|42 posts found|
Studio Head - Behaviour
11/07/13 5:47:38 PM#41
Originally posted by richarddoyle
Dear Crusader Doyle, how dare you read my mind without my approuval!!! LOL :-)
I agree 100% with all you said except regarding Warhammer Online which is normal since I know the ''behind the scene'' real reason which is:
Well, you are actually right in your logic for the reason why it closed but its not because of GWS at all. It is simply that GWS did the deal with Mythic NOT EA. Actually it is VERY important for GWS that licensee keep adding value to launched games. It is even a legal requirement so GWS are your best sponsor in making sure games with their licence keep receiving love from the studio that created it. The closure of Warhammer Online is simply due to the fact that EA decided that Game was not a key focus now in their portfolio.
Studio Head Behaviour Online
Studio Head of Behaviour Entertainment on WAR40K: Eternal Crusade
Hard Core Member
11/08/13 4:15:46 AM#42
These games are for the most part about options and game world quality, sandbox vs themepark elements are honestly irrelevent as long as the game offers what you would expect from the lore. The mistake most newer games have made is that they create a safe zone grinder , remove any character options to appeal to console style gamers and simply have garbage content and little to no meaningful customization and crafting.
Use TOR as an example, a Star Wars mmo with no space exploration and a race selection that is basically a few types of reskinned humans, one thats actually human with a cloth over the face. Then they faction lock the classes because of course Star Wars fans wanted to play WOW in space. It was a stupid idea from the onset.
Then speaking of WOW lots of races, lots of classes, large world optional world pvp and what else did WOW offer the Fantasy RPG base, shapeshifters. Thats right , you know there is a saying that in a business sometimes offering something that you dont sell a lot of gets you more customers. WOW understands this unlike most mmos that offer essentially nothing, WOW offered you many class and spec combinations, multiple ways to screw with other players classes look different act different and if you want you can turn to a large wildcat and stalk folks in the forest or become a tree or giant Owl creature. Games that get it go by the pen and paper standby that giving you options in classes, races and odd metaphysical abilities and eye color are important to the player. Also If I want to spec something odd like a priest who contaminates himself with the plague to siphon life while reflecting damage I can make something strange like that. Not constrained to some childish standard homogenized trash. More than a 6 or 8 skill hotbar please we are not idiots. It is not the players it is the Developers getting lazy and greedy.
But If they do this right I will be a Warp Spider for sure.