this will be their first official failure
Nice video, HL. I only miss that dude from the Landmark video, you know, the one who's dream world has circles? oh wait... there's no such thing as circles :D
As for Trove, it's a cool game, and Cornerstone is a great idea.
@Rojo if building and crafting is your thing this game isn't bad for it, but it is definitely not their focus. They are aiming more for a Diabloesque styled ARPG. Yes you can build and people have made some amazing things but it is definitely not as robust as Minecraft is.
I've been playing this for a while and I have to say that it's been a fun and refreshing game. As someone else said, the fact that Trion has been asking for player suggestions and actually implementing them is a good sign. Every so often I'm asked to vote on a new class or biome to implement in the game.
At first I thought it was going to be a Minecraft clone, but when I started playing it I was pleasantly surprised. I would say it's more of what I would imagine a Minecraft MMORPG to be. The character development and persistent world with loot drops etc. is great. Also, the crafting and homeworlds make this a true "sandbox" experience - Yes, I know that this word has been overused lately.
Overall, I would highly recommend this game. I can't wait to see how it continues to develop. Loads of fun.
The mechanics of this game seem quite appealing, but the art style is a massive deal-breaker for me. EQ isn't much better.
Something a little grittier and voxel based would be quite interesting. I'm thinking Wurm Online 2.0
OK is this a mmo then or similar to minecraft with lots of servers with a small amount of players ?
It's an mmo with levels, gear, special abilities and stats etc.. You can go to different "Adventure" areas that have dungeons and other areas to explore. These can be reached from a central hub world or from your own private home world. The cool thing is that each Adventure area has x amount of dungeons etc. in it, and when a dungeon is completed a giant red X appears over it to let you know that it's already been cleared. When all of the dungeons on that Adventure map have been cleared, you can go to a new Adventure area and an entirely new map is generated. Each area can hold tons of players. I've had fun grouping with other players to fight world bosses and clear dungeons. The loot can range from equipment to crafting materials to special decorations etc..
Since my previous comment they actually added a whole new dragon themed biome.
@DMKano (and others),
Think you should take a look at Stonehearth (in case you haven't):
Remember you talking about how Devs in Trove were having a close relation with players, etc... And I was surprised at how similar we were viewing both games, hah.
I risk saying (even though I'm clueless at whether you knew it or not) that if you had found about Stonehearth first, then it'd be the one cited in your posts.
Just did a quick search (this is from mmoculture.com):
"Stonehearth is equal parts Sandbox, Real Time Strategy, and RPG. It will initially ship on PC, but the door is open for Mac and Linux releases down the road.
The Kickstarter campaign is to fund the single player version of the game. Cooperative multiplayer and PvP modes are planned as well, and these will appear as stretch goals."
So yeah, that's (mostly) all I had to say about it.
They have specialized crafting capabilities attached to the Trove environment.
You can make your Corgi gun and get it put into the game.....
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