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Vanguard: Dev Chat Log

On Wednesday, March 12th, the developers from SOE's Vanguard: Saga of Heroes stopped by the MMORPG.com IRC to talk about their game. Today, we present you with the chat log.

MMORPG_Taera: Greetings and welcome to MMORPG.com’s Live Chat on irc.coldfront.net! I’m your host, MMORPG.com’s community manager Laura "Taera" Genender. Joining us today is the Vanguard: SOH team!

MMORPG_Taera: Our guests will do their best to answer as many questions as possible, but due to limited time and a high volume of inquiries, they may not be able to answer every single one. Users are limited to one question at a time, and you will be notified if your question is rejected or discarded.

MMORPG_Taera: To ask a question, please /msg MMORPGBot Yourquestionhere

MMORPG_Taera: Now it’s time for introductions! Feel free to start sending your questions to MMORPGBot while our guests introduce themselves!

Moonlite: Hi all! Im Sharon Morris, Head GM Moonlite; my team looks after all of your in-game petitions. Nice to see you all!

Ellyra: Hi everyone! I’m Julie aka "Ellyra", the Community Representative for Vanguard. Thanks for showing up, and I hope we can have a great chat!

PhaThom: Hello Everyone! Thom Terrazas here, Producer for Vanguard & mid-level Paladin on Seradon. I want to thank MMORPG for hosting the chat and all of you in attendance. Thank you for coming!

Silius: Hello everyone this is Silius, glad to see you all here.

Gebron: Hello everyone, this is Gebron the Demented… Code Monkey and technical Hub of All Blame. Thanks for coming, and please throw tomatoes at me this time, I still have bruises from the potatoes last chat…

Glip: Hey everyone, I am Nick Parkinson aka Glip the Gnome. I am basically a miniature, better looking version of Thom. I’m involved in all things production (scheduling, coordinating, making fun of Silius, etc). Thanks for having us

Question: creasian asks, "Is there any news of a retail re-release and if do, how it will be handled?"

PhaThom: Hello Creasian, We are just starting Update #5 which includes a NEW starting area that we can keep our new players in the same general starting locations

PhaThom: The NEW area will help us in having an awesome acquisition program to market out to new players. A Re-Release will be evaluated when we are ready to launch that new island

PhaThom: Also, there may be some confusion on what a re-release is to some. Once we have the Isle of Dawn (The NEW area), we will have what we believe to be a very nice introductory to the game that transitions you very nicely into other areas. That is key to doing any re-release.

Question: feythe asks, "Can we expect veteran awards to be taken away from accounts that did not actually deserve them?"

Silius: We are not going to remove free items from people because of a mistake on our end. These items are a gift and would have been attained by those that got them early if they stuck around. Hopefully we can release some more at a later date now that we are aware of what the problem was and can avoid it.

PhaThom: What we’re discussing at this point on the veteran rewards to actually create some additional items that we can give to only those that deserve it. We may not be able to taketh away, but we can giveth more to the rightful owners….

Question: bvar asks, "Hi Id like to ask the question How far out are the developers currently with there next raid dugeon. What kind of things can we expect from it, and do the developers plan on working on raid dugeons continously to keep the raiders satitisifed in VG"

Silius: We have our next two dungeons in mind but planning on those will not start till later. Currently we will be releasing more overland raid mobs like we did with GU4 progressing the storyline of Haelifur and Torkald and his brothers.

Question: kenji asks, "How is the balance (mit, evasion, hp, aggro) between the three tanks. And are all tanks truly viable in most situations."

Silius: Tanks are currently at a point where we are satisfied with the balance between them.

Question: silentnoise asks, "What does SOE feel about the current reaction to Gu4 and how long before they will implement a patch to correct the issues?"

Glip: Well, anytime you take something like customization away you expect a bit of backlash. So in that regards, we weren’t too surprised. However, we did what was ultimately in the best interest of the game - and as more folks get the chance to hop in game and play that’ll become more and more apparent.

