Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:570  Guilds:2,964
Members:1,441,623  Online:0
Guests:0  Posts:4,581,416
Destination Games
MMORPG | Genre:Sci-Fi | Status:Cancelled  (est.rel 11/02/07)  | Pub:NCSoft
PVP:Yes | Distribution:Retail | Retail Price:n/a | Pay Type:Subscription
Desktop Client | System Req: PC | ESRB:T

Tabula Rasa - Launch Version Overview

Back in September, MMORPG.com Community Manager Laura Genender gave us a preview of NCsoft's new MMO, Richard Garriott's Tabula Rasa. Well, the game launched this past Friday and today Laura brings us her early impressions of the live version.

When the Tabula Rasa servers came up early this past Monday night, I was there and ready to explore the changes made since my beta preview in late September. I came into the game slightly tentative – my past TR experience had been fun, but not exactly fulfilling, and hadn’t really convinced me that this was a long-term habitat.

While I’m still leveling up and making a lasting decision on TR (yes, I will do a review!), my first few days were nothing short of fun. The changes were apparent right out of the tutorial. The missions were more appealing, with more guidance, voiceovers, and rewards that were actually useful to my Recruit. While drops and rewards still quickly replaced my original color palette chosen in character creation, the replacements were a neutral slate-blue instead of the former pink and orange eyesores. And all over the newbie world I found dye recipes to fix my armor up at a crafting station.

My first goal was to catch up to my friend, who had rudely out-leveled me while I was picking up my box. I headed into the field with a handful of missions, and the Bane I faced were pleasingly more difficult than I remembered. Instead of running them over with my eyes half closed, I actually had to pay attention to what I was doing. I even died once or twice, which was refreshing after the older, easy gameplay I experienced in the beta.

While I was happy to see harder gameplay, I was even happier to see an easier inventory system. The old inventory window had been a cluster of gear, ammo, crafting items, random drops, left socks, etc. The new window sorts your inventory into several areas: gear, consumables, crafting, quest, and misc. I had more space and less confusion; I really hope they make the same changes to footlockers!

Once I’d collected enough extra gear from missions and drops, a nearby crafting station was the perfect place to break it down for crafting components. Unfortunately, crafting is still boringly simple: players can create, modify, or deconstruct their items by sticking the item (or recipe) in a single slot and pressing a single button. With so many drops and mission rewards, I really had little reason to craft my own gear this early on in the game; maybe that will change. Again, I’m still early in the game and will do a full review once I’ve played a little more.

As before (and always), when I hit level 5 I chose the specialist route and promptly bought myself some healing tools. Instead of being confined to direct healing/repair tools, specialists can now also purchase radial or cone tools that heal for less but can affect multiple players. Sadly, these alternate tools really did me little good; trying to aim my cone at a moving teammate was pure comedy, and the radial tools are pretty ineffective compared to their direct-targeting brethren.

On the downside of direct healing, I really feel that TR could use a face lift in the friendly targeting department. While point and shoot targeting works just fine against the bad guys, trying to pin down my teammates amongst random players and NPCs was pure chaos. Several deaths resulted from me healing the “helpful” NPC who jumped in front of my repair tool, or from me frenziedly trying to point my camera down and target myself. I know they’re going for a UI-free feeling, but using the F-keys to target teammates would really give us specialists a break!

When I got to Lower Eloh Creek, my excitement was awakened when I looked up at the sky. There, hovering over the Wilderness, was a giant Bane mothership. Flocking around it were dozens of dropships, actively moving around and making their way across the sky. Out of everything I had seen so far in TR, that was the most immersive (and most awesome) thing in the game.

To support the extra population that hit the game with launch, the map was divided into separate instances – using the dropship pads I could not only move between outposts but I could move from Wilderness 1 to Wilderness 7 or Wilderness 10. This had little effect on me (besides Wilderness 1 being way overpopulated) except when it came to Control Points.

Control Points are outpost areas where players can receive missions and visit merchants. These points can be taken over by the Bane, though, and losing a point means you can’t use the merchants or turn in quests until you win the point back. As one of TR’s main innovative features, I was disappointed by Control Points last time around; they were rarely taken over, and when they did fall into enemy hands, one or two players could easily take them back. Not so, anymore; the waves of attackers that hit the CPs now are big and nasty, with lots of Bane and even some bosses. When a CP was taken over, General chat would be spammed with “Need help with Landing Zone on Wilderness 7”, and sure enough the cavalry would arrive. Players are rewarded for attacking/defending control points by collecting special tokens which can be turned in for rewards.

Right now I’m only level 11 – I have a lot more gameplay to go before I’m willing to give this game a positive or negative score. The good news is, I want to log into the game. I feel a pull and an immersion that were not present last time I played through Tabula Rasa. Let’s hope that stays!

You can read Laura's Beta Preview from September, here.

More Tabula Rasa Features:

Tabula Rasa - The Quiz: The Garriott Assessment Column added on Wednesday December 01
Tabula Rasa - Correspondent: Classes Overview General Article added on Wednesday September 10
Tabula Rasa - PAX - A Look at TR Interview added on Monday September 01

More General Articles:

Luvinia Online - Zendo Area Tour General Article added on Monday January 30
Star Wars: The Old Republic - Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
General - CES 2012 – Hardware Roundup General Article added on Wednesday January 18

More Features:

Guild Wars 2 - Micro-Awesomeness Column added on Tuesday February 14
The Free Zone - Is F2P Ruining Korea’s Youth? Column added on Tuesday February 14
 
 
Ozmodan writes:

Glad you are having fun.  Sounds like they really cleaned the game up from beta. 

I am curious about the control points, I wonder if the opposition scales to the amount of players in the area?  Could be this will be a problem with new players in the future when the beginning zones are fairly empty.

