Trending Games | ArcheAge | Destiny | Guild Wars 2 | World of Warcraft

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,856,358 Users Online:0
Games:740  Posts:6,239,552
Behaviour Interactive | Official Site
MMOTPS | Genre:Fantasy | Status:Development  (est.rel 2015)  | Pub:Behaviour Interactive
Distribution:Download | Retail Price:Free | Pay Type:Hybrid | Monthly Fee:Free
System Req: PC | Out of date info? Let us know!

Warhammer 40.000: Eternal Crusade Videos: Talking Progression with Michael Chan (8:01)

We caught up with Behaviour's Michael Chan to talk about Warhammer 40,000: Eternal Crusade's insanely deep progression system. Read on for more exclusive info on this highly anticipated MMO shooter. https://www.mmorpg.com

We caught up with Behaviour's Michael Chan to talk about Warhammer 40,000: Eternal Crusade's insanely deep progression system. Read on for more exclusive info on this highly anticipated MMO shooter. https://www.mmorpg.com
Duration: 8:01
Views: 1,763  5 comments
Game: Warhammer 40.000: Eternal Crusade
Direct Link: http://youtu.be/FukJ4wax1ew
View More Warhammer 40.000: Eternal Crusade Videos...
Mors.Magne writes:

There should be a random world generator - like MineCraft - so that there is always something new to explore.

 

I don't think this will happen though, because WoW has cast such a long shadow.

Mon Jan 20 2014 9:35AM Report
SST_2_0 writes:

I still want anything you go into battle with to be lost on death.  Get away from CoD/BF unlock system and more about an actual large army which uses up resources.  Scopes,  grips, barrels, vehicles and even special armor items like jet packs all individually built before the game and loss in death.  

The kicker was everything had a deploy point value so guns with more dakka and shiney bitz would cost more but maybe you find you just like the noise it makes so no need for it to be shiney, lowering the cost.   

Mon Jan 20 2014 11:46AM Report
BillMurphy writes: Sorry for the mixup on the titles, folks! Issue's been corrected. Mon Jan 20 2014 9:26PM Report
TheCrow2k writes: A semi random battlefield generator would be amazing especially if commanders on each side were allowed to strategically place cover items like in tabletop. So pick a terrain type, game generates map & places objectives then commanders place limited cover &resupply items on the field before battle. Mon Jan 20 2014 9:54PM Report
jdnyc writes: A random battlefield generator would be awesome! Tue Jan 21 2014 9:41AM Report
Hype-level
8.14