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Spellborn NV / Frogster Asia Co.
MMORPG | Genre:Fantasy | Status:Cancelled  (est.rel 04/23/09)  | Pub:Acclaim
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
Desktop Client | System Req: PC 

The Chronicles of Spellborn: Part Four: Races and Classes

Today, we publish the fourth in our series of features on The Chronicles of Spellborn. This time around, Jon Wood looks at the facts around the races and classes that will be available in the game.

In the last few articles that I've written about The Chronicles of Spellborn, I've talked a lot about things like sound and art style. Both of these subjects are important, and any first-class game needs to be on the ball in terms of these departments, but still, in terms of excitement, nothing compares to talking gameplay.

In this article, you can expect to hear a little something about what you can expect in making and progressing your character. We're talking about races and classes this time around, and, as is the case with most things in The Chronicles of Spellborn, it isn't all what you'd necessarily expect from a fantast MMO.

Races

In many fantasy-based MMORPGs, players are faced with a broad selection of character races. At the very least, you usually get the basics: Human, Elf, Dwarf and some kind of Halfling-type race.

The Chronicles of Spellborn offers only two races. Both of these races were once servitors and slaves to the "Eight Demons" (the bad guys who ruled over the world before it broke into small shards). Now that the Eight Demons aren't such a direct threat, each race is coming to their own.

The first race, is the most obvious: Humans. Humans in The Chronicles of Spellborn are described as versatile and resilient, hard working and great thinking. It was their uprising against a race called the Vhelgar that caused the world to be torn asunder.

The second race is a race totally unique to the Spellborn universe. They look similar to their Human counterparts, but the most glaring difference is in the legs of the Daevi. They are jointed more like an animal than a human. Here's what the developers had to say about the Daevi:

"The Daevi, like the humans, were a servitor race, created to oversee the humans and act as lawgivers during the rule of the Eight Demons. Although being different from Humans in many ways, the Davei found themselves subject to the same treatment by the Vhelgar rulers. Later, an unofficial alliance was formed between the two races, turning yet another race against the Vhelgar and their iron rule... Born as a hybrid race, the Daevi bloodline consists of human and demon blood. This mixture is the main reason for their differences in appearance. The most telltale difference between Humans and Daevi are their legs and feet. Where Humans have a knee and a heel, Daevi walk on their toes and use their heel as a second knee. Their feet are extremely large and angled differently, which makes it impossible for them to wear boots or sandals. Instead, they protect their knees and shins with a different kind of armor."

Obviously, the folks at Spellborn are taking a few risks in their racial department. First, they are only offering two races in a fantasy MMORPG, which, as discussed earlier, is unusual. Second, they have created a different and unique race that no one has heard of before. While this could cause problems for players who would prefer the familiar pointed ears of an elf, or round belly of a Dwarf, it is also indicative of the Spellborn desire to turn the classic fantasy MMO on its ear and create something different and innovative.

Classes

Classes are another staple of the MMO world, and as such, The Chronicles of Spellborn will be handling them a little bit differently. Instead of directly choosing your class from the beginning, and being pigeon-holed into that class until the end of your career, in Spellborn, you start your game experience with an Archetype.

There are three different Archetypes in TCoS, and they conform pretty well to MMO norms. You've got your Warriors, your Rogues, and your Spell Casters. It isn't until you've been out in the world adventuring for a while that you will come across a series of quests that will ultimately lead to your class.

Each of the three Archetypes that we mentioned above has three full-blown classes associated with them. As a result, it's probably best to go through them one by one:

Warrior Classes

Within the classes for the Warrior Archetype, there is actually quite a bit of diversity. Still, while each class has its own charms and abilities, whatever you choose, you're still a damage-dealing melee machine.

The Blood Warrior: The Blood Warrior is a fighting machine, but also has the ability to "create a blood link between themselves and either a friend or foe". In terms of a friend, this ability allows the Blood Warrior to buff and guard the friend. In an enemy, the Blood Warrior gets increased damage by "redirect[ing] incoming damage to an enemy".

The Wrathguard: Wrathguards are the soulful of the Warrior classes. Soulful in that they are possessed by "ancestral spirits" whose knowledge gives them knowledge of all weapons, the ability to buff their groups or even possess their enemies.

