The Albion Online site has been updated with a new developer blog to give players a look at how the PvP system is being altered after extensive player testing during alpha events. In addition to the already-present red (PvP) and green (non-PvP) zones, a new 'yellow zone' is being added that gives players information about how many others are flagged as a criminal or villain in any yellow location or how many may be entering, thus giving players a chance to decide whether or not to engage in PvP.
Stefan “Bercilak” Wiezorek also explained why this new system has been put in place:
Before it was totally black and white. On the one hand (green zone) you had no pvp at all but on the other hand, when entering a red zone, you were directly confronted with the full loot mechanic. Despite the flagging system it really felt like: “Ok, so here, there is no boxing allowed but once you step through this door, feel free to have a real fight with Lennox Lewis.”
There is a large group of people who are extreme hardcore PvP players and where we are happy that they are playing our game but there is an even larger group of players who are not so much into PvP because of various reasons.
And we want our game to be very good at motivating and preparing these people to also try out PvP. So we decided that the first step after the green zone is our current version of the yellow zone where the penalty is a durability loss only.
You can read the full post on the Albion Online site.