks not working just sending us round in circles.
Thanks, it's working now
Overall it sounds awesome. Looks like Empire/Chaos is moving along well since they were able to play as the Bright Wizard.
So looking forward to this game now, just makes me smile knowning this game has changed so much since its first conception and has even withstood a ressurection to get here and now, fantastic.
Hoping for more news and screenshots to be fixed.
Zhomg the hype !
Lets hope it can deliver, I cant wait. :)
Taking a general look so far, I guess it wont be a hit as WoW (Since its PvP focused, WoW is way more carebear'ish) but still will be a nice game. Smaller community with a playable size = huge ones.
"The production of the game is moving along very well with 150 employees now working on the game. With any luck, it will meet the release date at the end of 2007."
^ Best part of the article.
There are two main reasons why I am looking forward to this game.
1. The main emphasis is RvR PvP and not an endless equipment grind.
2. The big budget and talent behind this game suggests it will be a high quality, mostly bug free, complete product and not a half-finished game like nearly all MMOGs.
WWWWAaaaAAAAaaaaaaAAAaaaaaagg !
This article just refilled my will to play the game to 100%.
Originality is the way to go for upcoming MMOs. No more copies, and the MMO market will flourish again, I'm sure of it.
Mythic couldn't balance pong. I have no doubt that huge class imbalances will plague WAR (unfortunately). I hope I'm wrong.
It's good to see that they say the game isn't designed for folks to sit around for 8 hours trying to complete something. Perhaps the folks at Mythic finally learned something from the Trials of Atlantis expansion disaster.
Hater. I've never played an MMORPG yet (and I've played a lot of them) where people didn't feel one class was over-powered over some other. So of course, balancing classes is a full time job and never ends. I'm glad to see game companies re-address these issues and make changes, otherwise some classes would fade into obliviion.
and yes....lets hope Mythic never repeats the mistakes of TOA by trying to be a game for all players....stick with the core RvR market and all will be well.
Every game I have played hasn't been able to get class balancing right. Mythic did a pretty good job considering the number of class (what 40+) over 3 realms they needed to balance. Look at WoW they can't balance 6 classes. :(
I am really looking forward to this game. I loved DAoC and would still be playing it if the population was higher and the game ran a little bit smoother, I hate the clunky feel of the engine and UI.
I will say that WAR is about the only game I am looking forward too.
OMG, I wanna play nowwwww!
Really I do. But I will patiently wait.
I want the game to come out finished and stable, not like some MMO's where the release day still feels like beta.
Mythic is the only MMO maker that has ever done PvP (RvR) right. I've been hyping the game to everyone of my family and friends and we all look forward to being there opening day. Though I don't normally preorder games I will be preordering this one if they offer it.
I played DAoC from the first week of release. After several years playing I left over class balance issues and then when ToA came out I didn't look back and went on to play WoW. WoW had the right idea at one time for class balance. A rock, paper, scissors type of individual class balance which also worked in a group (right number/combo of rocks ,papers,scissors in a group). But this class and that class moaned enough so that Blizz caved and now the class balance leaves something to be desired. After getting 6 toons to lvl 60 in WoW I hungered for real PvP (RvR) and since have gone back to DAoC (classic servers). I still love WoW it's a lot of fun to play to 60. I just don't like to raid at all if I can avoid it and the PvP at 60 just doesn't offer what I'm looking for. When it comes to PvP no game can hold a candle to Mythic's DAoC. That being said I can only imagine how wonderful PvP will be in WAR. If they could find a nice meld of the ease of play and fun to play of WoW with the rich depth of PvP (RvR) in DAoC this would be the best MMO and IMHO the one tht\at all future MMO's should look to.
I have never wanted a year in my life to go by so quickly as I do right now, lol. All I want for Christmas this year is WAR :)
(But I'll gladly wait till after the new year for a sound, stable release rather than a buggy beta like version out for the Christmas rush if the games not quite ready yet. This could be the best MMO ever made to date so I hope they present it to the public in top form.)
I gotta say that this is one of the few mmo's im looking forward to.
as long as they dont kill themselves again with hardcore pve raiding, this game is gonna rock teh sox off.
As for my impresions of its similarities between WAR and wow or DAOC, i feel that it takes the class differnces more the DAOC ,which is great no other game includeing EQ has had more differnt classes then DAOC. While some people argued this caused balancing issues i never really thought so , other than in a few classes cases (most classes had their own abilities to offer a group). WAr is more of a sythesis between wow and daoc becuase it is limiting the roles of each side , but is giving them mostly unquie abilitys to fit the same roles.
All and all i think that WAR will blow up.