New Post Quote
11/05/07 10:42:07 AM
 
JK-Kanosi writes:

Good to hear some good things about TR. Hopefully TR will release a Free Trial so I can see if I like it enough to buy it.

New Post Quote
11/05/07 10:43:14 AM
 
Kordesh writes:

Too little too late and still not enough personally. I was in the beta and had a collectors edition pre-ordered and was waiting like crazy for this. Unfortunately, the logos system proved shallow (hey, here's a bunch of random fetch quests where we tell you exactly where the logos are rather than actually using them to create an interesting and rewarding reason to explore the world), the capture system was completely weak at the time (though its better now, I will give it that) but ultimately the biggest thing was it's all run and gun, and I expected a bit more depth than that. At this point Hellgate has a definitive hold on my time and will do so until the MMO I am waiting for is released next year (protip: not warhammer, though I do like it).

New Post Quote
11/05/07 10:50:38 AM
 
eddieg50 writes:

I had a lot of trouble finding where my quest items or solutions were, a lot of running around which was very frustrating so i quit, back to guild wars

New Post Quote
11/05/07 11:31:59 AM
 
A_Train writes:

Originally posted by Kordesh

"Too little too late and still not enough personally."

 

I'm sorry I stopped reading your post after this. How can it be too late when the game just launched? That makes no sense and is highly annoying. I would also like to say that I'm not a fanboy, I haven't even played the game.

New Post Quote
11/05/07 11:39:50 AM
 
Hexxeity writes:

The changes do indeed sound positive, particularly the increased difficulty.

The thing that intrigues me most is that Laura actually had trouble with the healing.  I say it's high time a game finally added a little challenge to the healing classes.  I know some dedicated healers think their job takes skill in every game, but I seldom feel challenged when I play one.

I hope they don't ever allow F-key targeting.  It sounds more realistic the way it is.  I'm sure it's frustrating for those who are used to healers being an "I win" class, but anything that makes people take a more active role is a good thing in my estimation.

New Post Quote
11/05/07 12:40:15 PM
 
Xix13 writes:

I played a little during Beta and again over the weekend with the head-start for preorder.  Actually, I'm an AA refugee, so NCSoft gave those of us who had long-term subs pre-order and retail keys to TR so we didn't feel TOO awfully ripped off.  I'd been looking forward to TR too, because I'm a 5-year  vet of UO and was interested, if not hyped, to see what Richard Garriott's new work would look like.

Unfortunately, this one isn't for me.  It's just too much running and gunning and not enough depth.  Don't get me wrong, I don't think it's a BAD game at all.  The control point attacks are fast and furious and a lot of fun.  The instances are pretty tough to solo in the early levels.  There's enough gear variety to make it interesting, but the crafting is horrible atm.  I hope they improve that.  But the game's just TOO fast for my taste.  There's hardly any time to catch your breath, unless you head to one of the non-control-point bases.  Outside of them, just keep running and shooting and running some more.  That's not how I like my MMOs.

Also, the UI is WAY too fixed-in-place, particularly the chat window, which is located in the upper left quadrant of the screen, exactly the WORST place for my vision to see it.  If you're not happy with the placement of things in the UI, it's hard to enjoy yourself and, in this day and age, customizable windowing should be a no-brainer.  And, while you get 5x5 toolbars for "skills" and grenades and emotes, you only get 1x5 for weapons and tools, which I understand they're working on.  Considering a specialist has a few tools, and you usually like to have a shotgun, rifle, EMP weapon, and class weapon at least handy for swapping around, there's not NEARLY enough slots.  And since the move/shoot stuf is disabled when you open your backpack to manually equip a tool...it's just not a good system.

It's a good game, polished, great sound and good graphics.  And it'll get better.  I just don't feel this is the one for me.

New Post Quote
11/05/07 3:03:45 PM
 
DeathMutant3 writes:

Originally posted by Ozmodan

Glad you are having fun.  Sounds like they really cleaned the game up from beta. 

I am curious about the control points, I wonder if the opposition scales to the amount of players in the area?  Could be this will be a problem with new players in the future when the beginning zones are fairly empty.

It seems to me that the Bane (and AFS?) forces do scale depending on how many and what level PC's are involved. I remember successfully defending Landing Zone (LZ) at level 7 with only a few other PC's and fighting level 8-10 mobs. The next day, with me at level 10, I went back to LZ to help defend and encountered more, higher level (10-12) and different type mobs. There were more and, I believe, higher level PC's defending at the time too so it did appear to scale.

It may just be that the reinforcements scale, however, unless mobs despawn when no PC's are in the area and respawn when they approach. Either way, it was a challenging but winnable (with coordination) fight in both cases.

Trying to assault or defend a CP solo might be very difficult. A teammate and I once tried to take LZ alone (as  a duo) when it was Bane-controlled and we got spanked.

 

New Post Quote
11/05/07 3:09:34 PM
 
Wharg0ul writes:

Originally posted by NGESUCKS

Ive uninstalled it off my pc and will not be playing this POS. I just cant get over how this is a clone of SWG'S (star wars galaxies) NGE crap that didnt work for SOE and it doesnt work for this game either. Not to mention i cant get over the G.I joe feeling of the game. Anyone got the quest to kill 20 cobra gaurd dogs? It just sucks and i give this game 6 months if there lucky.

ah, this is NOTHING like NGE, man. I agree with you that the NGE blows, but TR is a totally differant animal.

Of course, sounds like you don't care much for military type games anyway.

I find it a refreshing change that I don't have to hack / shoot the same damn mob for 2 minutes to kill it. And I don't have to just stand there with my thumb in my bum to fight.