The Fury Hammer: The Fury Hammer is really the tank of the operation. When something called a Fury hammer comes at you, you might want to get out of the way. Fury hammers are damage dealing machines that use not only their weapons, but their hands and feet as well.

Spell Casting Classes

The magic classes in The Chronicles of Spellborn are again, different but linked. Each of the classes has its own abilities and strengths as they manipulate the arcane to their will.

The Void Seer: The Void Seer's role is as a buffer /debuffer, and serves that role for the entire group. She can also use her powers to "cancel" enemy protection magic. Obviously, they're incredibly useful in a group.

The Rune Mage: Rune Mages are the big damage-dealing casters. They are able to not only cast damaging offensive spells, but can also cause area-of-effect spells. Being called a "Rune Mage", symbols (runes) play a large role in their magic. He can manipulate these in a number of ways, including the placement of magical tattoos.

The Ancestral Mage: Ancestral Mages are probably the closest thing that Spellborn has to a classical Necromancer... But don't let that color your opinion of them. Ancestral Mages manipulate the souls of the dead and tend to summon others to fight for them. They make use of spells and pets to gain an advantage over their foes.

Rogue Classes

The Trickster: On top of the regular rogue stuff: using agility and tricks to make their way through combat, Tricksters are lovers of gizmos and gadgets that can be used to deal damage to their enemies.

The Deathhand: The Deathhand, while having maybe the coolest of the class names, also makes use of outside tools in her combat. Instead of widgets and gadgets like her trickster counterpart, the Deathhand uses more dastardly means like poisons and potions. Think of them as the rogue-like alchemist.

The Skinshifter: The Skinshifter might very well be my personal favorite class. While The Deathhand and The Trickster rely on gadgets and poisons to hurt their enemies, the Skinshifter relies of stealth and illusion. He is able to take the form of other people and things in the world and uses this to his best advantage.

Obviously, the folks at The Chronicles of Spellborn have put a lot of thought into the characters that their players will inhabit. Still, race and class are only the beginning. Next week, we will be examining the interesting and complex Attribute system that the game makes use of, and the ways that these attributes might effect your class and race selections.

More The Chronicles of Spellborn Features:

The Chronicles of Spellborn - A Look at TCoS General Article added on Wednesday May 13

More General Articles:

Luvinia Online - Zendo Area Tour General Article added on Monday January 30
Star Wars: The Old Republic - Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
General - CES 2012 – Hardware Roundup General Article added on Wednesday January 18

More Features:

Guild Wars 2 - Micro-Awesomeness Column added on Tuesday February 14
The Free Zone - Is F2P Ruining Korea’s Youth? Column added on Tuesday February 14
 
 
methulah writes:
Looking forward to it!
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6/08/07 12:16:05 PM
 
AngelBurst writes:
Great info, I think this is going to be the MMO for me. Im tired of the same old concepts. I think the industry can do without another cookie-cutter midevil fantasy MMO. We have plenty companies trying to reinvent the wheel (WOW) to no avail. It's time to move on to new concepts and stories. I welcome TCOS's bold move forward. Great job guys!
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6/08/07 1:08:02 PM
 
frea-mmo writes:
stealth classes?  buehg.. lame ,  stealth is for cowards
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6/08/07 1:41:56 PM
 
anoma7y writes:

Can't wait. Bring it!! Definitely looking forward to something fresh and TCOS is looking like it.

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6/08/07 2:29:12 PM
 
Pietoro writes:
Originally posted by AngelBurst
Great info, I think this is going to be the MMO for me. Im tired of the same old concepts. I think the industry can do without another cookie-cutter midevil fantasy MMO. We have plenty companies trying to reinvent the wheel (WOW) to no avail. It's time to move on to new concepts and stories. I welcome TCOS's bold move forward. Great job guys!