Glip: The flying mounts are going to have a pretty good reception too once players start finishing off those quests. Very few things are cooler than flying over all your buddies on a Griffon or Wyvern.

Glip: As for when we’ll be patching next to fix any bugs that were introduced with GU4, expect something next week!

Question: stabfast asks, "What is the real reason behind the group 4 Changes from Game Update 4? This is a game breaking change that will highly influence the vast majority of your current subscribers. Group 4 plays a vital role in the raiding experience as it is not only a means of fail safe from wipes, but also a play base substitution system for certain encounters. Please, give us a REAL incite into this change and not the same old "it’s

Silius: The reason is the same as has been posted a few times by me. Group 4 was never meant to loot. Only the people who participated in the killing of the mob were ever supposed to loot.

Question: cyrcle asks, "What classes, if any are planned to be looked at or revamped for Game Update 5?"

Silius: Psi, Shaman, Cleric, Sor, Ranger, Bloodmage, and Disc

Question: settha asks, "What are Vanguards long term plans after Brass City and GU 5?"

PhaThom: One of the things that will be looking at and I say "One" because we have plenty that we are planning on…is Progression Paths

PhaThom: We want to make sure they flow well throughout the world. From the Teens through level 50 content.

PhaThom: Truly, we have a lot of items on our roadmap at the moment and our focus is update 5 at the moment. The further we plan ahead makes it difficult to stick to

PhaThom: Our plans are laid out but we know that things change and we could potentially have something that needs to be placed that the top of the list from many different angles…

Question: psikotick asks, "Why do AEs now go through Ward Shield for clerics as though it doesn’t exist? Secondly, why only one Argent Coil per Kotasoth kill, and only 1 egg per Dressla kill for Wyvern quest?"

Silius: That’s what we decided when the mount was put in. Dresla is an overland encounter getting a mount egg off of her is a bonus.

Question: jazaar asks, "Why has the game decided to make such a dratic change and limit loot distribution amoung guilds whom have built a large player base?"

Silius: If you are talking about group 4 changes, it is a bug fix that was meant to be fixed a long time ago. We never intended loot to be distributed to more people then the people who actively killed the mob.

Question: bob_niac asks, "Are bards always going to be Melee Heavy or will there be provisions made to allow Spell-Singers?"

Silius: Cannot speak on that at the moment, but when we start planning out AA then that may be something we put on the table.

Question: dafuzzle asks, "what are your plans for the future in Vanguard?"

Gebron: Well we’ve sort of answered the question from a gameplay standpoint, but I can speak to the technical side of the fence.

Gebron: As you’ve no doubt noticed, we’ve made great strides in improving frame rate in the game, and next we’re tackling hitching.

Gebron: We’re about to start testing code which greatly, and I do mean greatly, reduces hitching in the game. We’re not done with it, and we’re excited enough about the result that we may be releasing it in phases rather than make you wait…

Gebron: the inevitable goal is to try and get the game to where it practically never hitches. We’re getting close! The change to how the game feels without hitching is… oh so sweet!

Question: dificeman asks, "What kind of changes can we expect in GU5?"

Glip: Update 5 is going to be focused around the new starting island that Thom talked about earlier. The goal of it is to provide a consistent (and awesome) newbie experience that will lead into the real meat of the game.

Glip: There’s a handful of other features that we also have planned for GU5 (such as the class updates Silius mentioned) but at this point we’re not going to promise anything that isn’t finished yet. But we’ll definitely have the new starting island

Question: durnt asks, "when will they add gallions into the game- tier 5"

Silius: Trying to get it in as a part of update 5.

Ellyra: The question should be, "When they are in game, who is going to build one for Ellyra?"

Question: jrod asks, "When will the game trial be open?"

PhaThom: Trial: So we already have a lot of work completed on the Isle of Dawn and we are very busy on it for Update #5. However, the Isle of Dawn may launch just after Update #5 or as a subset of Update #5.

