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Trove (T)
Trion Worlds | Official Site
MMORPG | Genre:Fantasy | Status:Development  (est.rel N/A)  | Pub:Trion Worlds
Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
System Req: PC | Out of date info? Let us know!

Trove Features

Latest Feature for Trove

  • Player-Generated Awesomeness

    In keeping with the relatively new notion of transparent development, the makers of sandbox game Trove have let players in since the game hit alpha. Continuing the tradition, last week, the game's publisher Trion Worlds invited me to see the game in its current state during an in-office Community Day event. Fortunate timing that, since it allowed me to see lots of cool player-made content before it gets swept away by the end-of-alpha apocalypse.

    Posted on 08/07/2014 by Neilie Johnson
  • Recent
  • Previews
  • Interviews
  • Column

More Recent Features

  • GDC 2014 Preview: Cute but Complex

    Although ArcheAge was very much my game of show at GDC last week, another of Trion Worlds’ games took a close second: the delightfully cute and complex Trove. It’s silly, it’s visually appealing, and it’s seemingly chock full of collaborative adventure.

    Posted on 03/24/2014 by Som Pourfarzaneh
  • Trion’s Glyph Aims to Make You Not Hate Launchers

    The first thing I thought when Trion announced its Glyph game launcher and sales platform was admittedly, “God, not another one.” Then, after talking to Scott Hartsman and Anais Grueb from the developer and publishing parent, my reservation has moved to bright optimism. Trion’s goal isn’t to compete with Steam or shove their cash shop purchases down your throat. They plan on carefully curating and hand-picking the titles they partner with to be featured on Glyph.

    Posted on 03/19/2014 by William Murphy
  • The Gunslinger is About to Fire

    We caught up with Trove’s Andrew Krausnick to talk about some of the new and upcoming additions to Trion’s world-building, destroying, raptor riding, sword swinging, soon to be pistol-wielding adventure MMO. The small, but growing team has been hard at work since returning from the holidays, and in just a few short weeks since our last update a slew of new additions have gone live in the alpha. Read on to find out what’s new and what’s coming soon to the voxel-based adventure.

    Posted on 01/28/2014 by William Murphy
  • So Update. Much Fastness.

    Yes, we just used the tired Doge meme. Deal with it. Late last week, I sat down to chat with Trove’s Creative Director, Andrew Krausnick about all the work their small team’s done on the game since opening it up to an NDA-less Alpha. Before the nice long deserved break at Trion’s San Francisco offices, Andrew and I went over everything the team’s added in the past couple of weeks since we last took a look at Trove.

    Posted on 12/27/2013 by William Murphy
  • Digging and Destroying in Trove Alpha

    Trove is one of those games that doesn't quite fit into any preconceived mold. Yes, it looks a lot like Cube World of Minecraft, but that's merely a result of the voxel-based graphics. What lies inside is an open RPG world with potential for serious creativity an adventures with friends. We recently took the game for a spin, and have a few thoughts on Trove's early alpha build.

    Posted on 12/06/2013 by William Murphy
  • MMOG Miscellany Redux

    One of the things we like to do with The Free Zone is take a look at all of the news surrounding the MMO genre. In our latest column, we do just that, checking out market growth, Trion's Trove and much more. Head through the jump to check it out before leaving your thoughts in the comments.

    Posted on 11/19/2013 by Richard Aihoshi
  • Trion's Next Big Thing

    What if you could play a game where the sense of newness and awe never went away, because the worlds you explored were different each time you played? That's the fundamental concept behind Trion's Trove, a game the company is calling a "Massive Multiverse Adventure". Read on for what exactly that is, and why Trion's so excited for this new project.

    Posted on 11/15/2013 by William Murphy

Previews

  • GDC 2014 Preview: Cute but Complex

    Although ArcheAge was very much my game of show at GDC last week, another of Trion Worlds’ games took a close second: the delightfully cute and complex Trove. It’s silly, it’s visually appealing, and it’s seemingly chock full of collaborative adventure.

    Posted on 03/24/2014 by Som Pourfarzaneh
  • The Gunslinger is About to Fire

    We caught up with Trove’s Andrew Krausnick to talk about some of the new and upcoming additions to Trion’s world-building, destroying, raptor riding, sword swinging, soon to be pistol-wielding adventure MMO. The small, but growing team has been hard at work since returning from the holidays, and in just a few short weeks since our last update a slew of new additions have gone live in the alpha. Read on to find out what’s new and what’s coming soon to the voxel-based adventure.

    Posted on 01/28/2014 by William Murphy
  • Digging and Destroying in Trove Alpha

    Trove is one of those games that doesn't quite fit into any preconceived mold. Yes, it looks a lot like Cube World of Minecraft, but that's merely a result of the voxel-based graphics. What lies inside is an open RPG world with potential for serious creativity an adventures with friends. We recently took the game for a spin, and have a few thoughts on Trove's early alpha build.

    Posted on 12/06/2013 by William Murphy
  • Trion's Next Big Thing

    What if you could play a game where the sense of newness and awe never went away, because the worlds you explored were different each time you played? That's the fundamental concept behind Trion's Trove, a game the company is calling a "Massive Multiverse Adventure". Read on for what exactly that is, and why Trion's so excited for this new project.

    Posted on 11/15/2013 by William Murphy

Interviews

  • Trion’s Glyph Aims to Make You Not Hate Launchers

    The first thing I thought when Trion announced its Glyph game launcher and sales platform was admittedly, “God, not another one.” Then, after talking to Scott Hartsman and Anais Grueb from the developer and publishing parent, my reservation has moved to bright optimism. Trion’s goal isn’t to compete with Steam or shove their cash shop purchases down your throat. They plan on carefully curating and hand-picking the titles they partner with to be featured on Glyph.

    Posted on 03/19/2014 by William Murphy
  • So Update. Much Fastness.

    Yes, we just used the tired Doge meme. Deal with it. Late last week, I sat down to chat with Trove’s Creative Director, Andrew Krausnick about all the work their small team’s done on the game since opening it up to an NDA-less Alpha. Before the nice long deserved break at Trion’s San Francisco offices, Andrew and I went over everything the team’s added in the past couple of weeks since we last took a look at Trove.

    Posted on 12/27/2013 by William Murphy

Column

  • MMOG Miscellany Redux

    One of the things we like to do with The Free Zone is take a look at all of the news surrounding the MMO genre. In our latest column, we do just that, checking out market growth, Trion's Trove and much more. Head through the jump to check it out before leaving your thoughts in the comments.

    Posted on 11/19/2013 by Richard Aihoshi

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