Those are the exact same reasons why I'm looking forward to this game. =)
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6/08/07 3:15:22 PM
 
Aphex writes:
Originally posted by frea-mmo
stealth classes?  buehg.. lame ,  stealth is for cowards

There's not classic stealth though. The skinshifter's 'stealth' is purely done by taking over the shapes of creatures from the world, not by becoming invisible. I really wonder how this is going to work out.
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6/08/07 4:59:44 PM
 
Yanen writes:
I love how its considered "turning the fantasy genre on its ear" when you add animal parts to a humanoid form and drop some non-human races, lol give me a fucking break
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6/08/07 9:29:12 PM
 
Xix13 writes:
Wait...no healers?    Yikes!
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6/08/07 10:06:14 PM
 
ghost047 writes:
Originally posted by Xix13
Wait...no healers?    Yikes!
It is done for me, if there is no healer I will not play. That is the class I like to play.

And for the class you choose later on, I will pass too, I did not like that in EQ2. Waiting until you are level 20 to see if you like you template is a waste of time for me.
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6/08/07 10:39:49 PM
 
Ironman2000 writes:
Only two races? Whats that all about?  That doesn't sound like it will give much opportunity for making your characters look unique....
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6/09/07 12:18:19 AM
 
poopypoowu writes:

I think having multiple races and a  variety of classes ( around 8-10, like most MMORPGs) give  the game its own "oomph"

Having played many mmorpgs, classes with more than just 3 boring starting archetype, then QUESTING to see if you like it not is just plain boring.

EQ was alright when they did this, so this concept is not new.

There is no uniqueness to this game, even the classes are soo related to eachother, they offer no "specialty" to use.

take FFXI for example, they did a good job with their job system, having you reach a certain level to unlock new classes, and you can change anytime!

This job and race system just plain out bores me to death.

A game like this is going to fail, just like vanguard. my 2 cents.

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6/09/07 1:25:37 AM
 
goingwylde writes:
Agreed.  Same old crap, different day.  Im still waiting to see some gameplay mechanics before I totally remove it from the "most anticipated" list, but it definitely just moved a step down.  Still waiting for AoC, and WaR.
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6/09/07 1:45:11 AM
 
poopypoowu writes:

same, still waiting for AoC, WAR, and willing to give that new sci-fi game a try.

 

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6/09/07 1:47:23 AM
 
Crose writes:
Originally posted by poopypoowu

A game like this is going to fail, just like vanguard. my 2 cents.


Vanguard was fantastic conceptually.  It failed because it wasn't finished.  You should just put "Vanguard is bad" in your signature, then you won't have to reference it for no apparent reason in your posts.


Races were never that big a deal to me.  It's purely a cosmetic thing, and as long as I have other ways to make my character unique, I won't miss it at all.  The thing I'm worried about is no healing class.  Even if they come up with interesting group battle mechanics that don't involve the classic Tank Heal DPS set up, some of us LIKE being heal bots.  I find a DPS role to be incredibly boring.
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6/09/07 1:57:41 AM
 
AngelBurst writes:

There is plenty of info on their website, and loads ov videos floating around about the game. You just have to be interested enough to actually take the time to read/find/view them. They are introducing the classes one by one. You havent seen all the classes yet, no one has, as explained on their website. Also the game design is much different then the norm, not just  new races. The combat system in particular is something that will set it apart from most MMOs, it actually takes skill. Not to mention the costume/armor-class freedom. There is much to look forward to here.

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6/09/07 3:08:28 AM
 
poopypoowu writes:
Originally posted by Crose
Originally posted by poopypoowu

A game like this is going to fail, just like vanguard. my 2 cents.


Vanguard was fantastic conceptually.  It failed because it wasn't finished.  You should just put "Vanguard is bad" in your signature, then you won't have to reference it for no apparent reason in your posts.


Races were never that big a deal to me.  It's purely a cosmetic thing, and as long as I have other ways to make my character unique, I won't miss it at all.  The thing I'm worried about is no healing class.  Even if they come up with interesting group battle mechanics that don't involve the classic Tank Heal DPS set up, some of us LIKE being heal bots.  I find a DPS role to be incredibly boring.