Standing behind a rock and shooting at your target is not "exploiting", in TR, it's called "Cover".

I'm willing to bet that TR is around for a good long while, considering how good it is now, and how much additional content they have planned for it. And considering that this isn't an SOE game, that content will probably actually make it to the game

New Post Quote
11/05/07 3:38:00 PM
 
nontact writes:

I played TR beta until launch. It's a really fun and easy to play game that feels like a lot of different types of games. That may not apeal to some purests, but I think if managed well could be huge.

dot dot dot

However, MMOs lag, even with the best system specs and good badwidth they will probably always lag. Only on a LAN is everyone going to have low ping across the board. On the interwebs unfortunately we still have ISPs offering dial-up. Can you f-ing believe that sh!t? DAIL-UP!!! WTFBBQSHOOTSSELFINHEAD

So I hate to say it, but lag + FPS is very frustrating. Any hardcore or even semi casual FPSer will tell you lag is a no sell. While TR has an interesting targeting mechanic, it doesn't make up for the fact that you and or mobs can and will 'pop' out of sync. Which blows hard. When a CP gets taken over I want to be there retaking it, and not feel like my shots all come too late or see mob's fall animations play at 4FPS.

I want TR to do well, in fact in my perfect world all well designed video games would be successful, and TR is well designed. Please don't listen to the trolls who have no clue what design is.

I personally like the run and gun aspect. I want there to be more to the combat than that. But as long as every nub with a laser shotty runs around like a bafoon, we will have to also in order to collect the lootz we so badly desire. I can't really fault the TR team for people nubness. My feeling is this will be lessend at higher level content.

So my verdict as it stands is: Tabula Rasa is a very fun game that suffers from way too much lag that cripples the before meantion 'fun'.

Do I want the devs to optimize the sh!t out of that game and slash texture and model complexity? No. I want better technology and better networks so the market doesn't have to suffer the unfair evaluation of a market of players with no technical savay who make the MMO genre accross the board a bloody lagfest.

Is there a solution? Not a short term one. You need lots of people on a server to make it feel alive, and you need no lag to make it enjoyable, so catch 22....

New Post Quote
11/05/07 4:05:47 PM
 
Wharg0ul writes:

odd....I never suffered any lag. Ping topped out at ~ 220, about 130 average.

FPS at the most extreme would drop to ~25...but that was only in the largest of battles.

And my machine is kinda old....AMD64 3200 single core, 2gb DDR333, SATA HDD, ATI 1650x 512mb.

Running at almost max detail, 1024 x 768.

New Post Quote
11/05/07 4:12:45 PM
 
Alienovrlord writes:

Lots of mixed reviews is what I'm seeing.  Some quitting already and others saying they like the game.

For me the most critical point is that even in the positive reviews are basically say 'Ok the game is fun, maybe not great, but fun."   I don't see any resounding critical reviews saying this game is an incredible piece of work, a leap forward and something that will really impact the MMOPRG genre like one would expect from the 'Father' of all MMOs. NCSoft paid $18 million for Garriott for a reason.  Just fun probably wasn't it. 

As always I'll wait til the free trial and see which of these reviewers are telling the truth and which ones are blowing nothing but smoke. 

 

 

New Post Quote
11/05/07 4:19:49 PM
 
Taera writes:
Originally posted by Hexxeity

The changes do indeed sound positive, particularly the increased difficulty.

The thing that intrigues me most is that Laura actually had trouble with the healing.  I say it's high time a game finally added a little challenge to the healing classes.  I know some dedicated healers think their job takes skill in every game, but I seldom feel challenged when I play one.

I hope they don't ever allow F-key targeting.  It sounds more realistic the way it is.  I'm sure it's frustrating for those who are used to healers being an "I win" class, but anything that makes people take a more active role is a good thing in my estimation.


I would not be opposed to a different "difficulty" on healing - I actually think that the healing tools badly need a reuse time, or less room for ammo (meaning more reloads), or something.  A clunky targetting system that makes it impossible to hit my allies, though - that's not my idea of a fun challange.  I shouldn't dislike friendly NPCs for "helping" aka getting in my way...that just isn't friendly :)

New Post Quote
11/05/07 4:20:45 PM
 
reanor writes:

Right now I’m only level 11 – I have a lot more gameplay to go before I’m willing to give this game a positive or negative score. The good news is, I want to log into the game. I feel a pull and an immersion that were not present last time I played through Tabula Rasa. Let’s hope that stays!

TR is good. It jsut needs more depth. I am level 15 and I am just taking my time. Played through beta, then took a break. now I am back enjoying it again even though I am familiar with content. Leveling faster. Less chance to waste your clones. Game is good it just needs continuous diversity and more more depth. If they won't work on it and just leave it as it is without adding new content that will lift off the ground for example.. it will inherit Auto Assault fate.

New Post Quote
11/05/07 5:09:41 PM
 
chriswsm writes:

Played since early Beta and now pre-order (up to Lvl 14, just 1 step from Commando).

 

However I am gonna give it a week or three before I buy the full version.  At the moment there is just 1 EU server and sometime it is so full that you have to wait before you can log on.  Once on the lag in some areas is awful.

General British has promised a better service via more hardware.  Once this is completed and there is a second EU server available I will be back giving the Bane a facefull of shotgun.

New Post Quote
11/05/07 5:56:02 PM
 
Taera writes:
Originally posted by chriswsm

Played since early Beta and now pre-order (up to Lvl 14, just 1 step from Commando).

 

However I am gonna give it a week or three before I buy the full version.  At the moment there is just 1 EU server and sometime it is so full that you have to wait before you can log on.  Once on the lag in some areas is awful.

General British has promised a better service via more hardware.  Once this is completed and there is a second EU server available I will be back giving the Bane a facefull of shotgun.

