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Elite: Dangerous Forum » General Discussion » Did you know his was going to be an MMORPG ?

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41 posts found
  BadOrb

Advanced Member

Joined: 1/11/13
Posts: 778

 
OP  8/05/13 11:41:31 AM#1

As the title suggests , I never realised it was going to be an MMORPG. What elements of the game are MMO elements ? Any information would be great.

Cheers,

BadOrb.

PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , PSO2 SEA launch ongoing , Destiny 360 launch ongoing.
"SWG was not fun. Let it go buddy." quote from iiNoSkillzii 10/18/13
The original propoganda pixie dust villain :[]

  Pecisk

Apprentice Member

Joined: 8/17/13
Posts: 19

8/17/13 12:56:42 PM#2

I will try to get that updated here.

It's not full MMO - there's nothing massive about multiplayer in ED, as it is twitched based. However, as lot of other games including planned GTA Online it has this new concept of "shared universe". That means you can play solo if you want, but all large scale events - trades/events/wars/eliminations of pirates - caused by player action or explicitly by admins will impact you. That means your universe is updated on regular basis with new stuff even if you play SP.

Currently there's promise that MP session could have up to 32 human players, but numbers will be finalized after finishing important traveling aspects in place (there's currently discussions in Frontier Developments Elite: Dangerous official forums about this, including DDF). As far FD has promised, you will have possibility to easily choose to what kind of players to play with.

As FD plans to be ED Milky way galaxy to be very, very big, "shared universe" for it seems like match made in heaven.

  PumaClipper

Novice Member

Joined: 8/19/13
Posts: 52

8/19/13 11:03:43 AM#3
The MMO part is almost like Star Citizen but with the ability to play in a group or avoid meeting players.
  Vinterkrig

Novice Member

Joined: 1/22/07
Posts: 1717

9/24/13 3:09:50 PM#4
So... what you guys are saying is it isn't a MMO at all....small map fight leave the instance when its over , right? Like an FPS game, except it has pve to do solo.
  PumaClipper

Novice Member

Joined: 8/19/13
Posts: 52

10/01/13 6:02:15 PM#5
  Pecisk

Apprentice Member

Joined: 8/17/13
Posts: 19

10/02/13 7:22:23 AM#6
Originally posted by Vinterkrig
So... what you guys are saying is it isn't a MMO at all....small map fight leave the instance when its over , right? Like an FPS game, except it has pve to do solo.

Well, there's have been update about how it will work, and more like it it will be MMO after all. In nutshell it will be like this - there will be meta server, who will track all players. All players within radius tens of km (currently undetermined) will be connected in one instance using P2P.  So if you play "All open" group it will be like real MMO - you can literally meet everyone if you know where they are. As other players will disappear from your visual, they will disappear from your instance.

  Lahuzer

Hard Core Member

Joined: 5/07/09
Posts: 686

Sit on my face and tell me that you love me...

10/20/13 1:45:18 PM#7
If this would end up like EVE but where you can control your ship, I'm not going to play any other game ever again. But I keep reading these explanation on how this is a MMO or not, and I haven't quite grasped how much of a real MMORPG it is or not. Will it have a EVE like space for thousands of players, or only instanced for hundred players? I read the explanation bout someone being in range will be in your instance, but I rly don't get how this is determained, or how it will work. Please just tell me that it's a full loot game, with some safe zones ala EVEs secure space.
  goldtoof

Novice Member

Joined: 10/18/13
Posts: 338

10/20/13 2:43:07 PM#8
It's doing the same thing as star citizen and starbound.

You can
1 play it single player
2 host your own server just for friends
3 play on frontiers own servers as a mmo
  goldtoof

Novice Member

Joined: 10/18/13
Posts: 338

10/20/13 2:47:00 PM#9
Lahuzer
The elite universe is so huge, absolutely massive, they are having to do stuff so that players will bump into each other. The vast majority of the universe is procedurally generated so their isn't an issue with making content.