I think races creates who you are, it creates a bond with your character. And even though vanguard wasn't finished, it is still a bad game. I think it's a game designed for those with good computers, and people who like "good visuals". I've played the game, for the first 2-3 days, it was boring, it was laggy, it was ugly, it was digusting to see such a wonderful that HAD potential go to waste. If they worked on it a bit more, maybe it wouldn't be as bad as it is already. Anyways, Vanguard is bad, doesn't matter what you, unfinished or not, it is a bad game. It has no more potential when it first launched. Why? All these better MMORPGs out and upcomming.

I also find healing class exciting, i do too find dps boring. When i heal, it's like whack a mole with their HP bars :P.

Having a no healing class just made my opinion of the game go 2 scores down out of 10. current score is 5/10 :P

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6/09/07 3:13:15 AM
 
Dubaz writes:

This article is laughable. The information presented is not new, nor gamebreaking, and lacks alot of additional info to the more sceptic public here.

First of all, when you create an article about classes and races, why don't you go a tad bit more indepth? For example, copying the raw descriptions from their website can hardly be called making an article, it looks more like stealing for your school essays.

When you talk about only two classes, even emphasysing it by adding the strange keyword to it ( giving the impression you yourself wanted the article to end negatively ) you should perhaps also give them some screenshots, video's or any other information about the countless of forms your character can take.

I can tell you, that if the movies I've seen still count after the Beta, you can make characters looking like the big tubby baker from next door, or looking like the skinny, almost skeleton like underfed son.

Instead of the general click-and-select skins, you can use a colorpalet thats almost equal to photoshop. Your looks are equal to whatever you fancy, you can preselect gear to match your taste, the ultimate roleplayers dream.

About the "human combined with beast lololol"

First of all, apparently some people can't take original skinning and modeling. That's fine.
However, some of you pretend it to be stupid, weird, foolish etc etc. I personally am very happy with this kind of setup. Playing something else than an elf on steroids is very refreshing sometimes.

I get the feeling, but this is purely based on ingame screens, that there is a sort of Soulreaver feeling to the game ( Personally I loved Soulreaver 1 )Twisted buildings, worlds and even your own character looks twisted.

and an oversized pic, link(jpg)

The people that responded so far, seem to base their opinions purely on the above article. You do not ask questions, you don't question the lack of information, you downgrade a game by 2 points on this abomination of an article. That's rather sad to be hounest.

Be more informed, when you still don't like it, at least you have your reasons straight.

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6/09/07 5:12:17 AM
 
Kremlik writes:
Originally posted by Xix13
Wait...no healers?    Yikes!

Don't mistake the lack of a 'pure' healer class as the lack of 'healers', they are there just that the artical is that vague it shows the wrong picture..

Plus bit of advice read the main site, play the beta, THEN see if you like the game, don't judge it via scraps of information

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6/09/07 6:04:45 AM
 
Tunango writes:
Originally posted by Kremlik
Originally posted by Xix13
Wait...no healers?    Yikes!

Don't mistake the lack of a 'pure' healer class as the lack of 'healers', they are there just that the artical is that vague it shows the wrong picture..

Plus bit of advice read the main site, play the beta, THEN see if you like the game, don't judge it via scraps of information

Healers are for wimps.
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6/09/07 6:18:31 AM
 
Rayana writes:
Originally posted by Kremlik
Originally posted by Xix13
Wait...no healers?    Yikes!

Don't mistake the lack of a 'pure' healer class as the lack of 'healers', they are there just that the artical is that vague it shows the wrong picture..

Plus bit of advice read the main site, play the beta, THEN see if you like the game, don't judge it via scraps of information

Sorry, but the main site doesn't have THAT much info and most of it is heavily outdated anyway. Playing the beta? How exactly? He has to be damn lucky to get in at all.
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6/09/07 9:07:44 AM
 
logangregor writes:


Originally posted by poopypoowu
I think having multiple races and a  variety of classes ( around 8-10, like most MMORPGs) give  the game its own "oomph"
Having played many mmorpgs, classes with more than just 3 boring starting archetype, then QUESTING to see if you like it not is just plain boring.
EQ was alright when they did this, so this concept is not new.
There is no uniqueness to this game, even the classes are soo related to eachother, they offer no "specialty" to use.
take FFXI for example, they did a good job with their job system, having you reach a certain level to unlock new classes, and you can change anytime!
This job and race system just plain out bores me to death.
A game like this is going to fail, just like vanguard. my 2 cents.