Devs always seem to underestimate server needs - think WoW, or Lineage II's netconableno!  From the business standpoint, though, it's probably better to have 10 crowded servers than 10 extra empty servers ;)

New Post Quote
11/05/07 7:16:16 PM
 
grunty writes:
Originally posted by Wharg0ul

odd....I never suffered any lag. Ping topped out at ~ 220, about 130 average.

FPS at the most extreme would drop to ~25...but that was only in the largest of battles.

And my machine is kinda old....AMD64 3200 single core, 2gb DDR333, SATA HDD, ATI 1650x 512mb.

Running at almost max detail, 1024 x 768.

When FPSers talk about lag, they mean anything more than 35-50ms ping as being lagged.

New Post Quote
11/05/07 7:36:04 PM
 
Wharg0ul writes:

Originally posted by grunty
Originally posted by Wharg0ul

odd....I never suffered any lag. Ping topped out at ~ 220, about 130 average.

FPS at the most extreme would drop to ~25...but that was only in the largest of battles.

And my machine is kinda old....AMD64 3200 single core, 2gb DDR333, SATA HDD, ATI 1650x 512mb.

Running at almost max detail, 1024 x 768.

When FPSers talk about lag, they mean anything more than 35-50ms ping as being lagged.

yeah, I played FPS games competitively for a long time. It's simply not possible to get that kind of "ping" in a MMO, simply due to the size of the environment, and the amount of other players.

However, a game can be quite smooth at ~200 ping, as far as an mmo goes. You're not trying to snipe a running target between the eyes, so that extra bit of latency doesn't kill the game.

New Post Quote
11/05/07 11:36:59 PM
 
Taera writes:

Originally posted by Wharg0ul

 

Originally posted by grunty
Originally posted by Wharg0ul

odd....I never suffered any lag. Ping topped out at ~ 220, about 130 average.

FPS at the most extreme would drop to ~25...but that was only in the largest of battles.

And my machine is kinda old....AMD64 3200 single core, 2gb DDR333, SATA HDD, ATI 1650x 512mb.

Running at almost max detail, 1024 x 768.

When FPSers talk about lag, they mean anything more than 35-50ms ping as being lagged.

yeah, I played FPS games competitively for a long time. It's simply not possible to get that kind of "ping" in a MMO, simply due to the size of the environment, and the amount of other players.

 

However, a game can be quite smooth at ~200 ping, as far as an mmo goes. You're not trying to snipe a running target between the eyes, so that extra bit of latency doesn't kill the game.

200 ping is kinda rough - I am happy when I'm running 60-130ish :) but I'm spoiled, lots of servers based in my city!

New Post Quote
11/06/07 1:19:47 AM
 
Guguta writes:

Why those guys don't implmented those good changes in the end of the beta, they want bad publicity ,instead good publicity, for free?

New Post Quote
11/06/07 5:30:42 AM
 
Buccaneer writes:

I played the game at the end of open beta just before release. For some reason I only lasted for a couple of days.  I enjoyed myself whilst playing, but it was just missing some element that made me want to load it up compared to the other games on my hard drive.

I hope the game will be successful we need more MMO's without the fantasy setting. I'll check it out again if and when they do the free trial.

Peace

New Post Quote
11/06/07 5:48:39 AM
 
reanor writes:

Game lacks depth at this point. Thats why you feel that something is not there. It is still pretty good for casual sci-fi MMO. I wouldn't say that its MMORPG simply because individual role of any soldier is not really specific enough. Yes you get a chance to become one of the 8 professions in the end game. But that doesn't mean that your role in the general set up of the plot is predetermined. As it feels now - you log in to do few quests, relax, shoot some bane, get some better gear maybe. See if you can join some PUG to do the instance. That is basically it. There is nothing else to do at this point. Crafting is useless, except dyes. being a Beta tester and a subscriber for Auto Assault I can say that Tabula Rasa took off the same way.

Better marketing of course than for Auto Assault, and game has more attractive characteristics. Plus semi FPS style makes it more appealing for MMO fans. Pure FPS MMO like London, I don't think it has a long lasting value. Tabula Rasa however is a well balanced casual game. I just feel sorry for people who already dove into TR as deep as they could. They will be the first to leave. TR is casual game. There will be few complaints already even after 2-3 weeks in release. The problem is there is nowhere to complain, there is no official boards. So whiners will have to just share their complaints between themselves.

New Post Quote
11/06/07 8:32:08 AM
 
jiveturkey12 writes:

You know whats sad? There is a simple way to make this game amazing, they just overlooked it!

 

GIve Area Specific Damage!!!!

 

Seriously allow us to shoot at an enemys legs, head, and chest.

 

Shooting at the chest, destroys their HP, along with being the most accurate area to shoot.

 

Shooting the legs, is half as accurate as shooting for the chest but can slow down or disable the enemys movements.

 

Shooting the head, is the least accurate, a 1% chance to hit, but can result in a HEAD SHOT!. Killing the enemy instantly.

 

Seriously if they implimented that it would appeal to both the RPG player in me, and the FPS player!

 

-Jive

New Post Quote
11/06/07 8:42:53 AM
 
reanor writes:

I don't think giving us more areas on a banes body to shoot would change the game itself much. All I do at this point, even though I am a sapper - grab a shotgun and kill those bane in packs. Use EMP bombs to kill predators or machina and unshield groups of banes, and then you just finish them of with a few shotgun blasts. I hardly use class gun. Its weird that they didn't class guns more damage over the shotgun. Its even stupid. Every class no matter what are you using shotguns and class guns only in exceptional cases. I guess its ok if it was intended.