It's not instanced either, you can fly between stars, its not a bunch of zone boxes around solar systems like x or freelancer, its one big play field like the previous elite games.
  Phry

Elite Member

Joined: 7/01/04
Posts: 5517

10/20/13 2:58:59 PM#10
Sounds like something to keep a very very close eye on. Elite was a game i was totally addicted to, i think i first played it on the spectrum and then on the much better cpc 464 - after a friend showed it to me on his 'bbc' .. totally blew me away at the time, so i'll keep my fingers crossed that this one turns out okay
  goldtoof

Novice Member

Joined: 10/18/13
Posts: 338

10/20/13 3:23:48 PM#11
Well elite dangerous and star citizen are going for a different play style, so there's no reason not to play both. ED will be a full in sandbox like prior elite games, eve, x and privateer (though with less of an emphasis on ecconomy than eve and x)

SC will be more in the vein of freespace, wing commander and freelancer - not a pure sandbox, more of a hybrid game.
  Lahuzer

Hard Core Member

Joined: 5/07/09
Posts: 686

Sit on my face and tell me that you love me...

10/20/13 4:33:21 PM#12
Originally posted by goldtoof
Lahuzer
The elite universe is so huge, absolutely massive, they are having to do stuff so that players will bump into each other. The vast majority of the universe is procedurally generated so their isn't an issue with making content.

It's not instanced either, you can fly between stars, its not a bunch of zone boxes around solar systems like x or freelancer, its one big play field like the previous elite games.

If it's like EVE and you can control the ship. This is the game I will play. No doubt. Gonna put in 200 bucks for alpha access etc.

  goldtoof

Novice Member

Joined: 10/18/13
Posts: 338

10/20/13 4:38:36 PM#13
Originally posted by Lahuzer
Originally posted by goldtoof
Lahuzer
The elite universe is so huge, absolutely massive, they are having to do stuff so that players will bump into each other. The vast majority of the universe is procedurally generated so their isn't an issue with making content.

It's not instanced either, you can fly between stars, its not a bunch of zone boxes around solar systems like x or freelancer, its one big play field like the previous elite games.

If it's like EVE and you can control the ship. This is the game I will play. No doubt. Gonna put in 200 bucks for alpha access etc.

EVE is heavily influenced by Elite.

but eve also has all that industry and economy stuff like the X series, which the elite devs are keen to avoid, they also don't want players flying huge capital ships.  The games going to have more of a focus on being a lone pilot for hire in a huge sandbox universe.  

  GregorMcgregor

Novice Member

Joined: 2/16/13
Posts: 226

10/20/13 4:50:39 PM#14
PvP only in set areas would be good; the "I can kill you anytime with no come back" that Eve has will just wreak ED and very few will play. :(

No trials. No tricks. No traps. No EU-RP server. NO THANKS!


...10% Benevolence, 90% Arrogance in my case!

  Lahuzer

Hard Core Member

Joined: 5/07/09
Posts: 686

Sit on my face and tell me that you love me...

10/20/13 5:14:25 PM#15
Originally posted by goldtoof
Originally posted by Lahuzer
Originally posted by goldtoof
Lahuzer
The elite universe is so huge, absolutely massive, they are having to do stuff so that players will bump into each other. The vast majority of the universe is procedurally generated so their isn't an issue with making content.

It's not instanced either, you can fly between stars, its not a bunch of zone boxes around solar systems like x or freelancer, its one big play field like the previous elite games.

If it's like EVE and you can control the ship. This is the game I will play. No doubt. Gonna put in 200 bucks for alpha access etc.

EVE is heavily influenced by Elite.

but eve also has all that industry and economy stuff like the X series, which the elite devs are keen to avoid, they also don't want players flying huge capital ships.  The games going to have more of a focus on being a lone pilot for hire in a huge sandbox universe.  

But reading bout the economics it seems as they are going for something somewhat similar. With rare ores in frontiers etc, that can be sold for higher price elsewhere, so there we have the mining, and then theres escorts as well. What r those huge ships I see in vids? NPCs then?

  Lahuzer

Hard Core Member

Joined: 5/07/09
Posts: 686

Sit on my face and tell me that you love me...