You dont have a crystal ball and you like Final Fantasy.

You fail at opinions.

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6/09/07 9:10:54 AM
 
Xersues writes:
This game really isn't "the same old crap different day" looking at these bad class descriptions I'd agree with you, but go on their website and look at the lists of skills for the casters and warriors. You'll notice a ton of effects and statuses a character can be in. When you use a shield slam for instance, it leaves you vulnerable, but stuns the enemy you were hitting, but if anything else is wacking you, you'll get hit harder, its a lot of give and take in the skills, want to get in a fury? Hit harder when fighting, lose it a little when healed. You have to make decisions, and Its things like that which make me excited for this game. It takes strategy and some brainmatter. Let's not forget a rotating skill deck and fps type gameplay with no autotargeting and that sweetens the deal for me. This article really does a terrible job of repsyching the mind, but if you look into the game, watch the videos you can see some great things coming from this MMO.

And about not looking unique? If you actually LOOK into their character creation its a lot like City of Heroes/Villains. You can wear ANY armor piece or weapon, they don't have stats, stats are done differently. They also use sliders for color and sizes of parts. So instead of using a ton of presets (which there are, one of the interviews specifically talks about not want to feel limited with two races) but you can also use sliders to adjust it.
New Post Quote
6/09/07 11:05:17 AM
 
Sp00sh writes:
So badass! Sooooo Badass!  Lol, I love everything about this game so far! 
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6/09/07 1:29:54 PM
 
Consensus writes:
I like it. Classes/archetypes sound pretty simular to age of conan. Except they get to have no healers, not fair!
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6/09/07 2:16:39 PM
 
Daikaze writes:
Who said there are no healers? There is no specified healer class because they are listed as a part of casters. All of the casters have some sort of heal available to them. IIRC one of the healers has a few more heals than the other 2. Of course, it doesn't appear that any player will be able to healbot.

Anyway the information is out there and there are plenty of gameplay videos as well.
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6/09/07 3:06:39 PM
 
Pietoro writes:


Every class in Spellborn is a type of hybrid. There are NO PURE healer classes (classes that can ONLY heal or buff). Most  every class in Spellborn has some form of buff or heal, so there is no need for a pure healing class. 

Your group will work together to heal each other and themselves, though if you WANTED to just have heal skills in your skilldeck and JUST be a healer, you most likely can. Since you choose what specific abilities you have active out of your entire skill library, it's really up to you.

The fact that nobody is forced into a single role with their class is a GOOD thing. So stop panicking, people!
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6/09/07 3:18:41 PM
 
rojoh writes:
Originally posted by Pietoro


Every class in Spellborn is a type of hybrid. There are NO PURE healer classes (classes that can ONLY heal or buff). Most  every class in Spellborn has some form of buff or heal, so there is no need for a pure healing class. 

Your group will work together to heal each other and themselves, though if you WANTED to just have heal skills in your skilldeck and JUST be a healer, you most likely can. Since you choose what specific abilities you have active out of your entire skill library, it's really up to you.

The fact that nobody is forced into a single role with their class is a GOOD thing. So stop panicking, people!

this.  go here to look at the skills lists they have already released: http://tcos.com/news/?type=1&lng=en#news723

Blood Warrior, for example, has a move that heals him and everyone he has a blood link with.  The strategy with this move comes because you can blood link to allies and enemies, so be careful not to heal your foes.
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6/09/07 3:25:31 PM
 
Soviel writes:
Oh come on people, what would you rather have? The same boring lame-ass elves/dwarves/barbariens/humans set up [practically all the same thing, humans with different body types + long ears], or at least one race that is actually different than a human at least a little bit? They're not cat-people either, so its not 'lolz u put furry legs on a people tats not original!'. They're demon-type things, they don't look like animals. If anything, they look like gargoyles.

I will take the two races as long as they make them both lots of armors and weapons and working animations. Vanguard went for the billions of races thing, look what happened. They all look terrible, and the animal races are mascots.

And geezus, you know they're going to make more races in expansions. Maybe these races will actually be interesting, since this dev team has an ounce of creativity whereas most of the other developers are just looking to make another fantasy mmo with the same recycled garbage.

