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Behaviour Interactive | Official Site
MMOTPS | Genre:Fantasy | Status:Development  (est.rel 2015)  | Pub:Behaviour Interactive
Distribution:Download | Retail Price:$39.99 | Pay Type:Hybrid | Monthly Fee:Free
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Warhammer 40.000: Eternal Crusade News

Latest Headlines for Warhammer 40.000: Eternal Crusade

  • Latest State of the Crusade Published

    The latest State of the Crusade letter has been posted on the Warhammer 40K: Eternal Crusade site. The letter discusses several big topics including the notion that game design is influenced by change, something the team has embraced when it comes to combat.

    Reported on Apr 15, 2015
  • Orks, Altansar & Founders, Oh My!

    Hail and well-met, fellow Crusaders, it is once again time for us to look at what's new in the world of Eternal Crusade. Lots of things to talk about this week, good news for Ork players, the revelation of the winner of the Eldar fifth sub- faction vote, and some changes to the Founder's Program and the store, so let's dive right in.

    Reported on Apr 14, 2015
  • Fan Chosen Altansar Added, Ork Leader Revealed

    Behaviour Interactive's event yesterday fired off three big pieces of news: The fifth playable subfaction for the Eldar; the reveal of the Ork faction leader; and announced voting on the fifth playable subfaction for the Orks.

    Reported on Apr 11, 2015
  • Ork Leader & More to be Revealed in Tomorrow's Stream

    Behaviour Interactive will be revealing some new information about Warhammer 40K: Eternal Crusade during the live stream event to be held on Friday, April 10th. During the event, the Orks will meet their leader, the fifth Eldar subfaction winner will come to light and the contenders for the fifth Ork subfaction will be shown.

    Reported on Apr 09, 2015
  • This Week in the Eternal Crusade

    Greetings fellow Crusaders, and welcome to this week's look at the development of Eternal Crusade, a Warhammer 40K-based massive multiplayer third-person shooter. This week we are going to talk about Senior Producer Nathan Richardsson's latest State of the Crusade post, some recent news revealed on the Eternal Crusade twitch show, and some of the more interesting conversations taking place on the Eternal Crusade forums.

    Reported on Mar 30, 2015
  • Live Stream Give Aways & Production Update Tomorrow

    The Warhammer 40k: Eternal Crusade team has sent word that tomorrow's live stream will feature a production update, a first look at the game's UI, a developer Q&A and some great give aways.

    Reported on Mar 26, 2015
  • Founders Access Coming Fall 2015, Founders Beta After

    Nathan Richardsson has taken to the Warhammer 40k: Eternal Crusade blog to pen the latest State of the Crusade letter. In it, he announces that the Founders Access for Warhammer 40k: Eternal Crusade will begin in Fall 2015 with the Founders Beta set to begin at an indeterminate date.

    Reported on Mar 19, 2015
  • What's New in the World of Warhammer

    Greetings fellow Crusaders, and it's time for another look into the world of Eternal Crusade. Actually, this week we are going to look, not only at Eternal Crusade, but at some other Games Workshop titles that are currently in production that have piqued my interest.

    Reported on Mar 16, 2015
  • Which 5th Craftworld Should Join the Ranks of the Eldar?

    Behaviour Interactive has posted a new poll to ask players which Eldar sub-faction should be the next to join Warhammer 40k: Eternal Crusade.

    Reported on Mar 11, 2015
  • Big News for the Eldar

    Well met, fellow Crusaders, the time has come, once again, for us to talk about Eternal Crusade, the upcoming MMO/Shooter hybrid being developed by Behaviour Studios, in Montreal. If you recall, our last article, bemoaning the lack of communication between the devs and the community, was published on the same day as Nathan Richardsson's "State of the Crusade" post.