PhaThom: . I would love to put a date to it but as soon as I do, it may change and I will most definitely be “killed” by my team members :

MMORPG_Taera: Thank you for all the great questions! We will continue answering questions for another 15 minutes, but at this time, MMORPGBot is no longer taking new questions

Question: annul asks, "Why is it that spells longer then longer then instant now move to the target your selected on even if you started casting on a different mob… like cast a dot on one and check the mez on another and bam the dot is now on the mezed mob, im a lvl 48 necro on seradon."

Gebron: To be quite honest, that’s the first I’ve heard. We’ll certainly look into it, as that sounds quite annoying. We figured you were happy enough that your pets now hit your new target, we may as well stop your spells from hitting.

Gebron: kidding!

Question: siela asks, "Will you be going through each of the classes the same way you have done for Druids, Necros, Paladins, Rangers, etc? Will it most likely be done several classes per patch? (When are Bloodmages a bot’o love? /wink)"

Silius: Yes

Question: fujitsu-xeth asks, "Monks got some attention in gu3, but nothing in game update 4. Feign death dealy still isnt live, our class lead has been MIA for over a month, and drunken and dragon monks are wondering when they will get their useless skills fixed or changed to something meanigful. Stuff like foolhardy swagger (doesnt transfer hate) or sun dragons corona"

Silius: Monks received a pass recently and as we finish up the classes we will still fix bugs along the way. There are currently no plans to revisit monks again in the near future outside of bug fixing.

Question: snapcase asks, "Are there any plans currently in the works to make the long-fabled RP-Ruleset server?"

Glip: There are no plans for a dedicated RP server, but if you head on over to the forums Ellyra has opened up an RP section.

Question: mekron asks, "are there any plans to bring any of the classes that were not in launch to game?"

PhaThom: Honestly Mekron, we’re not planning on bringing any un-delivered classes to the game in the very near future. Basically in a round about fashion, not at this time

PhaThom: I would like to hear what you are interested in though

Question: sanic asks, "will NPC boats ever get implemented to compliment other forms of travel like the riftways"

Silius: NPC boats have never been turned off. I can look into possible problems with them but they have been functioning since launch day.

Question: khocha asks, "Any info you could give us about fishing? And with fishing, will there be a purpose? Such as a cooking your catch to make food?"

Gebron: Fishing is currently still in early development. We’re playing around with lots of ways to put "hooks" throughout the rest of the game that "tie" into fishing. * +GlipSOE takes 10 points of pun damage

Gebron: We’ll have a more formal announcement with the full feature list in the near future. Stay tuned to the test server.

Question: customprofil asks, "Will we be able to have a place like in SWG to hold our macros we create?"’

Gebron: We have a growing list of UI polish features, and we are starting to hand them out. Expect that one to come SOON™.

Question: lsat asks, "Will we eventually see water mounts?"

Silius: Currently not planned but you never know.

Question: gunney asks, "How is subscribership (game popularity) currently doing? on the rise I hope"

PhaThom: We’re “officially” not permitted to go into subscriber numbers unfortunately, but I would like to say things are very very good after our Free Play session recently ended going into Update 4 ?

PhaThom: not ? … =

Question: phathom asks, "Why is Phathom so hot?"

PhaThom: This seems to a problem that follows me everywhere I go…

PhaThom: Silly Taera

PhaThom: I know you wrote that question originally

MMORPG_Taera: Oh, he wishes!

MMORPG_Taera: Thank you very much for joining MMORPG.com, the Coldfront team, and the Vanguard: SOH team for a wonderful Dev Chat! Round of applause to our guests, and a big thank you for joining us!

MMORPG_Taera: Logs will be posted shortly on MMORPG.com

PhaThom: Thank you all!

Glip: Moonlite is actually a fembot

Gebron: So long, and thanks for all the fish.

