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Trove (T)
Trion Worlds | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 2014)  | Pub:Trion Worlds
Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
System Req: PC | Out of date info? Let us know!

Features

Latest

  • Millions of Voxels, Millions of Players

    Trove, since launching last month officially on Steam and Glyph, has quickly become the #4 title on Valve’s store, and Trion just today is announcing that 1 million active monthly users log into the voxel-based MMORPG. In short, Trove is a certified hit, and even Trion was caught off guard with its success.

    Posted on 08/18/2015 by William Murphy
  • Recent
  • Previews
  • Interviews
  • Column
  • Five Games to Watch in the Second Half of 2015

    It’s hard to believe that it’s July, and we’ve already seen a number of highly-anticipated titles release in the first half of the year. Pillars of Eternity, The Witcher 3, and Final Fantasy XIV: Heavensward are all out, The Elder Scrolls Online has launched on consoles, and there have been open beta or “live” releases for Trove, Heroes of the Storm, and Skyforge.

    Posted on 07/24/2015 by Som Pourfarzaneh
  • Trove Builds on Cube World’s Legacy

    It would be easy to take one look at Trove and dismiss it as a cutesy entry into the MMORPG genre that is increasingly hanging its hat on the term “voxel.” To do so, however, would be a mistake. It is no secret that Trove is inspired by Cube World from Picroma but instead of blatantly ripping off that indie flash in the pan Trion has spent the past two years developing Trove and has iterated it into something more.

    Posted on 07/23/2015 by Robert Lashley
  • The Top 7 Best MMOs of 2015…So Far

    I’m not going to lie to you: 2015 hasn’t exactly been full of big moments of big announcements. Maybe it’s because all of the best ideas are already taken, maybe it’s because everyone likes different things, or maybe it’s because developers and publishers are getting lazy, but there’s no denying the fact that the MMO genre has seen better years. From a lack of real excitement or hype around releases, to a lack of innovation, it’s not like it used to be.

    Posted on 07/13/2015 by David Jagneaux
  • Five Reasons Why You Should Be Playing Trove

    On a whim, I downloaded and started playing Trove a few days ago, oblivious to its launch this week. I had previewed it a little during the alpha and kept one eye on it while playing other things, but hadn’t paid close attention to any of the game’s updates through beta and leading up to release.

    Posted on 07/10/2015 by Som Pourfarzaneh
  • Fish, Ships, and Corgis at PAX East

    Trion hasn’t released tools for content creation in Trove, instead, resourceful players have basically developed their own tools and mod loaders to work with the game’s assets and come up with their own creations. One player even created a pair of Corgi guns.

    Posted on 03/09/2015 by Michael Bitton
  • 9 of The Cutest NPCs in MMORPGs

    Ah, NPCs. They are such a staple in our MMOs that we not only take them for granted, but we can also ignore them. I always make an attempt to appreciate an MMO’s details, and NPCs are often some of most well-designed aspects of many of our favorite titles.

    Posted on 02/10/2015 by Beau Hindman
  • A Cubed MMORPG

    Trion is taking on Minecraft and SoE’s Landmark with their own brand of sandbox cuteness with Trove, a voxel building multiplayer, online sandbox MMORPG. Graphically more akin to Minecraft than Landmark, Trove provides a different color of sandbox for players that enjoy the building game with some fighting, collecting and crafting thrown in for the fun of it. We got some time with the title at PAX to discuss the recent additions and upcoming closed beta.

    Posted on 09/03/2014 by Carolyn Koh
  • Player-Generated Awesomeness

    In keeping with the relatively new notion of transparent development, the makers of sandbox game Trove have let players in since the game hit alpha. Continuing the tradition, last week, the game's publisher Trion Worlds invited me to see the game in its current state during an in-office Community Day event. Fortunate timing that, since it allowed me to see lots of cool player-made content before it gets swept away by the end-of-alpha apocalypse.

    Posted on 08/07/2014 by Neilie Johnson
  • GDC 2014 Preview: Cute but Complex

    Although ArcheAge was very much my game of show at GDC last week, another of Trion Worlds’ games took a close second: the delightfully cute and complex Trove. It’s silly, it’s visually appealing, and it’s seemingly chock full of collaborative adventure.

    Posted on 03/24/2014 by Som Pourfarzaneh

Previews

  • Fish, Ships, and Corgis at PAX East

    Trion hasn’t released tools for content creation in Trove, instead, resourceful players have basically developed their own tools and mod loaders to work with the game’s assets and come up with their own creations. One player even created a pair of Corgi guns.

    Posted on 03/09/2015 by Michael Bitton
  • A Cubed MMORPG

    Trion is taking on Minecraft and SoE’s Landmark with their own brand of sandbox cuteness with Trove, a voxel building multiplayer, online sandbox MMORPG. Graphically more akin to Minecraft than Landmark, Trove provides a different color of sandbox for players that enjoy the building game with some fighting, collecting and crafting thrown in for the fun of it. We got some time with the title at PAX to discuss the recent additions and upcoming closed beta.

    Posted on 09/03/2014 by Carolyn Koh
  • Player-Generated Awesomeness

    In keeping with the relatively new notion of transparent development, the makers of sandbox game Trove have let players in since the game hit alpha. Continuing the tradition, last week, the game's publisher Trion Worlds invited me to see the game in its current state during an in-office Community Day event. Fortunate timing that, since it allowed me to see lots of cool player-made content before it gets swept away by the end-of-alpha apocalypse.

