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Sony Online Entertainment | Official Site
MMORPG | Setting:Fantasy | Status:Beta Testing  (est.rel 2015)  | Pub:Sony Online Entertainment
Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
System Req: PC | Out of date info? Let us know!

Landmark News

Latest Headlines for Landmark

  • Players Being Refunded for Basic Building Mats Purchases

    As part of the big changes coming to Landmark, the basic building materials will have the resource cost eliminated. Dirt, ice, sand, snow and stone were, however, once part of a Marketplace package. As a result, when the server wipe is implemented, any players who purchased these basic materials will find some compensatory goods added to their accounts. These "orbs of reclamation" can be traded for a different bundle of equal cost.

    Reported on Apr 29, 2015
  • Claim Limits Expanding After Server Wipe

    With significant changes coming to player achievements/progression and to crafting, Landmark servers will be wiped in the near future to accommodate new systems and overhauled features. The latest news from Daybreak concerns claim limits and how they will be changing once the wipe / update goes live.

    Reported on Apr 23, 2015
  • Big Changes Coming to Major Game Systems

    The Landmark team has posted a pair of blogs that feature an extensive look at big changes coming to the game later this month. Players can expect a server wipe after the application of the patch, as well as alterations in Crafting & Harvesting and Achievement & Progression.

    Reported on Apr 21, 2015
  • Copper Removed as Claim Upkeep Currency

    The Landmark team posted a nice wrap up of last week's news with the fantastic news that copper used for maintaining one's ownership of a claim has been removed. The contention was made that it was never the intention to support the copper mining industry within the game. To replace "rent", players will need to log into the game at reasonable intervals to keep their claims active. As long as they do so, claims will remain 'as is' without reverting to available status.

    Reported on Mar 23, 2015
  • What's Coming Soon, the Short Road Ahead

    The Landmark forum has been updated with a look at what players can expect in the very near future as development continues on the game.

    Reported on Mar 06, 2015
  • Latest "Live" Episode Discusses Moving Forward

    Following last week's cataclysmic layoffs, the Landmark team has released the latest "Live" video podcast. The initial remarks from Community Manager Colette "Dexella" Murphy and Senior Producer Terry Michaels cover the "change in the company" from SOE to Daybreak Game Company and spend time discussing the layoffs. The teams are moving forward as the rest of the show reinforces. Check it out and let us know what you think.

    Reported on Feb 18, 2015
  • A Year in the Life

    Thanks to MMORPG.com's Nanfoodle for pointing out a brand new video by the Landmark team that showcases some of the incredible creations made by players and how the building process has evolved over the past year. Dave Georgeson also goes into some detail about the major development milestones added throughout the year. Check it out and be amazed!

    Reported on Feb 02, 2015
  • "This is *not* the final form of combat." ~ Dave Georgeson

    In a short, but meaningful, post on the Landmark forum, Dave "Smokejumper" Georgeson acknowledges that the team should have better prepared players for combat in Landmark. Choosing, he says, to get input from the community releasing it in its early form without that preparation was a mistake.

    Reported on Dec 23, 2014
  • 'Monster Update' Video Review

    The Landmark team was on hand the other day to show off some of the big changes coming to the game in the 'monster update', the final patch before the end of the year. Team members chatted about salvaging, monsters and caves while showing off game play elements of those and more. See what you think and leave us a comment or two.

    Reported on Dec 19, 2014
  • Monsters and Linking and Caves, Oh My!

    While the folks at Sony Online Entertainment had to delay the launch of their biggest update to Landmark since they released Alpha until later this week, they still went ahead and invited press to a private livestream to give a preview of all the new goodies coming in the update, which was originally slated to either take only four hours to load and get the servers open again, or it could take up to 48 hours.

    Reported on Dec 17, 2014
  • Of Keywords and Claim Expansions

    Hey folks, welcome to another edition of MMORPG.com's Landmark column. Most of this week's content actually occurred in last week's November 14 update, so for those playing Landmark religiously, you'll likely know what I'll be talking about.

    Reported on Nov 26, 2014
  • Quality of Life Enhancements

    SOE has been hard at work at adding more quality of life improvements to the game, most notably in terms of graphics rendering as well as the building system of the game. Here's what to expect if you haven't logged back and updated the game in the past two weeks.

    Reported on Nov 06, 2014
  • Ogres, Dwarves and an Impending Update

    Over on the Workshop show, it's a battle between Dwarves and Ogres! Meanwhile in Landmark land, the team announces plans for multi-thread rendering and SLI support in the next update, among other things!

    Reported on Oct 23, 2014
  • Progression on Paper

    Landmark has an updated roadmap towards its development, and we dive in to find the best bits.

    Reported on Oct 09, 2014
  • Why Did Omeed Go?

    What did Omeed Dariani mean when he referred to a community-first marketing approach? What was SOE doing with its marketing that made him want to try to steer the marketing direction in a different way and eventually leave? Today, we'll try and see if we can better understand that thought process.

    Reported on Sep 25, 2014
  • Flushing Money Down the Drain?

    Victor finds toilets have come to Landmark, and wonders if he's flushing money down the drain supporting crowd-funded gaming efforts.

    Reported on Sep 11, 2014
  • Creating the Battle Arena

    Recently at SOE Live it was announced that PVP and more was coming to Landmark, and our own Jean Prior was there to give us a Preview. This got me excited, so I sought out David Georgeson Director of Development at PAX Prime to get a better understanding on how PVP came about and why it's part of a game that started as a building game. The answers were surprising but make perfect sense.

    Reported on Sep 03, 2014
  • Ready for Combat!

    Combat is a staple of nearly every online game, and Landmark finally has its Combat 1.0 in the form of PVP on flagged claims. Let's discuss how this plays out, shall we?

    Reported on Aug 28, 2014
  • Combat Arrives!

    Sony Online Entertainment has announced that combat has been added to Landmark. Players can engage in combat, acquire weapons and armor and even take on others in PvP.

    Reported on Aug 28, 2014
  • My Wife and the Unlikely Hero of Landmark

    My wife loves to game, but she doesn't like MMORPGs, as a rule. So finding an MMORPG that we can play together has always been a frustrating process. Me, I'll play anything. An entire generation of milquetoast WoW-rehashes and Korean grindfests imported via Google Translate have lowered my expectations to basically rock bottom. My wife, however, has standards. And she'd like to tell you 5 things, just 5 things, which really piss her off...

    Reported on Aug 27, 2014
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