New Post Quote
11/06/07 8:53:51 AM
 
Taera writes:

I won't be surprised if shotguns get nerfed, nod.  Lately I've just been herd killing, too - for bosses I bring their shields down with EMP, then shotgun em.

New Post Quote
11/06/07 11:42:28 AM
 
shargas writes:

Well I love how they have mixed rpg and fps in this mmo, and so I also understand people who come from more traditional mmorpgs not appreciating this game as it should.
Casual players are REALLY going to enjoy this game (unlike hardcore players tho >.<)

Healing is ok as it is now, promoting skill&teamplay. Dont confuse "annoying" with "hard".

New Post Quote
11/06/07 11:56:31 AM
 
oakthornn writes:

Ok, this post is coming from someone who enjoys fantasy themed MMO's over anything else, with EQ 1 being my favorite most addicting game I've ever played..

First, I never really did any research on TR at all. All I did was do a quick check of the overview, checked out some screenies, and briefly looked at the classes before deciding to try the game out. I only picked the game up just to try something new. I still had plans of possibly returning to VG, or EQ2 shortly after ROK goes live.

Now, when I first logged on to TR, I was astonished and amazed at how great the graphics look. More impressing is how quick and fast paced the action is. At level 2, you get a mission to recapture the starting base from the Bane. Now, the entire time my eyes were as big as silver dollars and my face was glued to the screen. My body began to tense up when I had 3 bane charging me dodging my attacks. During the heat of battle, there is NO TIME to play with yourself, make a cup of coffee, eat your spaghetti dinner, and take a leak. The boring, click, click, wait\, wait with one hand days are gone. You really need to be coordinated and have a quick eye with TR. I absolutely love how fast paced the action is. It's definitely alot of FUN and enjoyable.

Also, keep in mind, I am NOT a fan of FPS that much at all. I mean, I played Doom, halo, and cs with friends a few times, but those mindless run and gun games with no structure at all are just stupid to me. I am a true fan of MMO's and I can honestly say this game combines the fun, instense, fast paced action of all FPS shooters, and the depth, strategy, lore, story, and immersive environments you expect in MMO's. As of now, I love this game and I'd recommend it to anyone who is tired of the boring, click and wait style of every other fantasy  MMO's.

Although, TR is far from perfect, just like every other MMO I've played..There are a few problems that I hope will get addressed soon.. First thing is the UI. I mean, it literally took me a few moments to figure out how to shoot. When pressing, "L" it brings up your quest menu. Well this prevents you from attacking and also prevents you from rotating the camera. That needs to be changed. Secondly, you cannot customize how you want the UI to be that fits well with your play style. I hate seeing the chat window on the top left screen, with your character name and status bar on the bottom right. Hopefully this will get addressed sooner rather than later. Every other MMO allows full customizing of the UI.

Those are the only two main problems I have with Tabula Rasa right now. Other than that, I think the gameplay, graphics, music, etc are absolutely stunning!!!  My weekend review of TR is a 8.5!

Now its time to log on :)

 

 

New Post Quote
11/06/07 12:44:36 PM
 
sukochie writes:

I couldnt find the system requirement's for this game.       

New Post Quote
11/06/07 12:49:45 PM
 
Sturmrabe writes:
Originally posted by sukochie

I couldnt find the system requirement's for this game.       


nvidia 6600 or better, not older than 5 years

New Post Quote
11/06/07 1:05:07 PM
 
JonathJCen writes:

Thanks for the great overview Stradden. Optamistical approach (which is very good to have for early games) with a decent fact to opinion ratio. I look forward to reading your review

New Post Quote
11/06/07 3:17:07 PM
 
Maelkor writes:

I too played the game through to the end of beta and overall all it sounds like the release is pretty much as it was at the end of beta. So my personal review is this. The game itself for what it is - is great. The graphics are good even on low end machines. The game ran with few noticeable bugs and the overall mechanics were easy to use and pickup. the UI was annoying at first but after playing about 20 hours it was rather intuitive to use. They have a built in voicechat server to the game that requires nothing at all to use outside of speakers and mic so the chat screen became even less important.

The built in chat was in my opinion the absolute best feature of the game and I hope to see more of that in the future. It even had squiggly lines above each name so you know who exactly is talking when they are talking. Similiar to the 3rd party program tthat was available to GW.

Now for the negatives. Like most of the others my big complaint is the game itself is too shallow. This wont be a big deal for someone still fresh to this type of gameing but I have been playing one game after another since UO and well it takes more than this game has to offer to peak my interest. It basically revolves around the same old principles of kill a bunch of stuff/finish quests killing stuff get levels kill more stuff get more levels get gear and more gear so you can kill stuff and get more levels untill you have killed everything and hope for an expansion pack in which there are more new things to kill to get more new levels.

Ways they could have gotten rid of this tedium -

#1 Get rid of the main map instances and ramp up the bane invasions and thier attemp to gain control of the control points with more control points. This would force everyone in a given map to actually defend and recapture control points to get access to the content they offer. Much more dynamic game. At this time of a control point so captured in an instance you simply pop over to another instance untill you find one where it is free - no big deal either way.

#2 The logos system - no real point to it - you might as well just give each class thier skills. At this point you cant use logos outside of your specialty- even though you can learn them and it it extremely easy to find and learn them all. A much better system would have been to make them an actual language that can be combined together to make an effect happen. The more logos you know and master the wider the range of stuff you can do with it. (very difficult to develop properly but I think they had the hardest part done which was coming up with all the different symbols in the first place.)

#3 they do claim there will be a story line that can be affected by characters and this might materialise post release but I have my doubts about how effective or how much this will actually happen in reality. Overall it seems like you can save the world a thousand times over all so the person following you can save the world in exactly the same way a thousand more times. Is there anything more pointless?

