Login:  Password:   Remember?  
Show Quick Gamelist
Games:396  Guilds:1,969
Members:1,132,774  Online:0
Guests:0  Posts:3,081,573
Destination Games
RPG | Genre:Sci-Fi | Status:Cancelled  | Publisher:NCSoft | Has PVP:Yes
Distribution:Retail | Retail Price:n/a | Pay Type:Subscription
Desktop Client | System Req: PC | ESRB:T

GDC Progress Report: Tabula Rasa

At the Game Developers Conference, Jon Wood had the opportunity to sit down for a look at the upcoming NCsoft title, Tabula Rasa. The demonstration was made by Richard "Lord British" Garriot, the man behind the Ultima series, and now Tabula Rasa.

 advertisement 

Tabula Rasa is one of those games that we haven't heard a great deal about during its development cycle, which began back in May of 2001. That's not to say that the game today has had six years of development, as Tabula Rasa has gone through some sweeping changes since its original concept.

Today, Tabula Rasa is a game that, at first glance, integrates the fast-paced action of an FPS with the detailed story and advancement of an MMORPG. Set in a post apocalyptic Earth, after an alien species came to us and invaded wiping many of us out entirely, this game is seen as something new and exciting for many players.

Garriott describes the game as "a step forward in the design of MMOs", integrating combat that is real-time, fast-paced and strategic. Character placement is just as important in Tabula Rasa combat as you would expect it to be in any FPS. If you character is standing behind waist-high sandbags, for example, he becomes more difficult for an enemy on the other side of those sandbags to shoot at accurately. The catch for the players is that once the AI enemies realize that they can't hit you, they will take appropriate action to fight you. In short, the combat appears more reactive than many MMO players are used to in their genre.

Even though it plays a valuable role in TR, or any MMO for that matter, combat is not the be all and end all of this game. Things like missions and character growth also take a front seat in the game's design. As players collect missions, they can and will be given more missions from different factions in the game that conflict with one another. We are told that players will be forced to make specific and difficult decisions about which path they will take. The detail continues as side-missions can be undertaken within the larger scope of a main mission that will have consequences on the overall arc. The example that we saw required that players destroy an enormous machine. In one of the side missions, the player learns that the machine has a weak-point, thus aiding him / her in his /her final objective.

"Players," says Garriott, "have to be adaptable and use strategy rather than just hack and slash."

The game, which is now in Closed Beta, will make use of both instanced and non-instanced areas, with the instanced areas being party-based and heavily scripted for story advancement. Tabula Rasa will also launch with fully-integrated voice chat, a feature that is becoming almost a necessity for a modern MMORPG.

Tabula Rasa is a game about war. As the humans fight for their lives against the invading Bane, players can participate in special battlefield scenarios. On one such map, there is a Human base and there is a Bane base. In between, there is contested area, areas that must be fought over. These spaces in between function like control points in a standard MMOFPS, as each side struggles for control.

There are, of course, consequences to failure in the battlefields. If your side loses an area, it becomes un-friendly to them. If there was, for example, an NPC provisioner or trainer there when your side held the area, that resource is no longer available to you (until your side wins the battle once again).

Character creation is another area of the game that gets some special attention from Garriott and his team. Players can now "clone" their characters so that, if they want to try something new and exciting in terms of class, they don't have to start over again at level one and play through content that the player has already experienced. Instead, players can use these "clones" to keep pace with their game.

While this report might seem fragmented, we saw a great deal of gameplay in our meeting with Richard Garriott, and continue to learn more about this long-awaited game. In a short time, for example, MMORPG.com will be exploring the new, pictographic language that will make an appearance in the game.

More Tabula Rasa Features:

Tabula Rasa - Correspondent: Classes Overview General Article added on Wednesday September 10
Tabula Rasa - PAX - A Look at TR Interview added on Monday September 01
Tabula Rasa - PAX Screenshots Media added on Monday September 01
Tabula Rasa - Comic Con Interview with Amy Crier Interview added on Wednesday July 30
Tabula Rasa - Friday Night Fights Q&A Dev Journal added on Monday July 21

More Progress Reports:

CrimeCraft - Game and Business Model Changes Progress Report added on Friday October 16
Fallen Earth - First Impressions Progress Report added on Friday October 02
General - Nexon Update With Min Kim Progress Report added on Tuesday September 29
Hello Kitty Online - Checking in with HKO Progress Report added on Monday September 21
Star Trek Online - Latest Information Recap Progress Report added on Monday September 14

More Features:

Dragon Age Origins - Dragon Age and MMOs Interview added on Monday November 09
Fallen Earth - Ten Reasons to Play Fallen Earth General Article added on Monday November 09
Lord of the Rings Online - Mirkwood Screenshots, Part Three Interview added on Monday November 09
Popular Features:
The List : Top 10 MMOs Since WoW Column added on Tuesday October 13
World of Warcraft changed the MMO landscape on November 23rd, 2004, but 174 MMOs have... Read More
The List : Five Scariest MMO Launches Column added on Friday October 30
In honor of Halloween this weekend, we count down five of the scariest MMO launches... Read More
The List : Five Under the Radar MMOs Column added on Tuesday November 03
MMORPG.com's Jon Wood takes over this list this week, taking a look at five MMOs... Read More
The List : Five IPs to Bring in a New Demographic Column added on Tuesday October 20
In this week's list, Jon Wood looks at five IPs that, by taking the focus... Read More
Star Trek Online : Exclusive Screenshots, Part Three Media added on Tuesday November 03
Cryptic provides us with three exclusive peeks at Star Trek Online. This week we get... Read More
Latest News:
Tabula Rasa : New Mechs Added in Deployment 16 Reported on Jan 29, 2009
NCsoft has posted the patch notes for Deployment 16, which adds a number of new... Read More
Tabula Rasa : New Content Added Reported on Jan 12, 2009
The folks at Tabula Rasa have announced that they have added new content to the... Read More
Tabula Rasa : Friday Night Fights: Night of Champions Reported on Jan 12, 2009
AS Tabula Rasa's clock begins to run out, the people behind Friday Night Fights, the... Read More
Tabula Rasa : TR Now Free to Play Reported on Dec 22, 2008
NCsoft has announced that Tabula Rasa has now gone free to play, and they have... Read More
Tabula Rasa : Epic Caves of Donn Reported on Dec 08, 2008
The folks at Tabula Rasa have announced that they have remade a version of the... Read More