Ellyra: Thanks everyone for sticking around, and providing us with some great questions.

MMORPG_Taera: We apologize if we didn’t get to your question, we had almost 200 questions and only 60 minutes

More Vanguard: Saga of Heroes Features:

Vanguard: Saga of Heroes - It's a Gem of a Game Review added on Monday September 12
Vanguard: Saga of Heroes - The Shadow of Things to Come? General Article added on Monday November 22
Vanguard: Saga of Heroes - Can We Save Vanguard? Editorial added on Monday June 14

More Interviews:

DC Universe Online - MMORPG.com Community Interview Interview added on Monday February 06
World of Darkness - CCP’s Plans to Dominate 2012 Interview added on Monday February 06
Entropia Universe - MindArk Interview Interview added on Monday January 30

More Features:

Conquer Online - The Conquer Online iPad Review Review added on Wednesday February 08
Star Wars: The Old Republic - Jedi Guardian Player's Guide Guide added on Wednesday February 08
League of Legends - First Impressions with Ripper X Media added on Wednesday February 08
 
 
JK-Kanosi writes:

I'd be interested in trying this game again when it is more polished and that Island releases.

Will anyone be willing to post some DX10 maxed graphics setting screenshots. I have a new computer rolling in next week that will be able to run max settings and DX10, but I don't want to bother if the graphics look like hell.

New Post Quote
3/13/08 10:54:39 AM
 
Elikal writes:

Too much text, I'll wait till they make the movie. ;)

 

Seriously, can someone sum it up minus the 95% RP blah blah?

New Post Quote
3/13/08 11:56:16 AM
 
Goldknyght writes:

Well my problem with these chat logs none of the real questions get answered. Its all in the near future or its in our plans. For a next gen game they should of answered why does this game not support multi-gpu's or multi-cpu's. IMO this game would love that feature and would be drastically improved if it did so. Are the coders that lazy they don't want there game to be top notch and look the best while playing the best. Seems more of im to lazy do do my creations if you ask me.

New Post Quote
3/13/08 12:18:08 PM
 
Thillian writes:
Originally posted by JK-Kanosi

I'd be interested in trying this game again when it is more polished and that Island releases.

Will anyone be willing to post some DX10 maxed graphics setting screenshots. I have a new computer rolling in next week that will be able to run max settings and DX10, but I don't want to bother if the graphics look like hell.


Yes the game looks great, and it's probably the best looking MMORPG out there together with LOTRO.

New Post Quote
3/14/08 4:14:43 AM
 
JK-Kanosi writes:

Originally posted by Thillian
Originally posted by JK-Kanosi

I'd be interested in trying this game again when it is more polished and that Island releases.

Will anyone be willing to post some DX10 maxed graphics setting screenshots. I have a new computer rolling in next week that will be able to run max settings and DX10, but I don't want to bother if the graphics look like hell.


Yes the game looks great, and it's probably the best looking MMORPG out there together with LOTRO.

I don't know, boulders and mountains never really looked accurate in Vanguard. They looked very metallicy, like they used lighting bad on things that should have a dull look. LoTRO's mountains actually looked like mountains. You could even see the layers of rock where the top soil was stripped away. Their trees also looked like real tree in LoTRO. In Vanguard, not much looked real, it just looked like poor computer representations of what the developers thought looked real. In LoTRO, everything looked real and picturesque.

Now, I am playing DAoC, so obviously graphics don't mean a lot to me. It is more about what looks real and believable. When I have to squint to look at a mountain, because it looks like I am looking at a huge copper node (the mountain) with the sun shining on it, there is something wrong with that.

I'm sure you have no idea what I am talking about, but I'm sure if you just look around and compare it to reality, you won't get much of a resemblance, other than shape.

New Post Quote
3/14/08 11:03:10 AM
 
Neopsych writes:

Respect to SOE for continuiung to invest talent, time and money into this game. Clearly they are still determined to get the working mechanics to the normal release state post the mess that sigil left them. I just hope there is not too much cross-pollinisation of ideas from EQ2 and this game can maintain / achieve a distinct look and feel. Would be a shame for it to follow a path of duplicating aspects of EQ2.