 

Now the criticisms are not directed solely to TR - I would direct these to the entire MMO game world market that exists right now. I have these same problems with all the current games out there and is the only reason why I am not subscribed to any of them right now.

Overall I would say this game is perfect for a casual gamer who is relatively new to the MMO scene. The learning curve is fairly shallow and the game is engaging and fun to play.

 

 

New Post Quote
11/06/07 6:03:48 PM
 
SwampRob writes:

 

I played this game for a few months in beta.   For a while, I had fun.   I am not a FPS gamer and as such, I enjoyed the "easiness" of the game, which many complained about until they changed it.    Wow was my previous MMO and coming to a game where I could solo all the instances (at least, all the ones I got to see) was excellent.   And then they upped the difficulty and instance soloing became way harder.   Bah.

The other thing that I disliked was the levelling tree.   Every fifth level you get to choose a further speciality for you character.    When you do so, you get access to several new abilities.   However, on all the inbetween levels, you get nothing but a little stats boost.    Too few cookies for me.   I would've preferred a more traditional method of doling out new skills on every level, or at least every other level.

The run and gun was enjoyable, but gets old after your millionth kill.   I have respect for RG and company, and wish them well, but these game was too lacking in depth for me.

New Post Quote
11/07/07 9:53:55 AM
 
abhaigh writes:

though it does have potential, at present it is a shallow confection best suited to casual play

it might be worth the asking price in 6 months if development continues and more content is added, but at the moment, no.

New Post Quote
11/07/07 5:41:22 PM
 
Senretsu writes:

Originally posted by Sturmrabe
Originally posted by sukochie

I couldnt find the system requirement's for this game.       


nvidia 6600 or better, not older than 5 years

Damn, All I got is a 5500. I'm thinking I really need to update my graphics card soon, 5500 is becoming Obsolete.

 

As for me, I'm really looking forward to a new shooter-RPG on the market. 'General British' is just plain awesome as well, gives me nostalgia. So far it's sounding like Starship Troopers online or something. If they make a free trial at anytime, I'm there man.

New Post Quote
11/08/07 6:23:13 AM
 
reanor writes:

I am on 3 months sub. I like the game the same way I did Auto Assault. But then Auto Assault got quite repetetive. I couldn't even get my "car" there to max level. Any game needs to have diversity and depth. TR is shallow. Does Richard Garriot can not see it? Whats his plans for the coming months? Its crazy if they make another MMORPG go down like AA. AA was real good piece of game. But they didn't add anything specific over time. All that it had - overhaul of already created content.

It won't save TR if they will have just some more instances, or more lazy quests. Oh well, I hope they are not stupid and understand what will happen in a few months if nothing is done on time.

New Post Quote
11/08/07 8:42:39 AM
 
ThompsonSub writes:


Originally posted by abhaigh

though it does have potential, at present it is a shallow confection best suited to casual play


You may have missed it but a guy capped in the first 5 days.

Just like City of Heroes, this will cause a major change in mob difficulty and *poof* all that casual gameplay is about to go bye bye.

If they don't do it now they will have a bunch of level 50s on their hands in the next two weeks and with no real end game content I think we know what that would mean.

I'm pretty sure the "casual" nature is about to disappear.

New Post Quote
11/09/07 4:12:45 AM
 
Dreadlich writes:
New Post Quote
11/09/07 4:16:09 AM
 
reanor writes:


Originally posted by ThompsonSub

Originally posted by abhaigh

though it does have potential, at present it is a shallow confection best suited to casual play


You may have missed it but a guy capped in the first 5 days.

Just like City of Heroes, this will cause a major change in mob difficulty and *poof* all that casual gameplay is about to go bye bye.

If they don't do it now they will have a bunch of level 50s on their hands in the next two weeks and with no real end game content I think we know what that would mean.

I'm pretty sure the "casual" nature is about to disappear.


There will always be some geeks from the basements who will be the first. Well so good to them. Those people usually don't stay in one game for long. I actually feel sorry for them. Tabula Rasa is casual game not matter what anyone says. At least I feel like it. I don't have to persuade some kinda of a immediate goals there. I can just log in, do few quests, level up a bit, and then take a break for a few days. Nothing changes, I am not falling behind or anything. I bet there are quite a few casual gamers in TR.

New Post Quote
11/09/07 8:43:33 AM
 
abhaigh writes:
Originally posted by ThompsonSub

 

 

You may have missed it but a guy capped in the first 5 days.

Just like City of Heroes, this will cause a major change in mob difficulty and *poof* all that casual gameplay is about to go bye bye.

If they don't do it now they will have a bunch of level 50s on their hands in the next two weeks and with no real end game content I think we know what that would mean.

I'm pretty sure the "casual" nature is about to disappear.


all I can say is LOL! Let the Grindage begin!

New Post Quote
11/09/07 9:22:28 PM
 
chriswsm writes:

I am wondering if they have set up a second EU server yet?   Rumour has it that it will take a little longer.

 

My reason for asking is that Assasing Creed is out on the PS3 Friday and methinks I might be occupied with that for some considerable time.  General British needs to look after the British  (and the rest of the EU) or other games will distract us from the Bane.

New Post Quote
11/10/07 4:36:01 PM
 
mehhem writes:
Originally posted by A_Train

 

Originally posted by Kordesh

"Too little too late and still not enough personally."

 

 

I'm sorry I stopped reading your post after this. How can it be too late when the game just launched? That makes no sense and is highly annoying. I would also like to say that I'm not a fanboy, I haven't even played the game.

Its too late for beta testers.  Try and not be so dense...

New Post Quote
11/10/07 10:15:26 PM
 
Wharg0ul writes:

Originally posted by mehhem
Originally posted by A_Train

 

Originally posted by Kordesh

"Too little too late and still not enough personally."

