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Undead Labs | Official Site
RPG | Genre:Fantasy | Status:Development  (est.rel 2015)  | Pub:Kabam
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: iOS Android | Out of date info? Let us know!

Moonrise

Moonrise is a free to play mobile "creature collection" RPG developed by Undead Labs and published by Kabam. With gameplay that has you collecting many creatures along the way to grow and evolve, as well as fight in strategic battles, the game has drawn comparisons to the Pokémon series. Moonrise takes place in a world where creatures known as Solari were corrupted into destructive Lunari as an effect of a rare moonrise. Now, the moonrises are becoming more common and more powerful, populating the world with destructive Lunari. And it's up to you, and your defeated Lunari turned back into Solari, to save everyone.

FEATURES

  • Hundreds of Creatures to Collect | As you travel through the world in your quest, you will encounter, battle, and sometimes collect any of the hundreds of creatures in game.
  • Take It With You | Plans to release on several mobile platforms and offer content free to play. Multiplayer battles will also be part of Moonrise.
  • Active, real-time battles | Strategy reigns as the game pits your creatures against others' in a real-time battle system.

Latest Features

  • Quest Pacing - The Long & Short of Quest Design
  • Dev Journals created on 12/17/14
  • In our recent article on building our Quest system, we intentionally left out a big, complicated chunk: pacing. We did this for two reasons. First, it’s really big, messy subject, and second, because we wanted to save it for the...
  • Collaborative Storytelling
  • Dev Journals created on 11/19/14
  • I find that most folks assume that writing is a solitary task. They picture a lonely person toiling away in a quiet room, locked away from everyone and everything. While that may describe some writers, it’s definitely not how we’re...
  • Setting the Tone
  • Dev Journals created on 11/12/14
  • Today we’re discussing the tone of our game’s story. Tone is one of the hardest things to define for a game, especially before you start writing. Everyone can sit down, talk about touchstones, and agree on a target, but at...
More Moonrise Features...