I want to play this game and see how it works before I pass judgment on the class setup. I hate playing classes that can only do one thing, so I think I'll like it, but you never know.
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6/09/07 6:25:52 PM
 
Ciredric writes:

I have to agree, another rigid class game and then having to play well into the 20's to find out if you like the character?

Plus no healers, will this be just a potion fest then, like diablo, constantly drinking healing potions?

Perhaps I don't get what they are trying to do, but from a first glance it does not seem the game for me.

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6/09/07 6:53:22 PM
 
Amathe writes:
Cool game. Ugly, anorexic player character models. Won't be buying it unless they fix that.
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6/09/07 7:12:41 PM
 
Size-Twelve writes:


Originally posted by Ciredric
I have to agree, another rigid class game and then having to play well into the 20's to find out if you like the character?
Plus no healers, will this be just a potion fest then, like diablo, constantly drinking healing potions?
Perhaps I don't get what they are trying to do, but from a first glance it does not seem the game for me.

Look, I'm not gonna flame you because I can see why you came to this conclusion. If all I knew about this game was based on info from these in-studio interview things, I'd agree with you.

BUUUUUT, you play to level 5 dude before you pick a subclass. Level 5. Not level 20, not level 40, not whatever other levels were mentioned here. Level 5. That takes you what...an hour of playtime? Two if you're really reading the quests? It's just there to give you a feel of which subclass you want to play. If you find yourself enjoying the heals and buffs the most, pick a Void Seer. If you like the melee, and some nukes pick a Rune Mage. It's not all that difficult.

As far as the healer thing goes, that's just the way it is. This game doesn't have a centralized aggro system. You don't "build" hate on a mob. Mobs attack who they have an advantage against, who is low on health, who they can reach...whatever. There is no tank and spank mentality, so the trinity setup won't work. EVERYONE, every class has heals, and EVERYONE, every class needs to know when and how to use them. Healing is a group effort in this game, not left to some inherently needy IRL personality that wants to save everyones bacon, or be the center of attention all the time.

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6/09/07 8:59:51 PM
 
Pietoro writes:
Originally posted by Ciredric

Plus no healers, will this be just a potion fest then, like diablo, constantly drinking healing potions?


Way to totally ignore all the posts explaining why that  isn't true.

There ARE healing spells in the game.
There just aren't any classes that ONLY heal as their entire job.


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6/09/07 11:57:34 PM
 
wangkom writes:
Only 2 classes ? Boooooring!
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6/10/07 12:07:34 AM
 
ygscorp writes:
Originally posted by Amathe
Cool game. Ugly, anorexic player character models. Won't be buying it unless they fix that.
you got a slider to be fat if you want...
for one time we are not fixed with a body builded model for a male character... tss tsss
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6/10/07 4:19:42 AM
 
Kelnnay writes:
Originally posted by wangkom
Only 2 classes ? Boooooring!

Yeah  and 9 races...  (elves, dwarves, trolls, orcs, humans, goblins,dark elves, half elves and gnomes  )

Ok stop kidding.

Did anyone read the article before posting ?

There is 2 races: Daevi and humans

There is 9 classes: 3 warriors classes, 3 mages and 3 rogues.

Each class have healing's skills.  

 

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6/10/07 4:57:53 AM
 
daarco writes:

I get more and more interested about this MMO.

It could be the next big thing. Think about it, a MMO developer that goes their own way. And not just look how everybody elsi is doing.

 

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6/10/07 5:08:12 AM
 
Dubaz writes:


Originally posted by Amathe
Cool game. Ugly, anorexic player character models. Won't be buying it unless they fix that.

One of many reasons why this article sucks bigtime. You can make your character any size/shape you want, with any looks you want, photoshop way.

If you wouldve actually READ the last couple of pages you would've seen my post and you would've known that.

New Post Quote
6/11/07 1:40:21 AM
 
Inf666 writes:
Finally someone who understands that the trio ala tank/dps/healer is killing mmorpgs. Its a good step forward to remove pure healers and give each class a different way of healing himself and his teammates. Outcome: Every group buildup will have to use different strategys. Its not just the no brainer gameplay with the "holy" trio. You do not want to think? Well there are enough games out there where you can grind/fight with the same cookie cutter  strategy.