 

 

I'm sorry I stopped reading your post after this. How can it be too late when the game just launched? That makes no sense and is highly annoying. I would also like to say that I'm not a fanboy, I haven't even played the game.

Its too late for beta testers.  Try and not be so dense...

If you've only experienced the beta, you havn't experienced the game.

 

New Post Quote
11/10/07 10:20:34 PM
 
Dreadlich writes:
Originally posted by Wharg0ul

 

Originally posted by mehhem
Originally posted by A_Train

 

Originally posted by Kordesh

"Too little too late and still not enough personally."

 

 

I'm sorry I stopped reading your post after this. How can it be too late when the game just launched? That makes no sense and is highly annoying. I would also like to say that I'm not a fanboy, I haven't even played the game.

Its too late for beta testers.  Try and not be so dense...

If you've only experienced the beta, you havn't experienced the game.

 

 

I have to agree. No matter what you think of the game or any game, saying "Too little too late" at launch is pretty ...  (nice word)...  silly.

New Post Quote
11/10/07 10:35:03 PM
 
Maelkor writes:

While it can be true saying too little too late at launch might be considered a little hasty, I bring Vanguard of an example of where this was also true. There were many issues to be dealt with in that game that the beta players kept going over and over. By the time these issues were dealt with post launch the game had allready cratered and the original company went under. It was only Sony's deep pockets that kept the doors open. Its still not the game for me and I will likely never play it again but at least it is a game that someone can play now.

For the most part the bones of a game are deeply entrenched by the end of beta. If you get a chance to play any length of time at the end of any beta you can pretty much tell where a game has been, where its going and if it will be any good(in a personal opinion sort of way). There will be no major revisions at launch and no major game changes only minor tweaks and updates and content patches. The only game that I know of that has survived a major revision post release is SWG and I dont even know how well its doing other than simply surviving.

So in short if the capacity for a type of content does not exist by the end of beta it will A) probaby never exist in the future or B) wont happen untill a major expansion pack comes out - which is usually at least one year after release.

So with all that said and done it is in fact possible to say too little too late at launch as the fact that post launch the dev teams just wont have the time to add anything significant to the game for a minimum of 3 months and by then most people will be bored enough to go on to the next new flavor of the quarter.

 

New Post Quote
11/12/07 1:43:02 AM
 
Maelkor writes:
Originally posted by Wharg0ul

 

Originally posted by mehhem
Originally posted by A_Train

 

Originally posted by Kordesh

"Too little too late and still not enough personally."

 

 

I'm sorry I stopped reading your post after this. How can it be too late when the game just launched? That makes no sense and is highly annoying. I would also like to say that I'm not a fanboy, I haven't even played the game.

Its too late for beta testers.  Try and not be so dense...

If you've only experienced the beta, you havn't experienced the game.

 

 


So tell me how the game post launch is any different than the end of beta outside of just having more servers and possiblly higher population?

New Post Quote
11/12/07 1:44:43 AM
 
Anofalye writes:

So, how is the endgame?

 

I am trying to find a game to play atm, but with MMO, never again a game that end's poorly.  Raiding, no thanks.  RvR, no thanks.  Soul-Eating that is worser then a togamashi, no thanks. (Gamespot are such noobs to think that the soul-eating is hardcore, it is a foreign gameplay, not hardcore at all, it is even rather easy, but I don't feel like playing EAT & DRINKS concept, it was removed from early RPGs for a good reason, and folks at Gamespot seems to think that EATING is hardcore...freaking noobs)

 

If I commit myself to a game, I want to know I will be happy if I "end it", or if I "stop before ending it".  Not that I will find a wall and a new foreign gameplay ruins everything.

 

So, how is endgame?  (Lack of endgame is acceptable and wouldn't ruin the game)

New Post Quote
11/12/07 6:03:16 PM
 
Dreadlich writes:

Not much info on it right now. I think everyone pretty much agrees that there isn't one for now. The impression I get is that people are just having fun shooting stuff up in the developed areas.

I'm going to play through to the end and have fun. If there's no end game then I treat it as a standard solo fps/adventure and cancel my sub. No biggie, and I don't have to spend months whining about there being no end game. Play while it's fun, stop when it isn't.

New Post Quote
11/12/07 6:36:20 PM
 
Huli22 writes:

Been playing the beta and seen most of the new things... It seems a lot better now but still misses the "hardcore feel" that you fight for a cause. It`s a bit shallow sometimes. Quests need more variety and not quantity. People who like to have some fun after a job and dont look for a deep game should like this "shoot em up" game.

New Post Quote
11/12/07 11:17:32 PM
 
Anofalye writes:

Originally posted by Dreadlich

Not much info on it right now. I think everyone pretty much agrees that there isn't one for now. The impression I get is that people are just having fun shooting stuff up in the developed areas.

I'm going to play through to the end and have fun. If there's no end game then I treat it as a standard solo fps/adventure and cancel my sub. No biggie, and I don't have to spend months whining about there being no end game. Play while it's fun, stop when it isn't.

I wish I could just take that state of mind, but it doesn't work that way for me.  No endgame is fine.  If a weak/good endgame is planned, I need to know before I join up.

 

My eldorado matters a LOT.  When I am done with a game, I want to smile and be happy, which is not the case about EQ, EQ2, WoW and most MMOs out there.  I want an happy ending/neverending.

New Post Quote
11/13/07 12:04:35 AM
 
Dreadlich writes:

Originally posted by Anofalye

 

Originally posted by Dreadlich

Not much info on it right now. I think everyone pretty much agrees that there isn't one for now. The impression I get is that people are just having fun shooting stuff up in the developed areas.