    Posted on 08/07/2014 by Neilie Johnson
  • GDC 2014 Preview: Cute but Complex

    Although ArcheAge was very much my game of show at GDC last week, another of Trion Worlds’ games took a close second: the delightfully cute and complex Trove. It’s silly, it’s visually appealing, and it’s seemingly chock full of collaborative adventure.

    Posted on 03/24/2014 by Som Pourfarzaneh
  • The Gunslinger is About to Fire

    We caught up with Trove’s Andrew Krausnick to talk about some of the new and upcoming additions to Trion’s world-building, destroying, raptor riding, sword swinging, soon to be pistol-wielding adventure MMO. The small, but growing team has been hard at work since returning from the holidays, and in just a few short weeks since our last update a slew of new additions have gone live in the alpha. Read on to find out what’s new and what’s coming soon to the voxel-based adventure.

    Posted on 01/28/2014 by William Murphy
  • Digging and Destroying in Trove Alpha

    Trove is one of those games that doesn't quite fit into any preconceived mold. Yes, it looks a lot like Cube World of Minecraft, but that's merely a result of the voxel-based graphics. What lies inside is an open RPG world with potential for serious creativity an adventures with friends. We recently took the game for a spin, and have a few thoughts on Trove's early alpha build.

    Posted on 12/06/2013 by William Murphy
  • Trion's Next Big Thing

    What if you could play a game where the sense of newness and awe never went away, because the worlds you explored were different each time you played? That's the fundamental concept behind Trion's Trove, a game the company is calling a "Massive Multiverse Adventure". Read on for what exactly that is, and why Trion's so excited for this new project.

    Posted on 11/15/2013 by William Murphy

Interviews

  • Trion’s Glyph Aims to Make You Not Hate Launchers

    The first thing I thought when Trion announced its Glyph game launcher and sales platform was admittedly, “God, not another one.” Then, after talking to Scott Hartsman and Anais Grueb from the developer and publishing parent, my reservation has moved to bright optimism. Trion’s goal isn’t to compete with Steam or shove their cash shop purchases down your throat. They plan on carefully curating and hand-picking the titles they partner with to be featured on Glyph.

    Posted on 03/19/2014 by William Murphy
  • So Update. Much Fastness.

    Yes, we just used the tired Doge meme. Deal with it. Late last week, I sat down to chat with Trove’s Creative Director, Andrew Krausnick about all the work their small team’s done on the game since opening it up to an NDA-less Alpha. Before the nice long deserved break at Trion’s San Francisco offices, Andrew and I went over everything the team’s added in the past couple of weeks since we last took a look at Trove.

    Posted on 12/27/2013 by William Murphy

Column

  • Five Games to Watch in the Second Half of 2015

    It’s hard to believe that it’s July, and we’ve already seen a number of highly-anticipated titles release in the first half of the year. Pillars of Eternity, The Witcher 3, and Final Fantasy XIV: Heavensward are all out, The Elder Scrolls Online has launched on consoles, and there have been open beta or “live” releases for Trove, Heroes of the Storm, and Skyforge.

    Posted on 07/24/2015 by Som Pourfarzaneh
  • Trove Builds on Cube World’s Legacy

    It would be easy to take one look at Trove and dismiss it as a cutesy entry into the MMORPG genre that is increasingly hanging its hat on the term “voxel.” To do so, however, would be a mistake. It is no secret that Trove is inspired by Cube World from Picroma but instead of blatantly ripping off that indie flash in the pan Trion has spent the past two years developing Trove and has iterated it into something more.

    Posted on 07/23/2015 by Robert Lashley
  • The Top 7 Best MMOs of 2015…So Far

    I’m not going to lie to you: 2015 hasn’t exactly been full of big moments of big announcements. Maybe it’s because all of the best ideas are already taken, maybe it’s because everyone likes different things, or maybe it’s because developers and publishers are getting lazy, but there’s no denying the fact that the MMO genre has seen better years. From a lack of real excitement or hype around releases, to a lack of innovation, it’s not like it used to be.

    Posted on 07/13/2015 by David Jagneaux
  • Five Reasons Why You Should Be Playing Trove

    On a whim, I downloaded and started playing Trove a few days ago, oblivious to its launch this week. I had previewed it a little during the alpha and kept one eye on it while playing other things, but hadn’t paid close attention to any of the game’s updates through beta and leading up to release.

    Posted on 07/10/2015 by Som Pourfarzaneh
  • 9 of The Cutest NPCs in MMORPGs

    Ah, NPCs. They are such a staple in our MMOs that we not only take them for granted, but we can also ignore them. I always make an attempt to appreciate an MMO’s details, and NPCs are often some of most well-designed aspects of many of our favorite titles.

    Posted on 02/10/2015 by Beau Hindman
  • MMOG Miscellany Redux

    One of the things we like to do with The Free Zone is take a look at all of the news surrounding the MMO genre. In our latest column, we do just that, checking out market growth, Trion's Trove and much more. Head through the jump to check it out before leaving your thoughts in the comments.

    Posted on 11/19/2013 by Richard Aihoshi

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