I do hope the skill system / skill bar has a high grade of customization. I would hate to see everyone doing the same thing.

As for races: Some may think that 2 races are not enough, but I think it might be ok. Maybe the game has got a lot of customization for your items? (paint, stickers, mods for weapons to change glow etc). Maybe different skill sets require a different set of items?

Anyway, I am looking forward to this game. I finally want something new.
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6/11/07 3:07:20 AM
 
DownMonkey writes:
Originally posted by ghost047
Originally posted by Xix13
Wait...no healers?    Yikes!
It is done for me, if there is no healer I will not play. That is the class I like to play.

And for the class you choose later on, I will pass too, I did not like that in EQ2. Waiting until you are level 20 to see if you like you template is a waste of time for me.

Same here in that there is no archer type class. I might still give it a look though, I always end up playing something else anyway because the class gets over played.
New Post Quote
6/11/07 7:49:58 AM
 
Aphex writes:
Originally posted by Inf666
Finally someone who understands that the trio ala tank/dps/healer is killing mmorpgs. Its a good step forward to remove pure healers and give each class a different way of healing himself and his teammates. Outcome: Every group buildup will have to use different strategys. Its not just the no brainer gameplay with the "holy" trio. You do not want to think? Well there are enough games out there where you can grind/fight with the same cookie cutter  strategy.

I do hope the skill system / skill bar has a high grade of customization. I would hate to see everyone doing the same thing.

As for races: Some may think that 2 races are not enough, but I think it might be ok. Maybe the game has got a lot of customization for your items? (paint, stickers, mods for weapons to change glow etc). Maybe different skill sets require a different set of items?

Anyway, I am looking forward to this game. I finally want something new.

The game does seem to have more customization then most. Each race/gender choice has three different body types,  you have an unlimited amount of colors for both your skin and your equipment (from what I've seen all equipment has 2 different colors that you can change), equipment has no stats so you can wear whatever you like, etc. In the end the game should have more customization then most.
New Post Quote
6/11/07 7:50:42 AM
 
DownMonkey writes:
That customisation is what will probably make me play even with no archer class.
New Post Quote
6/11/07 7:53:10 AM
 
Aphex writes:
Originally posted by DownMonkey
That customisation is what will probably make me play even with no archer class.


I've read a comment of a dev on the tcos forums that stated that the trickster would make heavy use of ranged attacks. So that would mean that it is a sort of rogue/archer fusion. The rogue part in it will mainly come from gadgets and illusions which I guess will be used to keep enemies at range.

All rogue skills should be published on their site within two weeks, this should be cleared up a bit more.

New Post Quote
6/11/07 8:16:19 AM
 
DownMonkey writes:
Originally posted by Aphex
Originally posted by DownMonkey
That customisation is what will probably make me play even with no archer class.


I've read a comment of a dev on the tcos forums that stated that the trickster would make heavy use of ranged attacks. So that would mean that it is a sort of rogue/archer fusion. The rogue part in it will mainly come from gadgets and illusions which I guess will be used to keep enemies at range.

All rogue skills should be published on their site within two weeks, this should be cleared up a bit more.


Ahh that's very interesting, thanks for that. Hopefully they mean bows but maybe not. I don't mind a rogue/archer mix, coming from a AD&D background for me it SHOULD be that way. :)
New Post Quote
6/11/07 8:19:44 AM
 
Aphex writes:
Originally posted by DownMonkey
Originally posted by Aphex
Originally posted by DownMonkey
That customisation is what will probably make me play even with no archer class.


I've read a comment of a dev on the tcos forums that stated that the trickster would make heavy use of ranged attacks. So that would mean that it is a sort of rogue/archer fusion. The rogue part in it will mainly come from gadgets and illusions which I guess will be used to keep enemies at range.

All rogue skills should be published on their site within two weeks, this should be cleared up a bit more.


Ahh that's very interesting, thanks for that. Hopefully they mean bows but maybe not. I don't mind a rogue/archer mix, coming from a AD&D background for me it SHOULD be that way. :)


Bows would be the most logical thing I'd say. I don't think that they've added bows into the game only to be used for shooting one arrow once in a while.