 

Good luck guys

New Post Quote
3/14/08 2:08:48 PM
 
JeroKane writes:

Originally posted by Thillian
Originally posted by JK-Kanosi

I'd be interested in trying this game again when it is more polished and that Island releases.

Will anyone be willing to post some DX10 maxed graphics setting screenshots. I have a new computer rolling in next week that will be able to run max settings and DX10, but I don't want to bother if the graphics look like hell.


Yes the game looks great, and it's probably the best looking MMORPG out there together with LOTRO.


LOL! Altho the environments look nice, the character appearance, animations and horse mounts look absolutely horrible and amateuristic.

Seriously. The thing they should working on as well, before even thinking about a re-release is overhauling characters, their animations and the horse mounts.

Then they might be on the right direction after that. As so far, the characters, animations and mounts in EverQuest2 (a game 3 years older then Vanguard) look far far better!

Cheers

New Post Quote
3/14/08 7:19:40 PM
 
Vortigon writes:

Can't believe they said NPC boats have worked since launch... WHICH game have they been playing???

They took all the easy questions and didn't answer anything that actually meant anything to the players.

Complete waste of time and typical propaganda PR trash.  I won't be returning anytime soon, not without serious love for monks.

Disappointing to say the least.

New Post Quote
3/16/08 8:09:12 PM
 
Altairs writes:

Quite interesting interview . Its true vanguard is getting better and better. The new gryphon questline is a must!

I would like to see some more diplomacy shpere  love coming, better implementation and better rewards for the higher diplomats,  as a reward since they have put so many hours in the shpere.  Also some compensation for the high end crafters, specially after the gu4 revamp and upgrade of the end no-raid items...

New Post Quote
3/17/08 8:42:47 AM
 
Deathstrike2 writes:

Originally posted by Guillermo197

 


LOL! Altho the environments look nice, the character appearance, animations and horse mounts look absolutely horrible and amateuristic.

 

Seriously. The thing they should working on as well, before even thinking about a re-release is overhauling characters, their animations and the horse mounts.

Then they might be on the right direction after that. As so far, the characters, animations and mounts in EverQuest2 (a game 3 years older then Vanguard) look far far better!

Cheers

Actually, they are currently working on overhauling the characters.  I don't see a problem with the mounts personally.  I like those.  And while some animations need work, some are fantastic -- my disciple moves with grace and precision.  I love his animations!  In fact, the only animation that I really don't like is the swimming animation.  It definitely needs redone.

BTW, I completely disagree on the characters looking better in EQII.  That's a matter of opinion I suppose, but EQII is ugly and cartoony by comparision in my opinion.

New Post Quote
3/17/08 9:01:01 AM
 
andy923 writes:

the enviroment is good ,but  the character i do not thik it  is very well

New Post Quote
3/17/08 10:28:20 PM
 
evolut writes:

Originally posted by Goldknyght

Well my problem with these chat logs none of the real questions get answered. Its all in the near future or its in our plans. For a next gen game they should of answered why does this game not support multi-gpu's or multi-cpu's. IMO this game would love that feature and would be drastically improved if it did so. Are the coders that lazy they don't want there game to be top notch and look the best while playing the best. Seems more of im to lazy do do my creations if you ask me.

It's true. I also find this problem. none of the real questions get answered

New Post Quote
3/18/08 4:44:22 AM
 
Xyn99 writes:

One thing I find quite funny and that shows quite a bit about the VG team is this:  on their site, they only had a few of the questions there.  Stabfast's question was in my opinion one of the more important ones yet it was sidestepped in a complete answer and not even posted on the vgplayers site when they did their recap.  Interesting, huh?

New Post Quote
3/21/08 7:18:23 AM
 
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