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Behaviour Interactive | Official Site
MMOTPS | Setting:Fantasy | Status:Development  (est.rel 2015)  | Pub:Behaviour Interactive
Distribution:Download | Retail Price:$39.99 | Pay Type:Hybrid | Monthly Fee:Free
System Req: PC Playstation 4 Xbox One | Out of date info? Let us know!

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42 posts found

Studio Head - Behaviour

Joined: 12/11/12
Posts: 68

11/07/13 5:47:38 PM#41
Originally posted by richarddoyle
Originally posted by asmkm22

At this point in the industry, past developer successes mean nothing anyway.  Everyone gets so hyped up over this studio or that studio, or this rock-star developer or that one, only to see their latest pet project or over-budgeted monstrosity crash and burn.

It's gotten so bad that I won't even get excited about whatever Blizzard's Titan game is supposed to be.  I'd almost rather deal with a no-name crappy studio who's pumped out dozens of uninteresting but functional games than some primadonna who kills a project by assuming anything he touches will be pure gold.  Or some well-meaning indie studio with no experience and way too many pipe dreams and promises.


I have to agree with this.  At one time I felt like I could always preorder or purchase at release price games from certain developers without worry that it might not be any good.  That doesn't seem to be the case any more, except perhaps from Valve, although even they have been going in a direction I don't like.

Not to mention, customer loyalty no longer seems to mean anything many companies.  The reality is shareholders are more dear to their hearts than customers are, and we're just a statistic they observe.  Many of those people who are actually looking for a new MMO call for something different, yet it's ignored because the statistics show (due to WoW heavily skewing the numbers) that people want another WoW.  When in actuality that huge chunk of "MMO players" that plays WoW will never go to another MMO.  For many of them WoW is THE only mmo that exists.  These aren't MMO players, these are WoW players, and no other game will ever acquire them all.  Yet publishers/developers don't listen, and so their project flops (ToR).  Blizzard for example, has many top-selling games but has been shown not to listen to its customers.

So basically what's more important than what the developer has already made but whether or not they actually listen to their (potential) customers.  Naturally this isn't that easy but there are some consensus reached amongst the majority of potential customers that is still totally ignored and the decisions made obviously were made in total ignorance of what anyone who planned to play the game actually wanted.

But some pessimism is to be expected due to past MMO flops.  A large portion of the MMO playerbase has been disenchanted by the recent failures and poor choices by many supposedly reliable developers.

Personally I liked Warhammer Online, for example, and the fact that it was shut down when there was still a population in the game as much as some other games that still live on is just aggravating.  And the reality is that it's likely the reason it was shut down was because of its ties to the Warhammer IP.

If this game doesn't do phenomenally well and ends up with only a small population, can we expect to see it shut down because they don't want to pay the licensing fees to GW?  Which is why I think Warhammer Online shut down.  Sure, it wasn't an amazing game but it was fun enough that it still had a loyal playerbase, which keeps many other games without ties to a major IP going even when their population is small, yet it was shut down.

So can we assume that any MMO tied to the Warhammer IP will be shut down if it doesn't get the high population numbers many developers (erronously) think they're going to attract?

Dear Crusader Doyle, how dare you read my mind without my approuval!!! LOL :-)

I agree 100% with all you said except regarding Warhammer Online which is normal since I know the ''behind the scene'' real reason which is:

Well, you are actually right in your logic for the reason why it closed but its not because of GWS at all. It is simply that GWS did the deal with Mythic NOT EA. Actually it is VERY important for GWS that licensee keep adding value to launched games. It is even a legal requirement so GWS are your best sponsor in making sure games with their licence keep receiving love from the studio that created it. The closure of Warhammer Online is simply due to the fact that EA decided that Game was not a key focus now in their portfolio.


Miguel Caron

Studio Head Behaviour Online

Studio Head of Behaviour Entertainment on WAR40K: Eternal Crusade

  User Deleted
11/08/13 4:15:46 AM#42

These games are for the most part about options and game world quality, sandbox vs themepark elements are honestly irrelevent as long as the game offers what you would expect from the lore. The mistake most newer games have made is that they create a safe zone grinder , remove any character options to appeal to console style gamers and simply have garbage content and little to no meaningful customization and crafting. 

Use TOR as an example, a Star Wars mmo with no space exploration and a race selection that is basically a few types of reskinned humans, one thats actually human with a cloth over the face. Then they faction lock the classes because of course Star Wars fans wanted to play WOW in space. It was a stupid idea from the onset. 

Then speaking of WOW lots of races, lots of classes, large world optional world pvp and what else did WOW offer the Fantasy RPG base, shapeshifters. Thats right , you know there is a saying that in a business sometimes offering something that you dont sell a lot of gets you more customers. WOW understands this unlike  most mmos that offer essentially nothing, WOW offered you many class and spec combinations, multiple ways to screw with other players classes look different act different and if you want you can turn to a large wildcat and stalk folks in the forest or become a tree or giant Owl creature. Games that get it go by the pen and paper standby that giving you options in classes, races and odd metaphysical abilities and eye color are important to the player. Also If I want to spec something odd like a priest who contaminates himself with the plague to siphon life while reflecting damage I can make something strange like that. Not constrained to some childish standard homogenized trash. More than a 6 or 8 skill hotbar please we are not idiots. It is not the players it is the Developers getting lazy and greedy. 

But If they do this right I will be a Warp Spider for sure. 

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