10/20/13 5:15:16 PM#16
Originally posted by GregorMcgregor
PvP only in set areas would be good; the "I can kill you anytime with no come back" that Eve has will just wreak ED and very few will play. :(

They could go with EVEs high sec and low sec kinda thing.

  Pecisk

Apprentice Member

Joined: 8/17/13
Posts: 19

10/26/13 5:58:25 AM#17
Originally posted by GregorMcgregor
PvP only in set areas would be good; the "I can kill you anytime with no come back" that Eve has will just wreak ED and very few will play. :(

Well, if you want to avoid PvP completely, you can use closed group, or single player group. If you want avoid particular jackass who ganked you, you will put him on ignore list and he won't be instanced with you anymore. In most of systems where police is presented calling for help in case of attack will bring cops pronto, so PvP attackers will have to be very skillfull in this case.

Also killing other players will be *hard* and long battle, and players will have several moments in it when they can retreat and run away (putting emphasis on *survivng* space, not going total deatmatch everytime you meet player pirate).

  DocBrody

Hard Core Member

Joined: 4/24/13
Posts: 1638

10/26/13 6:35:57 AM#18

Complete BS thread

 

It´s a peer-2-peer lobby game with max 24 players

And where is the RPG part? no where

Also no avatar gameplay, no nothing, just Elite singleplayer

X-Rebirth has tons of more features.

 

ED only interesting special part is procedural galaxy, that´s about it

Their grouping system sucks monkeyballs, sadly

  PumaClipper

Novice Member

Joined: 8/19/13
Posts: 52

10/26/13 7:33:40 AM#19

Originally posted by DocBrody

Complete BS thread

It´s a peer-2-peer lobby game with max 24 players

You're wrong,

Elite is both Multiplayer and Singleplayer and there are no lobbies in Elite and last time I checked the amount of players per instance during close visual range combat will be at least 32 excluding NPCs

And where is the RPG part? no where

Faction System with Dynamic Society, Economy, Events and Stories

Ratings and Reputations

Persistent NPC's

Criminality

Contacts

And much more here

Also no avatar gameplay, no nothing, just Elite singleplayer

X-Rebirth has tons of more features.

Elite will have Avatar Gameplay a year after release, that's around the time that Star Citizen's Persistent Universe has it's release.

X Rebirth is a different kind of game with the focus on empire building, the Space Simulation and NPC Simulation of Elite is much more detailed and realistic.

Their grouping system sucks monkeyballs, sadly

It has a fine  Grouping System

ED only interesting special part is procedural galaxy, that´s about it

Also Elite's first early 2014 release has a detailed Persistent Universe from the get go.

It will have Seamless Atmospheric flight on Planets with living Cities and Wildlife. No cut-scenes

it has Freeform interplanetary flight, also Planets and Star Systems have Real Distances and Size and with Gravity, Orbits and Rotations.

It also has detailed Ship Management so Sensors and Targeting  and Ship Damage, and Beam Lasers, so there goes your argument.

 

  goldtoof

Novice Member

Joined: 10/18/13
Posts: 338

11/06/13 8:25:06 AM#20
It won't be pvp in set areas

It will work like eve with hi sec and Lo sec. Because that's how all elite games work, eve copied elite.

However there will be more than one high sec. For instance if you are ranked with the empire - imperial space will be hi sec for you, but if you venture into federation space it will be Lo sec or downright hostile. Some sort of neutral trader, explorer or miner character will be fairly hi sec in both. Some sort of pirate type character will be in trouble in both systems.

On top of the empire and federation systems, there will also be lots of neutral systems with various smaller powers running them. Further out there will be anarchic pirate / criminal systems and beyond that unexplored and (assumed) uninhabited systems.

I don't get why procedurally generated is seen as "a small thing". It's a bloody great huge thing, theoretically you should never run out of content. It's also not just the stars and planets that ate procedurally generated, its the governments & economy too, and these change based on player input. So for instance say theres a neutral power and pirate players keep attacking its systems as they are easy pickings, eventually the systems will destabilize and become anarchic "null sec" worlds. Likewise say lots of players run exploration and military missions for the federation, or just trade a lot with it making it rich, eventually it will expand into unexplored space or previous neutral worlds will elect to join the federation.
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