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RPG | Genre:Fantasy | Status:Final  (rel 12/25/05)  | Publisher:GalaNet | Has PVP:Yes
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Flyff: AGC Preview

We didn't go to AGC expecting to see Flyff, but now that we have, here is our preview.

Previews By Dana Massey on November 01, 2005

From AGC – Flyff lets you "Fly for Fun"

Flyff caries tagline “fly for fun”, which may well also be the genesis of its name. As would be expected from such an MMORPG, it has a simple defining feature: flying. The point-and-click title was first released in Korea and has since expanded to Taiwan, Thailand, the Philippines and Japan. On Thursday, November 3rd it crosses the ocean as beta begins in the United States.

While the game carried a very distinct anime style, as demonstrated by screenshots, we were unfortunately unable to get a direct look due to a flaky internet connection in the convention center.

In North America, Flyff will be hosted on the new website gPotato.com, due to officially launch on November 31st; although you can reach it now. This website intends to offer Flyff without a subscription fee. Instead, they plan to employ a micro-payment model where players buy things in the game with real money.

They did make clear though that payment was not mandatory. Everything in the game could be earned through gameplay if the player chose.

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GPotato.com hopes to offer a range of MMORPGs in one tight package. GPotato spokesman Demetrius Brown also mentioned negotiations to bring Shot Online and a slew of MTV casual games onto the site. However, nothing has been signed on either of those fronts.

The English-language version of Flyff is essentially a straight translation of its foreign predecessors. The game itself is doing extremely well in Japan, while they are hard at work switching from a subscription model to a micro-payment model in its birthplace Korea.

As mentioned, the game both promotes flight and a point-and-click interface. This seems a contradiction in terms, but they informed me that players point to change direction while in air, while pressing a keyboard button to change elevation. On the ground, the interface is a more traditional point-and-click; a feature that is more commonly accepted overseas than in North America and could limit its appeal.

Flying as a defining feature seemed a bit flimsy. It is catchy, but would you really play an MMORPG just to fly in inventive ways? From accounts of other press who saw the game in action, they had a slew of very neat methods, but flight alone cannot make a game.

Their rep listed off other features to draw players in as leveling up (there are eighty levels), its anime style, exploration, extensive character customization and PvP while flying.

The game also features a full terrestrial MMORPG game for those players who are not too keen on heights.


Have any comments on what you've read? Post them in this thread or on their hype meter.

More Flyff Features:

Flyff - A Beginner's Guide Guide added on Friday July 24
Flyff - V13 Launch and Screenshots Media added on Thursday June 18
Flyff - Q&A With Joon Kim Interview added on Monday January 28
Flyff - A Brief Interview with John Young of Gala-Net Interview added on Thursday September 13
Flyff - Yoon Im, Producer Interview added on Thursday October 12

More Previews:

Global Agenda - Inside Beta: Conquest Preview added on Monday January 25
War of Legends - Game Introduction Preview added on Wednesday January 20

More Features:

The List - Five MMOs That May Surprise You Column added on Tuesday February 09
Justin Webb - That's What She Said Column added on Tuesday February 09
Age of Conan: Hyborian Adventures - Rise of the Godslayer Q&A Interview added on Tuesday February 09
Battle of the Immortals - Exclusive Screenshots, Week 1 Media added on Tuesday February 09
Jumpgate Evolution - What JGE Can Learn from Sci-Fi Games Editorial added on Monday February 08
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