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Visionary Realms | Official Site
MMORPG | Setting:Fantasy | Status:Development  (est.rel 2017)  | Pub:Visionary Realms
Distribution:Download | Retail Price:n/a | Pay Type:Subscription
System Req: PC Mac | Out of date info? Let us know!

Pantheon: Rise of the Fallen

Pantheon: Rise of the Fallen is a group-focused MMORPG based on challenging gameplay and open world high fantasy. It takes place on a world populated by deities and heroes, called Terminus. Mortal and planar shards which have collided create the dramatic and epic environment of Terminus. With some of those shards came deities and demigods that, over time, raised empires which forged the turbulent political landscape. Centuries later, new planar collisions have occurred that will pull the players into the world and its politics. The player is a legendary hero, stripped of his or her powerful relics and left to explore the dramatically diverse and epic regions of Terminus with hopes of reclaiming their relics and those of lost heroes.

Pantheon’s combat places a focus on preparation and awareness of the enemy. The player can actively dodge, block, or deflect attacks. Spell and ability pre-selection is critical to defeat encounters, as is forging alliances with other players. You won't want to be caught in the wilds of Terminus alone, but exploration of the vast and dramatically diverse world landscapes will be richly rewarding. Through exploration the player can uncover mysteries and unique adventures as well as acquire rare and exotic spells and abilities from dungeons and challenging encounters.

Pantheon: Rise of the Fallen is an intensely social game for the determined thrill-seeker, because we believe that the greatest sense of accomplishment comes when it is shared. Imagine a vast, detailed world of swords and sorcery, of dragons and knights, of fiery swords and chests overflowing with treasure. A world in which a myriad of sentient races and creatures live and affect change.

  • Intensely Social | Pantheon is heavily focused on group play and social interaction, where players will be able to enjoy an epic experience rather than rush through a game.
  • Open 'sandbox' style gameplay |Players make their own experience rather than being ushered along in a linear progression.
  • Reactive Strategic Combat | Players need to think, plan and execute every enemy encounter as there are no "ability rotations".
  • Meaningful Interaction | Every action and interaction in the world has intent and purposeful design in accordance to making the experience feel more like a real world instead of a video game.
  • Harnessing System | Find and learn spells and abilities not just from exploration, but also from lost relics of fallen heroes to learn their ancient powers and potentially acquire unique characteristics of the ancient heroes themselves.

Everything in general, my view Posted by Loke666 on February 26, 2017 @ 2:09AM
New Pantheon FAQ up Posted by Scumm on February 26, 2017 @ 12:00AM
Halflings starting area, Wild's Ends. Posted by Nanfoodle on February 23, 2017 @ 5:00PM
Will you play on a PvE or PvP server ? Posted by Copperfield on February 23, 2017 @ 1:12PM
VR/Pantheon Team Adds Additional Staff Posted by Zuldan1 on February 23, 2017 @ 9:51AM
Racial Class Restrictions Posted by Zuldan1 on February 22, 2017 @ 4:32PM
Lets talk pvp servers? and what's is known Posted by Nanfoodle on February 22, 2017 @ 3:45PM
EQ class stereotypes, too much? Posted by Nanfoodle on February 21, 2017 @ 6:36PM
Old EQ1 Friends Posted by Nanfoodle on February 21, 2017 @ 2:55PM

'Ever-Evolving FAQ' Updated

'Ever-Evolving FAQ' Updated - Pantheon: Rise of the Fallen News

The official FAQ for Pantheon: Rise of the Fallen has been updated, according to the team's Facebook page. Calling it an "ever-evolving" document, developers aim to make it as accurate as possible while also reserving the right to alter answers at any given time depending on changes made to the game as it progresses through development.

Posted Feb 21, 2017 by Suzie Ford

Race - Class Combo Matrix & Looking for Odd Ones

Race - Class Combo Matrix & Looking for Odd Ones - Pantheon: Rise of the Fallen News

The Pantheon: Rise of the Fallen Facebook page has been updated with a new look at how race-class combinations will work in the game, including such odd ones as Ogre Druids. It's a fascinating look inside how players will have a variety of choices to create the right characters for themselves.

Posted Feb 03, 2017 by Suzie Ford

Game On - Visionary Realms Talks Pantheon & Industry Jobs

Game On  - Visionary Realms Talks Pantheon & Industry Jobs - Pantheon: Rise of the Fallen News

On this special episode of the Game On podcast, Visionary Realms takes over the podcast! Ever wonder how to get started in a video game career? Visionary Realms Chief Creative Officer Brad McQuaid and Lead Tester and Associate Designer Tim Wathen talk with Director of Communications Ben de la Durantaye about their experiences in the making of Pantheon: Rise of the Fallen, the upcoming high-fantasy MMORPG.

Posted Jan 25, 2017 by Suzie Ford

Top 2016 Moments & Amberfaet Revealed in Latest Newsletter

Top 2016 Moments & Amberfaet Revealed in Latest Newsletter - Pantheon: Rise of the Fallen News

The latest edition of the Pantheon: Rise of the Fallen newsletter is hot off the press and live on the game's official site. It begins with a nice list of ten seminal moments from 2016 that include new aspects of the game revealed over the course of the year, expanded media coverage throughout 2016, the growth of the team, Twitch streams and more. From there, fans get a first look at the second Dwarven kingdom of Amberfaet.

Posted Jan 11, 2017 by Suzie Ford

Gameplay Overview By Sludgebeard

Gameplay Overview By Sludgebeard - Pantheon: Rise of the Fallen News

MMORPG user Sludgebeard has created a video about his impressions of the gameplay shown during yesterday's Pantheon: Rise of the Fallen livestream event. He spends about a half hour discussing what the developers have revealed about the game as well as what he sees during the action scenes.

Posted Dec 10, 2016 by Catherine Daro