I'm going to play through to the end and have fun. If there's no end game then I treat it as a standard solo fps/adventure and cancel my sub. No biggie, and I don't have to spend months whining about there being no end game. Play while it's fun, stop when it isn't.

 

I wish I could just take that state of mind, but it doesn't work that way for me.  No endgame is fine.  If a weak/good endgame is planned, I need to know before I join up.

 

My eldorado matters a LOT.  When I am done with a game, I want to smile and be happy, which is not the case about EQ, EQ2, WoW and most MMOs out there.  I want an happy ending/neverending.

Man, I want a "happy ending" from a game too. I'd play it every day...

From the horses mouth: http://www.rgtr.com/community/community_news/elder_game.html

The biggest key for the endgame will be the clan warfare. If the PVP model succeeds, this game takes on a whole new life at 50. PAUs sound cool too.

New Post Quote
11/13/07 4:10:01 AM
 
mikevrk writes:


Originally posted by Huli22
Been playing the beta and seen most of the new things... It seems a lot better now but still misses the "hardcore feel" that you fight for a cause. It`s a bit shallow sometimes. Quests need more variety and not quantity. People who like to have some fun after a job and dont look for a deep game should like this "shoot em up" game.


not enough hardcore ???
visit the frontline ...
or clean some instances ...

comparing with WoW TR is much better in terms of variety and all...

New Post Quote
11/13/07 8:51:41 AM
 
Huli22 writes:
Originally posted by mikevrk

 


Originally posted by Huli22
Been playing the beta and seen most of the new things... It seems a lot better now but still misses the "hardcore feel" that you fight for a cause. It`s a bit shallow sometimes. Quests need more variety and not quantity. People who like to have some fun after a job and dont look for a deep game should like this "shoot em up" game.

 


not enough hardcore ???
visit the frontline ...
or clean some instances ...

comparing with WoW TR is much better in terms of variety and all...

Been there, seen that... Classes need a bit more diversity(as for example anarchy online) and the system is a bit too shallow. The game needs some clan controlled territory or something.

New Post Quote
11/13/07 1:21:15 PM
 
Dreadlich writes:

Originally posted by Huli22
Originally posted by mikevrk

 


Originally posted by Huli22
Been playing the beta and seen most of the new things... It seems a lot better now but still misses the "hardcore feel" that you fight for a cause. It`s a bit shallow sometimes. Quests need more variety and not quantity. People who like to have some fun after a job and dont look for a deep game should like this "shoot em up" game.

 


not enough hardcore ???
visit the frontline ...
or clean some instances ...

comparing with WoW TR is much better in terms of variety and all...

Been there, seen that... Classes need a bit more diversity(as for example anarchy online) and the system is a bit too shallow. The game needs some clan controlled territory or something.

Clan warfare is one of the primary things planned for endgame play. The classes are diverse as any other game. I'll agree their skill sets are shallow. This is an intentional design choice though. The whole dynamic of combat is that it's fast paced and they don't want you to be mashing hotkeys the whole fight.

Back to clan wars... since you and many others would rather criticize than research, I'll quote the lead developer Paul Sage for you:

  • Clan Warfare: Clans will gain their own abilities for their members over time, meaning the leader will be able to select a passive buff that all members of the clan will have. This buff will grow in strength the larger the clan. Clans who go to war can wager these buffs and loot in clan wars. Eventually, clans will be able to lay claim to Control Points fighting off rival clans, and earning bonuses while they control them. There will even be AFS sanctioned Rivalry Zones where players have strategic objectives to fight over such as Capture the Flag, and Hold the Location.
  • New Post Quote
    11/13/07 3:50:39 PM
     
    abhaigh writes:

    Originally posted by Anofalye

    So, how is the endgame?

    Nonexistant

    They are hoping that, once you've hit lvl50 and completed all the content, that you will happilly roll a new toon and start all over again.

    neat, huh?

    New Post Quote
    11/16/07 5:02:53 AM
     
    Leave this field empty
    Post Your Comment:
    Popular Features:
    Player Perspectives : Content Locusts Killed My MMO Column added on Friday January 27
    It used to be that hitting the level cap in an MMO was something that... Read More
    Star Wars: The Old Republic : Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
    There is no question that Star Wars: The Old Republic has stirred strong feelings on... Read More
    General : The 2011 Player’s Choice Winners Award added on Thursday January 19
    A couple of weeks ago, we asked you, our valuable readers, to vote for those... Read More
    The Secret World : Deck Templates Dev Journal added on Thursday February 09
    The Secret World is going to feature one of the most complex abilities systems in... Read More
    The WoW Factor : What is a “WoW Killer?” Column added on Monday January 16
    Everyone is always looking for that game that will be a "WoW Killer" but what... Read More
    Latest News:
    Tabula Rasa : New Film Bio of Richard Garriott Released Reported on Feb 01, 2012
    A new film biography centered around Richard "Lord British" Garriott has been released. The film... Read More
    Tabula Rasa : The Quiz: The Garriott Assessment Reported on Dec 01, 2010
    MMORPG.com's Drew Wood is feeling a bit nostalgic today about the demise of Tabula Rasa,... Read More
    Tabula Rasa : Richard Garriott Awarded $28 Million Reported on Jul 30, 2010
    The lawsuit between publisher NCSoft and Richard "Lord British" Garriott has finally been settled. Garriott... Read More
    Tabula Rasa : New Mechs Added in Deployment 16 Reported on Jan 29, 2009
    NCsoft has posted the patch notes for Deployment 16, which adds a number of new... Read More
    Tabula Rasa : New Content Added Reported on Jan 12, 2009
    The folks at Tabula Rasa have announced that they have added new content to the... Read More