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Sony Online Entertainment | Official Site
MMORPG | Genre:Fantasy | Status:Development  (est.rel Q2 2014)  | Pub:Sony Online Entertainment
Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
System Req: PC | Out of date info? Let us know!

Landmark News

Latest Headlines for Landmark

  • Air, Glass, and Upkeep Sass

    In today's Landmark column, we'll be discussing part of the recent Landmark Live show, which introduced two new features into the game, as well as talking for a short while about the game's upkeep system, which some of my friends online have noted can use a bit of discussion: the nature of upkeep for player housing.

    Reported on Apr 17, 2014
  • Landmark Live Twitch Broadcast Slated for 4pm PST

    Join the Landmark team today via the game's official channel to check out the latest happenings from the beta as well as view player creations in game. The broadcast is scheduled for 4:00 pm PST / 7:00 pm EST today!

    Reported on Apr 16, 2014
  • All-Access Revisions & a Landmark Update

    This week's Landmark column goes back to the tried and tested formula of discussing recent goings-on in the Landmarky-mark world of Sony Online Entertainment (SOE). Aside from an incoming Landmark patch, which should be active by the time you're reading this, one other point of discussion is the update to the All-Access subscription plan.

    Reported on Apr 10, 2014
  • A Touch of Free-to-Play Hubris

    Sony Online Entertainment's (SOE) Director of Development for the Everquest franchise, Dave Georgeson, talked to IGN about the free-to-play model. While he says there's "nothing wrong" with subscriptions, he now says "free-to-play is the way that gamers should want their MMOs to be, and the reason I think that is that if we don't do a really good job and we don't entertain the player, we don't make a dime."

    Reported on Apr 04, 2014
  • Player Studio to Launch in Game On/Before May 1st

    Sony Online Entertainment has announced that it will be launching Player Studio into Landmark on or before May 1st. Player Studio will be available to North American players and to players in specific locations outside NA once it rolls out. Player Studio allows players to create in-game items that, on SOE approval, can then be sold to other players with profits being split between SOE and the creator.

    Reported on Apr 02, 2014
  • New Name, Slightly Different Game

    It felt easier to call Everquest Next: Landmark just Landmark so as to significantly differentiate it from Everquest Next (EQN). Apparently, Sony Online Entertainment agrees, and has changed the name of it's craft-heavy version of EQN to, quite simply, Landmark.

    Reported on Mar 27, 2014
  • Closed Beta Begins & A New Name

    Sony Online Entertainment has announced that after a successful alpha run, EverQuest Next: Landmark has officially entered closed beta testing. In preparation for today's CBT launch, alpha servers were wiped, though players were able to save templates of all of the things created during alpha for redeployment in the beta.

    Reported on Mar 26, 2014
  • Alpha Ending Soon, Closed Beta Date Announced

    Sony Online Entertainment and the EverQuest Next: Landmark team have announced that the alpha run of the game is ready to end and that the closed beta is just around the corner and slated to begin on Wednesday, March 26th. The final day of alpha testing is on Sunday, March 23rd and the team highly recommends that players make templates of their creations as there will be a full wipe prior to the start of the beta.

    Reported on Mar 20, 2014
  • Dave Georgeson Talks Closed Beta

    With the closed beta kicking off next week for EverQuest Next: Landmark, we had the chance to speak with SOE's Dave Georgeson about the beta, the game's progress and more. Read on!

    Reported on Mar 20, 2014
  • Latest Round Table Addresses In-Game Weather

    The Latest EverQuest Next: Landmark Round Table video has been released. In it, Terry Michaels and Omeed Dariani discuss poll results about how much of an impact weather should have on the game. According to the poll, players were very supportive of a dynamic weather system designed to provide immersion. Though not on the immediate radar according to the road map, it is on the long range plan.

    Reported on Mar 19, 2014
  • The World's Largest DevTeam

    Every so often, the staff at Sony Online Entertainment will mention how Everquest Next Landmark has what it calls "the world's largest development team." The world's largest development team for Landmark includes every player testing the game, breaking its functions, and essentially crowdsourcing the means for the game's coding team to push Landmark to its technical and imaginative limits.

    Reported on Mar 13, 2014
  • Latest Building Blocks Features a Walk on the Runway

    The latest in the Building Blocks series of videos from the EverQuest Next: Landmark team has been released. This time, the team shows off various fashions that players can find in the game and the process behind their creation. Check it out and let us know what you think in the comments.

    Reported on Mar 10, 2014
  • Monetization, Player Studio, & Other Updates

    The March 5 Landmark Live video brought some more clarifications regarding monetization for the Everquest Next Landmark, as well as how the Player Studio will operate when it comes time for players to sell their wares in-game. Aside from this, there were also some minor clarifications regarding the timeline for the game's updates, most especially Closed Beta's arrival.

    Reported on Mar 06, 2014
  • From Concept to Implementation - Harvesting Tools

    The latest EverQuest Next: Landmark video diary takes on harvesting tools in the game. What makes the video different is the introduction of the creative process behind the assets, from the concept and idea all the way through the introduction into the game. Check it out!

    Reported on Mar 03, 2014
  • The Business Roadmap

    This week's Everquest Next Landmark write-up isn't going to be very long, but there's going to be quite a bit of information to digest today as Everquest Franchise Director Dave Georgeson revealed Sony Online Entertainment's (SOE) game plan for monetization of Landmark as it moves through the alpha phases into beta.

    Reported on Feb 28, 2014
  • Building Blocks - Grappling Hooks & Multiple Starting Areas

    As alpha players work their way through the content and building process in Everquest Next: Landmark, they are quickly discovering the power of the grappling hook to build and to travel to heretofore unreachable locations. In the latest Building Blocks video, the EQN:L team shows off a few ways the mighty grappling hook can be used. In addition, the latest EQN Roundtable takes on the question of Multiple Starting Areas. Check out both videos before chatting in the comments.

    Reported on Feb 27, 2014
  • Need a Grappling Hook? Enter & Win!

    Sony Online Entertainment has announced that it will be giving away twenty-five prime EverQuest Next: Landmark grappling hooks during the forthcoming weekend. All fans need to do is enter to win. The grappling hook will only be usable during the EQNL alpha test.

    Reported on Feb 21, 2014
  • The Road Map: What & Why

    Sony Online Entertainment has published the EverQuest Next: Landmark road map. The road map lays out in extensive detail what the team has plans to add to the game over the Phase 1, Phase 2 and beyond. More importantly, the team wants players to know why various systems and features are being implemented and the reasons behind the timing of their release.

    Reported on Feb 13, 2014
  • Alpha Update Includes Fixes, New Building Materials

    The alpha patch notes for EverQuest Next: Landmark have been posted on the official forums. The lengthy list includes key bug fixes and the news that additional building materials have been added to the game to give players more variety in construction.

    Reported on Feb 13, 2014
  • February 2014 Producer's Letter Celebrates Alpha

    The latest EverQuest Next: Landmark Producer's Letter for February has arrived. In it, Dave Georgeson celebrates the release of the alpha test for EQN:L. He talks about what players have been up to during alpha, the amazing building and much more. He also speaks to new features that will arrive soon: Chat, water, combat, door triggers and more. The team will produce the list and ask players for feedback on what they'd like to see next.

    Reported on Feb 11, 2014
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