 

New Post Quote
6/11/07 8:47:01 AM
 
Lunatt writes:
For DownMonkey: http://img2.kult-mag.com/photos/00/00/82/75/ME0000827504_2.jpg (so yes:P  in fact all classes can have ranged attacks, even casters should be able to shoot with a bow:P; but that doesn't mean all got the same amount of skill for it etc:):))


People should really read more into this game; it's alot bigger then this article suggest.
Luckily a few people here post with real facts!:P

ALL classes can be a heal class in their own way! so with each class you can heal as much as you like!!!! no cooldown on spells just how fast the weel spins to the next tier:)

a monster got AI! yes prety nice one; They attack the class/person who they got an advantage over! so all classes got a chance to tank if they like "tank"

Also all classes can deal damage in some way; Void seer's are buffer's debuffer's... but look them up on skills; they can do damage very good too!

sorry i just find it "weird" that sooo much people whine about this game with just reading this article... this article is like 5% of the total classes etc. 4 lines about a class just isn't enough to tell people how it works; Which we can read on how people respond to this!

This game just takes a mmorpg and well just pulls it out of the normal line of the word. It's totally different. You should read the entire faq, read some on the forums, then you maybe can reply on this like a normal person would (sorry if i offend somebody)

next to that 2 races is fine since you can modify prety much all about youre character! Next to that Armor doesn't have statistics! So from level 1 you can wear awesome looking gear. At the start you can pick youre gear and weps.
Read on the Character Creation & Customization forum at  Spellborn Forum Index;

To get on the classes; yes level 5 you pick a sub-class... This requires you to do some quest line first so you end up in a cave where you can fight some time with the 3 sub-classes of youre archtype. This way you can experiment what you like best;
prety much what combination you like most, so at level 5 you can try all of the subclasses!
Warrior (body)
wrathguard       Body+mind
blood warrior   body+body
furyhammer     body+focus

Rogue (focus)
Trickster (focus+body)
skinshifter (focus+ focus)
Deathhand (focus+mind)

Caster (mind)
ancestral mage (mind+mind)
runemage (mind+body)
void seer (mind+ focus)

Between the () are the atributes a class uses most, where the first is what the archetype uses most so for a caster mind; and the second what the subclass uses most, so for ancestral mage it's body! The second attribute has more impact on the spells that you use when you choose youre sub-class.
The skills are linked to an attribute. On what they use/are. the higher the value of an attribute on a spell that you use, the better the spell etc.

i hope this awakens more intrest for the game... the game goes alot more indepth then this article describes! What i just told about what the classes use for attributes and how they are linked to the spells they use is just a PART of it!.

SO PLEASE READ MORE INTO IT!

i Hope this shines some more light on how "small" this article is.
New Post Quote
6/11/07 9:30:13 AM
 
Dubaz writes:

You mean how really badly informed ? :)

New Post Quote
6/11/07 11:23:57 AM
 
Lunatt writes:
Originally posted by Dubaz

You mean how really badly informed ? :)

hehe yep;)
New Post Quote
6/11/07 11:56:25 AM
 
danjay72 writes:
Yo guys, the game so far looks great - only problem is that I dont see any healing class except possibly the first caster, which seems more like an EQ Shaman/Enchanter then an actual healer. Well anyways, GL all. See you in game maybe
New Post Quote
6/12/07 5:40:40 PM
 
Lunatt writes:
Originally posted by danjay72
Yo guys, the game so far looks great - only problem is that I dont see any healing class except possibly the first caster, which seems more like an EQ Shaman/Enchanter then an actual healer. Well anyways, GL all. See you in game maybe
  ok i'll tell it good now!
ALL CLASSES CAN HEAL!
all classes got their own heal spell! So just make a spinwheel with just that 1/2/3 heal spells and youre a focking bloody healer!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
New Post Quote
6/12/07 6:08:39 PM
 
silverghost writes:
I like the new concepts they are bringing to the MMO and looking forward to the release.
New Post Quote
6/23/07 1:34:12 PM
 
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