Background
Two of the key differences between Gods & Heroes: Rome Rising and many of the other MMO games on the market is the significant percentage of enemies the player encounters that are human and the fact that they are historically based. Rome and the 'Romans' (originally the Latin tribes, but eventually a melting pot of cultures that had been conquered and incorporated), were constantly surrounded by other cultures and tribes that they regularly clashed with for control of the Italian peninsula. They were all influenced by each other and took from the dominant Hellenistic cultural styles, but had key differences. Differentiating these human enemies within the game required creating a style and visual vocabulary for each of the cultures. The key cultures took their visual elements from aspects of their historical nature and design styles:
The Romans
The Romans, or Latin tribes, are obviously one of the most clearly defined groups in history. Their most prominent characteristics were incredibly organized military might, exceptional engineering skill, adoption of many aspects of classical Greek architectural style but with the addition of realism and flourish, and their use of ceremonial regalia. The Romans are epic and heroic in appearance, using classic design with flourishes, rich bold colors, well engineered and epic structures and militaristic pageantry. Their structures and clothing use the repetition of perfect circles, even proportioned rectangles or squares and flourishes to accent those.
The Greeks
The Greek design style was based on a combination of their idealistic design sense and bronze-age armor, which actually has a pretty amazing level of stylization and artistry. The Greeks are defined by their high-culture, sense of idealistic and balanced design, and an advanced level of warfare.
The Etruscans
The Etruscans were an older tribe that shared the peninsula with the Latin tribes (Romans). Most of their visual vocabulary was based on and derived from their tombs and burial chambers that survive to this day and show their love for elaborate and stylized imagery and use of deep intense colors. Their patterning and imagery were ornate and dominated by almost cartoon-like stylized animal forms and elaborate repetitive patterns. They are defined by ancient magic, mystery and ornate stylized organic designs.
In the next installment, I will cover the other four primary cultures, the Samnites, Gauls, Pirates and Telchines.
Great news.... FIRST
^ This isn't gametrailers...
I was a tad disappointed with the initial list but the game has great room to expand. At least they plan to include the Samnites <3 but I was hoping they would include the Sibusates too. There were many interesting tribes around Italy during the timespan. One of the blahest to me were the Etruscans, good luck on making them enthralling.
What I want to know, do you choose what tribe you came from when playing or are they simply showing what to expect ingame?
My only disappointment about the game is that there's no unique classes. Scout, priest, nomad, mystic, soldier and gladiator. The same classes as in every fantasy MMO. I'd finally want to see something new. It's ok if there's some of the old classes, but at least some new.
True that the classes are pretty much the same as in the MMO"s of today. For me it's the time frame in which this MMO takes place that makes it shine. What are your suggestions of a new class?
Do I want to raid? No. This hasn't change in years, in fact, it worser as more MMOs cater to raiders then anything else.
Do I want to raid with pets following me and every other players? No thanks, but devs, are you stoned?
Mayhaps if they implement them differently? Though, a scout is a scout no matter what, but I feel its one of those (have to have) classes, Maybe hybrids?
The classes do fit the theme, having a set .. uh genre doesn't give much room for the poetic license.
Anofalye... was that a mis-post?
The classes aren't that new or innovative, but I think minions will give it a different spin and hopefully blur the lines between them so that there isn't a set group make-up.
I'll second that.
So what you can hire minions? I did that years ago in Diablo and recently in Ferentus Online...
i look forward to hopefully gety in for closed beta but i hope it is fun with maybe managing armys and yuo earn rank goivin to you by gms and stuff
im just happy thre are gonna be greeks, means i can use my real name and it will fit right in
they aren't like those minions with very little AI, think of them more like.. extra armor. there are approx 121 different minions in the game currently, some you have to quest to get, others you can hire and yet others are rare drops.
they are customaisable, and act like another person in your party, not like the D2 version that used to get itself killed every 2 secs.
visit http://www.mmorpg.com/discussion2.cfm/thread/137177 as it was discussed and the notes from the developers have been enclosed or visit http://community.godsandheroes.com/ if you would like to know more :)
Supposedly as was said there are a whole long list of possible minions with pre-set actions. If you are a tank, get a healer and archer minion and set one to heal you at X% and the archer to auto-fire at will. Not that I am comparing G&H in general to Sword of the New World (which last roughly 56 minutes on my computer) but it's the same concept, or so it sounds.
Sounds fascinating.
But - not on station pass. I will not be able to buy it. I would have loved to buy this, though.
I hope it gets on the station pass.