    Reported on Mar 04, 2015
  • Special Edition Stream to Reveal First Faction Leader

    Behaviour Interactive will be hosting a very special Twitch live stream this Friday, February 27th from 2:00 pm Eastern / 11:00 Pacific that will be squarely focused on lore. The discussion will start with how Games Workshop and Graham McNeill work in tandem with Behaviour to ensure the most cohesive lore possible.

    Reported on Feb 26, 2015
  • Founders Access Delayed to Autumn 2015

    A brand new producer's letter has been published on the Warhammer 40k: Eternal Crusade site where Nathan Richardsson introduces himself and gives fans a bit of an update about the development of the game. Richardsson writes that the relative silence from Behaviour has been in large part due to the fact that the team is working on back end systems, but is also reviewing and revising the timeline to release the game.

    Reported on Feb 17, 2015
  • News & the Lack Thereof

    Hail and well met, fellow Crusaders! Terry from MMORPG here, and I'm back to talk Eternal Crusade with you again. To be honest, there's not a whole lot going on right now, other than the studio is still working on the game, particularly the first Early Access Module, but we'll find some things to discuss anyway, good, bad and ugly, in no particular order.

    Reported on Feb 16, 2015
  • Cosplay Contest Announced

    Cosplayers unite and show off your best Warhammer 40k: Eternal Crusade look for the just-announced cosplay contest that will run from February 16th through March 31st. Cosplayers will be able to score several different prize packages that include Razer 'tactical backpacks', Xenos packs, lithographs and more.

    Reported on Feb 16, 2015
  • Nathan Richardsson, From Iceland to the Warp

    As Terry wrote in his column yesterday, there's a new sheriff in town with Eternal Crusade. Filling the large and vibrantly energetic shoes of Miguel Caron is Nathan Richardsson. From CCP, Trion, and Ubisoft with a pedigree in MMO gaming like few others, the new Senior Producer of the Warhammer 40K MMO chatted with Rob Lashley about the future of Eternal Crusade and his gaming past.

    Reported on Feb 05, 2015
  • What’s New in the Warp in 2015?

    Greetings once again fellow Crusaders, it's been a while since last we spoke, and there have been several significant changes in that time. New people joining the Crusade, old veterans leaving for new battlefields, and we are getting ever closer to seeing the first Early Access Module. Read on for the full details.

    Reported on Feb 04, 2015
  • Miguel Caron Leaving Behaviour Interactive

    During today's Warhammer 40k: Eternal Crusade Twitch stream, it was announced that Miguel Caron will be leaving Behaviour Interactive. Nathan Richardsson will be taking over as the Studio Head. At this point, we do not know what is next for Miguel, but we wish him all the best.

    Reported on Jan 30, 2015
  • Into the Void

    Greeting and salutations, Crusaders, and may I say that we, here at, hope you all are enjoying a healthy and happy holiday season. This week we are going to take a look back at the final livestream of the year, Into the Warp, episode fifteen, which aired on the 19th of December. The big focus of this episode was the unveiling of about twenty or more minutes of actual game play using the current in-studio build of Eternal Crusade.

    Reported on Dec 29, 2014
  • All About Early Access Modules

    During today's Eternal Crusade Twitch stream, Miguel, Katie and the rest of the dev team are going to be making some very exciting announcements. I was able to speak to Miguel Caron, Head of Studio-Online at Behaviour, earlier this week, to get some details on what announcements were upcoming. The bad news first, there are still things to be worked out before the game's engine can be announced, so no new news on that front.

    Reported on Dec 18, 2014
  • Prototype UI - HUD Revealed

    Hail fellow Crusaders, and well-met. This week we are going to look at the recent reveals of the UI/HUD for Behaviour's upcoming MMO-shooter, Eternal Crusade. Last week, on the Eternal Crusade Twitch show, Into the Warp, Nicolas Brunoni, the lead designer of the User Interface and Head Up Display, along with Peter Rockwell, who is the guy who takes Nicolas' ideas and determines if they are feasible, and if not, determines how to make them work within the game engine.

    Reported on Dec 15, 2014
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